Call of Duty WWII
Posted: Sat Dec 07, 2019 12:24 am
FPS that features you as a fresh recruit from Texas getting ready to see your first action on D-Day.
The action is pretty intense, and the only flaw that bugs me is the Germans will focus on you from time to time. That will hurt your immersion. It got me wondering about game design, but I'll hit that at the end of this...
One of the cool things is that the type of game you're playing changes quite often. You'll go from FPS to stealth game to driving game and so on. That's kind of neat. There's only one section that sucks, the airplanes. They just don't fly well. Thankfully, it's really short.
The game is very linear. That can be good and bad. In this case it works because it's very story heavy, and it's a good story.
The game isn't super long with only...maybe 10 levels? However, some levels can take a bit to get through if you're actually playing it and not doing a speed run.
For <$5 it'd be a good purchase. Anything more and it wouldn't.
Ok, discussing AI...In war epics like this one where you're part of a squad or platoon, how hard would it be to train the AI to only shoot at you IF it notices you or on a more random basis? Point being, if you've got 20 guys alongside you, shouldn't there be a realistic chance that you go "unnoticed" or simply don't draw fire if you're keeping your head down? I'd like to be able to get some shots off without being targeted by half the German army.
Would that be difficult to program?
The action is pretty intense, and the only flaw that bugs me is the Germans will focus on you from time to time. That will hurt your immersion. It got me wondering about game design, but I'll hit that at the end of this...
One of the cool things is that the type of game you're playing changes quite often. You'll go from FPS to stealth game to driving game and so on. That's kind of neat. There's only one section that sucks, the airplanes. They just don't fly well. Thankfully, it's really short.
The game is very linear. That can be good and bad. In this case it works because it's very story heavy, and it's a good story.
The game isn't super long with only...maybe 10 levels? However, some levels can take a bit to get through if you're actually playing it and not doing a speed run.
For <$5 it'd be a good purchase. Anything more and it wouldn't.
Ok, discussing AI...In war epics like this one where you're part of a squad or platoon, how hard would it be to train the AI to only shoot at you IF it notices you or on a more random basis? Point being, if you've got 20 guys alongside you, shouldn't there be a realistic chance that you go "unnoticed" or simply don't draw fire if you're keeping your head down? I'd like to be able to get some shots off without being targeted by half the German army.
Would that be difficult to program?