Rust - Secret hideout plans

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Leisher
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Post by Leisher »

The research server has already taught me to find a really good hiding place for a simple wooden shelter with a metal door. Then fill it with backup items in case of a raid.

I would recommend the same strategy for everyone.
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Post by TheCatt »

I was using those little 3 item pots in the first server, hidden in hard to find crags, and bookmarking the locations in my browser.
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Post by Troy »

Remember you can throw a sleeping bag on the ground anywhere and you will respawn on it. So you could throw one behind a rock right before a fight, for example.

Or surrond it with those little hidden stashes. Boom. Instant 2 day base (I think it would decay before that)




Edited By Troy on 1390838745
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Cakedaddy
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Post by Cakedaddy »

So. . . what I was afraid would happen, happened. Someone built stairs leading to the top of our house in the open spot on the ground next to it. This also put them next to the safe room, with only one wall to C4 to get access to the rest of our stuff.

Unfortunately, I don't know what to do about the steps up the side of our house. Dead house now?
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Post by TheCatt »

I was wondering about that when you said that that more floors = safety, remember what happened to TPRs stairs.

So there's no way to build a wall that someone can't just build stairs over... wtf?
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Post by TPRJones »

I think for my next house I want to try something like this:

Image

It's a 3x3 with a surrounding section of 7x7. The regular lines are walls, dotted lines are doors, c is an exposed floor/ceiling, S are stairs, s is the top of stairs, R and r are ramps with the arrow pointing up the ramp, and p are posts stuck in the middle of the foundations.

Note that there is no way to get from inside the bottom floor upwards. To get in you go up the outer stairs and hop across the post to the middle open section on the second floor. Miss and you are stuck if you can't open those doors, and most people will miss on the first try. We trap our enemies in a trench we can then easily kill them in from above and come down to loot.

Second floor middle spot is open with a large chest down below, maybe get someone to jump down to check it out and get stuck. The ramp on the right runs into a closed ceiling, just there to confuse.

Third and Fourth floors provide protection to upper floors and increased security as you go up. Fifth floor is the main base. Roof is for sniping from.

I don't know exactly how ramps work on buildings, so I have to do some experiments there. Those may have to become stairs.




Edited By TPRJones on 1390857067
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Post by TPRJones »

Heh, good timing. So the outer ring with middle posts on the first floor of this design (well, second floor since I've elevated it one level to add a jumping trap) will stop people from building stairs up the rest of the house. Cut it down to just a forest of posts on foundations around your building and you get the same effect without the jumping trap aspect.
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Post by Cakedaddy »

So, house security lessons:

You have to build up.
You have to take every available foundation spot around your house.

I am going to scout out other mountain areas to build on near this base.
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Post by Cakedaddy »

Think our current house is salvageable. There is more ground outside the base to cover though. Would be whole other section of house covering the stairs. In some spots, two sections. It just has to be build up higher than the surrounding rock.

So, we need wood. Lots and lots of wood.




Edited By Cakedaddy on 1390857665
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Troy
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Post by Troy »

You can kill the stairs replace them with walls/ceiling boxes. Also a foundation with a post in the direct middle is a dead foundation and can't be built further. (well you can add more post to it)

Did I die? I can do a resource session after work. Good to see people are trying, anyway.




Edited By Troy on 1390858188
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Post by TPRJones »

Four foundations with posts in the middle - but not one in the corner between them all, results in four posts the right width apart to still build stairs. Even though they're built above the corner instead of directly over a foundation. I haven't' tested it, but from what I've read you can build like that with walls and stairs, as long as the posts are the right distance apart it matters not if they are square with the foundations.

Bottom line: don't just plant a pillar in the middle of a foundation and call it dead. make sure at least three pillar slots in a straight line - or five pillar spots overall - on the foundation are filled. That will kill it.




Edited By TPRJones on 1390858376
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Post by Troy »

Yikes, yeah we got cleaned out. It's not worth staying. It had been raided a bunch though, so maybe not surprising. It was the most successful fort i've had. At 4 total raids, the last definitely got it. I had tried multiple times to set a platform where they did and wasn't successful, thought it was safe.

I'm game to practice and eventually start over on a new spot. Then we pick a valley (far away please) somewhere that is spawning resources and see if we can hold it? We can attempt to achieve superiority of fire through bow alone.




Edited By Troy on 1390861847
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Post by TPRJones »

West is apparently a madhouse. East is okay for being more quiet overall, but some parts are shy on resources.

I think my next place to try will be North. Far enough that scavengers won't be coming up that way since there's no civ, but not so far that the resource nodes get rare.
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Post by Cakedaddy »

I think the perfect spot is a 3x3 plot surrounded by rocks. This keep people from building next to you. 3x3 is a pretty big foot print.
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Post by TheCatt »

Let's face it... it's all disposable at this time. You build it, someone will rape it. And with server patches, upgrades, etc... it's going to be reset anyway.

I almost want to run my own server but damn they are expensive.
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Post by Cakedaddy »

We got raided again. They came and rebuilt the stairs in like 1.5 seconds. When you build, you don't have to be very close to where you are placing things. So he probably built the whole thing from the ground. They came in and killed us, and we left some doors open. They were inside and when we spawned, we closed the doors trapping them in our house. They used some C4 to open more areas, but were still trapped. Troy accidentally let one out. I can hear him using more C4 to get his friend out.
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Post by Troy »

Fail on my part letting his friend out.
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Post by TheCatt »

Cake - Where are you located on the play server? (I assume that's the no C4 server?)
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Post by Cakedaddy »

The new server, we have a shack in this area:

http://www.rustnuts.com/?x=5640&y=1000&z=-4916#scroll

That isn't exact as I wasn't standing there to get exact. I'm out scouting a new location. I had Troy place the first foundation pieces for the rebirth of our new fort. However, he did it wrong. He put two down. I can add more down the path towards the valley, but no where else. The ground is all sloped and uneven in the area. He started in a low spot, and I can't put any foundation pieces next to the low ones where the ground is sloping up. So, another house lesson:

Start building on the highest point, and work your way down.

I have scouted out new spots. None are perfect yet. There were a couple WAY up high in the coast mountain. Like WAY up high. I could see rad city from up there. We would be between civ 2 and civ road with civ coast being right across from resource valley. However, it's a long hike up the mountain to the spot. Neat spot, but inconvenient. Wish more people were on so a decision could be made.
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Post by Cakedaddy »

Ok, this is where I'm building.

http://www.rustnuts.com/?x=4982&y=537&z=-4416#scroll

It's behind Big Civ way high up in the mountain. We can raid big civ and the forest. It's way high up. Way. But it has a big tall ass rock we can build to the top of and see the whole world! Not really. But it's high.
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