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Leisher
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Post by Leisher »

Someone was posting launch module screenshots on Twitter today. I'm guessing tomorrow will be attempt #2?

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Edited By Leisher on 1399390259
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Leisher
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Post by Leisher »

No 3/3/3/3 today, but some bug fixes towards its re-release and a new hero mech (a Quickdraw that actually sounds pretty solid).

Their patch notes do talk a bit about Community run events though, which are gaining tons of steam thanks to the private game feature.

So I had a peek, and there are indeed lots of community run events popping up. There's the typical clan vs clan and house vs house stuff, but also events for lances and lone wolves. (12v12, 8v8, 4v4, 2v2, and even 1v1)

I found one, the Martial Olympiad, that's interesting. The prize is nothing special, a poster featuring your mech, but the types of matchups are interesting: 1v1, 2v2, and 4v4. They say your first round opponents will be known by the 16th of this month, but signups seem to still be going on. I'll probably jump in the 1v1s with my Jenner and the Heavy group with my Cataphracts. Anyone want to 2v2? I know asking about the 4s is pointless.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
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Post by Stranger »

i have also been checking out some of these community run events/leagues/tournaments there are all sorts of them starting up right now. I might be interested in some of these, this is one that i saw that looks like its ran pretty well.

http://www.mwoladder.enjin.com/

Also there are alot of random nights where people will have open lobbies on Teamspeak and they invite anyone to join and get some good 12v12 games going. This might be fun to try a few times just to do something different and get a better team play experiance.

I have found this subreddit for MW:O that is great for new info, and people post open lobbies they are running on here all the time. Also the Devs routinley comment on here so its a great source for news.

http://www.reddit.com/r/OutreachHPG/

I'll be on tonight to play
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Post by Stranger »

Leisher wrote:I found one, the Martial Olympiad, that's interesting.

Yeah, i just looked at teams that signed up for the 2v2. So far there is only four teams, but thats no big deal. I noticed the last team to sign up is called Team Nigel Hunters.. Well that guy Jager XII is like the best dude in the game. Leisher you might even notice him because he's always on the NoGuts NoGalaxy podcasts. I've even watched a few of his streams, guy doesn't miss a shot.. Yeah, that would be fun. We should do it just for the laughs!

EDIT.. i just noticed that one of the other teams. ROFL-Osis.. Well ROFLwaffle hosts the youtube podcasts, i'm pretty sure most if not all of these guys are already on premade 12 teams that are pretty much the best players in the game.




Edited By Stranger on 1399409603
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Post by Leisher »

I'll be on around 10. Gotta do tball, dinner, bedtime, then bedtime again when the actress gets home.

And yes, we should do the 2v2 and absolutely rock those noobs.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
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Post by Cakedaddy »

I'd be interested in this type of thing. Finally a point to playing. For me, so far, it's just been farming c-bills to buy another mech. That's why I haven't been playing much. Just feels like farming. But, if we start talking strategy and how to win, it would become more interesting to me. Till now, all of our talk has been 'how to gain the most c-bills per hour'. So, farming.

So, ya, lets start doing some 4v4 and work on strategy. Just like we did in LoL. :-)
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Post by GORDON »

My team won a 4v5 in ARAM last night, our Morgana never joined the game.
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Post by Leisher »

Finally a point to playing. For me, so far, it's just been farming c-bills to buy another mech. That's why I haven't been playing much. Just feels like farming.


Well, if I'm being completely honest, I don't think you're giving it a real shot OR you don't dig the concept.

I think really trying to apply the "no point to playing" argument to this game is ridiculously unfair.

Let me explain.

From level 0 to level 30 and then until ladders went in, LoL was the exact same thing. Death matches and grinding. There was no point to the game except wins and losses.

The ladder ranking they developed was awesome, and gave us some goals, but if you really think about it, it still had nothing to do with the other team. It was just a measure of your win/loss record and the quality of your opponents. There was no war of attrition. No actual damage done to your opponents' resources and/or ability to wage war. No claiming their land.

Not much point to it. Less if you're avoiding the game modes they track (SR and TT).

Example:
My team won a 4v5 in ARAM last night, our Morgana never joined the game.


:p

Rust captured our attention for a hot minute, and seemed to have the elements of battles that meant something, but did they? Ignoring the rampant cheating, did you really hurt anyone in that game? Resources were so plentiful that folks would be back to full strength in a day. Once the game was out a few months people were creating multiple bases so even if they got hit, the damage was limited. And even if they did have one base and got nailed solidly, they didn't exactly lose their crafting knowledge. In fact, the most damaging weapon in the game was the server wipe.

And how stupid was the whole die/resurrect element in that game? Go on YouTube and watch some of the base assaults. It becomes so dumb watching attackers running out of resources while winning a battle just because the defenders built 1,000 sleeping bags in their house, and can instantly respawn over and over and over.

Was Rust really a "survival" game? No, it was just a death match with crafting, and the crafting/researching was a grind.

I say that as someone who has more hours in it than anyone else, and who looks forward to playing it again, but they're years away from where we want them to be.

Guns of Icarus. Death matches in a hot air balloon. A slow moving hot air balloon. A slow moving hot air balloon that for some reason you take to battle in damaging sand storms and smoke. 'Nuff said.

Dungeon Defenders was really fun for short bursts, but it wasn't even death match. It was simply grinding away against the same enemies on the same levels so you can eventually buy better equipment. And you want to talk about insane pricing? I think this game was the king.

I also want to bring up World of Tanks because Gordo tried to get us to give it a try a while back. In Gordo's words WoT is MW:O only with tanks. I think that's fair because the MW:O team makes similar statements, and apparently they compare their pricing to WoT's to ensure they're comparable (so we'd have been complaining there too).

Now I would be willing to give WoT a look. I mean, it's free, so why not? Their biggest perk is that they're slightly ahead of MW:O in development as they have their community warfare up and running, but I think they're weaker in concept. Tanks vs Mechs? Give me the mechs with the various types, the differing weapons, the deeper lore, the jump jets, etc.

That's what I mean by "not digging the concept". Essentially the same game, but given the choice I'd rather be piloting a mech than a tank.

Anyway, I get that MW:O can have a farming feel to it at times or "no point", but implying it was the only game like that is incorrect.

When we first started playing MW:O I thought the rate you earned C-Bills and XP was ridiculous. If it wasn't for the concept (giant mechs fighting) and the solid game play, I would have left. However, as I got more experience I realized the rate is actually pretty decent, and as I learned the game more I enjoyed it more.

I like the fact that there are four separate classes of mechs. I like that there are different variants of each. I like that everyone can spec out their mechs in their own ways. I like that there are modules that add yet another wrinkle and uniqueness to your mech. The game just feels very deep, and like LoL it isn't just handed to you from the get go. They want you to earn your way there. I've got two chassis mastered, own three variants of each, I haven't even touched modules yet, and I know that there are different options available for me in terms of builds.

(BTW, this whole conversation makes me more curious about WoT. Do they have classes? How customized can you make your tank? Do they have different barrels or something?)

Point being, I like the concept, the game play, and I enjoy building/mastering the mechs, so I'm more hooked than someone who doesn't dig the concept of the mechs.

That all being said, I'd still end up walking away from it IF Community Warfare wasn't on the horizon. Multiple enemies? Check. Mercenary Forces? Check. Bonuses based on your house? Check. Every battle means something? Check. Actually capturing planets to block or gain resources? Check.

It's everything we want. I just hope they can pull it off.

But don't play MW:O if you feel like you "have to" or something. Stranger and I love it, but if you don't, you don't. There's nothing wrong with that. I'll still game with you, just find us something we all enjoy. The problem is that right now, there doesn't seem to be anything else out there worth a damn. Rust is developing. Ditto for games like it. I said I'd give WoT a try, but again, it's the same as MW:O, but with tanks. I'd be happy to do some more SC2 or whatever, but those are just death matches too.

I'm writing this all up because I enjoy playing with you guys, however, I don't want you to play MW:O if you don't want to. I can't make you like a game. Stranger and I have discussed joining a clan or whatever they're called, and honestly I'd rather play with guys who also love the game than some friends who feel forced to be there and aren't having a good time. Yes, I would rather play with you guys, but I don't want you there against your will.

The only thing I ask is give it a fair shake and be honest about it. Gordo didn't mince words about GoI, and in the end, he was right (call Guiness!). But please don't complain about MW:O having "no point", while playing ARAM in LoL or other games that are just as "pointless".

If this isn't the game we all play, so be it. We'll find something else, and I'll gladly play it with you. Just know that I'm all in with MW:O. I'm riding this out until Community Warfare hits at which point I'll either be rewarded with a galaxy at war where every battle counts or I'll be so disappointed I'll walk away. Either way, I'm enjoying the road there so far.

Moving on...
But, if we start talking strategy and how to win, it would become more interesting to me. So, ya, lets start doing some 4v4 and work on strategy. Just like we did in LoL. :-)


There's a bit of a catch 22 here. We play in public matches, which is a collection of random folks. That's why we don't see higher levels of strategy more often. The most important thing in those matches is to stick with the team. It's hard to give or receive orders when the primary method of communication is typing. However, when someone does step up and take command, I generally try to follow them.

Recently, a bug caused 12 man pre-mades to get matched up with 12 man pub teams. A well coordinated practiced team in constant communication against a bunch of random people thrown together. The results were exactly what you'd expect.

To their credit, the 12 man teams were active on the forums complaining about it. They didn't think it was fair to the pub players, and were worried about driving those players from the game. the 12 man teams actually stopped queuing together to avoid this issue. Tease all you want, but it is a better community than another game :D

Anyway, I'm getting off track. The point is there is higher level game play out there, but we're not in it yet. We're playing pubs. If we want to face better opponents where the strategy gets deeper, we need to start getting active in the community. If we want to get serious, and potentially develop that TKV reputation so that we're a known commodity when Community Warfare hits, then we need to work on strategy as you suggest.

I would LOVE to get a conversation started about our lance. Is everyone happy in their mechs? Would they rather switch up, and go with something else? (For example: I prefer the Cataphracts over the Jenners because I'm an "in your face" brawler type.) What mechs compliment each other, and make up a good lance? (ECM is a must.) What would our general game plan be for each map? Each victory condition? Does that change in private matches over the pub matches? Etc. And I'd certainly love to get into lance tournaments, which are out there.

Before we do any of that though, we need to fill out our lance because I currently don't know if we have the required four people. Once we have four, we need to actually play together. Not nightly, but definitely more than twice a month.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
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Post by Cakedaddy »

When I play MW, the only thing I check after the game is how many C-Bills I've earned. I might glance at other specs out of curiosity, but C-Bills are all that matter. I never feel disappointed when I lose, or excited when I suck. I have as much fun playing MW as I did Counter Strike. It's pretty much the same core game. Kill the other team, or accomplish a goal. Which is fun in itself, but, much like CS, it gets old and I want to move on. As far as comparing it to LoL. I honestly don't remember LoL without ladders. Probably because even once they were there, I ignored them for so long while 'practicing' so that I could 'place gold or higher'. We just kept practicing so when we went 'live', we had a respectable record. So, from a very early point, there was a goal. Place high in the ladder. And maybe it was the length of the game that made each win/loss have feeling. With MW, win or lose, oh well, another 10 games will be played. With league, we had 3 shots a night and could easily have a completely losing night followed by all wins the next. But in both games, we are about 50/50 win/loss. I think some of us had slightly better than 50/50, but that's pretty much where we were. And from what I've gathered, that's where we are in MW. So, it's not like we are more competitive or anything. We are just as average here as we were in lol. So, yes, there are a ton of similarities between the game. The big one that's missing, is a goal. Other than buying more mechs. I really believe that if we weren't ranked in lol, lol would have been left behind a long time ago. There was a carrot that we all wanted to get and it drove us on. I don't see one in mech yet. The games can be fun. But in so many, your team is a complete failure or you die early and you are just waiting for the match to end. Just like CS. This is a game where I would log on to rack up some kills for a while and then move on. Revisit later to repeat. Just like CS. Once all the stuff they are talking about goes in, that might change. However, I see having to play with 8+ strangers (I don't mean Stranger. The other ones) being a huge downer. We hated having one in lol. Now 8?! But, we'll see.

Biggest thing between lol and mw to me is. . . . We, as a team, determined the outcome of our game. Win or lose, it was all up to us. We don't have that in MW. I don't feel like I'm on a team. I'm just part of a group that hopefully kind of works out, or something. But if it doesn't, no big deal. Another starts soon. I just hope I don't die early so I'm not sitting for 5 minutes.

When I'm playing MW, I normally have netflix on or something to watch once I'm dead. I don't bother watching the match because:
1. I don't care how it ends.
2. I'm not learning anything watching other people play. I'm not going to pick up some tactic that will make me play better.

I will sometimes watch you guys though so we can talk about what's going on.



Rust: The game has a HUGE learning curve. Once you've gone through it, the game changes. In the beginning, we wanted low pop servers so we had a chance to function. We couldn't fight. All we could do is try to build a better base. If we tried to fight, we all died. I refer you to the night we had about 7 people in game. We all armed up and were going to hunt people. We ran down the mountain, ran into some NPC zombies and lost half our party. We sucked at killing things. Then I started running with Troy more and forcing the PvP stuff. I lost a lot at first. Learning how to shoot the weapons was hard. But, I learned. I became accurate with them. The hardest part of Rust PVP, by far, to me, was spacial awareness. Always knowing where Troy was. While chasing an enemy, I might take a different route from Troy to cut off an enemy. Then I lose them. "Where did you go?" "Over here on the other side of this rock!" "........" Now you have the fun of making sure you don't shoot the wrong person because we all look the same! So, we got better at PvP. Then we started hitting the heavy populated servers. COMPLETE game changer. EVERYthing you did was dangerous. There were people everywhere. You couldn't easily get resources. They were either gone, or actively being harvested by someone else. You had to fight for everything. And if you lost stuff, even though you could craft a new one, you didn't always have the resources. Add on to the house, or build back up weapons? You didn't have 6 chests full of spare resources on our later servers. Every stone counted. AND these were servers where C4 was craftable. It was uncommon for a house to be fully raided because C4 was expensive and hard to craft. Very difficult to get all you needed.

Yes, Rust is Alpha. We shouldn't all look the same. The weapons should be different. Etc. However, the meaningless encounters you find on low pop servers goes away on high pop. EVERY encounter matters and every stone counts. I wish you guys had come with us on those servers. I'm not saying we would all still be playing right now and it would be the new LoL. But you would have had much more fun with the game while we played. Or, you would have gotten frustrated and quite sooner! You keep calling it death match. I don't see it as any more of a death match than UO was. Yes, lots of combat. But you felt it when you won/lost. Rust got my heart beating and adrenaline pumping just like UO used to. No other game has done that.



Back to MW. I thought you guys were implying we could do 4v4 matches. As in, 8 total mechs. So, we as a team of 4 would play against another team of 4. If we can do that, lets just start doing that. Now we can work on tactics. We can each have a role to play. Etc. Build a team instead of just being part of a random group and hoping our randomness beats their randomness. Because all of the stuff that might give MW meaning, isn't here yet. So right now, the only goal is buying more mechs, which feels like farming to me. I'll get on and play with you guys just like I would CS. I'm not being forced. It's fun enough to run around with friends in it. But, it just doesn't hold any meaning to me. Right now, I would play more, but I don't feel like it. I'd rather get more done in Oblivion. Your odds of winning aren't increased/decreased by my playing or not. I'm just another person in teamspeak being part of the random group. Therefor, I don't feel like you would miss me if I wasn't there. The game isn't changed for you guys if I'm there or not. However, we build a team of 4/3/whatever, now, there's something to fight for.
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Post by Leisher »

When I play MW, the only thing I check after the game is how many C-Bills I've earned. I might glance at other specs out of curiosity, but C-Bills are all that matter. I never feel disappointed when I lose, or excited when I suck. I have as much fun playing MW as I did Counter Strike. It's pretty much the same core game. Kill the other team, or accomplish a goal. Which is fun in itself, but, much like CS, it gets old and I want to move on. As far as comparing it to LoL. I honestly don't remember LoL without ladders. Probably because even once they were there, I ignored them for so long while 'practicing' so that I could 'place gold or higher'. We just kept practicing so when we went 'live', we had a respectable record. So, from a very early point, there was a goal. Place high in the ladder. And maybe it was the length of the game that made each win/loss have feeling. With MW, win or lose, oh well, another 10 games will be played. With league, we had 3 shots a night and could easily have a completely losing night followed by all wins the next. But in both games, we are about 50/50 win/loss. I think some of us had slightly better than 50/50, but that's pretty much where we were. And from what I've gathered, that's where we are in MW. So, it's not like we are more competitive or anything. We are just as average here as we were in lol. So, yes, there are a ton of similarities between the game. The big one that's missing, is a goal. Other than buying more mechs. I really believe that if we weren't ranked in lol, lol would have been left behind a long time ago. There was a carrot that we all wanted to get and it drove us on. I don't see one in mech yet. The games can be fun. But in so many, your team is a complete failure or you die early and you are just waiting for the match to end. Just like CS. This is a game where I would log on to rack up some kills for a while and then move on. Revisit later to repeat. Just like CS. Once all the stuff they are talking about goes in, that might change. However, I see having to play with 8+ strangers (I don't mean Stranger. The other ones) being a huge downer. We hated having one in lol. Now 8?! But, we'll see.

Biggest thing between lol and mw to me is. . . . We, as a team, determined the outcome of our game. Win or lose, it was all up to us. We don't have that in MW. I don't feel like I'm on a team. I'm just part of a group that hopefully kind of works out, or something. But if it doesn't, no big deal. Another starts soon. I just hope I don't die early so I'm not sitting for 5 minutes.

When I'm playing MW, I normally have netflix on or something to watch once I'm dead. I don't bother watching the match because:
1. I don't care how it ends.
2. I'm not learning anything watching other people play. I'm not going to pick up some tactic that will make me play better.

I will sometimes watch you guys though so we can talk about what's going on.


Translation: "I'm not even remotely giving it a fair chance."

Sorry, but that's my take away. Go play something else! It's fine! I'd love for you to enjoy the game, but if you're not going to, I'd rather you not play!

Seriously, take that whole statement and compare it to the one you wrote about Rust. You honestly can't see the difference in your attitude going into the games? Not the one you came out with, but the one you had going in...

It's pretty much the same core game.


They're ALL the same core game.

And maybe it was the length of the game that made each win/loss have feeling. With MW, win or lose, oh well, another 10 games will be played. With league, we had 3 shots a night and could easily have a completely losing night followed by all wins the next.


I don't see being able to play more games a night as a negative.

You'll have to explain to me how playing 3-4 different matches versus getting routed and fighting with each other over a 45 minute single match is less fun or inferior.

But in both games, we are about 50/50 win/loss. I think some of us had slightly better than 50/50, but that's pretty much where we were.


I was over 20 above .500 in LoL, and well over .500 in MW:O. I should mention that I don't think your record matters in pubs in MW:O. Nor is it reflective of your skill level since, as you point out, you're so dependent on the rest of the team.

So, it's not like we are more competitive or anything. We are just as average here as we were in lol.


Speak for yourself. I don't think we were average in LoL. I think we were below average. Truth. I think there were times we were above average. I think we had our moments. However, overall, I honestly think we were a below average team. We SHOULD have been better, but for whatever reason we couldn't figure things out.

Currently, I feel very competitive in MW:O. Stranger and I will get our asses handed to us if we do that two man tourney featuring two of the best players in MW:O, but who cares? It'll be fun, and I honestly feel like we could pull off an upset given the right circumstances. That's something I never felt in LoL.

I just know I'm on the positive side of the kill/death ratio, and that's with a LOT of games under my belt using pre-built (ala "shitty") mechs. And as Stranger can attest, a lot of games where I was intentionally trying not to get kills because I was going for certain achievements.

Not saying I'm top tier, but I feel better about my skills here than I ever did in LoL.

The big one that's missing, is a goal.


That's on us and them.

I stated earlier that if the Community Warfare thing doesn't bring the persistent world we desire, I'll be out. It's really as simple as that.

But finding a goal to play the game is also on us. If you can't find anything fun about it currently, DON'T PLAY!!!!!! I can't stress that enough. Personally, I'm enjoying the shit out of it. I love the concept. I love the game play. I'm enjoying learning the game, and building mechs. Figuring out the different weapons and tactics. I like the random events they have. My goals right now are to get better and learn the community. When Community Warfare does hit, I don't want to spend a ton of time learning the game. I want to hit the ground running at that point.

If you'll remember, ladders didn't come out until we were well into our LoL career. Imagine how bad we would have been if they had hit when we were first playing. We wouldn't have sniffed Silver.

There was a carrot that we all wanted to get and it drove us on.


Where was the carrot the first two years? We played just because we enjoyed it. Again, go play something else if you don't find the game fun!

However, I see having to play with 8+ strangers (I don't mean Stranger. The other ones) being a huge downer. We hated having one in lol. Now 8?!


I was nervous about that too, but it's REALLY rare to run into a "Hitler" (trademark Gordo) in MW:O. Meanwhile, over in LoL Gordo played one game of SR since we left, and had Hitlers...

I'll take my chances here :)

Yeah, you get disconnects, and there is the occasional Hitler, but mostly the bad players are just bad players or folks who don't understand the tactics of a battlefield. Those games can be frustrating, but you get people like that in all games.

Biggest thing between lol and mw to me is. . . . We, as a team, determined the outcome of our game. Win or lose, it was all up to us. We don't have that in MW. I don't feel like I'm on a team. I'm just part of a group that hopefully kind of works out, or something.


I get that. See my last point and it directly applies. I play a lot more than you though, and I see the awesome moments. I see people taking control and leading. I see teams pulling over solid maneuvers. I also see disorganized messes that are inevitable losses.

I REALLY enjoy it when we have a full lance on. It's fun as hell to call out targets and work together as a lance. I don't get more into it with you guys because outside of Stranger I don't get the feeling the other two of you want to be there.

Gordo is easier to read than you, and I can tell when he's not feeling it, and when he is. I don't have as much fun playing with him when he's down on the game (same as LoL). However, the last time we played together, he was ridiculously positive (he must have gotten laid) and was very obviously having fun. He was also doing very well, but still positive in matches when he wasn't. Stranger can confirm this, and after he got off I was talking about how Gordo's attitude really made my enjoyment level of the game go way up that night. (Again, same as LoL, UO, whatever.)

The same goes for you and him and anyone in our group. Gordo's example is just the most recent and applies to this game. I want you guys to love this game like Stranger and I, but if you don't, I understand. It's far more fun to compete with my friends, but if you're going to be negative the whole time, it'd be more fun to play with strangers.

I just want you to give it a fair chance, and not go into it with a negative attitude, which you did. So did Gordo. You both know you did. Gordo did it because of the WoT suggestion being ignored, and because he doesn't like change. :D I don't know how you can give GoI a chance or DD a chance, but sit here and tell me this game doesn't blow your skirt up. It boggles my mind.

And yes Gordo, I was serious about giving WoT a legit shot if tanks are more your thing. I'm not leaving MW:O, but I'll play WoT if folks want to.

1. I don't care how it ends.


Do I need to say it?

2. I'm not learning anything watching other people play. I'm not going to pick up some tactic that will make me play better.


I thought watching LoL games was mind numbingly boring. Then I accidentally picked some things up here and there. I learned what to look for, and if nothing else, I scout the other mechs to see their builds.

And all that being said, if I get frustrated by a match or I am grinding something out, I'll exit the match after I die, jump into another mech, and launch a new game.

Rust: The game has a HUGE learning curve. Once you've gone through it, the game changes. In the beginning, we wanted low pop servers so we had a chance to function. We couldn't fight. All we could do is try to build a better base. If we tried to fight, we all died. I refer you to the night we had about 7 people in game. We all armed up and were going to hunt people. We ran down the mountain, ran into some NPC zombies and lost half our party. We sucked at killing things. Then I started running with Troy more and forcing the PvP stuff. I lost a lot at first. Learning how to shoot the weapons was hard. But, I learned. I became accurate with them. The hardest part of Rust PVP, by far, to me, was spacial awareness. Always knowing where Troy was. While chasing an enemy, I might take a different route from Troy to cut off an enemy. Then I lose them. "Where did you go?" "Over here on the other side of this rock!" "........" Now you have the fun of making sure you don't shoot the wrong person because we all look the same! So, we got better at PvP. Then we started hitting the heavy populated servers. COMPLETE game changer. EVERYthing you did was dangerous. There were people everywhere. You couldn't easily get resources. They were either gone, or actively being harvested by someone else. You had to fight for everything. And if you lost stuff, even though you could craft a new one, you didn't always have the resources. Add on to the house, or build back up weapons? You didn't have 6 chests full of spare resources on our later servers. Every stone counted. AND these were servers where C4 was craftable. It was uncommon for a house to be fully raided because C4 was expensive and hard to craft. Very difficult to get all you needed.


Oh look, a game that sucked and was boring at first, but you gave it a fair chance until it became fun. Weird.

I got excited by the fights when I first started. After a short time, they became pointless. First, because the combat system was AWFUL. (Don't bother arguing, it's a point even Gary stands by...). Second, I learned how to quickly rebuild. Third, it just became standard.

One of the best Rust players out there, that Viking guy whose server I was living on by accident for a bit, said "Rust became very easy, and ultimately very boring once I realized I just had to play like I had nothing." True words.

Play it with that attitude and lets see if your heart beats like crazy. Mine didn't.

And yes, I stand by the "death match with crafting" description.

By the way, adding so many players that the resources become scare and immediately fought over didn't make the game fun. That 100 player server was the opposite of fun. It'd be like dropping 100 mechs onto one map. Fun and unique for a second and then you realize how stupid it is...

I played Rust more than anyone (look at the stats), and did everything in the game (craft, farm, PvP, raid houses, get raided, etc.), but I realized the only part that kept me compelled to play was building my base and skills up after each wipe.

You keep calling it death match. I don't see it as any more of a death match than UO was. Yes, lots of combat. But you felt it when you won/lost.


Don't insult UO by comparing it to Rust.

UO didn't reset every month. UO was a persistent world. UO had wars of attrition that actually mattered where items and skills couldn't be replaced in a single day.

Rust is a death match with crafting.

I thought you guys were implying we could do 4v4 matches.


We can, but it'd be in tournament formats. There's no 4v4 queue.

Your odds of winning aren't increased/decreased by my playing or not.


Debatable...both ways. :D

My final point for the night as I'm heading to golf is this:
Unlike in LoL, MW:O currently requires us to get more involved in community run events if we want to do something other than pubs. Want 4v4? Community run events. Want to be a part of a 12 man group? Community events. Want to join tournaments with real prizes? Community events. And so on.

Actually, all LoL (Riot) did for us was give us different modes (Dominion, TT, SR, ARAM, and other limited time gimmicks), however they also had a community that we never got involved in, that ran private events.

Your enjoyment of MW:O might currently reside in the community run events rather than just the main game.

So if you do like the game, fine, I'll keep putting effort into you. If not, let me know what other game I need to download so we can play, but know I'll still be playing MW:O.

In the meantime, if you're getting curious about these community run things, check their forums or we can discuss it in TS over the weekend or something.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
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Post by Cakedaddy »

You keep saying I'm not giving it a fair shake. What more can I do besides play it? When I know you guys are on, I try to log in and get in a few games. I don't bitch (unless Mordor) and I give 100%. I'm competitive, so, I try. But in the end, the loss doesn't hurt and the win just means a few more C-Bills. And when you guys are done, so am I. I'll play something else. I may not LOVE the game, but I have fun playing it. I don't think I need to see what you see to be able to enjoy playing the game.

Sucks that we can't do at will 4v4 games. I think that would be way more fun than the current format. I guess Skirmish mode anyway. Capture maps as is would be too big for 4v4. Many games would have no fighting as we were running for capture points and stuff. But still. An actual team instead of randoms would add a lot. That being said, I'd be up for a clan as well (assuming the requirements aren't high). 12 'strangers' in TS vs 12 not is better.

In summary, I don't know what more I can do for the game to like it. I play it. I play to win every match. There's just no emotion.





As far as Rust. You just don't know. You were never on a hard server. So, you are talking about something you don't know about. :-) You were never on a server where you couldn't rebuild easily. For you to say you could rebuild easily, on a full server, is incorrect. If you are really good at the game, or cheating, yes, it's easier. But we were neither of those, so it was hard and a challenge. Alpha game mechanics aside, Rust on a full server when you know how to play is WAY different from an empty one. And being on a full server when you don't know what you are doing doesn't count because you are just lost. Like we were when we were all on one. Once you learn how to play, it's completely different. I'm not arguing that the game is done and perfect. I'm saying that you didn't experience the same Rust me and Troy did. And Troy even more than me. There were a ton of times we were out hunting with home made revolvers instead of shot guns because that's all we could do at the time. I'm not comparing the alpha version of Rust to the complete (debatable) version of UO. I'm saying combat, encounters, etc are comparable. I see someone, and my heart start beating in anticipation to how the encounter is going to play out. Friend or foe? Can I take him? Does he have something I need? Does he want my stuff? Does he have backup? etc. Every encounter mattered because someone was going home with someone else's stuff. Sure, the mechanics of that playing out were alpha. But, I still wanted to win the encounter, or at least leave with my own stuff. There are few things more satisfying that taking someone's virtual goods.
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Post by Leisher »

You keep saying I'm not giving it a fair shake. What more can I do besides play it? When I know you guys are on, I try to log in and get in a few games. I don't bitch (unless Mordor) and I give 100%. I'm competitive, so, I try. But in the end, the loss doesn't hurt and the win just means a few more C-Bills. And when you guys are done, so am I. I'll play something else. I may not LOVE the game, but I have fun playing it. I don't think I need to see what you see to be able to enjoy playing the game.

Sucks that we can't do at will 4v4 games. I think that would be way more fun than the current format. I guess Skirmish mode anyway. Capture maps as is would be too big for 4v4. Many games would have no fighting as we were running for capture points and stuff. But still. An actual team instead of randoms would add a lot. That being said, I'd be up for a clan as well (assuming the requirements aren't high). 12 'strangers' in TS vs 12 not is better.

In summary, I don't know what more I can do for the game to like it. I play it. I play to win every match. There's just no emotion.


To put this simply: It's your attitude.

I'm not trying to make you love the game, but for fuck's sake, stop telling me how unexciting it is for you, and then expect me to be thrilled that you'll play it anyway.

All that does is make me not want you to play because now when you're in game I have to think about how you'd rather be playing Dungeon Defenders or Guns of Icarus (shitty games you didn't bitch about) or I will naturally feel like I have to be overly positive and babysit you. All of which making my experience less enjoyable. On top of that, it brings other people down and gives them negative expectations of the game. (A complaint you've made about others in different games...)

The game itself is currently death matches, as I've stated, but to me they're lots of fun. Community Warfare is coming this fall, which will give every match meaning, and set everything in a persistent universe. Basically everything this group wants in a game. Meanwhile, there are community run events that anyone can join if they want to add to their experience.

Play if you want or don't, but drop the attitude.

I've moved the rest of your post elsewhere as it doesn't belong here.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
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Post by Leisher »

There are now official tournaments being held. This is the first one.

It will apparently come with 3/3/3/3.

This one is for 15 man teams, but Ross previously mentioned upcoming Lance tournaments.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
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Post by Cakedaddy »

But my attitude is all outside of the game. You shouldn't let what I say here influence game play. I don't complain during the games. I play hard. I try to take lead sometimes by calling out targets. I'd argue that I do that more than others when we play. I call out retreat orders and let people know I'm coming for backup. Etc. How am I not fun to play with?!?! If I never voiced my opinion here, where we talk about games, you would never know I had a problem with the game. I don't expect you to make the game fun for me with a 'positive attitude' and I certainly don't need you to babysit me! I think that's all on you. You want me to love/like/orwhatever the game, so you are trying to create an awesome atmosphere. Don't do that!

Keep this in mind: I don't love the game the way you do, but I don't hate it either. I'm not trying to change your mind about the game by explaining how I feel about it. I'm simply explaining how I feel about it because that's what we do in the game forum. We discuss games.

Answer this question: If I never voiced my opinion about the game here, would you have known I had a problem with it based on when we play?

In fact, I'm not going to talk about how I feel about the game any more! It's not worth the stress it's causing you! I want you to enjoy playing games with me and I don't need you stressing about it!





As far as DD and GoI, stop bring those up. They were both worth trying. They were both fun for a while. We've moved on. You can't site every bad game ever as a reason another game is awesome or deserves a chance. DD was fun to mess around in. TONS of characters and was a fun team experience. Replayability was limited as it got repetitive. GoI was a team based game that was $10 for a 4 pack. It was funish for a while. For $10, was worth a try. It MIGHT have gotten better as we got into bigger ships and more weapons, but not sure. The journey to find out wasn't appealing. Too many other games to try. Not sure why these games are being brought up.
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Post by Leisher »

If I never voiced my opinion about the game here, would you have known I had a problem with it based on when we play?


Honestly, yes. I had made comments to Stranger long before we ever discussed anything.

As far as DD and GoI, stop bring those up. They were both worth trying. They were both fun for a while. We've moved on. You can't site every bad game ever as a reason another game is awesome or deserves a chance. DD was fun to mess around in. TONS of characters and was a fun team experience. Replayability was limited as it got repetitive. GoI was a team based game that was $10 for a 4 pack. It was funish for a while. For $10, was worth a try. It MIGHT have gotten better as we got into bigger ships and more weapons, but not sure. The journey to find out wasn't appealing. Too many other games to try. Not sure why these games are being brought up.


You're skimming.

They were brought up because they're terrible games we did give a fair shake, but you didn't dedicate walls of text to shitting on them.

My whole argument is that you're applying criticism to MW:O that could have, and should have been applied to several other games, including LoL, yet for some reason it's only important to you when applied to MW:O. Thus, my stance of "If you don't like it, go play something else, but don't sit in this thread and try to ruin my experience."
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
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Post by Leisher »

Double XP this weekend.

No idea if I'll be on tonight. I'll be around tomorrow though.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
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Post by Leisher »

Had an interesting match tonight. On my team were 7 lights, and I was one of them. The other team was almost all heavies and assaults.

Total mismatch.

However, we were on Crimson Strait, which has a lot of buildings and the map isn't open. The seven of us left our big companions behind and went sprinting over the saddle. The enemy all decided to head towards the tunnel or work their way around the mountain. Not even a single scout checked on the saddle. We were able to sneak up and drop a Jaeger, then a Catapault, then a firestarter, without their team realizing what was happening. We were soon thick into a massive battle involving the rest of our team. They absorbed the damage, while we worked on hitting everything we could. After all was said and done, all our big guys and one light was dead, but so was the entire enemy team.

I then grabbed my DTF-4X and got over 5K XP in a single match. I love that mech.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
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Post by Stranger »

http://www.reddit.com/r....dnesday

I've been seeing these guys post about Wobbly Wednesdays for a while now. Basically a bunch of beer drinking MW:O players that just wanna have some fun. So i might jump on their TS server after golf since i'll have already had a few cold ones myself.

They might be a good group of people to play with since i've got something in common with them... BEER!! We'll see if they are a bunch of drunken frat boys or just some gamers that like to crack some cold ones and have a good time.

Also they actually got a spot as one of the 32 teams in the official MW:O tournament, so it might be a good place to meet some decent players and an actual team.

the Tournament bracket:

http://mwomercs.com/tournament/2014_may_01/?fullscreen
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Post by Stranger »

The last two days were the first round of the official MW:O tournament and i got to watch maybe half of the games on stream. A few things that i observed

-jump sniping is the meta. just about every mech had JJ's with AC5's and PPC's

-most popular mechs: Victors (always Dragon Slayer) Cataphracts (90% 3D because of the JJ's) and Jenners. And to a lesser extent Shadowhawks, Jaegers, Firestarters and Stalkers. But i did see just about every mech being used at some point, not all, but about 80-90% of them.

-No LRM's! only 2 teams of the 32 entered even used LRM's. But one that did had an Awesome with 4 LRM15's and it got massive damage and 4 kills. The other team didn't have any AMS so it crushed them.

-everybody has Airstrikes or Artillery. everybody...

-Some of the games were painfully boring to watch.. There were a couple games where both teams found out what each other was running, one would be a sniper team the other a brawler team. The sniper team didn't want to give up thier snipe spot and the brawlers didn't wanna get out in the open and bunkered down in a safe place. So the whole 20 mins was both teams just standing there and not doing a damn thing! the game ended 0-0 and no damage done by either team! They would then play another game.

This was common for the beggining of most games, as they feel each other out and both team would be really cautious to engage. But there were also other game that ended in less than 3 minutes and one team would just roll the other hard. Kinda like solo que... hmm

Heres a link to some of the first round matches on youtube, the poster says the rest of the games will be uploaded soon. Some of them are interesting to watch, others no so much. PGI needs to implement a better way to watch these matches from the 3rd person view, its hard to tell whats really going on sometimes.

http://www.reddit.com/r....rnament
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Post by Leisher »

I watched a match during lunch yesterday. It was a pretty good one and ended 12-8.

I think they're going to eventually nerf jump jets to make jump sniping less viable. The guys on the NGNG podcast (who always have one of the development team on each episode) constantly talk about either adding heat to them or making it so your mech's ability to jump is affected by the number of JJ it has, so bigger mechs would have to give up other stuff to snipe.

Personally, I think it should be a mix of both.

I've got over $20 million now, and I haven't decided which Medium or Assault I want to start training. I'm actually thinking about grabbing the CTF-3D. It is the most popular one.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
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