Posted: Mon Nov 26, 2012 6:48 am
You guys already know this stuff, but, I'll still post a summary.
Q - Bandage that pulls me to them, stuns them and does damage. When I start landing this with some regularity. . . that will be cool.
W - Constant AOE damage.
E - Burst AOE damage. Taking damage lowers the cool down by .5 seconds each hit. In a team fight, I'm spamming this.
R - AOE stun. Lasts for 2 seconds and does a bunch of damage.
I'm building the item that slows with magic damage. So, as long as they are in my W, they are being slowed. I just run along side them doing constant damage and spamming my E. I'm also building the item that slows enemy attack speed. Then I'm build the cap for a big AP boost. Then I build the item that lowers enemy resist.
In the end, I'm somewhat tanky, I'm putting adverse affects on them and doing respectable damage. But over all, I'm counting on our damage dealer to kill. I'm just trying to keep them stopped/slow enough for you to kill them.
Q - Bandage that pulls me to them, stuns them and does damage. When I start landing this with some regularity. . . that will be cool.
W - Constant AOE damage.
E - Burst AOE damage. Taking damage lowers the cool down by .5 seconds each hit. In a team fight, I'm spamming this.
R - AOE stun. Lasts for 2 seconds and does a bunch of damage.
I'm building the item that slows with magic damage. So, as long as they are in my W, they are being slowed. I just run along side them doing constant damage and spamming my E. I'm also building the item that slows enemy attack speed. Then I'm build the cap for a big AP boost. Then I build the item that lowers enemy resist.
In the end, I'm somewhat tanky, I'm putting adverse affects on them and doing respectable damage. But over all, I'm counting on our damage dealer to kill. I'm just trying to keep them stopped/slow enough for you to kill them.