Fallout 4

Mostly PC, but console and mobile too
Malcolm
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Post by Malcolm »

...don't make it impossible for me to realize when I should have certain people in my group (a huge problem with Fallout 3)

I totally forgot about that. Yeah, if you don't have the right NPC at the right time, you're fucked in F3.
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TPRJones
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Post by TPRJones »

Only 10% of gamers finish the games they play ... The number of people who replay gamers is even smaller.

I don't think that necessary follows. I almost never finish a game, but I've been known to replay quite a few.




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Leisher
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Post by Leisher »

TPRJones wrote:
Only 10% of gamers finish the games they play ... The number of people who replay gamers is even smaller.
I don't think that necessary follows. I almost never finish a game, but I've been known to replay quite a few.
Can you "replay" a game you've never beaten? I think you're either "continuing" or "starting over".

Although, "replay" in the arcade 80s had a completely different meaning. I think the word has evolved.
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TPRJones
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Post by TPRJones »

Sure, if I get most of the way through a game and then go make a new character and start over I consider that to be replaying it. But I also consider replaying it after you've finished it to also be starting over.

But I could just be weird.
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Post by Leisher »

I think we need Merriam-Webster to examine the issue and make a ruling. Technically, we're both correct.

Clearly the language is behind the technology. :D
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Malcolm
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Post by Malcolm »

Eh, I always considered the border between a restart and replay to be if I "beat" it once, whatever that is. Begin again without a real finish? Restart. If I hit the objective? Replay.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
TPRJones
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Post by TPRJones »

But then what about MMOs, or rogue-likes where there is no ending to speak of? Where would they fit into those definitions?
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Post by GORDON »

I consider a restart to be starting over without finishing. Replay suggests you've finished it, and are replaying it.
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Malcolm
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Post by Malcolm »

TPRJones wrote:But then what about MMOs, or rogue-likes where there is no ending to speak of? Where would they fit into those definitions?
I make up my own. When I stopped playing afterlife, I had locked in a permanent cash flow. Same with SimCity 2000. MMOGs I tend to play until it feels like work ... which is real goddamn fast nowadays. Every time I went back to UO, the duration got shorter before the next "quit.". Think the last one was permanent.
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Post by Leisher »

No level cap and no hard finish.

Correct me if I'm wrong, but none of them have had a hard finish...?
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Malcolm
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Post by Malcolm »

The original F3 ended with your dude dying.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
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Malcolm
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Post by Malcolm »

Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
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Post by Leisher »

Malcolm wrote:The original F3 ended with your dude dying.
I could still play it...

I thought? Who can remember?
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
Malcolm
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Post by Malcolm »

Leisher wrote:
Malcolm wrote:The original F3 ended with your dude dying.

I could still play it...

I thought? Who can remember?

The original could end with your guy dying, but it's easily avoidable and there's even a way to end the game without casualties. However, the Broken Steel DLC retcons the story so he definitely lives.




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Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
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Stranger
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Post by Stranger »

I never really put to many points into strength in the Fallout games, just enough so I could carry a decent amount of equipment. Usually I would put points in perception, agility and charisma for the sniping, sneaking and conversation options. But maybe there will be a bigger need for strength this time around.

I'm looking forward to this game.

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Malcolm
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Post by Malcolm »

I try to run fast and light, so strength gets relegated to the "average" pile.
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Post by Stranger »

Maybe I didn't have the right builds or weapons, but when I would just go running into a situation with guns a blazing and full of piss and vinegar I would get my ass kicked every time.

I preferred to one shot baddies in the face and stay at a distance. Any other playstyle never worked for me.
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Malcolm
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Post by Malcolm »

Stranger wrote:Maybe I didn't have the right builds or weapons, but when I would just go running into a situation with guns a blazing and full of piss and vinegar I would get my ass kicked every time.

I preferred to one shot baddies in the face and stay at a distance. Any other playstyle never worked for me.
In 3, I had a kick-ass setup.

Ranger armour

Dart gun (way too overpowered)

Lincoln's rifle for mid range

sniper rifle for long range

If anything got close enough, I could palm strike paralyze it. Also carried bottlecap mines and nuka-cola grenades.

The alternative tank setup with power armour and heavy weapons never even came close.
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Stranger
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Post by Stranger »

No skill system, all perks now.

At first I thought I might not like it but I do now. Now you're not putting points into a system for an insignificant stat boost you may never notice.
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Post by TheCatt »

Did they mention any bonuses for people who played Fallout Shelter?
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