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Posted: Wed Jul 14, 2004 3:21 pm
by 71-1085092892

Posted: Wed Jul 14, 2004 3:33 pm
by mbilderback
I'm in, I love A&A. I hope they include a modern day physics and equipment version. I played a modified A&A with things like stealths to develop once. I loved it.

Posted: Wed Jul 14, 2004 4:10 pm
by thibodeaux
This is a RTS game?

Posted: Wed Jul 14, 2004 4:16 pm
by 71-1085092892
thibodeaux wrote:This is a RTS game?
PC game. I didn't do much research beyond linking the article.

Posted: Tue Jul 20, 2004 2:07 pm
by Leisher
You know I'll be getting it. A&A was the best board game EVAR!!

Now if they could only convert Fortress America...

Posted: Tue Jul 20, 2004 3:35 pm
by mbilderback
thibodeaux wrote:This is a RTS game?
Turn based.

Gordo, RTS=Real Time Strategy.

Historically, Axis and Allies is a turn based strategy akin to Risk and the like, just more complicated.

Posted: Tue Jul 20, 2004 3:45 pm
by 71-1085092892
mbilderback wrote:Gordo, RTS=Real Time Strategy.
I should ban you for that.

Posted: Tue Jul 20, 2004 4:09 pm
by thibodeaux
mbilderback wrote:Historically, Axis and Allies is a turn based strategy akin to Risk and the like, just more complicated.
I know that; I wasn't born yesterday. But I read the article, and saw this line:
"With each battle fought in real-time..."

Also, if you click on the "related articles" link, you can see some screen shots which look like every other RTS ever made, and some bullet points such as "Command land, sea and air units in real-time."

You still think it's turn-based?

Posted: Wed Jul 21, 2004 10:54 am
by mbilderback
thibodeaux wrote:
mbilderback wrote:Historically, Axis and Allies is a turn based strategy akin to Risk and the like, just more complicated.

I know that; I wasn't born yesterday. But I read the article, and saw this line:
"With each battle fought in real-time..."

Also, if you click on the "related articles" link, you can see some screen shots which look like every other RTS ever made, and some bullet points such as "Command land, sea and air units in real-time."

You still think it's turn-based?
If not, then the developers should be banned, then shot.

**Sorry, missed the reference there. My mistake. And same appology to you Gordo.**

Posted: Wed Jul 21, 2004 11:36 am
by thibodeaux
It's just not clear to me from the article. Maybe it's a real-time turn-based game.

Posted: Wed Jul 21, 2004 4:58 pm
by mbilderback
"Command land, sea and air units in real-time "

It's a damned RTS! Gordo Ban them, I'll get the firing squad.

Posted: Wed Jul 21, 2004 6:20 pm
by 71-1085092892
mbilderback wrote:"Command land, sea and air units in real-time "

It's a damned RTS! Gordo Ban them, I'll get the firing squad.
If it's a real time strategy game, I'll just say right now that I liked it better the first time I played it when it was called, "Command and Conquer: Red Alert."

Posted: Wed Jul 21, 2004 7:12 pm
by TheCatt
But if each battle is fought in RT, but the game turns are RT, is it really an RTS?

Posted: Thu Jul 22, 2004 9:23 am
by mbilderback
TheCatt wrote:But if each battle is fought in RT, but the game turns are RT, is it really an RTS?
It's namely a hybrid in that case, but in the end, you're unfocusing the game. The idea of Axis and Allies was to be a thinking game, where time, thought, and strategy won out, not the snap actions of a twitchy gamer.

Posted: Thu Jul 22, 2004 9:41 am
by thibodeaux
Agreed.

Posted: Mon Jul 26, 2004 11:19 pm
by 71-1085092892