...don't make it impossible for me to realize when I should have certain people in my group (a huge problem with Fallout 3)
I totally forgot about that. Yeah, if you don't have the right NPC at the right time, you're fucked in F3.
Posted: Mon Jul 27, 2015 2:23 pm
by TPRJones
Only 10% of gamers finish the games they play ... The number of people who replay gamers is even smaller.
I don't think that necessary follows. I almost never finish a game, but I've been known to replay quite a few.
Edited By TPRJones on 1438021412
Posted: Mon Jul 27, 2015 3:53 pm
by Leisher
TPRJones wrote:
Only 10% of gamers finish the games they play ... The number of people who replay gamers is even smaller.
I don't think that necessary follows. I almost never finish a game, but I've been known to replay quite a few.
Can you "replay" a game you've never beaten? I think you're either "continuing" or "starting over".
Although, "replay" in the arcade 80s had a completely different meaning. I think the word has evolved.
Posted: Mon Jul 27, 2015 8:29 pm
by TPRJones
Sure, if I get most of the way through a game and then go make a new character and start over I consider that to be replaying it. But I also consider replaying it after you've finished it to also be starting over.
But I could just be weird.
Posted: Mon Jul 27, 2015 11:42 pm
by Leisher
I think we need Merriam-Webster to examine the issue and make a ruling. Technically, we're both correct.
Clearly the language is behind the technology.
Posted: Mon Jul 27, 2015 11:46 pm
by Malcolm
Eh, I always considered the border between a restart and replay to be if I "beat" it once, whatever that is. Begin again without a real finish? Restart. If I hit the objective? Replay.
Posted: Tue Jul 28, 2015 8:59 am
by TPRJones
But then what about MMOs, or rogue-likes where there is no ending to speak of? Where would they fit into those definitions?
Posted: Tue Jul 28, 2015 9:36 am
by GORDON
I consider a restart to be starting over without finishing. Replay suggests you've finished it, and are replaying it.
Posted: Tue Jul 28, 2015 10:16 am
by Malcolm
TPRJones wrote:But then what about MMOs, or rogue-likes where there is no ending to speak of? Where would they fit into those definitions?
I make up my own. When I stopped playing afterlife, I had locked in a permanent cash flow. Same with SimCity 2000. MMOGs I tend to play until it feels like work ... which is real goddamn fast nowadays. Every time I went back to UO, the duration got shorter before the next "quit.". Think the last one was permanent.
Malcolm wrote:The original F3 ended with your dude dying.
I could still play it...
I thought? Who can remember?
Posted: Wed Sep 09, 2015 1:46 pm
by Malcolm
Leisher wrote:
Malcolm wrote:The original F3 ended with your dude dying.
I could still play it...
I thought? Who can remember?
The original could end with your guy dying, but it's easily avoidable and there's even a way to end the game without casualties. However, the Broken Steel DLC retcons the story so he definitely lives.
Edited By Malcolm on 1441820953
Posted: Thu Sep 10, 2015 11:16 am
by Stranger
I never really put to many points into strength in the Fallout games, just enough so I could carry a decent amount of equipment. Usually I would put points in perception, agility and charisma for the sniping, sneaking and conversation options. But maybe there will be a bigger need for strength this time around.
I try to run fast and light, so strength gets relegated to the "average" pile.
Posted: Thu Sep 10, 2015 11:23 am
by Stranger
Maybe I didn't have the right builds or weapons, but when I would just go running into a situation with guns a blazing and full of piss and vinegar I would get my ass kicked every time.
I preferred to one shot baddies in the face and stay at a distance. Any other playstyle never worked for me.
Posted: Thu Sep 10, 2015 11:26 am
by Malcolm
Stranger wrote:Maybe I didn't have the right builds or weapons, but when I would just go running into a situation with guns a blazing and full of piss and vinegar I would get my ass kicked every time.
I preferred to one shot baddies in the face and stay at a distance. Any other playstyle never worked for me.
In 3, I had a kick-ass setup.
Ranger armour
Dart gun (way too overpowered)
Lincoln's rifle for mid range
sniper rifle for long range
If anything got close enough, I could palm strike paralyze it. Also carried bottlecap mines and nuka-cola grenades.
The alternative tank setup with power armour and heavy weapons never even came close.