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Leisher
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Postby Leisher » Wed Dec 05, 2012 10:15 am

So the beginning of that second game last night...

I was in lane farming minions, and Stranger was in the bushes to my right. Graves is in lane alone, and Malphite is there, but way back.

I was within attack range of Graves so I auto attacked him twice. He started firing on me, and within a second, he was down about 20-30%, while I was down 70%. I had no chance to escape so I stood there and died.

Coming back to lane, he was still there with 2 bars of health and pushing our turret. Stranger was under our turret, and Cake was at the Golems near our turret. Stranger was calling out Graves as a target, and I said I was going right to him. This was right after I spawned and was walking back. I went around, flashed in behind him, did no damage, and Malphite took me down almost immediately. (Was Malphite's rolling attack doing that much damage to everyone else?)

At that point I was an easy target, and died 1-2 more times early, but once I leveled things got back to normal.

So I got to wondering about those early deaths, and how easily he melted me, while I was doing little damage to him. I know Cake said, "He's got one bar left". and that's fine and dandy, but when I'm hitting him with two unanswered autoattacks, and more Qs than he's hitting me, all things being equal, I should win. Thus, all things weren't equal.

Obviously, I've been looking at the new masteries, but I'm also going to revisit my runes. I don't think all AS did me any favors early game. I know Cake and I have argued for it in the past, but if I'm just last hitting minions early on, why do I need to fire faster? I'd rather hit harder.

So I'm going to redo my runes. I'll drop most of my AS, and go with damage. Had I been hitting harder in that first fight, Graves would have dropped before I dropped.

It also just occurred to me that he had a damage item, and not the standard boots/3 health potions like I did. I'm betting he had a Doran's Blade.

So what's the meta right now? Do I go straight damage runes, Armor Pen, Crit, what?

As for everything else, if I'm being 100% honest...

1. We need more wards. Speaking of that, hey Stranger, did you see that cool new ward item where you buy a pack of four and they regenerate or something? You can only put 2 down at a time though. It's supposed to save supports money.

2. We need more pink eye (That first team won because of wards).

3. We should have won the second game 20 minutes before it ended. They were even saying "GG" in all chat. There were three of them dead, we were pushing with minions, and 3-4 of us pushing into their base. Rather than going right for a Nexus turret, we pulled off and attacked the top turret. That was a mistake, IMHO. We outnumbered them and could have easily held them off while our damage dealers hit their nexus turrets.

This is a key issue we really need to think about. What is more important: taking a Nexus turret or taking a standard turret, and maybe, the inhibitor it protects?

Why are we prolonging the game? Let's drop those Nexus turrets and get the W. Who cares if they have other turrets standing? We had the numbers advantage, minion support, and were standing at the goal line, but we pulled off to knock down other turrets.

Even if we hadn't won there, and just knocked down a turret or both, it still puts us in a far superior position than knocking down the other turret and inhib. For one thing, they MUST protect the lane with open access for our minions to hit their Nexus. That means they can't move as freely. That makes their other lanes more vulnerable. It also means that following another team victory, which we got 1-2 more times, it's game over rather than not really being able to push our advantage because there are still turrets in the way.

4. We were a bit rusty. Saw LOTS of missed skills shots last night. I know I was rusty and kept missing Qs, forgetting potions, etc. Despite that, I thought we actually did pretty good in team fights. Our opponents in the second game even commented on how good our positioning was, which was partly their fault because they kicked my butt so hard early I was playing pretty cautiously.

5. Team comp. We've got to have a better solution for when Hitler takes top. (Hitler wasn't awful last night. Brand was good, and Volibear didn't hurt us.) If Hitler jungles, supports, mids, or carries, we're fine. However, Hitler calling top threw us for a loop. It didn't cost us the game, but we weren't prepared.
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Postby GORDON » Wed Dec 05, 2012 10:41 am

Malphite's rolly thing was tearing me up too, and cost me more than one death.

I was fine not taking top. I have other champs I can play now and know how to support bottom. I think I would even be fine taking mid, even though I know that throws people off if we don't follow the "meta." I could even ADC the bottom lane without too much trouble.
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Leisher
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Postby Leisher » Wed Dec 05, 2012 11:17 am

Yeah, that Maphite had a good setup for damage. He wasn't as tanky as other Malphites I've seen though.

I was fine not taking top. I have other champs I can play now and know how to support bottom. I think I would even be fine taking mid, even though I know that throws people off if we don't follow the "meta." I could even ADC the bottom lane without too much trouble.


uh...
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Postby Stranger » Wed Dec 05, 2012 11:48 am

You are talking about the sightstone. I am aware of that item and it was the second item i got in the second game as Leona. I ALWAYS ward very aggresively and am always aware of the ward situation. And i must say the second game we had excellent ward coverage. Not just because of me either, I know that Cake was warding alot also.. But yes, the sightstone is pretty much a must for support.

Now im not gonna argue that pink eye is a bad item or anything. but to say that our jungler must have it on at all times.. im not sure if i can agree with that. I agree its a valuable item and it is certainly worth it at times. But for 400g it only lasts a max of 5 mins now and if you buy it and run into a team fight and die right away then you gotta spend another 400g that gets expensive fast. And if you just spend your time jungling your own jungle and maybe see one or two wards at most then really what use is it doing? your behind on the build and now you gotta jungle even more just to make up for the lost gold. Personally i would rather the jungler just place more wards, sure we don't cut their vision, but we get better vision of their team in return, and at a much cheaper cost. So we should be able to see their ganks coming and where they are so we can decide what to do.

don't get me wrong. Pink eye is a good item. but i see it as more of a situational item. I know the first game when i was Hecarim. I didn't get it right away cause i couldn't find it in the menu, but as the game went on i did buy it everytime it ran out. I know i bought at least 5 of them costing me 2000g. i maybe found 6-8 wards i killed in return. Did it matter? not really cause they didn't need vision of us, they were kicking our ass regardless. I know that the extra 2000g woulda been nice to get my Tri-force alot earlier and i woulda been much more effective in team fights.

And now that the jungle has changed, the jungler is supposed to be able to scale much better into late game. So many junglers are gonna be alot better damage dealers than they were before. Kinda like that Fiddlestix from lastnight.

So i guess im just a bigger fan of having a much better ward coverage than taking away thier vision. What are your guys opinions?
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Postby GORDON » Wed Dec 05, 2012 2:51 pm

I would say that in the last 20 LOL games we lost... the great majority of which were played without Stranger... the enemy team had pink eye from beginning to end and we were kept blind everywhere and we got stomped because of it.
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Postby TPRJones » Wed Dec 05, 2012 3:01 pm

Never use pinkeye, never use wards. Don't need them.

If you can out-think your enemy then you'll know where they are without having to see them. No need to waste cash on wards.
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GORDON
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Postby GORDON » Wed Dec 05, 2012 3:05 pm

TPRJones wrote:Never use pinkeye, never use wards. Don't need them.

If you can out-think your enemy then you'll know where they are without having to see them. No need to waste cash on wards.

I can't argue with your statement, but I question your jedi skillz.
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Postby TPRJones » Wed Dec 05, 2012 4:37 pm

Admittedly it takes a few minutes of game time to learn their tactics well enough to know. The first few levels can be a bit rough. But then it starts to swing around if there hasn't been too much feeding.
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Postby Cakedaddy » Wed Dec 05, 2012 10:10 pm

I'm too tired to post. I had stuff typed, but I'm afraid that it would just piss people off. None of it was bad. Was just my version of what happened last night. Over all, I question whether we all have the same philosophy when it comes to strategy and tactics. Went into some detail, but deleted it again. Too tired to properly gauge what I'm saying and how it will be interpreted.


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