Lord Of Ultima
Well, here are my thoughts:
1) 4/20 arrives, new shards open up. old shards stay or go.
2) 4/20 arrives, they keep the same shards, but they reset.
3) 4/20 arrives, nothing happens.
The way I see it, #3 is dumb, and won't happen. So either there will be new shards, or the current ones will reset. Either way, there will be a way we can reset.
And since we're ranked thousands below the top players, we may as well aim for the reset.
1) 4/20 arrives, new shards open up. old shards stay or go.
2) 4/20 arrives, they keep the same shards, but they reset.
3) 4/20 arrives, nothing happens.
The way I see it, #3 is dumb, and won't happen. So either there will be new shards, or the current ones will reset. Either way, there will be a way we can reset.
And since we're ranked thousands below the top players, we may as well aim for the reset.
It's not me, it's someone else.
You are not allowed to have multiple accounts. You decide what that means, how it's enforced, etc.
You can choose which continent as long as you can get there. You'd need a shit ton of boats and resources and stuff. You will spend 100's of 1000's of resources to start you new city. So, not something you can just whip out. And how can you defend your original with your aliance, and new main city on a different continent. Plus you'd have to have a large fleet of ships to move resources from your resource city to your new main city.
I have come to the conclusion that we COULD populate multiple continents. However, each one would be it's own autonomous unit. Not relying on, or supporting a city on another continent. It's just not feasible with the traveling time and transport over head.
You can choose which continent as long as you can get there. You'd need a shit ton of boats and resources and stuff. You will spend 100's of 1000's of resources to start you new city. So, not something you can just whip out. And how can you defend your original with your aliance, and new main city on a different continent. Plus you'd have to have a large fleet of ships to move resources from your resource city to your new main city.
I have come to the conclusion that we COULD populate multiple continents. However, each one would be it's own autonomous unit. Not relying on, or supporting a city on another continent. It's just not feasible with the traveling time and transport over head.
Sent 159 units to kill a level 2 dragon. Lost 8, killed the dragon.
Sent 25 units to raid a level 2 dungeon. Lost 1, got 288 gold.
Sent 35 units to raid a level 2 dungeon. Lost 1, got 408 gold.
Sent 45 units to raid a level 2 dungeon. Lost 0, got 540 gold.
Sent 46 units to raid a level 2 dungeon. Lost 1, got 510 gold.
All units were berzerkers.
Sent 25 units to raid a level 2 dungeon. Lost 1, got 288 gold.
Sent 35 units to raid a level 2 dungeon. Lost 1, got 408 gold.
Sent 45 units to raid a level 2 dungeon. Lost 0, got 540 gold.
Sent 46 units to raid a level 2 dungeon. Lost 1, got 510 gold.
All units were berzerkers.
Yes, once your week of protection ends.GORDON wrote:So if I build a castle, am I opening myself up to PVP?
Without a castle, you can only have resources stolen. With castle, you can be conquered.
All free-to-play games bar multiple accts, but I always ran multiples on travian. Just dont be dumb about it.
It's not me, it's someone else.