Mechwarrior Online - F2P
The Stalker seems natural for Gordo because it looks like the Catapault's dad.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Just played a CW game that was the biggest blowout I've ever seen, and I was on the losing side... Went against a team with 9 premade on it, we were the attacking team. They jumped the gates and before we could even get there and absolutely destroyed us! We didn't even do one point of damage to the generators that open the gate!!! They were the defenders yet they literally brought the fight to our side, by far the best team I've ever went against.
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Wasn't I in a game with you or was it Cake where something similar happened?
Apparently, for some of the organized teams the hot tactic is to start their defense using light mechs. Why? Because they can jump the wall and they know the enemy typically starts with assault mechs. They use their speed to cause mass confusion and as much damage as they can.
It was really effective against our team. We didn't get rolled as badly as you did, but our team never recovered. I think we got two gates down and one of the reactors or whatever.
It also shuts up Andy Dalton again since they were highly critical of leaving the base as a defender.
I'm not 100% sold on the assaults for invasions. Yeah, they make sense for penetrating a fortified position, but what if a 12 man team dropped as all lights? They could still easily drop the gates, they'd eliminate that tactic of the defenders attacking first, and they'd be able to swarm past defenders and do constant hit and runs on the primary targets.
Apparently, for some of the organized teams the hot tactic is to start their defense using light mechs. Why? Because they can jump the wall and they know the enemy typically starts with assault mechs. They use their speed to cause mass confusion and as much damage as they can.
It was really effective against our team. We didn't get rolled as badly as you did, but our team never recovered. I think we got two gates down and one of the reactors or whatever.
It also shuts up Andy Dalton again since they were highly critical of leaving the base as a defender.
I'm not 100% sold on the assaults for invasions. Yeah, they make sense for penetrating a fortified position, but what if a 12 man team dropped as all lights? They could still easily drop the gates, they'd eliminate that tactic of the defenders attacking first, and they'd be able to swarm past defenders and do constant hit and runs on the primary targets.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Well if you're a clanner you don't need a light to jump the gates. All you have to do is bring your OP 75 ton Timberwolf with JJ's and do it that way, and that's what they did, all 12 of them were Timberwolves.
The more I play the game the happier I am being a part of the Inner Sphere, I want to shoot every single Stormcrow, Timberwolf, and Direwolf I see, even if they are on my team. Kill the OP clanners!!!
The more I play the game the happier I am being a part of the Inner Sphere, I want to shoot every single Stormcrow, Timberwolf, and Direwolf I see, even if they are on my team. Kill the OP clanners!!!
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Leisher, here are a few of the more popular builds I have found with the various Atlas variants.
This takes advantage of the AC10 and medium pulse laser quirks for the BOAR'S HEAD, I have a similar build on one of my Battlemaster's and I like it quite a bit.
The AS7-D has quirks for the AC20 and SRM6's, I'd try something like this.
The AS7-D-DC only has a minor quirk for the AC20 and this build is a lot like the -D, but it has the all important ECM.
And the -K I believe was the other one you had? I'm not a big fan of that one the quirks are all over the place and I believe the other 3 I just listed are better in every way. But you could do different variations of these builds on it if you have to play it.
ohh yeah, never an XL engine on an Atlas, its what makes them so damn tough.
Edited By Stranger on 1420914685
This takes advantage of the AC10 and medium pulse laser quirks for the BOAR'S HEAD, I have a similar build on one of my Battlemaster's and I like it quite a bit.
The AS7-D has quirks for the AC20 and SRM6's, I'd try something like this.
The AS7-D-DC only has a minor quirk for the AC20 and this build is a lot like the -D, but it has the all important ECM.
And the -K I believe was the other one you had? I'm not a big fan of that one the quirks are all over the place and I believe the other 3 I just listed are better in every way. But you could do different variations of these builds on it if you have to play it.
ohh yeah, never an XL engine on an Atlas, its what makes them so damn tough.
Edited By Stranger on 1420914685
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There is a huge sale on a ton of mechs right now, 30% off c-bills and MC. Good way to stock up, I'm thinking of buying 3 Hunchbacks and it will only cost about 7 million c-bills.
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Modules? No.
Consumables? Yes. That's why consumables are so cheap. They actually have a "automatic restock" option.
Consumables? Yes. That's why consumables are so cheap. They actually have a "automatic restock" option.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
Stranger will probably yell at me, but I haven't messed around with the modules too much. They do add a whole new level of specialization to a mech, but I'm not yet certain what I want to put on each class of mech.
"Happy slaves are the worst enemies of freedom." - Marie Von Ebner
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
"It was always the women, and above all the young ones, who were the most bigoted adherents of the Party, the swallowers of slogans, the amateur spies..." - Orwell
They are the next wave of IS mechs to be released, the Panther, Grasshopper, Enforcer, and Zues, one of each weight class. The first one will be released on Feb 17th, not sure which one yet. By preordering you get them on the date they release.
The release dates are stupid though. its like Feb 17th then the middle of March for the next, April for the next and May for the last.
The release dates are stupid though. its like Feb 17th then the middle of March for the next, April for the next and May for the last.
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yep, I'm the same as Leisher on this point. I haven't been to concerned about putting modules on my mechs yet. Sure some of them are nice but I'd rather put my c-bills towards expanding my garage right now. The good thing about them is that you can move them around freely among your mechs, so once you own one you can always put that on your favorite mech.
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