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Topic: Factorio< Next Oldest | Next Newest >
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TPRJones Search for posts by this member.
I saw The Fault in our Stars opening night.
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PostIcon Posted on: Aug. 06 2014,08:45  Skip to the next post in this topic. Ignore posts   QUOTE

Well, I've found it.  This is the game that they are clearly developing just for me.  I may never play any other game ever again.

In Factorio you use robot arms and conveyor belts and crafting machines to make a factory to help prepare an alien planet for colonization.  It's ... I can't even.  You just have to try the demo.

Here's a video (although I don't care for their factory layouts, it's still an interesting look at what the game is like):



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PostIcon Posted on: Aug. 06 2014,09:42 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

Nice! I saw this game but haven't tried it yet.

You gotta show us some pictures of your factory setups when you become the great overlord of... ? Whatever it is.
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TPRJones Search for posts by this member.
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PostIcon Posted on: Aug. 06 2014,09:59 Skip to the previous post in this topic.  Ignore posts   QUOTE

I've certainly found the most efficient setup in terms of allowing growth.  Although it's rather sprawling so it's not a method you'd use in the real world where paying for floor space is a thing.

At one end is iron and copper production.  From there a belt of copper and one of iron go out at right angles right next to each other.  Down this line each item to be produced gets it's own line of factories branching off on one side.  In each case this is the only place I'll be making that item.  If it's only the ingredient to one other item then the factories for that are right next to it.  If there are others it gets space on a belt to run along behind the copper and iron down the line until all the other items have been automated.  Also there's a return belt which the logistics system uses to ship some items back up to the head of the line for easy-access storage in a line of chests just below copper production.

As I said, not space or resource efficient, but you never have the problem where you want to expand production of something and find you've built up around it too much to wedge more in.

In my current game I'm halfway through the tech tree and have eight belts headed down the factory delivering all the goodies.  I think by the end it'll be closer to twenty.  At that point I think you'd have to screenshot it from orbit to see it all.


Edited by TPRJones on Aug. 06 2014,10:00

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