Alien Marauder
Posted: Tue Feb 08, 2022 11:14 pm
This is a really fun mix of StarCraft and They Are Billions that is out on early access. It seems to take the best of both games. It has a strong base building and production system which I really enjoy to go with the endless bug slaying.
In the default play style, maps have a massive amount of alien bugs, in a bunch of varieties, a medium map start has about 9,000 hostiles to start. A few big specials and types thrown in.
It's similar to Supreme Commander in scale, but you cannot zoom out as far as you could in that game.
I've run a few maps and gotten one (1) win. You can hit triggers of "all enemies on the map attack at once" if you explore poorly or don't look for mission objectives, which if you fail in the early game means a huge wave of bugs that wipes your compound in seconds.
To win a medium map, you need to be able to survive multiple early waves, fortify and claim resources, and finally defend against a final wave, which was about 3,000 critters on recent a medium map. To do so you build your base with tons of towers, units, and advanced technology you research.
The game runs SO smooth for the amount of enemies and explosions on screen. There is some roughness I noted, it is in early access, some miss translations mostly, i think some units are unbalanced too, but for having literally thousands of alien bugs on screen it runs and feels super smooth.
You know that scene in the Matrix 3 where there is a cloud of hostile robot bugs so big it looks like a living entity? The machine guns chewing them up but they keep advancing on the dock and everything the mass of bugs touches just melts? It's like that, but you have to protect 3-4 corners of your base at times the same way. It's really fun.
There are better pictures with tons of enemies and explosions, but those are hard to capture quickly. Here's my base in my current game, with plenty of room to built in behind the front lines which have light guards for now. I've found success fortifying everything a little and then building up at chokepoints once I have the real estate cleared and resources ID'd.
In the default play style, maps have a massive amount of alien bugs, in a bunch of varieties, a medium map start has about 9,000 hostiles to start. A few big specials and types thrown in.
It's similar to Supreme Commander in scale, but you cannot zoom out as far as you could in that game.
I've run a few maps and gotten one (1) win. You can hit triggers of "all enemies on the map attack at once" if you explore poorly or don't look for mission objectives, which if you fail in the early game means a huge wave of bugs that wipes your compound in seconds.
To win a medium map, you need to be able to survive multiple early waves, fortify and claim resources, and finally defend against a final wave, which was about 3,000 critters on recent a medium map. To do so you build your base with tons of towers, units, and advanced technology you research.
The game runs SO smooth for the amount of enemies and explosions on screen. There is some roughness I noted, it is in early access, some miss translations mostly, i think some units are unbalanced too, but for having literally thousands of alien bugs on screen it runs and feels super smooth.
You know that scene in the Matrix 3 where there is a cloud of hostile robot bugs so big it looks like a living entity? The machine guns chewing them up but they keep advancing on the dock and everything the mass of bugs touches just melts? It's like that, but you have to protect 3-4 corners of your base at times the same way. It's really fun.
There are better pictures with tons of enemies and explosions, but those are hard to capture quickly. Here's my base in my current game, with plenty of room to built in behind the front lines which have light guards for now. I've found success fortifying everything a little and then building up at chokepoints once I have the real estate cleared and resources ID'd.