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Posted: Mon Nov 05, 2007 6:56 pm
by TPRJones
TheCatt wrote:Full-time, but stuff you can mostly do from home (VPN'd and such)
Okay, my reading comprehension is fine, I think my brain just skipped over that bit. So baring emergencies or hardware problems, how often would you guess I'd have to go into the office? Maybe a couple of days a week?
I'm all over this (possible) job except for the commute. And I'm not ready to move my crap just yet. 
Posted: Thu Nov 08, 2007 5:46 pm
by Malcolm
What fucking dude makes up those little tech tests that consulting agencies give you? Is he a cokehead, alcoholic chimp w\ ADHD & a blunt?
Edited By Malcolm on 1194561998
Posted: Thu Nov 08, 2007 6:13 pm
by TheCatt
Back in the days of ASP I took one of those.
I missed 2 of the easy questions (which were about HTML) and 0 of the medium and hard ones.
Who memorizes syntax for things that you just drag and drop in an IDE?
Posted: Thu Nov 08, 2007 6:49 pm
by Malcolm
My favourite one was like the shitty reading comprehension ACT questions.
"What is the distinguishing feature of a relational database?"
A. Thing X
B. Thing Y
C. Thing Z
D. All of the above
E. None of the above
I had no idea what property they thought was "distinguishing" when all of them were true to a certain extent. The answer, however, was not D.
& yeah, I felt like there should've been the option "I'd read the fucking API or docs and get the answer in thirty seconds."
Posted: Thu Jan 08, 2009 8:59 pm
by Malcolm
New job, same thread.
Turns out the game design department faculty was particularly hammered by the last round of layoffs. So much so that they've borrowed me to teach 50+ students of theirs OOP w\ C#.
I take back taking back any stereotypes I ever had about mindless gaming nerds.
Posted: Thu Jan 08, 2009 9:03 pm
by TPRJones
"Hey, Prof, I'll power-level your WoW character for extra credit."
Posted: Thu Jan 08, 2009 9:05 pm
by TheCatt
Malcolm wrote:New job, same thread.
Turns out the game design department faculty was particularly hammered by the last round of layoffs. So much so that they've borrowed me to teach 50+ students of theirs OOP w\ C#.
I take back taking back any stereotypes I ever had about mindless gaming nerds.
You know C#?
Posted: Thu Jan 08, 2009 9:13 pm
by Malcolm
TPRJones wrote:"Hey, Prof, I'll power-level your WoW character for extra credit."
The dude that normally teaches this, the students told me that if they didn't want homework, they'd just distract him w\ some WoW questions. Seriously.
Posted: Thu Jan 08, 2009 9:14 pm
by Malcolm
TheCatt wrote:Malcolm wrote:New job, same thread.
Turns out the game design department faculty was particularly hammered by the last round of layoffs. So much so that they've borrowed me to teach 50+ students of theirs OOP w\ C#.
I take back taking back any stereotypes I ever had about mindless gaming nerds.
You know C#?
Enough to go on rambling for a further ten weeks.
Posted: Tue Jan 25, 2011 1:07 pm
by Malcolm
I work on Project X at work. I'm essentially the second-in-command in the trenches (as in "people who do real work on the code"). The lead announces a month ago he's going on vacation for a couple weeks ...
Lead (to our mutual manager, a month before he leaves AND again a week before he leaves AND once more the day he leaves): So ... is there anything we need to worry about handling while I'm away?
Manager: No, I think we've scheduled it all for when you get back or before you leave.
... Yesterday, the first day the lead is gone ...
Manager (to me, now de facto generalissimo): We need to do a performance test on this service. Can you work with these other folk to make that happen?
Me: Uh ... that's not really my thing. I don't know a lot of the high-level processes going on and we don't have any updated docs on the matters ...
Manager: Well anyway, we need to do this performance test ASAP. Work with server support and make it happen.
Me: So, why didn't we do this when the lead was here?
Manager: We just didn't think of it.
Well, I guess that means you kind of FUCKED UP MANAGING things again, don't it?