
Edited By Leisher on 1399390259
Leisher wrote:I found one, the Martial Olympiad, that's interesting.
Finally a point to playing. For me, so far, it's just been farming c-bills to buy another mech. That's why I haven't been playing much. Just feels like farming.
My team won a 4v5 in ARAM last night, our Morgana never joined the game.
But, if we start talking strategy and how to win, it would become more interesting to me. So, ya, lets start doing some 4v4 and work on strategy. Just like we did in LoL.
When I play MW, the only thing I check after the game is how many C-Bills I've earned. I might glance at other specs out of curiosity, but C-Bills are all that matter. I never feel disappointed when I lose, or excited when I suck. I have as much fun playing MW as I did Counter Strike. It's pretty much the same core game. Kill the other team, or accomplish a goal. Which is fun in itself, but, much like CS, it gets old and I want to move on. As far as comparing it to LoL. I honestly don't remember LoL without ladders. Probably because even once they were there, I ignored them for so long while 'practicing' so that I could 'place gold or higher'. We just kept practicing so when we went 'live', we had a respectable record. So, from a very early point, there was a goal. Place high in the ladder. And maybe it was the length of the game that made each win/loss have feeling. With MW, win or lose, oh well, another 10 games will be played. With league, we had 3 shots a night and could easily have a completely losing night followed by all wins the next. But in both games, we are about 50/50 win/loss. I think some of us had slightly better than 50/50, but that's pretty much where we were. And from what I've gathered, that's where we are in MW. So, it's not like we are more competitive or anything. We are just as average here as we were in lol. So, yes, there are a ton of similarities between the game. The big one that's missing, is a goal. Other than buying more mechs. I really believe that if we weren't ranked in lol, lol would have been left behind a long time ago. There was a carrot that we all wanted to get and it drove us on. I don't see one in mech yet. The games can be fun. But in so many, your team is a complete failure or you die early and you are just waiting for the match to end. Just like CS. This is a game where I would log on to rack up some kills for a while and then move on. Revisit later to repeat. Just like CS. Once all the stuff they are talking about goes in, that might change. However, I see having to play with 8+ strangers (I don't mean Stranger. The other ones) being a huge downer. We hated having one in lol. Now 8?! But, we'll see.
Biggest thing between lol and mw to me is. . . . We, as a team, determined the outcome of our game. Win or lose, it was all up to us. We don't have that in MW. I don't feel like I'm on a team. I'm just part of a group that hopefully kind of works out, or something. But if it doesn't, no big deal. Another starts soon. I just hope I don't die early so I'm not sitting for 5 minutes.
When I'm playing MW, I normally have netflix on or something to watch once I'm dead. I don't bother watching the match because:
1. I don't care how it ends.
2. I'm not learning anything watching other people play. I'm not going to pick up some tactic that will make me play better.
I will sometimes watch you guys though so we can talk about what's going on.
It's pretty much the same core game.
And maybe it was the length of the game that made each win/loss have feeling. With MW, win or lose, oh well, another 10 games will be played. With league, we had 3 shots a night and could easily have a completely losing night followed by all wins the next.
But in both games, we are about 50/50 win/loss. I think some of us had slightly better than 50/50, but that's pretty much where we were.
So, it's not like we are more competitive or anything. We are just as average here as we were in lol.
The big one that's missing, is a goal.
There was a carrot that we all wanted to get and it drove us on.
However, I see having to play with 8+ strangers (I don't mean Stranger. The other ones) being a huge downer. We hated having one in lol. Now 8?!
Biggest thing between lol and mw to me is. . . . We, as a team, determined the outcome of our game. Win or lose, it was all up to us. We don't have that in MW. I don't feel like I'm on a team. I'm just part of a group that hopefully kind of works out, or something.
1. I don't care how it ends.
2. I'm not learning anything watching other people play. I'm not going to pick up some tactic that will make me play better.
Rust: The game has a HUGE learning curve. Once you've gone through it, the game changes. In the beginning, we wanted low pop servers so we had a chance to function. We couldn't fight. All we could do is try to build a better base. If we tried to fight, we all died. I refer you to the night we had about 7 people in game. We all armed up and were going to hunt people. We ran down the mountain, ran into some NPC zombies and lost half our party. We sucked at killing things. Then I started running with Troy more and forcing the PvP stuff. I lost a lot at first. Learning how to shoot the weapons was hard. But, I learned. I became accurate with them. The hardest part of Rust PVP, by far, to me, was spacial awareness. Always knowing where Troy was. While chasing an enemy, I might take a different route from Troy to cut off an enemy. Then I lose them. "Where did you go?" "Over here on the other side of this rock!" "........" Now you have the fun of making sure you don't shoot the wrong person because we all look the same! So, we got better at PvP. Then we started hitting the heavy populated servers. COMPLETE game changer. EVERYthing you did was dangerous. There were people everywhere. You couldn't easily get resources. They were either gone, or actively being harvested by someone else. You had to fight for everything. And if you lost stuff, even though you could craft a new one, you didn't always have the resources. Add on to the house, or build back up weapons? You didn't have 6 chests full of spare resources on our later servers. Every stone counted. AND these were servers where C4 was craftable. It was uncommon for a house to be fully raided because C4 was expensive and hard to craft. Very difficult to get all you needed.
You keep calling it death match. I don't see it as any more of a death match than UO was. Yes, lots of combat. But you felt it when you won/lost.
I thought you guys were implying we could do 4v4 matches.
Your odds of winning aren't increased/decreased by my playing or not.
You keep saying I'm not giving it a fair shake. What more can I do besides play it? When I know you guys are on, I try to log in and get in a few games. I don't bitch (unless Mordor) and I give 100%. I'm competitive, so, I try. But in the end, the loss doesn't hurt and the win just means a few more C-Bills. And when you guys are done, so am I. I'll play something else. I may not LOVE the game, but I have fun playing it. I don't think I need to see what you see to be able to enjoy playing the game.
Sucks that we can't do at will 4v4 games. I think that would be way more fun than the current format. I guess Skirmish mode anyway. Capture maps as is would be too big for 4v4. Many games would have no fighting as we were running for capture points and stuff. But still. An actual team instead of randoms would add a lot. That being said, I'd be up for a clan as well (assuming the requirements aren't high). 12 'strangers' in TS vs 12 not is better.
In summary, I don't know what more I can do for the game to like it. I play it. I play to win every match. There's just no emotion.
If I never voiced my opinion about the game here, would you have known I had a problem with it based on when we play?
As far as DD and GoI, stop bring those up. They were both worth trying. They were both fun for a while. We've moved on. You can't site every bad game ever as a reason another game is awesome or deserves a chance. DD was fun to mess around in. TONS of characters and was a fun team experience. Replayability was limited as it got repetitive. GoI was a team based game that was $10 for a 4 pack. It was funish for a while. For $10, was worth a try. It MIGHT have gotten better as we got into bigger ships and more weapons, but not sure. The journey to find out wasn't appealing. Too many other games to try. Not sure why these games are being brought up.