Posted: Sat Oct 06, 2012 2:21 am
Holy OP Batman. . . .
He's got good burst, good slow down, good chase/escape.
Q: His next basic attack does extra damage, plus his attack damage.
W: AOE spell that gives him armor and resist if it hits an enemy.
E: Slows the enemy.
R: Goes invisible and can leap strike an enemy.
Every time he does an ability on an enemy, he gets a counter. At 5 counters, all of his abilities get bonuses.
Q: Does it's normal extra damage plus 150% of attack damage.
W: See above, plus it heals Rengar.
E: Stuns the enemy instead of slows.
R: No bonus with 5 counters.
Also, when he has 5 counters, cooldown is ignored. Say I have 4 counters. I can hit you with my Q that does a boat load of damage. That gives me my 5 counters. Since cooldown is ignored, I can immediately do my Q again doing the bonus damage. Then my cooldown is redisplayed. However, it's not started over. So, say my cool down is 10 seconds. I hit you with my Q and the 10 seconds starts. We are fighting and 3 seconds after casting my Q, I cast W and that gives my my 5th counter. I can immediately cast my Q again. Then the cooldown timers show again and my Q is now at 5 seconds (two more seconds counted down while I cast my W, then my Q again). So, when I cast the 'free' bonus ability using the 5 counters, it does not reset my cooldown. So I'm spamming my abilities during fighting so I can get my 5 counters asap so I can cast my extra free bonusified ability.
Oh. By the way. I don't use mana. Or energy. Or anything else. I am only limited by my cool down. So spamming abilities while laning, jungling, whatever doesn't hurt me. My cool downs are all around 10 - 12 seconds and I don't run out of mana.
That leaping thing he does. That does not hurt you. Well, his basic attack that lands when he jumps on you does. But the leap does no extra damage. It only moves him to you location quickly. That being said, if you are running away from him, make sure there are no weeds near by. Otherwise, he runs into them, and can now leap on you to catch up. He can leap onto nearby minions to close the gap too. Or, use minions to jump away from an attack. So, don't be by weeds when fighting Rengar.
This boy can chew up a turret in NO time. Can't tank one like Trynd. But he does massive damage to turrets because his Q works on them. A normal Q, followed by a 5 counter Q and the turret is instantly at half health. Oh, not to mention that his Q boosts his attack speed for three seconds. So, two Q's and 6 seconds of boosted attack speed equals a dead turret.
It took my a while to beat 5 bots though. Since he's all bursty, he has trouble when the enemy groups up. I had to keep doing things to separate the dumb AI. As long as there were no more than two, I could kill them both. Use my 5 counter W to heal and move on to the next group. I ended up with a ton of kills, few deaths and a victory.
I wanted to learn a different champ to jungle with. With his ult, he can sneak into lanes for the gank. He can also leap out of weeds for the gank. And, he doesn't need blue. Sure, the cool down bonus it gives would help. But not as much as it would help AP mid.
And ya, he's fun to play.
He's got good burst, good slow down, good chase/escape.
Q: His next basic attack does extra damage, plus his attack damage.
W: AOE spell that gives him armor and resist if it hits an enemy.
E: Slows the enemy.
R: Goes invisible and can leap strike an enemy.
Every time he does an ability on an enemy, he gets a counter. At 5 counters, all of his abilities get bonuses.
Q: Does it's normal extra damage plus 150% of attack damage.
W: See above, plus it heals Rengar.
E: Stuns the enemy instead of slows.
R: No bonus with 5 counters.
Also, when he has 5 counters, cooldown is ignored. Say I have 4 counters. I can hit you with my Q that does a boat load of damage. That gives me my 5 counters. Since cooldown is ignored, I can immediately do my Q again doing the bonus damage. Then my cooldown is redisplayed. However, it's not started over. So, say my cool down is 10 seconds. I hit you with my Q and the 10 seconds starts. We are fighting and 3 seconds after casting my Q, I cast W and that gives my my 5th counter. I can immediately cast my Q again. Then the cooldown timers show again and my Q is now at 5 seconds (two more seconds counted down while I cast my W, then my Q again). So, when I cast the 'free' bonus ability using the 5 counters, it does not reset my cooldown. So I'm spamming my abilities during fighting so I can get my 5 counters asap so I can cast my extra free bonusified ability.
Oh. By the way. I don't use mana. Or energy. Or anything else. I am only limited by my cool down. So spamming abilities while laning, jungling, whatever doesn't hurt me. My cool downs are all around 10 - 12 seconds and I don't run out of mana.
That leaping thing he does. That does not hurt you. Well, his basic attack that lands when he jumps on you does. But the leap does no extra damage. It only moves him to you location quickly. That being said, if you are running away from him, make sure there are no weeds near by. Otherwise, he runs into them, and can now leap on you to catch up. He can leap onto nearby minions to close the gap too. Or, use minions to jump away from an attack. So, don't be by weeds when fighting Rengar.
This boy can chew up a turret in NO time. Can't tank one like Trynd. But he does massive damage to turrets because his Q works on them. A normal Q, followed by a 5 counter Q and the turret is instantly at half health. Oh, not to mention that his Q boosts his attack speed for three seconds. So, two Q's and 6 seconds of boosted attack speed equals a dead turret.
It took my a while to beat 5 bots though. Since he's all bursty, he has trouble when the enemy groups up. I had to keep doing things to separate the dumb AI. As long as there were no more than two, I could kill them both. Use my 5 counter W to heal and move on to the next group. I ended up with a ton of kills, few deaths and a victory.
I wanted to learn a different champ to jungle with. With his ult, he can sneak into lanes for the gank. He can also leap out of weeds for the gank. And, he doesn't need blue. Sure, the cool down bonus it gives would help. But not as much as it would help AP mid.
And ya, he's fun to play.