League of Legends 5 Champion Roster
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Post your 5 champions here! If you have builds for them, post em up as-well. Being these are the 5 we stick with for eternity <_< i'd say we should all get very comfortable with them, know their abilities, know their items and what they'll be buying next..etc A MobaFire build will pretty much accomplish all of that and then some, i'd encourage all of yah you start up a few builds for your 5 champs so we can all take a look and possibly criticize. You don't have to create an account in order to make builds, although i highly recommend it (easier to find them, keep track of them). If we're getting this serious, how come we don't have a voice server rented? I don't understand why i'm the only one who notices the lack of performance from steam, if i'm not being dropped mid game, steam is trying to force restart because it picked an epic time to update...... the voice lag is unbearable to the point where i won't bother warning someone knowing that by the time it reaches their headset its just coming of as an asshole "i told yah so" kind of comment 0.o. I have no idea how much it will cost, or what program to even use but since i'm the first and only one to really complain about this, i'll come back with some answers to those questions in a bit.
In terms of play style, i think we've all been doing quite well with communication, teamwork, team fighting, and just an overall smarter game. We all still need to work on the early game feeding too. A lot less now than before, i will find myself feeding early because i'm either frustrated and am making really dumb decisions, think i have an opportunity i really really don't, or just simply don't know enough about the champion i'm facing to know they're about to stomp on me. We've got to play conservative levels 1-10. We cannot feed early, it can't happen. The warding has been working well, i feel that has drastically decreased our chances of feeding, but we still need to work on when it is and isn't a good time to initiate. I also think we need to kick the habit of the first blood first gank crap. More often than not, we lose those start off ganks and thats what starts a really hardtime for someone in a lane. I'm thinking about editing my 5 champions to include a Teemo, but this isn't the normal AP Teemo or AD Teemo..... I'm thinking a rod of ages/morello's evil tomb, and as many CDR masteries and runes as i can carry. Mushroom ward the hell out of the map, because i think thats the most important part of the game, knowing where your enemy is, and what they're doing. Only problem i can see is a lack in damage early game, which might prove to be a bit of a problem.
What else can we do to get into a more "pro" ranked team mode? Idk about you guys but making money playing your favorite video game is the greatest concept since sliced bread IMO.
In terms of play style, i think we've all been doing quite well with communication, teamwork, team fighting, and just an overall smarter game. We all still need to work on the early game feeding too. A lot less now than before, i will find myself feeding early because i'm either frustrated and am making really dumb decisions, think i have an opportunity i really really don't, or just simply don't know enough about the champion i'm facing to know they're about to stomp on me. We've got to play conservative levels 1-10. We cannot feed early, it can't happen. The warding has been working well, i feel that has drastically decreased our chances of feeding, but we still need to work on when it is and isn't a good time to initiate. I also think we need to kick the habit of the first blood first gank crap. More often than not, we lose those start off ganks and thats what starts a really hardtime for someone in a lane. I'm thinking about editing my 5 champions to include a Teemo, but this isn't the normal AP Teemo or AD Teemo..... I'm thinking a rod of ages/morello's evil tomb, and as many CDR masteries and runes as i can carry. Mushroom ward the hell out of the map, because i think thats the most important part of the game, knowing where your enemy is, and what they're doing. Only problem i can see is a lack in damage early game, which might prove to be a bit of a problem.
What else can we do to get into a more "pro" ranked team mode? Idk about you guys but making money playing your favorite video game is the greatest concept since sliced bread IMO.
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Scooty Poof Jr's Roster
Poppy
Veigar
Pantheon
Nidalee
Caitlyn
Will be playing many different variations of these 5 champions, but i've got builds built for all of them so you'll know what to look for.
AP Poppy
AD Carry Poppy
AP Speed Veigar
AP Burst Veigar
Pantheon Burst AD
Nidalee AD Cougar
AP Nidalee Spears
AD Carry Caitlyn
If you have any input on what i'm doing, let me know. More than happy to change the list if you guys don't like any of my selections or builds.
P.S. These are all my own builds, created by me from top to bottom...
Poppy
Veigar
Pantheon
Nidalee
Caitlyn
Will be playing many different variations of these 5 champions, but i've got builds built for all of them so you'll know what to look for.
AP Poppy
AD Carry Poppy
AP Speed Veigar
AP Burst Veigar
Pantheon Burst AD
Nidalee AD Cougar
AP Nidalee Spears
AD Carry Caitlyn
If you have any input on what i'm doing, let me know. More than happy to change the list if you guys don't like any of my selections or builds.
P.S. These are all my own builds, created by me from top to bottom...
So I was thinking about the 5 champ rule, and trying to figure out my champs.
So far, here's what I've got:
AD Miss Fortune - Screw those rankings that don't have her higher up the list, I'm having a ball with her.
AP Teemo (Super) - At first I played him AD, then I moved to AP, but was only ok. Then played against a kick ass Teemo and stole his build. Now I've been doing some really good mid and late game damage with him.
AD Tryndamere - The LoL equivalent of a middle finger.
AP Cho'Gath - The most annoying character in the game according to some.
And from there, I'm stuck. So I declare that I don't have a 5th at the moment. I'm open to suggestions.
I've played Twitch before, but he's broken. Although, that might change with the upcoming invisibility rework.
Lately, I've given Heimerdinger, Mundo, Shaco, and Nautilus runs. Ashe is always an easy jump, but Cake plays her well.
I'm looking at Graves (a natural AD fit), and Ahri (a mid laner) this week, and keeping an eye on Fiora.
Thoughts?
That's always a concern, but I think we've made major strides in that area.
Agreed.
I disagree, and I can only assume you mean "early fighting" to grab first blood?
In the 500ish games of LoL I've played with Cake and Gordon, we've done very well in the early game fights. If anything, perhaps mid can head to bot to help with the early fight making it a 3v2 instead of leashing blue for the jungler since top is already there to do that?
As for "first gank", I agree that we don't have to be the team to gank first, but letting the other team know ASAP that your jungler is around is very important. No, we might not get a kill, but it'll make them very nervous and play more cautiously.
By the way, last night's gank failures were just bad breaks. Cake is usually spot on, but their Malphite was really good, and was in just the right position to escape. It was all about bad timing and poor communication between he and I rather than being bad ganks. 9 out of 10 times those ganks succeed. And that didn't lose us the game. We recovered quick and knocked out their turret, but wasn't that the game where that stranger Teemo went mid? That put us behind, not those early deaths because while Cake was dying, we were still getting equal or more kills on them after he'd go down.
Two issues with this:
First, I do not think we should overlap champions. If you really want Teemo, I'll give him up. However, maybe I'm wrong? Maybe we do want to, or at least, can overlap?
Second, the mushroom thing becomes a pain in the butt in longer games, but I don't know that it's a game changer.
1. Teemo's mushrooms will do damage and act as a ward no matter how he is built.
2. Teemo can only place so many, and once one is gone, it has to be replaced.
3. The build I have right now went late game toe to toe with a 1000 win Teemo and killed him 1v1. The guy I took it from was doing 2000 damage in a matter of seconds.
4. If you're focusing CDR you become a one trick pony and worthless in team fights.
Still, let's test it out. Let's get into a custom and get everyone up to lvl 18 with full builds. Then your Teemo can throw down some shrooms and we'll have someone walk through them. Then my Teemo can do the same. Then we'll measure how much damage we deal to an enemy champ. We can finish it off with a 1v1.
So far, here's what I've got:
AD Miss Fortune - Screw those rankings that don't have her higher up the list, I'm having a ball with her.
AP Teemo (Super) - At first I played him AD, then I moved to AP, but was only ok. Then played against a kick ass Teemo and stole his build. Now I've been doing some really good mid and late game damage with him.
AD Tryndamere - The LoL equivalent of a middle finger.
AP Cho'Gath - The most annoying character in the game according to some.
And from there, I'm stuck. So I declare that I don't have a 5th at the moment. I'm open to suggestions.
I've played Twitch before, but he's broken. Although, that might change with the upcoming invisibility rework.
Lately, I've given Heimerdinger, Mundo, Shaco, and Nautilus runs. Ashe is always an easy jump, but Cake plays her well.
I'm looking at Graves (a natural AD fit), and Ahri (a mid laner) this week, and keeping an eye on Fiora.
Thoughts?
We all still need to work on the early game feeding too.
That's always a concern, but I think we've made major strides in that area.
The warding has been working well,
Agreed.
I also think we need to kick the habit of the first blood first gank crap.
I disagree, and I can only assume you mean "early fighting" to grab first blood?
In the 500ish games of LoL I've played with Cake and Gordon, we've done very well in the early game fights. If anything, perhaps mid can head to bot to help with the early fight making it a 3v2 instead of leashing blue for the jungler since top is already there to do that?
As for "first gank", I agree that we don't have to be the team to gank first, but letting the other team know ASAP that your jungler is around is very important. No, we might not get a kill, but it'll make them very nervous and play more cautiously.
By the way, last night's gank failures were just bad breaks. Cake is usually spot on, but their Malphite was really good, and was in just the right position to escape. It was all about bad timing and poor communication between he and I rather than being bad ganks. 9 out of 10 times those ganks succeed. And that didn't lose us the game. We recovered quick and knocked out their turret, but wasn't that the game where that stranger Teemo went mid? That put us behind, not those early deaths because while Cake was dying, we were still getting equal or more kills on them after he'd go down.
I'm thinking about editing my 5 champions to include a Teemo, but this isn't the normal AP Teemo or AD Teemo..... I'm thinking a rod of ages/morello's evil tomb, and as many CDR masteries and runes as i can carry. Mushroom ward the hell out of the map, because i think thats the most important part of the game, knowing where your enemy is, and what they're doing. Only problem i can see is a lack in damage early game, which might prove to be a bit of a problem.
Two issues with this:
First, I do not think we should overlap champions. If you really want Teemo, I'll give him up. However, maybe I'm wrong? Maybe we do want to, or at least, can overlap?
Second, the mushroom thing becomes a pain in the butt in longer games, but I don't know that it's a game changer.
1. Teemo's mushrooms will do damage and act as a ward no matter how he is built.
2. Teemo can only place so many, and once one is gone, it has to be replaced.
3. The build I have right now went late game toe to toe with a 1000 win Teemo and killed him 1v1. The guy I took it from was doing 2000 damage in a matter of seconds.
4. If you're focusing CDR you become a one trick pony and worthless in team fights.
Still, let's test it out. Let's get into a custom and get everyone up to lvl 18 with full builds. Then your Teemo can throw down some shrooms and we'll have someone walk through them. Then my Teemo can do the same. Then we'll measure how much damage we deal to an enemy champ. We can finish it off with a 1v1.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
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83-1330479420
I disagree, and I can only assume you mean "early fighting" to grab first blood?
I just meant the gank/fight before the minions spawn. I think your right, even if we do lose it we've proved how simple it is to just play smart and control the lane/farm to get back in the game.
First, I do not think we should overlap champions. If you really want Teemo, I'll give him up. However, maybe I'm wrong? Maybe we do want to, or at least, can overlap?
You are BY FAR a much better Teemo player than i am. I'm going to leave him off my list, was just wondering if you've ever gave that a shot or if you'd be willing.
1. Teemo's mushrooms will do damage and act as a ward no matter how he is built.
2. Teemo can only place so many, and once one is gone, it has to be replaced.
Yea if we tried this build, he would be almost worthless in the team fight. The only purpose would be not to deal damage with his mushrooms, but to have them in every nook & cranny you could think of. For two reasons.
1. We know where everyone is all the time. No possibility for an unseen gank whether its us or them.
2. When they hit those mushrooms, poison isn't the only effect.... They're slowed to all hell! This i've also noticed is a KEY mechanic for escapes in two ways.
~Drag your enemy through them and you'll escape just fine.
~Enemy runs into them trying to get away, they're now
super slow which allows us to catch and finish them.
Teemo can place as many mushrooms as he wants to, and they last for about 4 minutes i believe? He can only carry 3 at a time, and the Cooldown/refresh for building a mushroom is around the ballpark of 20. With insane CDR, you'll be building mushrooms like mad, but in order to place them you'll need a boat load of mana. Thats where the Rod of Ages and Morello's Evil Tomb come in. Rod of Ages gives you tons of extra mana, and some very decent ap power, and morello's will give you insane mana regen, CDR which is very important to the build, and again some very decent AP. Only thing i see that might overlap is the malady and nashors tooth. Malady will work fine, its the nashors that will overlap. Morello's gives 20% CDR and nashors gives 25% CDR, so really your wasting some gold there buying something you already have.
Edited By Scooty Poof on 1331065266
On Twisted Treeline, when I am playing Singed, we win 4/5 of the initial noobfights when the other team engages the weeds where we are hiding.Scooty Poof wrote:I just meant the gank/fight before the minions spawn. I think your right, even if we do lose it we've proved how simple it is to just play smart and control the lane/farm to get back in the game.I disagree, and I can only assume you mean "early fighting" to grab first blood?
"Be bold, and mighty forces will come to your aid."
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Oh and his Blind is devastating in a small scale fight/gank. Not only does it last for a decent amount of time, but thats a good amount of time to be completely and totally useless in fight. Completely. Useless. Literally thats the one thing i hate about Teemo. His poison crap doesn't phase me, i know where he puts his mushrooms i hardly ever hit them, his speed hacks are whatever... But when that little douche blinds me for 10 minutes in a fight...... Madness....
was just wondering if you've ever gave that a shot or if you'd be willing.
I will try the CDR thing in a custom game.
On Twisted Treeline, when I am playing Singed, we win 4/5 of the initial noobfights when the other team engages the weeds where we are hiding.
Word.
Oh and his Blind is devastating in a small scale fight/gank. Not only does it last for a decent amount of time, but thats a good amount of time to be completely and totally useless in fight. Completely. Useless. Literally thats the one thing i hate about Teemo. His poison crap doesn't phase me, i know where he puts his mushrooms i hardly ever hit them, his speed hacks are whatever... But when that little douche blinds me for 10 minutes in a fight...... Madness....
I blinded Lee Sin in a TT last night and he proceeded to kill me within the next 3 seconds and I was at 75% health, so it doesn't always work...
Edited By Leisher on 1331066085
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
CDR doesn't stack. So getting more than one item is useless.
We win most preminion ganks/fights.
And this thread was supposed to be about our 5 champs and builds.
Lastly, watch your mouth. Your dad reads this stuff.
My 5 champs:
Noc - AD carry/jungler - I'm doing really well in TT with him lately. I've been pretty average to below average on SR.
Ashe - AD carry - For when we need some range or the frozen arrow stun.
Brand - AP nuker - I have really good games and then really bad games. Inconsistency sucks.
Fiddle - AP - Not sure if he's a nuker or not. But if I remember to use the damn Deathfire, I can kill most champs 1v1.
MaoKai - AP Tank/CC - Main goal with him is to hold enemies still to be killed and protect my allies with Cookies and grabbing champs so they can't kill.
I've played with Ziggs a small amount, but I need to practice with him a lot more.
I think that's all of my mains. I'm better at AD carry than I am mage. I think I'm a decent Tank/initiator.
Haven't settled on a fifth yet. I've bought Veigar, Ziggs, Evelyne, and more trying to figure it out.
We win most preminion ganks/fights.
And this thread was supposed to be about our 5 champs and builds.
Lastly, watch your mouth. Your dad reads this stuff.
My 5 champs:
Noc - AD carry/jungler - I'm doing really well in TT with him lately. I've been pretty average to below average on SR.
Ashe - AD carry - For when we need some range or the frozen arrow stun.
Brand - AP nuker - I have really good games and then really bad games. Inconsistency sucks.
Fiddle - AP - Not sure if he's a nuker or not. But if I remember to use the damn Deathfire, I can kill most champs 1v1.
MaoKai - AP Tank/CC - Main goal with him is to hold enemies still to be killed and protect my allies with Cookies and grabbing champs so they can't kill.
I've played with Ziggs a small amount, but I need to practice with him a lot more.
I think that's all of my mains. I'm better at AD carry than I am mage. I think I'm a decent Tank/initiator.
Haven't settled on a fifth yet. I've bought Veigar, Ziggs, Evelyne, and more trying to figure it out.
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Lastly, watch your mouth. Your dad reads this stuff.
Hah. Mom said if you didn't post about this then she was. She also said you guys are all making fun of me right now way off in another forum on here that i'm ban from for posting too much.
CDR doesn't stack. So getting more than one item is useless.
Hence *Unique Passive*, meaning its unique and won't stack yes. But your runes aren't unique, and nor are your masteries. So yes your CDR masteries and runes will indeed stack with your Unique Passive CDR item. My point was both nashors and morello's both give CDR, so its a waste of half an item.
Edited By Scooty Poof on 1331076635
My 5 champions:
Obviously I focus on AP.
Singed
Ryze
Swain (I have been meaning to try out a new build with him that I think will be more effective)
Morgana (Haven't played her in a while, but I could in a pinch.)
I am also pretty good with Gangplank, but he is AD.
Have played Master Yi a few times and compared to the typical AP character, he is easy.
I have played about 7 custom games with Rammus.... it is so different playing a tank that I have a hard time getting used to it.
My big 3 are Singed, Gangplank, and Ryze. I can do well with all 3.
- Morgana I would want to practice a bit with her support aspects.
- Should be good to go with Swain as long as I know the build I have in mind works, and I have seen it in action so it does.
Edited By GORDON on 1331084488
Obviously I focus on AP.
Singed
Ryze
Swain (I have been meaning to try out a new build with him that I think will be more effective)
Morgana (Haven't played her in a while, but I could in a pinch.)
I am also pretty good with Gangplank, but he is AD.
Have played Master Yi a few times and compared to the typical AP character, he is easy.
I have played about 7 custom games with Rammus.... it is so different playing a tank that I have a hard time getting used to it.
My big 3 are Singed, Gangplank, and Ryze. I can do well with all 3.
- Morgana I would want to practice a bit with her support aspects.
- Should be good to go with Swain as long as I know the build I have in mind works, and I have seen it in action so it does.
Edited By GORDON on 1331084488
"Be bold, and mighty forces will come to your aid."
Noc - AD carry/jungler - I'm doing really well in TT with him lately. I've been pretty average to below average on SR.
Ashe - AD carry - For when we need some range or the frozen arrow stun.
Brand - AP nuker - I have really good games and then really bad games. Inconsistency sucks.
Fiddle - AP - Not sure if he's a nuker or not. But if I remember to use the damn Deathfire, I can kill most champs 1v1.
MaoKai - AP Tank/CC - Main goal with him is to hold enemies still to be killed and protect my allies with Cookies and grabbing champs so they can't kill.
I've played with Ziggs a small amount, but I need to practice with him a lot more.
I think you're inconsistent with AP characters, and I think it's the same reason I had with MF when first using her. You play like you're using Noc, just like I used to play every character like they were Trynd.
I'm serious, that melee mentality really throws off a person's game. Try using Gordon's mantra of "living is more important than a kill" mentality when using AP characters and see if that helps you keep your range...?
btw, I'm ok seeing you as any of those champs on SR. On TT, I don't like seeing Brand as much. I think he's a tough champ to get going on TT. He's more of a team fight nuker, and on TT he's more exposed.
My big 3 are Singed, Gangplank, and Ryze. I can do well with all 3.
Agreed.
- Morgana I would want to practice a bit with her support aspects.
If you can properly AP build a Morgana, her stun combined with that black goo wins any fight you get in.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
So now that's Gordon's idea? Not dying? I thought I was the one that came up with that play style. . . Anyway. . .
It's not so much keeping my distance as it is the faster combos and more skill shots. With brand, you have to land your stun, lead with the pillar, remember to hit your deathfire, etc. There's a ton that goes into a kill. Some nights I'm hot and I hit just the right key at the right time and lead/anticipate well, etc. Other nights, I'm ghosting instead of deathfire, hitting the A key instead of Q, etc. Fumbling around like an idiot. Not to mention when the other team focuses me and we can't stop them. Staying back doesn't even help because they just bust right through us. Same with fiddle. Not so many skill shots, but casting/anticipating his ult is. Do that wrong and it's wasted, or you end up in the middle of 4 of them and get owned. Some nights I guess right more often and other nights I fail. A lot of that also has to do with the other team knowing how to play against me and countering me. Knocking Fid out of his life steal/ult, dodging brands stun (which I can do with Noc like a pro now), etc. So, me learning to counter their counters needs to happen.
Brand on TT. I actually prefer him more in that than I do SR. Few enemies to focus and pop me. They still may get me, but I can go down swinging and you guys finish them. SR, it's over before it even starts. Once he has Deathfire (and I do remember to cast it, unlike with Fiddle for some reason), I can kill, or take down to 10% the average enemy. But again, it's more about my ability to play him correctly for that game, than it is the map.
It's not so much keeping my distance as it is the faster combos and more skill shots. With brand, you have to land your stun, lead with the pillar, remember to hit your deathfire, etc. There's a ton that goes into a kill. Some nights I'm hot and I hit just the right key at the right time and lead/anticipate well, etc. Other nights, I'm ghosting instead of deathfire, hitting the A key instead of Q, etc. Fumbling around like an idiot. Not to mention when the other team focuses me and we can't stop them. Staying back doesn't even help because they just bust right through us. Same with fiddle. Not so many skill shots, but casting/anticipating his ult is. Do that wrong and it's wasted, or you end up in the middle of 4 of them and get owned. Some nights I guess right more often and other nights I fail. A lot of that also has to do with the other team knowing how to play against me and countering me. Knocking Fid out of his life steal/ult, dodging brands stun (which I can do with Noc like a pro now), etc. So, me learning to counter their counters needs to happen.
Brand on TT. I actually prefer him more in that than I do SR. Few enemies to focus and pop me. They still may get me, but I can go down swinging and you guys finish them. SR, it's over before it even starts. Once he has Deathfire (and I do remember to cast it, unlike with Fiddle for some reason), I can kill, or take down to 10% the average enemy. But again, it's more about my ability to play him correctly for that game, than it is the map.
He says it more than anybody.GORDON wrote:I'm just the one who lives it and has gotten a lot better since because of it.Cakedaddy wrote:So now that's Gordon's idea? Not dying? I thought I was the one that came up with that play style. . . Anyway. . .
Nobody today invented religion, but there sure are a lot of folks living it and/or making money off of it.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Ok, cool, another new champion to try to learn after spending time trying to learn the other five. . . It's not about having a list of five that you say you are going to play. It's about having a list of five that are the only ones you play so your teammates have a chance to learn how to play with that champion.
At this point, I know that Leisher's bombs are going to slow the enemy and I can play on that. I know that Kog'Maw's artillery is going to give me a few extra seconds of sight on that enemy, so I can Noc ult on him even if he goes on the other side of the bushes. I know Singed's flip cool down is ending soon and can anticipate a flip coming. And the list goes on. When you say in voice chat, in the middle of a team fight "You are invulnerable", that doesn't help. Who's "You"? After the chat delay, how much of it is left? Now, if I played with Kayle a whole bunch, I'd know that when I'm glowing red, then Kayle just hit me with her invulnerability and I can take a few turret hits because I've also learned how long it lasts and know when to fall back because it's over. Kayle's hitting an enemy, is that the hit that slows them? Or is that the hit the does damage over time? I have no idea. So I don't know how to take full advantage of what you are doing. I have no idea how long your invul cool down is so I can't play anticipating it, because I don't know. You can tell me all of this stuff before the game starts, etc. But that doesn't matter. When I'm playing, and we are in the middle of a team fight, I can't go over my pre-game notes to see how long I'm going to be alive. Along with all that, you never even have a chance to master a character.
A huge percentage of your effectiveness is lost because your team doesn't know how to play with you.
At this point, I know that Leisher's bombs are going to slow the enemy and I can play on that. I know that Kog'Maw's artillery is going to give me a few extra seconds of sight on that enemy, so I can Noc ult on him even if he goes on the other side of the bushes. I know Singed's flip cool down is ending soon and can anticipate a flip coming. And the list goes on. When you say in voice chat, in the middle of a team fight "You are invulnerable", that doesn't help. Who's "You"? After the chat delay, how much of it is left? Now, if I played with Kayle a whole bunch, I'd know that when I'm glowing red, then Kayle just hit me with her invulnerability and I can take a few turret hits because I've also learned how long it lasts and know when to fall back because it's over. Kayle's hitting an enemy, is that the hit that slows them? Or is that the hit the does damage over time? I have no idea. So I don't know how to take full advantage of what you are doing. I have no idea how long your invul cool down is so I can't play anticipating it, because I don't know. You can tell me all of this stuff before the game starts, etc. But that doesn't matter. When I'm playing, and we are in the middle of a team fight, I can't go over my pre-game notes to see how long I'm going to be alive. Along with all that, you never even have a chance to master a character.
A huge percentage of your effectiveness is lost because your team doesn't know how to play with you.
I would like to see the "list of 5" whittled down to a "list of 1, maybe 2, sometimes." Most of us have 2 characters we play. We know exactly what to expect from those 2 characters our teammates play without even having to think much about it.
5 characters is going to take us forever to get the same instinctual feel for, and the list becomes absolutely meaningless if it can be altered at any time, like "swap Pantheon for Kayle."
At least I generally knew what Pantheon could do.
5 characters is going to take us forever to get the same instinctual feel for, and the list becomes absolutely meaningless if it can be altered at any time, like "swap Pantheon for Kayle."
At least I generally knew what Pantheon could do.
"Be bold, and mighty forces will come to your aid."