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Posted: Mon Jul 27, 2015 1:27 pm
by Malcolm
...don't make it impossible for me to realize when I should have certain people in my group (a huge problem with Fallout 3)

I totally forgot about that. Yeah, if you don't have the right NPC at the right time, you're fucked in F3.

Posted: Mon Jul 27, 2015 2:23 pm
by TPRJones
Only 10% of gamers finish the games they play ... The number of people who replay gamers is even smaller.

I don't think that necessary follows. I almost never finish a game, but I've been known to replay quite a few.




Edited By TPRJones on 1438021412

Posted: Mon Jul 27, 2015 3:53 pm
by Leisher
TPRJones wrote:
Only 10% of gamers finish the games they play ... The number of people who replay gamers is even smaller.
I don't think that necessary follows. I almost never finish a game, but I've been known to replay quite a few.
Can you "replay" a game you've never beaten? I think you're either "continuing" or "starting over".

Although, "replay" in the arcade 80s had a completely different meaning. I think the word has evolved.

Posted: Mon Jul 27, 2015 8:29 pm
by TPRJones
Sure, if I get most of the way through a game and then go make a new character and start over I consider that to be replaying it. But I also consider replaying it after you've finished it to also be starting over.

But I could just be weird.

Posted: Mon Jul 27, 2015 11:42 pm
by Leisher
I think we need Merriam-Webster to examine the issue and make a ruling. Technically, we're both correct.

Clearly the language is behind the technology. :D

Posted: Mon Jul 27, 2015 11:46 pm
by Malcolm
Eh, I always considered the border between a restart and replay to be if I "beat" it once, whatever that is. Begin again without a real finish? Restart. If I hit the objective? Replay.

Posted: Tue Jul 28, 2015 8:59 am
by TPRJones
But then what about MMOs, or rogue-likes where there is no ending to speak of? Where would they fit into those definitions?

Posted: Tue Jul 28, 2015 9:36 am
by GORDON
I consider a restart to be starting over without finishing. Replay suggests you've finished it, and are replaying it.

Posted: Tue Jul 28, 2015 10:16 am
by Malcolm
TPRJones wrote:But then what about MMOs, or rogue-likes where there is no ending to speak of? Where would they fit into those definitions?
I make up my own. When I stopped playing afterlife, I had locked in a permanent cash flow. Same with SimCity 2000. MMOGs I tend to play until it feels like work ... which is real goddamn fast nowadays. Every time I went back to UO, the duration got shorter before the next "quit.". Think the last one was permanent.

Posted: Thu Aug 06, 2015 4:03 pm
by Leisher
No level cap and no hard finish.

Correct me if I'm wrong, but none of them have had a hard finish...?

Posted: Thu Aug 06, 2015 4:07 pm
by Malcolm
The original F3 ended with your dude dying.

Posted: Wed Sep 09, 2015 1:16 pm
by Malcolm

Posted: Wed Sep 09, 2015 1:37 pm
by Leisher
Malcolm wrote:The original F3 ended with your dude dying.
I could still play it...

I thought? Who can remember?

Posted: Wed Sep 09, 2015 1:46 pm
by Malcolm
Leisher wrote:
Malcolm wrote:The original F3 ended with your dude dying.

I could still play it...

I thought? Who can remember?

The original could end with your guy dying, but it's easily avoidable and there's even a way to end the game without casualties. However, the Broken Steel DLC retcons the story so he definitely lives.




Edited By Malcolm on 1441820953

Posted: Thu Sep 10, 2015 11:16 am
by Stranger
I never really put to many points into strength in the Fallout games, just enough so I could carry a decent amount of equipment. Usually I would put points in perception, agility and charisma for the sniping, sneaking and conversation options. But maybe there will be a bigger need for strength this time around.

I'm looking forward to this game.

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Posted: Thu Sep 10, 2015 11:18 am
by Malcolm
I try to run fast and light, so strength gets relegated to the "average" pile.

Posted: Thu Sep 10, 2015 11:23 am
by Stranger
Maybe I didn't have the right builds or weapons, but when I would just go running into a situation with guns a blazing and full of piss and vinegar I would get my ass kicked every time.

I preferred to one shot baddies in the face and stay at a distance. Any other playstyle never worked for me.

Posted: Thu Sep 10, 2015 11:26 am
by Malcolm
Stranger wrote:Maybe I didn't have the right builds or weapons, but when I would just go running into a situation with guns a blazing and full of piss and vinegar I would get my ass kicked every time.

I preferred to one shot baddies in the face and stay at a distance. Any other playstyle never worked for me.
In 3, I had a kick-ass setup.

Ranger armour

Dart gun (way too overpowered)

Lincoln's rifle for mid range

sniper rifle for long range

If anything got close enough, I could palm strike paralyze it. Also carried bottlecap mines and nuka-cola grenades.

The alternative tank setup with power armour and heavy weapons never even came close.

Posted: Fri Sep 25, 2015 3:42 pm
by Stranger
No skill system, all perks now.

At first I thought I might not like it but I do now. Now you're not putting points into a system for an insignificant stat boost you may never notice.

Posted: Fri Sep 25, 2015 3:50 pm
by TheCatt
Did they mention any bonuses for people who played Fallout Shelter?