Black Desert Online
I've been really enjoying this game a lot lately. I got the MMO itch and decided to buy it. I don't really feel like going in depth with this as I don't really have time right now. I'll say this though, its a one time pay ($30)and no monthly payments to play, something I much rather have in an MMO.
I have a free 7 day pass for anyone that might be interested in playing it, let me know if you are.
I know this group is really picky about their MMO's so ill let you guys do the research and decide if you're interested in it or not. Here's a few links and reviews to help ya'll research:
RockPaperShotgun.com
PCgamer.com
vg247.com
MMORPG.com
BDO reddit
BDO official webpage
I have a free 7 day pass for anyone that might be interested in playing it, let me know if you are.
I know this group is really picky about their MMO's so ill let you guys do the research and decide if you're interested in it or not. Here's a few links and reviews to help ya'll research:
RockPaperShotgun.com
PCgamer.com
vg247.com
MMORPG.com
BDO reddit
BDO official webpage
WORLD CHAMPIONS!!
Some people will hate the idea of an MMORPG that strips away all that convenience, but I adore Black Desert’s stricter rules as they force me to play with more intention.
...
While much of what’s possible in Black Desert Online can feel like simple busywork, like having to repair your wagon after a night of trade runs, it also feels more cohesive and, in some cases, more rewarding. With so many things to do, I found it easy to lose myself for hours at a time—even if it was doing something as mundane as brewing beer and transporting it to market.
Brewing virtual beer? This review was written by the dude that spent all of Ultima 7 baking fucking bread, wasn't it?
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Probably not without focusing on all the awesome logistics of single combat. Maybe they make you press a key combo for each individual nerve signal.Troy wrote:Can I kill people and take their stuff?
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Unfortunately no.. But your gear has a chance to be destroyed upon death, so dying does have its consequences.Troy wrote:Can I kill people and take their stuff?
I don't know if another MMO will ever again have the ability to kill and loot their corpse. Too many grievers out there anymore. Damn millennials!! real bummer..
WORLD CHAMPIONS!!
I don't know if another MMO will ever again have the ability to kill and loot their corpse.
*cough*Rust*cough*
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
Leisher wrote:I don't know if another MMO will ever again have the ability to kill and loot their corpse.
*cough*Rust*cough*
Albion Online has it too ( though I've not tried it)
It's not a dead concept, but it's definitely nothing you would ever see in a Korean MMO. Nobody wants to grind for 100 hours for a slightly better sword and have it lost to PKs.
e: though people in EVE would grind for like a year for a Titan, only to get ganked by Pirates in low-sec while moving it around, so....
Edited By Troy on 1458665310
As of March 8th when it launched Black Desert said 500k (approx) people created characters (No word if that counted folks with multiple accounts.) and they had 100K concurrent players across 54 servers.TPRJones wrote:I'm not sure a max server population of a couple-hundred really counts as massive enough to be called an MMO.
Rust, according to Steam, his a peak of 55K players today (a Tuesday) over a few thousand servers.
Why is one a MMO and the other isn't? Servers don't interact in either case.
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
While I wouldn't consider Rust a "Massive MO"game its definitely a "Multiplayer MO" and when you get killed you will get all your shit looted. I don't think it matters if there are 20 people or 1500 people on that particular server, the fact that you can be killed and lose stuff is still the same.
I just wouldn't count Rust as an RPG, (but I never stated that in my original statement, I just said MMO). So in my opinion that's where the difference lies in the games, one is an RPG and the other isn't.
I just wouldn't count Rust as an RPG, (but I never stated that in my original statement, I just said MMO). So in my opinion that's where the difference lies in the games, one is an RPG and the other isn't.
WORLD CHAMPIONS!!
If you couldn't - at least in theory - collect at least 1,000 players into the same in-game location where they could all interact at once, then it's not "massive multi-player", it's just plain "multi-player". IMO.
And yes the games I mention above were absurd. Persistence is a must for anything I would consider an MMO, and neither of those have persistence. But then neither does Rust for very long. I'm not sure a game with frequent resets like that can be classified as an MMO, either.
If I had to classify Rust I'd call it a Semi-Persistent Survival FPS.
Edited By TPRJones on 1458667780
And yes the games I mention above were absurd. Persistence is a must for anything I would consider an MMO, and neither of those have persistence. But then neither does Rust for very long. I'm not sure a game with frequent resets like that can be classified as an MMO, either.
If I had to classify Rust I'd call it a Semi-Persistent Survival FPS.
Edited By TPRJones on 1458667780
"ATTENTION: Customers browsing porn must hold magazines with both hands at all times!"
I just wouldn't count Rust as an RPG,
Considering they are adding an XP system and dumping blueprints, you might want to rethink that stance.
Persistence is a must for anything I would consider an MMO, and neither of those have persistence. But then neither does Rust for very long. I'm not sure a game with frequent resets like that can be classified as an MMO, either.
In theory, I would agree on this point. However, there are servers that have never reset or reset far less frequently than the every month standard.
And keep in mind, Rust is in alpha. The developers openly admit that they aren't entirely sure what the final game will look like or entail.
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
Rust is wildly successful, and because of that people seem to forget it was released as a concept. It was literally an experiment.Stranger wrote:Well that's a move in the right direction if you ask me, because up to this point Rust had very little RPG elements to it.Considering they are adding an XP system and dumping blueprints, you might want to rethink that stance.
Look at all the copies it has spawned...
The RPG system IS a move in the right direction, BUT they can't make the mistakes ARK did because that game sucked really fast. It had no balance.
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”