Fallout 4

Mostly PC, but console and mobile too
Malcolm
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Post by Malcolm »

New survival mode and why you won't be using it.
First and foremost, manual saving and quicksaving will be disabled, and instead, you'll need to find a bed and sleep for at least an hour in order to save. This means that building settlements and creating a bed there will be of utmost importance. Even more so, since fast travelling has been disabled too...

Oh fuck you.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
TPRJones
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Post by TPRJones »

Eh, I might try it. Maybe. But if I do I won't be doing any side missions except maybe on accident, because I'll mostly be visiting every place once. Unless main storyline requires a return.
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Malcolm
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Post by Malcolm »

TPRJones wrote:Eh, I might try it. Maybe. But if I do I won't be doing any side missions except maybe on accident, because I'll mostly be visiting every place once. Unless main storyline requires a return.
I'm too much of an archiver. My F3 house had more weapons, armour, ammo, and explosives than the rest of the wastes put together. I had enough equipment to supply an army and more cash than I knew what to do with. That's my typical response to game difficulty ramping up -- consolidate resources.
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
TheCatt
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Re: Fallout 4

Post by TheCatt »

$10 on Amazon for PC physical edition.
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Malcolm
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Re: Fallout 4

Post by Malcolm »

Technically makes the news.
Image
Check that background. No memory address on the planet uses 4-digit hex code. Well, sort of.

Image
Diogenes of Sinope: "It is not that I am mad, it is only that my head is different from yours."
Arnold Judas Rimmer, BSC, SSC: "Better dead than smeg."
Leisher
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Re: Fallout 4

Post by Leisher »

Those graphic artists that work for the news just google images, but I'd believe this was intentional.
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Leisher
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Fallout 4

Post by Leisher »

Worth buying at $15?

More importantly, is the Far Harbor expansion worth it at $15?

Also, is it true the other expansions (and the season pass) are worthless garbage?
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
Leisher
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Fallout 4

Post by Leisher »

“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
Leisher
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Fallout 4

Post by Leisher »

I just started this, and I'm slightly confused. The story I'm playing seems to be the right story according to Google (Vault 111), but I swear I fired this up a long time ago, experienced a completely different story, and then quit for a different game. In that one, I was shot and left for dead by the mob? I woke up to meet one of those hovering robots and then met my dog. What the hell am I thinking of?
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
Leisher
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Fallout 4

Post by Leisher »

Fallout London coming April 23rd, 2024.

This is a free mod!!!! It looks amazing and will be quite large.

“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
Leisher
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Fallout 4

Post by Leisher »

I'm not really near the finish line despite playing this for a few months now. There's a LOT of content here. However, I wanted to share some thoughts while I eat my lunch.

First, it's a Fallout game. You know what you're getting. Not a lot has changed from the previous ones.

The biggest change is, imho, the best change, but also poorly executed. That's building settlements. It makes the world feel more "alive" and your actions more important. I really enjoy setting up housing, beds, defenses, shops, stuff to do, etc. Incidentally, it also added more importance to all the stuff you can find throughout the wasteland. Instead of just "sell this for money", you now need materials to build.

However, you can tell this wasn't fully fleshed out because of all its flaws:
-Most items you can build are kind of useless. There's not enough item variety for them to do things. I always seem to have 1 or 2 with nothing to do.
-I LOVE the trade routes which make your stored items available everywhere, but don't like how it's introduced in game. I ended up with one camp that has far too many caravan workers because I didn't know what else was coming that residents would need to do. It really doesn't affect much, but just another example of how it wasn't "done".
-Managing settlements is clunky. It requires just a touch of micromanagement, but having an on site manager you assign, who can then assign jobs, would be better. After all, this is Fallout, not SimCity.
-Some of the sites are utterly pointless. You can't do anything, so why are they in the game?
-There's an item limit and EVERYTHING counts against it. They don't tell you that. It's just a problem you discover.
-I really like that some of the sites are different sizes, but Vault 88 is just stupid. It's far, far too large. That's all just wasted space and causes other problems, which I discuss in another point. Some make no sense strategically. The middle of a swamp with no shelter is a dumb place for a camp. And there are too many. I shouldn't be able to see one camp from another.
-Attacks on your settlement can spawn within your settlement, meaning defenses would be out of position. Your spawn point and the enemy's can be in the same spot, which is problematic when you're teleporting in to stop a raid. This is a huge problem is the moronically large Vault 88. It's a fucking VAULT. How are raiders spawning inside of it, down in the Earth, and past the defenses? Why do I need to search through a massive, massive area to hunt for a raider or ghoul that's just wandering around slowly, not even actually raiding?
-Structures don't really snap down. Wiring electric can be a pain, particularly when going in/out of a structure. It also leaves ugly cables hanging everywhere.
-Shops cost a lot of caps to build and the payback is limited and based on you picking up the money often. This is particularly stupid. I'm not teleporting to all my settlements every in game day to collect a pittance of caps.
-Settlements get raided at very inopportune times. When I'm in the middle of a quest I don't need to hear a settlement is under attack. This is especially true when I'm in a DLC, which means I have to stop what I'm doing, teleport to the exit point of the DLC, then teleport to my settlement. With my defenses in place I usually ignore them now, but still. Fucking annoying.

Don't let all that put you off. It's somehow still fun and a completely optional thing.

The missions, thus far, have been good. I have found one that is so buggy it doesn't work for me, and is a known issue. It's for a very small and meaningless side quest, so no big deal, but how many years has this been out and no fix?

The Far Harbor DLC is fantastic. It adds a new area, a couple of settlements, a new character you can travel with, a new town, and a whole bunch of missions all tied together in one interesting story line. The story is about the town, a cult, and another group, this group plays off of one of the most interesting concepts from the main game.

In contrast, the Nuka World DLC gets more negative reviews. Why? Because it should be called the "Be a Dick" DLC or "Hey, we know you've played this RPG for a long time by now and are immersed, but completely change your character and betray your companions just because..." DLC. Basically, this DLC is about becoming a godfather of sorts to three raider groups. It starts off cool as you're put into "the gauntlet", which is fun, but narrative breaking. Seriously, if you spend more than a second thinking about the plot for this DLC it crumbles. This story should have been the overall plot for Fallout 5 where it could have been properly paced, things thought through, additional lore added, motivations properly fleshed out, and so on. Anyway, after you get through the gauntlet you have to clear the 5 parks (yes, this is Disney) from monsters/robots, so the Raiders can then move in and profit from them. You assign each park to a gang and this results in cheers and butt hurt depending on who you assigned it to. Then you start getting quests about murdering people forced into the gauntlet and raiding the settlements in the Commonwealth that you have already spent time/caps/resources building up, which immediately means all your companions turn on you. It's fucking ignorant. Fortunately, not everyone on this development team was an idiot and if you talk to one of the slaves in the market you get an optional quest called "Open Season". It asks you to kill the leaders of the gangs, but in reality you have to kill ALL of the raiders. I started this mission last night and had completely eliminated the most subhuman of the gangs. It was so much fun I reloaded a point prior to that and I'm running through it again tonight. I have the warm and fuzzies knowing there's 100 or so raiders waiting for me to slaughter them after work. Oh, another thing that really pissed Fallout fans off is that a lot of the backstory of Nuka Cola is fleshed out here and it left fans unsatisfied. I should note, it's really about one specific thing I won't go into here (no spoilers). However, there's also a really cool moral choice, unrelated to the gangs, one has to make. I think I made the right call.

I don't know what else is in that DLC as I haven't finished it. Ditto for the main story of the actual game. I think I'm only 6 missions into that, but have finished about every possible side mission and the Far Harbor DLC. I'll probably get most of Nuka World done tonight, although I saw that there is at least one place to build, so maybe this goes into the weekend?

If you like the Fallout series, get this.
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
Leisher
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Fallout 4

Post by Leisher »

Completed the main story for the "villains" last night. It's supposed to be ambiguous if they're the villains, but they do some obviously terrible shit, so it doesn't come off as ambiguous.

I hated doing it. I'm not the guy who plays the bad guy in games, but F4 is one of those games where I have the perfect save game right before all the "turning point" missions for each faction. Thus, I figured I'd zip through it first and then wash that bad taste out by doing the other good guy ones.

The ending was anticlimactic, although the fight with the Brotherhood of Steel was fantastic. Even on normal and being lvl 103 with the best everything, I would have had my ass handed to me without cover.

Three more factions to go, but I might be hitting more bugs that will prevent me from saving the Railroad when I work with the BoS and bugs preventing me from completing the Railroad path. Honestly, they're lame anyway, so I might be fine with that.

Hint: The best power armor that I've found, and I think I've hit damn near everything, is in the Nuka World DLC.

I am going to be so burnt out on Fallout right before this London mod comes out...
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
Leisher
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Fallout 4

Post by Leisher »

I've finally completed the ending for all four groups and had previously beaten the DLCs. Fallout 4 was deep as it gets, and I could easily jump back in and work on the 19 achievements I missed continuing to build my settlements, and so on. There are tons of mods out there with additional content, including the London one that is supposedly bigger than Fallout 4.

Side note: I'm actually a bit shocked the developers are letting that mod happen. London seems like a no brainer location for a legit Fallout release. Although, I'd wager NYC is the next location Bethesda will do. Apparently FO5 is the project they're doing after Elder Scrolls 6.

If you want an RPG that could last you a year and you see this and its DLCs in a nice bundled sale. Grab it.
“Every record been destroyed or falsified, books rewritten, pictures repainted, statues, street building renamed, every date altered. The process is continuing day by day. History stops. Nothing exists except endless present in which the Party is right.”
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