Black Desert Online

Mostly PC, but console and mobile too
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Stranger
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Post by Stranger »

I've been really enjoying this game a lot lately. I got the MMO itch and decided to buy it. I don't really feel like going in depth with this as I don't really have time right now. I'll say this though, its a one time pay ($30)and no monthly payments to play, something I much rather have in an MMO.

I have a free 7 day pass for anyone that might be interested in playing it, let me know if you are.

I know this group is really picky about their MMO's so ill let you guys do the research and decide if you're interested in it or not. Here's a few links and reviews to help ya'll research:

RockPaperShotgun.com

PCgamer.com

vg247.com

MMORPG.com

BDO reddit

BDO official webpage
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Malcolm
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Post by Malcolm »

Some people will hate the idea of an MMORPG that strips away all that convenience, but I adore Black Desert’s stricter rules as they force me to play with more intention.
...
While much of what’s possible in Black Desert Online can feel like simple busywork, like having to repair your wagon after a night of trade runs, it also feels more cohesive and, in some cases, more rewarding. With so many things to do, I found it easy to lose myself for hours at a time—even if it was doing something as mundane as brewing beer and transporting it to market.

Brewing virtual beer? This review was written by the dude that spent all of Ultima 7 baking fucking bread, wasn't it?
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Troy
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Post by Troy »

Can I kill people and take their stuff?
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Post by Malcolm »

Troy wrote:Can I kill people and take their stuff?
Probably not without focusing on all the awesome logistics of single combat. Maybe they make you press a key combo for each individual nerve signal.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
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Post by Stranger »

Troy wrote:Can I kill people and take their stuff?
Unfortunately no.. But your gear has a chance to be destroyed upon death, so dying does have its consequences.

I don't know if another MMO will ever again have the ability to kill and loot their corpse. Too many grievers out there anymore. Damn millennials!! real bummer..
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Malcolm
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Post by Malcolm »

I don't know if another MMO will ever again have the ability to kill and loot their corpse.

Wtf? Has it been so long that's not a thing anymore?
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
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Post by Stranger »

Guilds can declare war on each other in this game. I have noticed both of these guilds advertising on the server I play on, guess it was only a matter of time before this happened.


Image




Edited By Stranger on 1458662742
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Leisher
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Post by Leisher »

I don't know if another MMO will ever again have the ability to kill and loot their corpse.


*cough*Rust*cough*
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Troy
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Post by Troy »

Leisher wrote:
I don't know if another MMO will ever again have the ability to kill and loot their corpse.


*cough*Rust*cough*

Albion Online has it too ( though I've not tried it)

It's not a dead concept, but it's definitely nothing you would ever see in a Korean MMO. Nobody wants to grind for 100 hours for a slightly better sword and have it lost to PKs.

e: though people in EVE would grind for like a year for a Titan, only to get ganked by Pirates in low-sec while moving it around, so....




Edited By Troy on 1458665310
TPRJones
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Post by TPRJones »

I'm not sure a max server population of a couple-hundred really counts as massive enough to be called an MMO.
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Post by Leisher »

TPRJones wrote:I'm not sure a max server population of a couple-hundred really counts as massive enough to be called an MMO.
As of March 8th when it launched Black Desert said 500k (approx) people created characters (No word if that counted folks with multiple accounts.) and they had 100K concurrent players across 54 servers.

Rust, according to Steam, his a peak of 55K players today (a Tuesday) over a few thousand servers.

Why is one a MMO and the other isn't? Servers don't interact in either case.
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Post by TPRJones »

If server population doesn't matter, only the number of players does, then that would make Starcraft the biggest MMO of all time, wouldn't it? Or maybe Candy Crush...



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Troy
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Post by Troy »

A persistent world where up to 200(at the same time) people can build houses, kill and loot each other is a MMO. The two you compared it to aren't even worth mentioning.



Edited By Troy on 1458667250
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Post by Stranger »

While I wouldn't consider Rust a "Massive MO"game its definitely a "Multiplayer MO" and when you get killed you will get all your shit looted. I don't think it matters if there are 20 people or 1500 people on that particular server, the fact that you can be killed and lose stuff is still the same.

I just wouldn't count Rust as an RPG, (but I never stated that in my original statement, I just said MMO). So in my opinion that's where the difference lies in the games, one is an RPG and the other isn't.
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Post by TPRJones »

If you couldn't - at least in theory - collect at least 1,000 players into the same in-game location where they could all interact at once, then it's not "massive multi-player", it's just plain "multi-player". IMO.

And yes the games I mention above were absurd. Persistence is a must for anything I would consider an MMO, and neither of those have persistence. But then neither does Rust for very long. I'm not sure a game with frequent resets like that can be classified as an MMO, either.

If I had to classify Rust I'd call it a Semi-Persistent Survival FPS.




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Post by Leisher »

I just wouldn't count Rust as an RPG,


Considering they are adding an XP system and dumping blueprints, you might want to rethink that stance.

Persistence is a must for anything I would consider an MMO, and neither of those have persistence. But then neither does Rust for very long. I'm not sure a game with frequent resets like that can be classified as an MMO, either.


In theory, I would agree on this point. However, there are servers that have never reset or reset far less frequently than the every month standard.

And keep in mind, Rust is in alpha. The developers openly admit that they aren't entirely sure what the final game will look like or entail.
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Post by Stranger »

Considering they are adding an XP system and dumping blueprints, you might want to rethink that stance.


Well that's a move in the right direction if you ask me, because up to this point Rust had very little RPG elements to it.
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Post by Stranger »

How'd this turn into a Rust thread??? :laugh:
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Post by Leisher »

Stranger wrote:
Considering they are adding an XP system and dumping blueprints, you might want to rethink that stance.
Well that's a move in the right direction if you ask me, because up to this point Rust had very little RPG elements to it.
Rust is wildly successful, and because of that people seem to forget it was released as a concept. It was literally an experiment.

Look at all the copies it has spawned...

The RPG system IS a move in the right direction, BUT they can't make the mistakes ARK did because that game sucked really fast. It had no balance.
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Troy
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Post by Troy »

Stranger wrote:How'd this turn into a Rust thread??? :laugh:

Haha - for once it's not my fault! I didn't say its name once.




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