ArcheAge - Formerly: "So I've been playing..."

For sooper seekrit League of Legends, <s>UO</s> <s>EVE</s> talk <s>and Diplomacy</s>.
Post Reply
Leisher
Site Admin
Posts: 65570
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

Holy shit. I only saw about 25% of the continent I was on. It really is a miracle that Stranger ran into me.

So which areas of that map are PvP? Where do houses get placed?
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
User avatar
Stranger
Posts: 3181
Joined: Mon Apr 09, 2012 5:34 pm

Post by Stranger »

all of the open seas are PvP and the northern continent or Auroria is also. But that looks much smaller in comparison to the two other continents.

As far as the houses, i know i saw some area on the far western penninsula of the eastern continent. Out by Halo Rise.




Edited By Stranger on 1408470695
WORLD CHAMPIONS!!
User avatar
Troy
Posts: 7237
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

Houses get placed in the house zones (it was a display option on the mini map) they seemed to be everywhere, in every zone I was in.

PVP wise, I understand that the sea and the middle continent are free for all.

This map suggests that the starter continents have large danger zones, too: (I believe in orange are the variable zones, go hot/ffa every hour or so)

Here




Edited By Troy on 1408471013
Leisher
Site Admin
Posts: 65570
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

So we know where to fight, but what about consequences of fighting?
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
User avatar
Stranger
Posts: 3181
Joined: Mon Apr 09, 2012 5:34 pm

Post by Stranger »

Yeah, there are areas of the "safe" continents that go into and out of war and then its PvP time. Still havn't found out much information on this.

From what i understand when you kill someone you get honor points and if you get PK'd then you lose these honor points. You can spend these honor points on weapons, armors, advance crafting materials and mounts. But i'm pretty sure you can't loot or lose any equipment from PKing or being PK'd.

PKing on the open seas can net you thier cargo, so there is that added bonus. And its obviously a big part of guilds seiging other guilds and castles or whatnot.


I've just been combing through the AA forums and Reddit to find out any info i can on this game, so many questions to be answered.




Edited By Stranger on 1408472811
WORLD CHAMPIONS!!
Leisher
Site Admin
Posts: 65570
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

We were partied up the other night. If one of us had accepted that asshole's challenge would we both have been able to attack him?
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
User avatar
Stranger
Posts: 3181
Joined: Mon Apr 09, 2012 5:34 pm

Post by Stranger »

i don't know what that was all about. i kinda figured it was just a challange you can do like in Borderlands, you fight each other 1v1 for no other reason than bragging rights. Like 1v1 me bro!!

But i could be wrong. Come to think of it, when he killed that other guy that other dude disappeared like he was killed and had to respawn or something. hmmm.. thats something else i'd like to find out about.
WORLD CHAMPIONS!!
User avatar
Troy
Posts: 7237
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

Here's a decent pvp video. https://www.youtube.com/watch?v=N_XsnQSF2dM

As far as I can tell it shows a group of pirates with a big ship and a bunch of fast ships, which they load into and hit a line of the "merchant" ships and smaller escorts. The boat the guy is riding seems to get hit and tip over right on approach. They take the merchant ships pretty fast anyway, and then go to trade port where they hold more people off, bring in their big ship for reinforcements, blow some of the ships up and take the loot in for gold and gilda stars.

Late in the video it looks like the merchant guild got it's shit together and is coming for them. Finally, he escapes on a submarine with a trade pack on it.




Edited By Troy on 1408499172
User avatar
Cakedaddy
Posts: 8854
Joined: Thu May 20, 2004 6:52 pm

Post by Cakedaddy »

So, in summary:

If you pay, you will win. If you don't, enjoy working 10 times harder than those that pay.
If you are a small group, don't bother. You have to have huge numbers to get ahead or all of your stuff will be taken.

That was the beauty of UO. You could be a small guild and still impact a large one. Granted, they didn't have many (any?) 100+ member guilds. Which makes it easier to survive as a small group. But even still. . . our hit and run tactics allowed us to take on guilds 3 to 5 times our size. We had the ability to hunt/camp and hit them. AND, our hits would matter. Mattered enough that they would email us and ask us to stop and/or make rules for war so the war was more fun for them. Point is, I don't see how a small group could make a difference in the game. Correct me if I'm wrong.
User avatar
Troy
Posts: 7237
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

Apparently stealth is a thing. Don't know enough about PVP yet to make any conclusions(like the ones you did).

I just linked the biggest most interesting battle I could find on Youtube.

Unless it's a generally comment that the side with higher numbers tends to have the advantage in a conflict. I think that's true in everything.




Edited By Troy on 1408556275
User avatar
Stranger
Posts: 3181
Joined: Mon Apr 09, 2012 5:34 pm

Post by Stranger »

http://www.zam.com/giveawa....st.html

get your next round of beta keys here. just got mine
WORLD CHAMPIONS!!
Leisher
Site Admin
Posts: 65570
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

They want me to do this for every beta? Really?

Meh. Don't know if I want to put in the effort. They need me more than I need them.

Plus, I got an email saying I'd probably get an invite on the 21st or 22nd.




Edited By Leisher on 1408559730
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
User avatar
Troy
Posts: 7237
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

I was about to say, I swear I read that if you are already regged you get an invite anyway.



Edited By Troy on 1408560489
Leisher
Site Admin
Posts: 65570
Joined: Thu May 20, 2004 9:17 pm
Contact:

Post by Leisher »

They emailed me an invite. I'll be playing this weekend, but I'm certain on when.

I'm busy all day Friday with the estate sale and have to go to bed early for a charity golf outing the next morning. Then go finish up at my grandmother's estate. I might go to the lake? Plus, there's yard work to be done. But I'll be on! Probably Saturday night, and at some point Sunday.
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
User avatar
Stranger
Posts: 3181
Joined: Mon Apr 09, 2012 5:34 pm

Post by Stranger »

good thing is, this beta goes until wednesday morning. plenty of time to play
WORLD CHAMPIONS!!
User avatar
Troy
Posts: 7237
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

User avatar
Stranger
Posts: 3181
Joined: Mon Apr 09, 2012 5:34 pm

Post by Stranger »

This list is meant to represent the viability of class combinations in ArcheAge at the current level cap of 50, a lot of the builds change when the 1.0 patch rebalances classes around, specially those involving Vitalism and Archery. I may sound biased towards some classes, but this is just the general consensus I’ve picked after months of following this game, playing in various servers and watching a lot of streamers and their performance. You’re not “a baddie” for playing a less popular class, but you’ll struggle more and will require your team to complement your weaknesses.

Tiers aren’t meant to be a straight representation of strenght in a class combination, the higher in tiers they’re usually more viable all around in all situations (unless it’s specified in the descriptions), and the lower they are they can be lacking in some aspects and be strong in others, as well as being more or less desirable in pvp/pve/solo/group content. Use your own judgement accordingly and play what you want, but don’t be stupid and pick two offensive branches that require different stats, like Battlerage+Sorcery, you won’t be able to stack both str and int, so you’ll be mostly useless.

Most of the time you’ll want one offensive class and one defensive class, if you don’t pick any of the defensive Trees you’ll die in a simple cc combo. Occultism can fill the role of Offensive Tree quite well, but I still consider it a mix of Damage and CC, unlike Shadowplay which really isn’t good enough to fill a damaging role. Solo pvp builds use Shadowplay a lot, it’s incredibly useful, but it will also leave you very lacking in some other aspect, so choose wisely.

—Offensive Trees—
Battlerage
Your average melee warrior class, gap closers, nice aoe, some cc, a great debuff, and probably the strongest buff in the game (Rage). WARNING going melee as your main source of damage can be frustrating in this game, there’s a lot of risk, and not that much of a reward. It is fun and can be strong if played right, just expect it to be kind of a hard mode for a while as well as taking a lot more damage in pve and some enemies being simply unkillable by yourself.

Archery
Your not so average ranger, first of all koreans decided to put your basic spammable attack on another Tree, so you better grab Shadowplay with this, or you’ll be one useless mess. Best range in the game, decent area damage, average cc, and some unreasonably long cooldowns. Half the time you’ll blow your stuff and be left doing nothing but quick Quickshot, that’s the reason Shadowplay tied with Archery is so important. Archery is supposed to be the mage killer class, but I wouldn’t be so sure about that.

Magic/Sorcery
Archeage’s spoiled child, You can’t go wrong with this class at this level cap, almost every skill is useful somehow, a defensive shield that also increases your stealth detection, some moderate CC, a few instant atacks, some long casting devastating attacks, great area damage, great spammable atack (that leaves your rooted, but the good damage makes up for it) and even a small group buff.

—Utility Trees/mixed Trees—
Occultism
Lot’s useful skills, good aoe+cc, a really nice spammable attack, crits and crit damage for spells, nothing wrong with Occultism, a very solid class. Be ready for people to say they hate your impale+crows combo.

Shadowplay
This is not the “rogue” class, this does have melee skills, and yes it has stealth, but you won’t be a ninja with this class by itself. It has ranged atacks, as well as gap closers and stuns. Many people will say stealth is cheating, and they’re probably right, but thankfully it comes with a big tradeoff and is very limited outside of this class (for now). If you’re really against grouping you really want stealth, you can also stealth while carrying a tradepack which helps a lot to avoid ganks.

—Support Trees—
Songcraft
Lots of Buffs, a few heals, Debuffs, and a retardedly strong passive. Just remember if you’re playing songs they get cancelled once you use any non song skill. WARNING if your class uses a magic regeneration instrument, the flute sound may drive you insane, you’ll hear this stupid tune so many times you’ll listen to it during your sleep, in the bathroom, during exams or while saying your marriage vows.

Vitalism
Not as many heals as you’d expect from the healing class, but some is better than none, continuous recovery is ridiculous and people will hate you when you go from 1% to 50% or more in the blink of an eye. It has some not so hot damage spells, a moderately useful buff and an aura, the only class with built in resurrection and even a group stealth. All the builds involving Vitalism get fucked as soon as 1.0 hits, because your heals are no longer tied to your intelligence, you’ll have too choose between healing or damaging gear.

—Defensive Trees—
Defense
Lots of Defense against melee and specially against archers, it has an invincibility buff and a reasonably large area spell that can restrict people from leaving it’s area of effect as long as they’re being damaged so they can’t glide out. Stun reduction, healthpool increase, as well as a really good silence atack.

Auramancy
The tryhard pvp class, this game has a fuckton of CC’s, and this class helps you to get rid from good deal of them, as well as provide you with considerable magic Defense for those big mage cooldowns. It’s mostly a series of oh shit buttons as well as some area disables and damage mitigation. So you hate dying? grab Auramancy and see how much your survivability increases, you’ll cry when you see a teleportation spell proc 4 times in a row and that guy you were
ganking is now 100 meters away.

Witchcraft
Do you like making people useless for moderate periods of time? Does your mage need to lift their opponents in the sky unable to act while you cast your 5 second spells? Then grab Witchcraft as your defensive class and boost your chances of surviving as well as disabling your oponents left and right.

For a full debrief of each class I suggest the following series of videos


Onwards to the Tier List.

***** T1.- Most of this builds are popular, not neccesarily for the right reasons, they simply work for what they’re built, this doesn’t mean all the builds in this tier are on equal ground against each other, it just means you are safe to grab one of this combinations and learn it along the way. *****

1.- Auramancy+Occultism+Vitalism = Apostle / Edgewalker
This is the first build on the list, So I won’t go into much detail about it, I’ll just say you can kill 1 or even 2 guys with ease most of the time as long they aren’t playing this exact build or jumped on you first

2.- Witchcraft+Magic+Shadowplay = Hermit / Daggerspell
Want to make people put your name in their death note? well you’re on the right track with this. Some will argue that you’re missing a bit of damage for a mage, but who cares, you can kill pretty much anybody equally geared unless they’re anti mage.

3.- Magic+Shadowplay+Songcraft = Clown / Elegist
A very bursty mage for a surprise ambush, but you die faster than you kill if people catch you with your pants down, most people will hate you for the ridiculous burst you can drop in 1 second when things go your way, so have fun with it

4.- Auramancy+Archery+Shadowplay = Treasure Hunter / Primeval
I’ve seen a stream where the 10 players on the arena match where using this exact build… so that might give you an idea of how popular it is. It’s just the most viable pvp archer build in this stage of content, no way around it

5.- Battlerage+Auramancy+Shadowplay = Politician / Darkrunner
Another super common build, great mobility, good damage, gap closers, cc, if only you could throw fireballs…

6.- Battlerage+Defense+Shadowplay = Fighter / Blighter
Probably the most well rounded melee build, a good amount of gap closers, nice cc, decent mitigation, and stealth so you can gank anyone anywhere, can’t go wrong with this as long as you understand the limitations of melee.

7.- Defense+Auramancy+Occultism = Defender / Skullknight
T A N K, baby’s first character, you rarely die, superb in pve, annoying in pvp, good build for raid/guild leaders who steal all the loot from their guild because they’re the main tank

8.- Witchcraft+Auramancy+Vitalism = Sage / Hierophant
The most badass healer you can be, horrible for solo play, but godly for groups, suitable for anyone who likes to support and do more than playing whack-a-mole with healthbars or playing songs far from the action.

9.- Occultism+Magic+Shadowplay = Angel of Death / Reaper
You’re open to most attackers, but play like an opportunist and you’ll do great, you have amazing sustainable damage, quite a few combos and some of the best area attacks

10.- Auramancy+Magic+Songcraft = Tramp / Spellsong
Really solid build, I’m very tempted to play this on release, it’s lacking a bit of cc, but you can still drop ridiculous damage and defend yourself against other magey characters

11.- Witchcraft+Occultism+Vitalism = Elementalist / Necromancer
A really devastating build, 2 of this guys can take on hordes of enemies when played right. You’ll be missing the always handy perks of Auramancy, but you’re still likely to be the last man standing in any large scale fight or small skirmish

12.- Witchcraft+Magic+Songcraft = Master of Elements / Lamentor
A really well rounded bursty mage, fun, strong, annoying, and not squishie at all

13.- Defense+Occultism+Vitalism = Priest of Death / Justicar
Great combo, focusing on physical defense with a lot of tools to keep yourself alive, a viable tank for small group content, more pve oriented than the apostle or the prophet

14.- Witchcraft+Occultism+Magic = Darkweaver / Demonologist
Aoe disabler mage, not as popular as your average stealth ganker, but very desired in any group and much more durable

15.- Battlerage+Defense+Auramancy = Soldier / Abolisher
The melee tank, it’s a very solid build for guild leaders or anyone who wants to boss people around and stand in the front of a raid.

16.- Defense+Auramancy+Songcraft = Conservative Poet / Tomb Warden
The sturdy bard singing in the middle of a fight to invigorate his allys, little to no micro, you’re pretty much a walking totem of auras. Get some help while leveling or you’ll hate the game

17.- Battlerage+Defense+Vitalism = White Knight / Paladin
Good for pve, not that good for pvp but still manageable. Some people say the best tank is a tank that can heal itself, I’m not so sure about that, I guess it depends on the content you’re doing.

18.- Occultism+Magic+Vitalism = Mystic Miracle / Cultist
The famous zombie build, king of pve solo farming, approved by thousands of bots daily! no defensive class hurts your pvp viability tho, but you can always be of help in zergs

***** T2.- This combos are simply good, you may be lacking something, but you’ll make up for it with strong synergy among your classes. *****

19.- Defense+Magic+Songcraft = Playwright / Earthsinger
If you want a burst mage with an edge against physical damage pick this, the speed boost is always good and some emergency heals also help

20.- Auramancy+Occultism+Magic = Warlock / Revenant
Great mage build, suitable in any situation, two spammable atacks, one usable on the move, and one for turret mode with increased damage, you can escape from almost any problematic encounter, you’ll love it

21.- Witchcraft+Auramancy+Occultism = Exorcist / Nightcloak
A good antimage build, tanky, mobility and lots of disables, some small self heals, probably your best bet if you like the apostle build but don’t want to be useless once 1.0 goes live

22.- Battlerage+Witchcraft+Shadowplay = Assasine / Shadowblade
Supposedly a very OP and popular build, I call it the combo warrior, I’d place in T1, but sadly you still get hit for a lot, and your chain can be destroyed with some simple dodge/block/parry leaving you open to retaliation.

23.- Defense+Songcraft+Vitalism = Warrior Protector / Caretaker
Great support character, just hard to level

24.- Defense+Archery+Shadowplay = Strategist / Stone Arrow
A bow and a shield? who would have thought, it does work, one of few things AA did right, it’s definetly T1 against physical classes, but trust me most tryhard mages will make you cry, so I’m pretty sure this belongs in T2

25.- Defense+Auramancy+Vitalism = Bodyguard / Templar
Everyone loves a healer, a healer that blocks arrows and melee atacks and can break out of cc’s is even better. I’d just like to say Vitalism isn’t what you expect even at higher levels, while you have some extraordinaire heals, the cooldown of most abilities is way too long, so you might want something less passive than this build to avoid falling asleep

26.- Auramancy+Songcraft+Vitalism = Priest / Cleric
This is what most people pick when they want to play a full support character and don’t do much research about the game. It’s very good indeed, but please consider other builds before picking it, you’ll have a really rough time before 30, and even after that you don’t have a spammable attack. Remember any heal will cancel your auras so you have to recast them. Great for those who want to help their friends all the time or if you want to turn your girlfriend into a walking healthpot/buffbot 24/7.

27.- Witchcraft+Archery+Shadowplay = Chaser / Trickster
Really good archer build, you can be one special snowflake in a sea of primevals with this build, you might even beat them half the time, that’s if either of you leaves stealth or meet each other face to face

28.- Auramancy+Occultism+Songcraft = Tragic Poet / Phantasm
Like crits? hate mages? love flutes that make you run fast? well this is a somewhat unpopular combination that works fine in most scenarios

29.- Auramancy+Magic+Vitalism = White Mage* / Boneweaver
Half mage, half healer in one single package, I’d be really happy to have an army of guys like this with me, they’re the swiss knife of ArcheAge

30.- Defense+Auramancy+Magic = Mage Patron / Thaumaturge
A mage that makes archers cry, good for someone who wants maximum mitigation and still be able to throw heavy nukes like a siege tank

31.- Witchcraft+Auramancy+Magic = Sorcerer / Arcanist
The best tanky mage build imo, you’re lacking on the crit department, but you’re still better than 80% of the other classes regarding damage, I’d even say this build is OP under the radar, but that’s just me

32.- Auramancy+Magic+Shadowplay = Shadow Mercenary / Enigmatist
A fun mage build, good for most situations, a bit hard to keep people from running if you’re trying to gank them, but it gets the job done, if you like nukes and stealth, but hate dying in two blows, this is what you should pick

33.- Witchcraft+Auramancy+Songcraft = Preacher / Enchantrix
Oh you crazy bards and your tricks, a very passive build with some fun on the side, for when you don’t want to think about stuff and just have a good time, I’d like to play this but I’m too lazy to level it

34.- Defense+Occultism+Magic = Magic Guard Officer / Maledict
Great anti physical mage, but other mages will still kill you, so pick only if you hate archers with a passion or you’re preparing for the lvl55 update

35.- Witchcraft+Occultism+Songcraft = Scout / Tombcaller
this is probably the most warlocky warlock out there. it’s not popular afaik, the extra juicy crits can make your

crows destroy people, you’re still suceptible to heavy cc and your damage isn’t stelar, but you’re still very useful in a group scenario

36.- Defense+Magic+Vitalism = Secret Protector / Scion
I’d say this is a sort of druid build, average damage, heals/support and good defense, fun to play overall

37.- Witchcraft+Magic+Vitalism = White Magician / Shaman
Damage, heals, control, a jack of all trades that doesn’t suck, I reccomend this to those who don’t like being locked to one role

38.- Witchcraft+Defense+Occultism = Caretaker / Defiler
A nice disruptor tank, not the most popular but not bad for pve, but you still can get cced and ignored most of the time in pvp

39.- Magic+Shadowplay+Vitalism = Purifying Narrator / Animist
I’d rate this lower, but it’s always nice to have a healer who can stealth and still nuke like a champ, just don’t forget you’re open to any kind of crowd control people decide to throw your way

40.-Witchcraft+Defense+Vitalism = Surgeon / Shadowbane
Not your everyday healer, good in every group, but some heavy cc can still make you sad, and as expected ultra low damage potential

41.- Witchcraft+Songcraft+Vitalism = Rehabilitation Specialist / Athame
All the support in the game in one character, now with increased survivability and annoying debuffs, great if you can get a static party or you like whoring yourself all the time, otherwise you’ll struggle to level and perform menial daily chores

42.- Archery+Shadowplay+Vitalism = Missionary / Ranger
Also known as Gaian, a lot of people use this on my guild, I’m not a fan of it tho, I was going to place this on T3 but I’m reconsidering it after realizing how limited archer builds are, I guess this kind of hybrid builds are invaluable when there’s no proper healers available, specially since Shadowplay synergizes with archery perfectly

43.- Battlerage+Auramancy+Vitalism = Wandering Monk / Argent
For some reason not as popular as paladin, I wouldn’t play it, but it’s legit for pve, not that bad for pvp if you have people carrying you, but you won’t have much combos available.

44.- Occultism+Magic+Songcraft = Cultivator / Requiem
Pretty much the most glass cannon build you can pick, I don’t reccomend it, you’ll die A LOT, but if you like the highest numbers possible popping in your screen go ahead and grab this class

45.- Battlerage+Archery+Shadowplay = Spy / Outrider
A very fragile but strong archer, the crit debuff from Battlerage is the only reason to pick Battlerage instead of will/Defense/Witchcraft, but is it worth it? follow your dreams and find out.

46.- Archery+Shadowplay+Songcraft = Shadow Dancer / Ebonsong
Mostly a pve build, but it works in pvp too, One of the few archer playable builds, so go ahead and pick this if you like songs and bow attacks

47.- Witchcraft+Shadowplay+Songcraft = Headhunter / Solstice Singer
This is not a Battlerage centric character, this is the merchant build, don’t pick this unless you’re devoted to being a merchant.

***** T3.- You’ll be subpar in one or more areas, you’re not neccesarily “bad”, some experienced people might even grab them because they know exactly what they’re getting into, but I wouldn’t reccomend them to new players because you’ll get beat by the more common class combos and complain that you can’t do X thing they do better than you. *****

48.- Occultism+Shadowplay+Vitalism = Writer / Vulgarist
Another build for the building enthusiasts, it’s very playable if you know what’re getting into, still I suggest you reconsider other alternatives before picking this, It’s a great build for pirates who prey on weaker people, or players more focused on trading, but on fair Battlerage you’re very open to cc making your life miserable

49.- Defense+Occultism+Songcraft = Praetorian / Dark Aegis
Crits for everyone and beyond thanks to passives, all your classes provide some sort of area effect that can bring a lot of mayhem to group fights, I’d rate this in T2 for pve, but for pvp Auramancy is better than Defense

50.- Auramancy+Shadowplay+Songcraft = Shadow Musician / Jackknife
Surprise your enemies with a pocket bard, sing sweet songs of destruction to your enemies and inspiring melodies to your friends, if all goes wrong you’re still an excellent entertainer for children parties and romantic serenades

51.- Auramancy+Occultism+Shadowplay = Interrogator / Planeshifter
This isn’t a bad build, you have a nice aoe combo you can pull after breaking stealth on unsuspecting groups, but there’s a bunch of more viable solutions for whatever you’re trying to get out of this

52.- Defense+Occultism+Shadowplay = Guardsman / Dreadnaught
Sneaky, annoying and disruptive with good defense, it’s very playable in pvp groups imo, but by yourself you’ll be missing a bit of damage and can get countered with cc really bad

53.- Witchcraft+Defense+Magic = Paladin* /Cabalist
One of the most defensive mage builds, a bit too heavy on the defense I’d say, but if that’s your thing go for it.

54.- Battlerage+Witchcraft+Auramancy = Builder / Hex Warden
Go loco, a very disruptive warrior with lowish damage, it can work with a healer backing you up, just don’t expect to one shot people like the other warriors unless they’re squishie

55.- Battlerage+Witchcraft+Defense = Mental Destroyer / Hexblade
A very defensive combination with the potential for dps bursts, but still suceptible to some heavy CC, only for the adventurous

56.- Battlerage+Witchcraft+Vitalism = Spiritualist / Dervish
An ok Alternative to the Paladin build if you want more CC instead of straight up mitigation, still lacking some desired survivability and mobility.

57.- Defense+Magic+Shadowplay = Paladin* / Swiftstone
A somewhat unusual mage, not my personal favorite, but it gets the job done if you really want stealth and blocking non magical damage

58.- Battlerage+Shadowplay+Vitalism = Inquisitor
A good melee option if you just want to have fun, you can keep yourself up and others, ambush in partys, but weak to pretty much anyone heavy on cc

59.- Occultism+Songcraft+Vitalism = Monk / Sorrowsong
The crit healer, it’s not a very durable build, if you can manage to stay out of danger it could work, but seriously I’d use it mostly as a leveling build, once you’re 50 drop one of them and grab a defensive class so you can be more viable in pvp.

60.- Occultism+Shadowplay+Songcraft = Athlete / Nocturne
Eventhough your crits will be massive, you don’t have the nukes to exploit it nor the combos to burst people down consistently, not to mention your lack of defensive skills. But stealth allows you to choose your fights, pick your encounters wisely and this will be fun

61.- Magic+Songcraft+Vitalism = Physiognomist / Gypsy
I’ve seen a few people playing this, I wouldn’t reccomend it, but if you’re aware of the risks involved in having no cc breakers and missing all the perks of the defensive classes, then feel free to pick this. You can manage by keeping Barrier up all the time and spamming Continuous Recovery, Anthem of Defense and Loving Soul will give you
some very desired magical resistance to you and your teammates, Flowing life, Seed of restoration and Anthem of recovery will keep your regeneration going, and in very dire situations Healing Earth can be just what you need to stay alive in the right situation

62.- Battlerage+Defense+Occultism = Dark Knight / Doomlord
If you want a melee disabler Witchcraft is better, necro has some neat stuff going on, but remember it’s magic damage, it won’t help you that much if your main source of damage is melee. Funny thing is Rage combos with a necro ability to avoid the stun, I still don’t think they’re meant to be together unless you plan some gimmicky aoe combo which you can do with the Defense abilities.

63.-Witchcraft+Defense+Songcraft = Trickster / Poxbane
The disable bard, very hard to level, worth it? only if you’re a masochist but sure

64.- Witchcraft+Shadowplay+Vitalism = Jester / Assassin
You’re mostly a joke, but don’t get discouraged, some people might like you simply because you can heal, cc and be a good little girl hiding in stealth

65.- Witchcraft+Occultism+Shadowplay = Civil Engineer / Shroudmaster
Not incredibly terrible as it might seem at first, sadly necro passives only boost magical attacks, otherwise this could be an interesting build boosting crit damage with plenty of CC and what not, but that’s not the chase.

66.- Battlerage+Songcraft+Vitalism = Defrocked Priest / Bloodthrall
A super flimsy support, it can be fun in pve, but it’s really bad for pvp, only for the jolly bards at hearth without a care in the world.

67.- Auramancy+Shadowplay+Vitalism = Predictor / Soothsayer
We have a guy in our guild with this build and no one but him likes it, it can somehow annoy 1 person and get lucky kills, but it’s extremely limited in a lot of areas, I’d skip it but feel free to try it and prove me wrong

68.- Battlerage+Auramancy+Occultism = Parlamenter / Bloodreave
It probably should be lower in the list, but I think you can still kill some people with this, just not many, but some of the less optimized can be killed somehow with this thanks to Auramancy.

69.- Defense+Auramancy+Shadowplay = Shadow Projection / Nightblade
A tanky rogue with barely any damage, I’d rate this lower, but this is a good build for those who like playing some sort of scout for tradeships or stealing tradepacks in the middle of a fight while no one is paying attention

70.- Witchcraft+Defense+Auramancy = Enchanter / Dreambreaker
The ultimate disruptor, you can be very annoying and you can soak damage like it’s nothing, sadly your offensive
capability is close to nothing or at least very insignificant at lvl 50. I’d say this build isn’t viable and I’ve never seen someon use it, but I know one of you crazy enthusiasts might surprise me with this someday wearing ultra expensive gear that allows you to deal damage reliably and still be one indestructible fortress.

***** T4.- Picking one of this combos is settling yourself for disappointment, you probably thought something about this combination sounded cool, but trust me, it’s not. *****

71.- Battlerage+Occultism+Shadowplay = Berserker / Executioner
Weak to everything, if you want disables get Witchcraft instead of necro

72.- Occultism+Archery+Shadowplay = Killer / Shadehunter
A playable combination, but very fragile, If gear supported this build it could be in T3, but there’s not, so why bother

73.- Defense+Shadowplay+Vitalism = Secret Knight / Death Warden
Yeah you get to heal, stealth and block, but everything else will be mostly dissapointing, this could be in T3 for pve, but seriously you can do better

74.- Battlerage+Shadowplay+Songcraft = Romantic Robber / Blade Dancer
The stealthy melee bard, I don’t know, there’s worse stuff out there, but you can do better as well

75.-alling+Songcraft+Vitalism= Musician / Confessor
I get it, you want to support and still be able to stealth, but you’ll be very vulnerable to any competent player, you won’t be the worst class ever, but you’ll struggle with a lot of people

76.- ombat+Occultism+Vitalism = Martial Arts Master / Blackguard
It’s not good, but I guess you could do some surprise Rage combo for fun if people forget to cc you.

77.- Witchcraft+Auramancy+Shadowplay = Executioner / Eidolon
Just bad, you can take some havy punishment, be sneaky mcstabs, and provide some really nice disables, but by yourself you’re pretty mediocre

78.- Battlerage+Witchcraft+Songcraft = Choreographer / Dirgeweaver
I wish this combination was more viable so you could play a sort of melee bard, but sadly it’s not, artistry simply doesn’t combine in any way with Battlerage.

79.- Battlerage+Witchcraft+Occultism = Master of Unarmed Battlerage / Deathgrim
If only necro boosted all crits instead of magical, this would be good, but sadly it’s not even decent.

80.- Battlerage+Auramancy+Songcraft = Sophisticated Romantic / Herald
Again a melee bard that should be viable, but it’s not, sad times.

81.- Defense+Shadowplay+Songcraft = Bully / Archivist
It’s not the most unplayable of builds, but it’d be very underwhelming in a lot of areas, I actually did play this combination in the Russian server to see if Shadowplay by itself provided enough damage for a competent character, the results of that experiment are reflected in the position of this class combo

82.- Battlerage+Defense+Songcraft = Romantic Knight / Dawncaller
Not exactly viable, it has some heals, defense and damage, but you either hit or you sing, so there’s a good deal of the class being useless half of the time

83.- Witchcraft+Defense+Shadowplay = Slayer / Cavestalker
Surprise commander, pop out of stealth and annoy people, funsies for all the family

84.- Defense+Archery+Vitalism = Guardian Knight / Druid
Well you can heal people and be useless most of the time, so that’s something

85.- Defense+Archery+Songcraft = Hunter / Honorguard
If you can level this to 50 I’d applaud you, I don’t know why’d you do it, but you go and be creative man, have fun kiting everything for 30 seconds

86.- Battlerage+Occultism+Songcraft = Tragic Musician / Lorebreaker
Not much sinergy for Battlerage with any of this two other branches, yeah you can level with this if you feel adventurous, but I’d advice against it

87.- Battlerage+Witchcraft+Archery = Ranger / Ebon Druid
With a name like ranger you’d expect an actual archer class to be playable, but nope, Archery without Shadowplay is just bad.

***** T5.- These classes are simply not viable, they shouldn’t even exist, but they do. Avoid like the plague. *****

88.- Battlerage+Occultism+Magic = Envoy / Ravager
You can kill stuff with this alright, but please don’t do it, there’s no reason to mix magic with Battlerage, yeah rage can get you some crazy dmg boost, but you won’t live long with this build for rage to even reach 5 stacks.

89.- Battlerage+Defense+Magic = Magic Knight / Crusader
Sounds cool, but you can’t stack two offensive stats

90.- Battlerage+Auramancy+Magic = Tactician / Enforcer
Half mage, half warrior, half wins, full loses. Math doens’t add up!

91.- Battlerage+Magic+Shadowplay = Magic Thief / Hellweaver
Only try this if you feel like impersonating a magical kirito

92.- Battlerage+Witchcraft+Magic = Geomancer / Harbinger
God damn they had to give the cool name to a shit combination, str+int no no no…

93.- Battlerage+Magic+Songcraft = Warrior Mage / Spellsword
It’s not horrible, but there’s no way to gear for this (so yeah it’s horrible)

94.- Battlerage+Magic+Vitalism = Knight of Honor / Fleshshaper
This is for the role confused people, I want to heal, but I want to be a mage, and also I want to be a warrior, your body will end like a hybrid splat of blood on the floor, but you won’t miss anything!

95.- Battlerage+Archery+Vitalism = Guardian of the Battlefield / Warpriest
No gear to support this build and archer sucks by itself, I’ve seen streamers using this, I’m really sad they didn’t research at all or even read their tooltips

96.- Witchcraft+Defense+Archery = Forest Defender / Chaotician
Tanky? sure, useless? pretty much, I’d be really surprised to see anyone with this at 50

97.- Battlerage+Defense+Archery = Knight Errant / Liberator
Doesn’t work sorry

98.-Auramancy+Archery+Magic = Expert / Stormchaser
Stoooooooooooooooooooooormchaaaaseeer It totally sounds like an 80′s cartoon show I’d love to watch, but I wouldn’t love to watch this build on my team sorry

99.- Witchcraft+Auramancy+Archery = Wanderer / Arcane Hunter
One of the builds that goes from T5 to T1 overnight once the lvl 55 cap is raised, very amazing, but not playable until then

100.- Witchcraft+Archery+Magic = Natural Mystic / *Naturalist
Into the trash it goes

101.- Witchcraft+Occultism+Archery = Trained Geomancer / Shadowstriker
Another confused archer, now with more dark thoughts for free

102.- Witchcraft+Archery+Vitalism = Summoner / soulbow
Doesn’t work, it’s fucked

103.- Defense+Archery+Sorcery = Wild Magician / Farslayer
People will tell stories about you until the servers are closed with this build, do it if you want praise and admiration from complete strangers

104.- Defense+Auramancy+Archery = Observer / Bastion
don’t, stop right there, don’t even think abuout it, you don’t want this, I can asure you that

105.- Auramancy+Archery+Vitalism = Mystic / Oracle
I’ve played a character like this in Dungeons and Dragons, it was a blast, too bad AA devs didn’t realize archery needed to be viable by itself until 1.0

106.- Defense+Occultism+Archery = Wrathful Warrior Spirit / Tomb Ranger
Another cool concept made useless due to game mechanics

107.- Battlerage+Auramancy+Archery = Inventor / Bonestalker
BZZZZZZZZ NEXT!

107.- Auramancy+Occultism+Archery = Monster Hunter / Disperser
You won’t be hunting any monsters with this, again game mechanics make this build barely playable

108.- Auramancy+Archery+Songcraft = Commoner / Howler
Nothing to see here, another fail build no one should touch until the update, NO ONE

109.- Witchcraft+Archery+Songcraft = Archaeologist / Pox Ranger
B A D

110.- Archery+Magic+Vitalism = Itinerant Trader / *Naturalist
So many things wrong with this, well actually just one, I’ll let you find out

111.- Occultism+Archery+Magic = Diviner / Darkstring
Yeah you can do this and still kill people 50% of the time, but it’s a waste, don’t pick this please

112.- Occultism+Archery+Vitalism = Player / Blood Arrow
Waste of time, don’t do this to yourself

113.- Archery+Magic+Shadowplay = Sniper / Infiltrator
I’ve seen people actually playing this in my guild, a single tear runs down my face when I see them, but I’m not alpha enough to tell them they’re wasting their time

114.- Occultism+Archery+Songcraft = Black Musician / Gravesinger
Drop archery, and pick something else, you’ll be fine, preferably not Battlerage either

115.- Archery+Magic+Songcraft = Adventurer / Evoker
Your adventures will be very mediocre using this build

116.- Archery+Songcraft+Vitalism = Playboy / Soulsong
Lame, don’t bother

117.- Battlerage+Archery+Magic = Magical Warrior / Fiendhunter
I want ALL the DAMAGE in the world! you go girl! take the them them all out with your god damn genkidama.

118.- Battlerage+Archery+Songcraft = Warrior Poet / Enlightened
Yeah you don’t want this, trust me.

119.- Battlerage+Occultism+Archery = Oppressor / Dreadbow
A complete mess

120.- I-I… missed something sorry, it probably was really bad anyways
WORLD CHAMPIONS!!
User avatar
Troy
Posts: 7237
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

42.- Archery+Shadowplay+Vitalism = Missionary / Ranger

Me at level 16. A few arrow shooting high damage attacks, backflips to get range, heal, jump attack stun. Was wrecking everything in the starter areas.
User avatar
Stranger
Posts: 3181
Joined: Mon Apr 09, 2012 5:34 pm

Post by Stranger »

72.- Occultism+Archery+Shadowplay = Killer / Shadehunter


Really close to the same. i don't like how Occultism is fitting in so i'm going to be changing it, i need some defense. Maybe a Stonearrow or something totally different like a Necromancer.

I notice that we all use archery, not sure what class Leisher was but i remember he had archery.
WORLD CHAMPIONS!!
User avatar
Troy
Posts: 7237
Joined: Mon Jun 07, 2004 8:00 am

Post by Troy »

Leisher wrote:Is there a way to see an overall map? M
Just found out today and haven't seen it written anywhere.

When you hit M for the map you can right and left mouse click to zoom in and out. You can select zones in other continents too.
Post Reply