League of Legends - Trumped up Rock, Paper, Scissors
Will of the Ancients is just about the AP equivalent. it gives me 50 AP and nearby allies 30 Ap and 20% life steal. Its a very good item but its a lil expensive for my budget and the items that build into it aren't ideal for me. Honestly its an item that you and Gordon could get and you would both benefit from the bonuses.
I guess the Zeke's is good for Leisher cause he puts out that damage and helps keep him alive. And it also helps with scooty cause he is usually some sorta AD type champ.
I guess the Zeke's is good for Leisher cause he puts out that damage and helps keep him alive. And it also helps with scooty cause he is usually some sorta AD type champ.
WORLD CHAMPIONS!!
http://na.leagueoflegends.com/board....&page=2
And i looked up to see if Will of the Ancients stacks when two different people get it and it does. 40% spell vamp now (it was nerfed from 25% a while back) is pretty damn good. you and gordo just need to be near each other... Which we know isn't a problem...
And i looked up to see if Will of the Ancients stacks when two different people get it and it does. 40% spell vamp now (it was nerfed from 25% a while back) is pretty damn good. you and gordo just need to be near each other... Which we know isn't a problem...
WORLD CHAMPIONS!!
Stranger wrote:http://na.leagueoflegends.com/board....&page=2
And i looked up to see if Will of the Ancients stacks when two different people get it and it does. 40% spell vamp now (it was nerfed from 25% a while back) is pretty damn good. you and gordo just need to be near each other... Which we know isn't a problem...
Yeah, I started pushing dual WOA a few days ago. If 2 AP peeps and our support all get it, then all of a sudden we are stacking 60% <s>Life Steal</s> Spell Vamp in a group fight. That's huge.
Edited By GORDON on 1345671001
"Be bold, and mighty forces will come to your aid."
http://leagueoflegends.wikia.com/wiki/Will_of_the_Ancients
No, three WOtA's will not stack, only 2. And since i dont need AP its a waste on me, so maybe Gordo and Cake could think of getting this. And since Zeke's helps our AD and our Jungler and it gives me health and cooldown reduction and is cheaper, i will be sticking to that item.
No, three WOtA's will not stack, only 2. And since i dont need AP its a waste on me, so maybe Gordo and Cake could think of getting this. And since Zeke's helps our AD and our Jungler and it gives me health and cooldown reduction and is cheaper, i will be sticking to that item.
WORLD CHAMPIONS!!
Item #1
Changes coming to LoL according to a red:
-They're going to revisit Guardian Armor and possibly drop stats on it.
-After Season 2, they're going to "fix" top lane. Whatever that means.
Item #2
They are now banning folks for false reports.
Lots of funny in those links. Riot gets on the forum and actually posts stats on one of the peeps complaining about being banned for false reports.
So be careful about your reports.
Also, be aware that they do want to eventually add pre and post game chat to Tribunal. I'm sort of bummed about that. I think post game chat should be a free for all. Nothing better than staying silent through a game where folks are trash talking you, and then blasting them in post game chat.
Item #3
The next patch's notes:
Alistar
Headbutt range reduced from 650 to 600.
Base movement speed reduced to 300 from 305.
Corki
Valkyrie cool down time increased to 26/23/20/17/14 seconds from 20/18/16/14/12 seconds.
Diana
Crescent Strike damage reduced to70/110/150/190/230 (+0.7*AP) from 80/125/170/215/260 (+0.8*AP).
Lunar Rush's cooldown increased to 25/20/15 seconds from 20/16/12 seconds.
Base HP/5 reduced to 6 from 9.
Evelynn
Dark Frenzy 's cooldown lowered to 15 seconds at all levels from 20.
Ravage's range increased from 225 from 185.
Agony's Embrace cooldown reduced to 120/90/60 Seconds from 120/100/80 Seconds.
Ezreal
Essence Flux now deals 70/115/160/205/250 (+0.8*AP) magic damage from 80/130/180/230/280 (+0.7*AP)
Mystic Shot's mana cost reduced to 28/31/34/37/40 Mana from 30/35/40/45/50 Mana.
Gragas
Body Slam's mana cost increased to 75 from 50.
Graves
Quick Draw's bonus attack speed lowered to 30/40/50/60/70% from 40/50/60/70/80%.
Karthus
Wall of Pain changed to "Magic Resist reduced by 15 % " from "Armor and Magic Resist reduced by 15/20/25/30/35 " and wall's length increase per rank is now showed in the tooltip.
Nunu
Ice Blast's attack speed and movement speed slow duration reduced to 3 seconds from 4 seconds.
Shen
Shadow Dash's cooldown increased to 16/14/12/10/8 Seconds from 10/9.5/9/8.5/8 Seconds.
Twitch
Expunge's damage increased to 40/50/60/70/80 from 20/35/50/65/80 and the mana cost has been decreased to 50/60/70/80/90 mana from 70/75/80/85/90 mana.
Ziggs
Mega Inferno Bomb's reduced damage to enemies further away from the center of the blast has been increased to 80% from 70%.
Changes coming to LoL according to a red:
-They're going to revisit Guardian Armor and possibly drop stats on it.
-After Season 2, they're going to "fix" top lane. Whatever that means.
Item #2
They are now banning folks for false reports.
Lots of funny in those links. Riot gets on the forum and actually posts stats on one of the peeps complaining about being banned for false reports.
So be careful about your reports.
Also, be aware that they do want to eventually add pre and post game chat to Tribunal. I'm sort of bummed about that. I think post game chat should be a free for all. Nothing better than staying silent through a game where folks are trash talking you, and then blasting them in post game chat.
Item #3
The next patch's notes:
Alistar
Headbutt range reduced from 650 to 600.
Base movement speed reduced to 300 from 305.
Corki
Valkyrie cool down time increased to 26/23/20/17/14 seconds from 20/18/16/14/12 seconds.
Diana
Crescent Strike damage reduced to70/110/150/190/230 (+0.7*AP) from 80/125/170/215/260 (+0.8*AP).
Lunar Rush's cooldown increased to 25/20/15 seconds from 20/16/12 seconds.
Base HP/5 reduced to 6 from 9.
Evelynn
Dark Frenzy 's cooldown lowered to 15 seconds at all levels from 20.
Ravage's range increased from 225 from 185.
Agony's Embrace cooldown reduced to 120/90/60 Seconds from 120/100/80 Seconds.
Ezreal
Essence Flux now deals 70/115/160/205/250 (+0.8*AP) magic damage from 80/130/180/230/280 (+0.7*AP)
Mystic Shot's mana cost reduced to 28/31/34/37/40 Mana from 30/35/40/45/50 Mana.
Gragas
Body Slam's mana cost increased to 75 from 50.
Graves
Quick Draw's bonus attack speed lowered to 30/40/50/60/70% from 40/50/60/70/80%.
Karthus
Wall of Pain changed to "Magic Resist reduced by 15 % " from "Armor and Magic Resist reduced by 15/20/25/30/35 " and wall's length increase per rank is now showed in the tooltip.
Nunu
Ice Blast's attack speed and movement speed slow duration reduced to 3 seconds from 4 seconds.
Shen
Shadow Dash's cooldown increased to 16/14/12/10/8 Seconds from 10/9.5/9/8.5/8 Seconds.
Twitch
Expunge's damage increased to 40/50/60/70/80 from 20/35/50/65/80 and the mana cost has been decreased to 50/60/70/80/90 mana from 70/75/80/85/90 mana.
Ziggs
Mega Inferno Bomb's reduced damage to enemies further away from the center of the blast has been increased to 80% from 70%.
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
Welp, I aint banned, so I guess they don't consider my shit "false."Leisher wrote:Item #2
They are now banning folks for false reports.
Lots of funny in those links. Riot gets on the forum and actually posts stats on one of the peeps complaining about being banned for false reports.
So be careful about your reports.
Also, be aware that they do want to eventually add pre and post game chat to Tribunal. I'm sort of bummed about that. I think post game chat should be a free for all. Nothing better than staying silent through a game where folks are trash talking you, and then blasting them in post game chat.
"Be bold, and mighty forces will come to your aid."
Apparently, they banned .2% of players reporting. Actually, I think the number is even smaller because I think it's .2% of another percentage of players reporting, but I can't find where I saw that. It's in the forums somewhere.
Here's Pendragon calling out a player, by name, publicly and explaining why he was suspended for a week for false reporting:
Here's Pendragon calling out a player, by name, publicly and explaining why he was suspended for a week for false reporting:
FlavenMan,
In your 1100 games you have reported 896 people. You have issued reports in about 40% of all of your games (the average is roughly 5-8%). When dealing with
That in and of itself wouldn't be a problem except that a very large percentage of these reports are inaccurate. Some stats:
- You have 8 different games where you reported every other player in the game
- You have 54 different games where you reported every other player on your team (very few of these were full premades)
- Of these reports, a minimum of 60% of them are false (the criteria we did this)
- You are reported in ~15% of your games (5-8x the average)
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
I want to play a ranked game and ban Corki, Graves, and Ezreal. How much would that screw up the pros since those are the AD Carries of choice?
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
http://tournaments.leagueoflegends.com/s2-na-regionals
North American regionals are streaming all weekend. These are the best teams in NA right now. Watch and learn.
North American regionals are streaming all weekend. These are the best teams in NA right now. Watch and learn.
WORLD CHAMPIONS!!
Been thinkng about my Nunu/Promote tactic in pvp. As we saw last night, it can work, but 3the things need to happen:
Nunu needs to be solo in the lane.
There has to be a jungler so Nunu is only laning against one enemy
Got to place wards so i can not get caught too often by the jungle gank.
I think i really surprised Yi in that lane when nunu came out aggressive and pushing hard.
Nunu needs to be solo in the lane.
There has to be a jungler so Nunu is only laning against one enemy
Got to place wards so i can not get caught too often by the jungle gank.
I think i really surprised Yi in that lane when nunu came out aggressive and pushing hard.
"Be bold, and mighty forces will come to your aid."
I will probably be on tonight but doubtful for sat and sun.
Based on his wife's Facebook post, Gordo is out all night. So unless there's some Cakes on, it looks like yet another evening without LoL.
Edited By Leisher on 1346459408
Based on his wife's Facebook post, Gordo is out all night. So unless there's some Cakes on, it looks like yet another evening without LoL.
Edited By Leisher on 1346459408
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
Sorry about my lack of availability. Tons going on. But, I have been squeezing in some practice. I wanted to add a third strong mid to my list. Ziggs and Veigar being the first two. I was watching the tournaments and two champs stood out. Twisted fate and Gragas. I've never seen Gragas played well, till today. He has a TON of utility and good escape ability.
His Q is rolling the exploding barrel out. It explodes when activated or after a 5 second timer.
W - Gives him a little bit of mana and increased damage and damage reduction.
E - Dashes forward and slows/damages at first contact.
R - Throws his barrel and it immediately explodes doing a whole bunch of damage and throws the enemies a good distance.
In the tournament, he'd use his ult to scatter the enemy so they could isolate and focus. When the enemy team came in, he blow them apart. Some up closer to their turrets, some away, etc. The enemy, for the most part, would avoid him so he couldn't shoot them into danger. But when the action was crazy, it happened. His E can dash through walls. I've never had a champ that could do that, so remembering I can is hard right now. His Q has long distance, but it has some delay as the barrel travels. The W seems, for the most part, no big deal. It's free to cast, so I spam it. But not sure how much of a difference it makes.
For the most part, I've been using it to push enemies away from friends if we are losing, or towards us if we are winning. Of course there are the times where I do the opposite by mistake as well. That will come with practice.
I was messing around with Annie as well, but, I dunno. Good nuker with her bear and all. But. Too squishy and vulnerable. No escape other than her stun to stop pursuing enemies. Which works really well. But Veigar's is WAY better. I like that all of Gragas's abilities are AOE. So it team fights, I'm hitting everyone. Slowing the target. I'm pretty tanky with lots of health (but no resist. I go all AP.). I can move the enemy when I want. Ult has a pretty short cool down.
Draw back. He's melee. So, it's hard to get last hits in mid against a ranged champ. Which almost all of them are. So, my early farm is somewhat weak. But I catch up pretty good when I start blowing up entire minion waves with one barrel.
I think he'll make a good third mid option for us.
His Q is rolling the exploding barrel out. It explodes when activated or after a 5 second timer.
W - Gives him a little bit of mana and increased damage and damage reduction.
E - Dashes forward and slows/damages at first contact.
R - Throws his barrel and it immediately explodes doing a whole bunch of damage and throws the enemies a good distance.
In the tournament, he'd use his ult to scatter the enemy so they could isolate and focus. When the enemy team came in, he blow them apart. Some up closer to their turrets, some away, etc. The enemy, for the most part, would avoid him so he couldn't shoot them into danger. But when the action was crazy, it happened. His E can dash through walls. I've never had a champ that could do that, so remembering I can is hard right now. His Q has long distance, but it has some delay as the barrel travels. The W seems, for the most part, no big deal. It's free to cast, so I spam it. But not sure how much of a difference it makes.
For the most part, I've been using it to push enemies away from friends if we are losing, or towards us if we are winning. Of course there are the times where I do the opposite by mistake as well. That will come with practice.
I was messing around with Annie as well, but, I dunno. Good nuker with her bear and all. But. Too squishy and vulnerable. No escape other than her stun to stop pursuing enemies. Which works really well. But Veigar's is WAY better. I like that all of Gragas's abilities are AOE. So it team fights, I'm hitting everyone. Slowing the target. I'm pretty tanky with lots of health (but no resist. I go all AP.). I can move the enemy when I want. Ult has a pretty short cool down.
Draw back. He's melee. So, it's hard to get last hits in mid against a ranged champ. Which almost all of them are. So, my early farm is somewhat weak. But I catch up pretty good when I start blowing up entire minion waves with one barrel.
I think he'll make a good third mid option for us.