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| Post Number: 1
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Leisher 
Top 3%, yo.

Group: Super Administrators
Posts: 26651
Joined: May 2004
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Posted on: Aug. 05 2014,07:54 |
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PC Gamer's 13 worst.
That's a good list. I absolutely agree with 1, 2, 3, and 10.
The rest are either a bit too harsh considering current technology, aesthetics, or minor design glitches that I wouldn't consider "major sins".
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| Post Number: 2
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TheCatt 
Top 2%

Group: Super Administrators
Posts: 22951
Joined: May 2004
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Posted on: Aug. 05 2014,09:19 |
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QUOTE At the beginning of id's post-apocalyptic shooter, Rage, you're told to get in a car by a stranger in a buggy. Behind him a dusty slope heads off into the wasteland. If you walk past the buggy and head off on your own, he threatens you, and then shoots you dead. You're forced to reload and get in the car. Why have the path there? Why offer a false option and then dish out the ultimate punishment when the player indulges? It sends a clear and unpleasant message. "Don't exercise free will. Do as you're told, or you're dead." I remember playing Red Dead Redemption. there's a point in the story where you are surrounded, and are caught or killed, can't quite remember which, in a cut scene.
Well, I played that one scene multiple times to see if it could be avoided. I managed to kill EVERY single bad guy before the cut scene started... but I was still killed/caught.
-------------- It's not me, it's someone else.
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| Post Number: 3
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Malcolm 
I disagree.

Group: Privateers
Posts: 27168
Joined: May 2004
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Posted on: Aug. 05 2014,09:31 |
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Destructible environments have been a thing for me forever.
"What the fuck do you mean I have a rocket launcher that can't open up a padlocked gate?"
-------------- Diogenes of Sinope:
"It is not that I am mad, it is only that my head is different from yours."
"Other dogs bite only their enemies, whereas I bite also my friends in order to save them."
Arnold Judas Rimmer, BSC, SSC:
"Better dead than smeg."
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| Post Number: 4
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Leisher 
Top 3%, yo.

Group: Super Administrators
Posts: 26651
Joined: May 2004
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Posted on: Aug. 05 2014,09:47 |
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I love the point they made about HL2's doors. It never occurred to me how the designers were throwing us a bone by showing them as inaccessible. Now I'm realizing other games do it too, like Bioshock: Infinite which has gates over inaccessible doors.
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