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Post Number: 41
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Post Number: 42
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Cakedaddy
Group: "Members"
Posts: 6241
Joined: May 2004
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Posted on: Jul. 03 2014,20:32 |
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(Troy @ Jul. 03 2014,13:36)
QUOTE QUOTE Should I be practicing this game or Sins? Or something else? Cake and I played both games last time we got to multi. And we won both games.
Gordon, Troy and I killed him before he could leave the planet. I knew he could. Just didn't know he did. I was surprised at the extent at which he colonized the other planets though. But then, it was our first game and were taking forever doing things while we figured out the game. I was concentrating more on seeing the units, what they did, etc, than winning the game. Troy and I went right for the kill and got it pretty easily.
Leisher, that's why I had said that all of our multi would be against AI because of our greatly varying skill levels. Gordon is mastering PA, Troy and I are playing PA and Sins. You, Stranger and I add Payday into the mix (and now Gordon). So, since we aren't married to one game, and practicing it, I think AI battles are the way to go. They are still fun without some of us being dominated by the other people who master one over the other. So, my answer to your question would be LEARN both of them, master whichever one you like better, if you want. Or, just keep learning both and playing multi against the AI.
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Post Number: 43
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Troy
Group: Privateers
Posts: 3857
Joined: Jun. 2004
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Posted on: Jul. 05 2014,08:07 |
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Still an issue with the A.I. and water/island maps.
The regular A.I. filled up his island with t1 tanks, and got pummeled by my battleships when he didn't build any naval/air forces.
But then sometimes it seems like they go all air instead. Maybe it's a variable A.I. thing?
Edited by Troy on Jul. 05 2014,08:08
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Post Number: 44
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Leisher
Top 3%, yo.
Group: Super Administrators
Posts: 26651
Joined: May 2004
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Posted on: Apr. 24 2015,22:33 |
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Somewhere over the last year they improved a LOT about this game.
Still has a TA feel to it, but far more epic as you fight on entire planets and in solar systems in a single battle.
If you own it, load it up and give it a run through. It's probably our RTS of choice for multi. We had three on playing tonight, and it was much fun.
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Post Number: 45
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Post Number: 46
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TPRJones
I saw The Fault in our Stars opening night.
Group: Privateers
Posts: 12384
Joined: May 2004
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Posted on: Aug. 19 2015,18:04 |
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I kickstarted this and have yet to actually play it.
-------------- Vidi Perfutui Veni
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Post Number: 47
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Troy
Group: Privateers
Posts: 3857
Joined: Jun. 2004
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Posted on: Aug. 19 2015,20:51 |
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I guess it's like they added an experimental unit expansion?
That actually sounds pretty good and I think I may have kick started this.
My biggest complaint last time I played was that the Naval AI was so bad that it made water maps impossible
Edited by Troy on Aug. 19 2015,20:54
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Post Number: 48
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Troy
Group: Privateers
Posts: 3857
Joined: Jun. 2004
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Posted on: Aug. 19 2015,21:25 |
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No, only on Steam, but 13 dollars for Experimental units is worth it imo
Edited by Troy on Aug. 19 2015,21:40
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Post Number: 49
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Troy
Group: Privateers
Posts: 3857
Joined: Jun. 2004
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Posted on: Aug. 19 2015,22:02 |
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lmao the Tutorial for Titans is just you beaming down a Titan near an enemy commander who has about 5 minutes worth of buildings up.
You just wreck his shit
Edited by Troy on Aug. 19 2015,22:06
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Post Number: 50
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Troy
Group: Privateers
Posts: 3857
Joined: Jun. 2004
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Posted on: Aug. 21 2015,15:36 |
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Won against the AI tonight - it was an hour long game but my (space) battleship production was crucial and let me get footholds on all three planets. Teleporters are easy to build and super useful now - I had the same army kill two commanders in maybe 10 minutes on two diff planets.
There are so many units that it's a bit daunting at first as far as what units to go with - I mostly tried building a few of each and hoped for the best.
This game is super rad - we need to multi it again.
Edited by Troy on Aug. 21 2015,15:38
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Post Number: 51
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Troy
Group: Privateers
Posts: 3857
Joined: Jun. 2004
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Posted on: Aug. 21 2015,15:44 |
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Here's the beachhead on the last AI's planet. At this point I had a fleet and laser and rail platforms. I brought an orbital fabber in and built a teleporter.
Then I beamed my army in from my other planets in waves and went after his Commander who was in the middle of the white explosion. There is a cool feature now that you can patrol in circles by right clicking and dragging - it makes macro much easier. I pointed the waves at his commander and the superior vision from the orbital cover did the rest.
Edited by Troy on Aug. 21 2015,15:56
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Post Number: 52
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Troy
Group: Privateers
Posts: 3857
Joined: Jun. 2004
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Posted on: Aug. 27 2015,11:54 |
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First Titans patch was a welcome AI overhaul. My days of stomping the hard AI are gone. Until i figure out how to counter the new builds and unit makeups.
My fav game type is 4 player FFA with 3 planets. Â You have to kill the commander on your planet and then go after the winner on the other. Or chase after a tech heavy orbital AI before he grabs the third planet all to himself.
The notification and auto zoom feature is pretty rad for multi tasking now that i am used to it.
Edited by Troy on Aug. 27 2015,11:57
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Post Number: 53
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Leisher
Top 3%, yo.
Group: Super Administrators
Posts: 26651
Joined: May 2004
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Posted on: Sep. 15 2015,11:37 |
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Currently $1 on bundlestars.com.
Worth picking up just in case we ever multi it.
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Post Number: 54
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Troy
Group: Privateers
Posts: 3857
Joined: Jun. 2004
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Posted on: Sep. 15 2015,18:24 |
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Do it you turds. Will play anytime. I pinged Cake not that long ago be he never got back.
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Post Number: 55
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Troy
Group: Privateers
Posts: 3857
Joined: Jun. 2004
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Posted on: Sep. 18 2015,11:23 |
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Had a blast in a single player game last night - 5 hard AIs + ME FFA on 4 planets.
Only for some reason half the AIs spawned on the same planet as me.
So it's a drawn out slug fest from the start. One CPU down by rushing laser towers near our resource spots, another by the navy, and another with a final push of some T2 stuff.
Then the fast teching 4th AI starts nuking me. First one brings me down to 1/5 health and a ruined main base. Second one got me while I was still building anti-nukes. Fucker.
Edited by Troy on Sep. 18 2015,11:24
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Post Number: 56
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Troy
Group: Privateers
Posts: 3857
Joined: Jun. 2004
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Posted on: Sep. 26 2015,07:00 |
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Tried the "1v1 ranked" multiplayer matchmaker thing yesterday. It pairs you with another person and generates a a single planet to fight on. I am 1-1 in my first two games. Really fun games - first guy overwhelmed me in bots and rolled in with T2 land, second one just kept hanging on until I made a mobile nuke and rolled it into his commander. The matchmaker paired me with my opponents fast and both games were around 20 minutes.
I've decided this game owns ya'll.
Edited by Troy on Sep. 26 2015,07:04
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Post Number: 57
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Post Number: 58
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Troy
Group: Privateers
Posts: 3857
Joined: Jun. 2004
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Posted on: Mar. 17 2016,13:04 |
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Games owns. Will whoop all asses.
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