Supreme Commander

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Leisher
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Post by Leisher »

This month's PC Gamer cover story is about Supreme Commander, the unofficial sequel to Total Annihilation.

Chris Taylor was at the helm of this one, just like TA.
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Post by Leisher »

I honestly expected more of a reaction to this news considering the TA players on this board.

I guess they've been teased so many times about a sequel that they're scared to get excited about the real thing.
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Post by Zetleft »

pretty much.
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Post by TPRJones »

The only TA I'm familiar with has an & in the middle. *shrug*
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Post by Paul »

Pretty much what TPRJones said.
I guess they've been teased so many times about a sequel that they're scared to get excited about the real thing.


That sounds like the T&A I'm familiar with. Only, no matter how much teasing I get, the real thing still excites me.




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Leisher
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Post by Leisher »

If the game lives up the hype in the PCGamer article, I fully expect multinights to return with a vengeance.
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Post by Cakedaddy »

You mean we'd play up to FIVE rounds this time?!



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Post by Leisher »

Shit, we played the hell out of TA.

Supreme Commander takes things to a grander scale.

You can do all your battles from a commander's perspective or zoom into individual battles.

To give you a scope on the size we're talking, a battleship takes up two full screens. Remember the Krogoth or whatever that massive thing was that you could build? Picture several of them on a side. So massive that they stomp their own troops while marching into battle.

Chris Taylor says he's bringing strategy into the RTS world. He says every game has been built so you play like Patton (throwing everything at your opponent) and he wants to make it play more like Eishenhower.
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Post by GORDON »

TA already had a ton of strategic potential.
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Post by Leisher »

Don't mistake tactics and strategy.

TA battles were fought on one map. SC is going to be battles on many maps at the same time...if I get the jist of the article.

A lot of the resource functions will be automated this time around so the player can focus on the actual battles.

This would be called TA2, but Atari owns the rights to the name. Chris couldn't get them to sell him the name back, so he's going with SC.

The commander units are implied to be much bigger. So much so that they can house and launch aircraft. It sounds like rushes may be out of the equation in this game.

The game will even track your clicks, so if you are frantically clicking something it will auto assign whatever you're clicking as the top priority for your units.
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Post by GORDON »

http://pc.gamespy.com/pc/supreme-commander/632026p1.html

Looks pretty damned cool... let's just hope it doesn't utilize Steam.

I still haven't bought Half Life 2 because of it.
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Post by GORDON »

"Be bold, and mighty forces will come to your aid."
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Post by Leisher »

We've had fun with multi in two RTS games: Red Alert and TA.

The Red Alert team is working on a new RTS and they are doing so out from under the EA/Westwood umbrella. The early shots and word are positive.

SC is the original TA team back at work and as you can see, it looks awesome.

I can see some massive SC/dtman.com multi battles in the future.

It got me interested enough to load up TA again just to try the SW mod.
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Post by Troy »

I recently fired back up Command and Conquer Generals:Zero Hour due to all this talk about battlefield RTSs... It should hold me over for a while.

Am I the only person who liked this game?
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Post by GORDON »

I've been eyeballing that CD for a few days now, myself.

But I never got the Zero Hour expansion.
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Post by Leisher »

I was a fan of all the C&C games.
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Post by Troy »

When I at first started doing the new Zero Hour campaigns I was so-so impressed.

Some good new intellegence units, and more rounded abilities.

Then I noticed that there was more to the Single Player aspect that I had at first noticed, the Generals.

Basically there are 3 per side, totally new ways of playing the game.

I was messing around with the Air Force general last night, You can't buy any tanks.. period.

Obviously your strength is the airfields, your special units are very cool,

King Raptors with point defense lasers( 50%+ all enemey fire taken off) 4x air field.

Fortified Comanches, which are battle barges that have the same general aspects as a hummer with extra armor and 10 ports for your troops to rain down fire.

Auto invisible helicopters, and a cool humvee that uses lasers for guidance of ordinace and point defense.


The General powers were all air related and pretty "shock and awe.


I think I'll try out the Nuke general out tonight.
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Post by GORDON »

Hey Leisher or Cake.... which C&C game was it that had the force-field walls you could build, the underground burrowing tanks, and that 4-legged behemoth tank thing?

Assuming that was all the same game.

THAT's the one I think I want to fire up.
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Post by Leisher »

Tiberian Sun?

P.S. Not sure if this has been reported here, but C&C: Red Alert 3 has been announced.




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Post by Cakedaddy »

Tiberian Sun sounds right. It was also the one that had 'smart artilary rounds'. Rounds that would turn in mid air to hit the vehicle that was targeted. I HATED that about that version. And the C&C games are fun, but only when played against other people. And since no one here ever multi'ed them, I skipped Generals.
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