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Malcolm Search for posts by this member.
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PostIcon Posted on: Mar. 08 2013,10:26  Skip to the next post in this topic. Ignore posts   QUOTE

From here.

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"Other dogs bite only their enemies, whereas I bite also my friends in order to save them."

Arnold Judas Rimmer, BSC, SSC:

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Leisher Search for posts by this member.
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PostIcon Posted on: Mar. 08 2013,10:45 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

The Kickstarter page.
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PostIcon Posted on: Mar. 08 2013,10:50 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

So, Garriot got the rights back from... OSI, or EA, or whoever the hell owned them?  I forget.

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Leisher Search for posts by this member.
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PostIcon Posted on: Mar. 08 2013,11:31 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

EA bought OSI...and ran it into the ground.

Not sure if he got the rights back or not.
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PostIcon Posted on: Apr. 08 2013,06:29 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

Doubled their Kickstarter goal.
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PostIcon Posted on: Apr. 08 2013,06:59 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

They need to make a UO2 which is basically UO from 1997, updated to current tech.  Network architecture actually exists now so it won't have the connectivity issues UO had.

With full pvp/looting, of course.


Edited by GORDON on Apr. 08 2013,06:59

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Malcolm Search for posts by this member.
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PostIcon Posted on: Apr. 08 2013,07:15 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

UO from back in the day is like when man first came to the North American continent and had nothing but large, stupid, and slow species to hunt.  It's a particular combination of scenario and circumstance the likes of which you'll not see again on that scale.  I was always amazed at how small the world actually was.

Edited by Malcolm on Apr. 08 2013,07:16

--------------
Diogenes of Sinope:

"It is not that I am mad, it is only that my head is different from yours."

"Other dogs bite only their enemies, whereas I bite also my friends in order to save them."

Arnold Judas Rimmer, BSC, SSC:

"Better dead than smeg."
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PostIcon Posted on: Apr. 08 2013,08:13 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE


(Malcolm @ Apr. 08 2013,07:15)
QUOTE
UO from back in the day is like when man first came to the North American continent and had nothing but large, stupid, and slow species to hunt.  It's a particular combination of scenario and circumstance the likes of which you'll not see again on that scale.  I was always amazed at how small the world actually was.

Sometimes I think this, but let's be honest, the lumbering cows are still out there, just waiting to miss the fine print on something like:

"SANDBOX MMORPG, ALL ITEMS CRAFT-ABLE, PETS, ADVENTURE*"

*You are going to die**, horribly.

** And then lose your stuff
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Malcolm Search for posts by this member.
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PostIcon Posted on: Apr. 08 2013,08:20 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

They're certainly out there, hell, even EVE had dudes who just sat there and mined.  But you won't see them tossed out into the wild again.  If UO came out today with the rules it had back in '99, it wouldn't make it two months.

--------------
Diogenes of Sinope:

"It is not that I am mad, it is only that my head is different from yours."

"Other dogs bite only their enemies, whereas I bite also my friends in order to save them."

Arnold Judas Rimmer, BSC, SSC:

"Better dead than smeg."
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PostIcon Posted on: Apr. 08 2013,08:49 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

UO had massive town borders, defended by invulnerable city guards, to let peeps mine or chop wood or gather wool or hides or meat without getting robbed or PKed.

And they still nerfed it.


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Leisher Search for posts by this member.
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PostIcon Posted on: Apr. 08 2013,10:41 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

I think solution would be to have all the players on one server, but have two continents:

Continent 1 - This is where you start. The entire continent is PvP free. Nobody can randomly attack you. Content here is designed based on that fact.

Continent 2 - This is the PvP continent. There's a single, and very small town where you arrive that is protected by guards, ala UO. This is the only non-PvP zone on the continent.

Let the continents interact via trade, group adventuring, etc., but with a clearly defined boundary, both camps can exist.

It's the closest you'll get to UO anymore.
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PostIcon Posted on: Apr. 08 2013,11:54 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

So, you mean Trammel.


You are right Gordon.  But the problem is, people wanted to be able to go to the dangerous parts of the game without risk.  They paid their money every month and had every right to be hunting dragons.  It was unacceptable for other people to disrupt that.  They should be able to do everything in the game without interference at all times.  Guards should have been everywhere so they could play the game they were paying for the way they wanted to.  Oh, and every monster should be solo'able.  Because I shouldn't be forced to have friends in order to enjoy a certain aspect of the game.  Anything less would be rape.
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Malcolm Search for posts by this member.
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PostIcon Posted on: Apr. 08 2013,12:03 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

QUOTE
Oh, and every monster should be solo'able.

Wtf non-raid boss critter couldn't you take out with a tamed dragon and GM magery?  In the last of my UO days, they were taking pages straight from EQ and WoW, bringing in endgame content that required 50 players to hammer.  Because, I guess, that was what they thought made games fun.  They were massive combat orgies reduced to staccato flipbook actions that you could catch in between the lag turning your gaming experience into a still life.  Then there was the inevitable loot grab.


Edited by Malcolm on Apr. 08 2013,12:09

--------------
Diogenes of Sinope:

"It is not that I am mad, it is only that my head is different from yours."

"Other dogs bite only their enemies, whereas I bite also my friends in order to save them."

Arnold Judas Rimmer, BSC, SSC:

"Better dead than smeg."
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Leisher Search for posts by this member.
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PostIcon Posted on: Apr. 08 2013,12:56 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

QUOTE
So, you mean Trammel.


Something in that vein, but not.

I want the continents to be one "planet" (not different servers), just different rules on each continent, but you can take your avatar from one to the other with a recall spell.

The continents would NOT be mirror images of one another, but rather different gaming experiences.

Put a check box on everyone's account that defaults as checked to indicate they do not wish to participate in PvP, and they are barred from traveling to Continent 2.

People who uncheck the box get both continents, but #2 comes with PvP.

People think it's unfair? Fuck them. You can't make everyone happy all the time, so don't try. This way you've made one large world where both types can co-exist and even play/trade/etc. with one another. PvPers can live in the wild west, while RPers can role play whatever their hearts desire on #1.

QUOTE
In the last of my UO days, they were taking pages straight from EQ and WoW, bringing in endgame content that required 50 players to hammer.


I thought UO started that stuff.

I didn't play UO when WoW was around (official servers), but I remember certain enemies appearing that would take a ton of people to take down. I don't remember a time when UO didn't have creatures like that, but they were special events, not sitting at the bottom of a dungeon.
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PostIcon Posted on: Apr. 08 2013,13:01 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

UO had some massive town invasions and shit as part of the storyline.  I still remember being in Trinsic during an undead invasion.

They still did it before EQ and before WOW even existed.


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PostIcon Posted on: Apr. 08 2013,13:32 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

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Put a check box on everyone's account that defaults as checked to indicate they do not wish to participate in PvP, and they are barred from traveling to Continent 2.

You'd need to make Continent 2 attractive for folks who are more inclined to stay away.  That's easy enough, though.  Just make the besting crafting items or raw materials only available in the dangerous bit, then make it a pain in the ass to transport through other parties.  Maybe you only get to use the Pickax of Gold-Ore Finding in Trammel if you've got the proper achievements in Felucca.

QUOTE
...they were special events, not sitting at the bottom of a dungeon.

I'm not talking special events run by DMs manually controlling shit.  I'm talking automatic, uber, spawn-based critter killing on a scale of dozens of people over the course of a few hours.  

The one I remember was you'd have to take out multiple waves of increasingly difficult (and themed) critters.  After some waves, you'd get the boss critter to show.  You'd kill him and pick up something off his corpse.  Then you did that shit like FIVE MORE TIMES, just with different things to kill.  One place was ratmen, one was dragons/snakes, etc.  After you had all that shit out of the way, then you had to travel to the double-s33kr1t probation dungeon where you had to drop all these items in a specific place, then the raid boss spawned.  You had to kill him at least twice I think (his health would jump from 0% to 100% once or some other such bullshit).  If he targeted you, it was a one-hit kill 99% of the time.  You needed double digit players to handle the individual bosses.  You'd better be packing about 50 of your closest friends if you want enough human shields between the raid boss and you.

QUOTE
I still remember being in Trinsic during an undead invasion.

I remember on LS, we were actually beating the undead back.  Solidly, for hours.  GMs just waited until the middle of the night when no one was on, then took over.  Events are only fun when I've got a chance to win or affect the outcome.  That one was run explicitly to set up the Tram/Fel split.


Edited by Malcolm on Apr. 08 2013,13:34

--------------
Diogenes of Sinope:

"It is not that I am mad, it is only that my head is different from yours."

"Other dogs bite only their enemies, whereas I bite also my friends in order to save them."

Arnold Judas Rimmer, BSC, SSC:

"Better dead than smeg."
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PostIcon Posted on: Apr. 08 2013,13:51 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

There will NEVER be a game where there is content that is only available in a PVP zone.  Games will make ALL content available in non-combat zones.  In fact, combat will forever be an after thought and there will be NO consequences.  People aren't interested in risk vs reward.  They just want to grind up characters, hope for unique stuff that other people will envy and be the highest level 'whatever' in the game.

I can't believe Leisher is suggesting Trammel.  Holy geez. . .

But, bottom line, for every customer you might have that would be all for an open sandbox early UO type game, you have 1000 customers that want the post Trammel UO game.  If any version of Trammel exists in the game, you lose all your pre Trammel customers.
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PostIcon Posted on: Apr. 08 2013,13:52 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

Tram/Fel or the intro to T2A?  I don't even remember the storyline that brought Trammel.  The only thing people cared about was that there was going to be more space to place houses.
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PostIcon Posted on: Apr. 08 2013,14:50 Skip to the previous post in this topic. Skip to the next post in this topic. Ignore posts   QUOTE

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There will NEVER be a game where there is content that is only available in a PVP zone.

EVE Online did it pretty well.  Although you can in theory get everything in safe space, in actual practice if you don't venture into zero sec it is nearly impossible to get the good stuff.  The more dangerous the area, the better the potential rewards.

That's the way to do it.  The safe continent has all the good stuff on it, but it's spread so thin that very few people will get their hands on it.  It still has to be "fun and interesting", but this land is generally designed for the grinding gamers and it will take hours of work to mine an entire gold nugget or cook a good meal.  Meanwhile on the PvP continent is a magical land where there are gold nuggets dripping off the walls of the caves and the trees are made of delicious meats.

This will help encourage the carebears to make expeditions into the PvP lands and potentially be targeted.  Some of them will be slaughtered and butthurt.  Some of them will start to like the danger of PvP and convert.  Most of them will have some successes and some failures and enjoy the challenge of it even if they don't decide to become active regular PvP players themselves.


Edited by TPRJones on Apr. 08 2013,14:53

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Malcolm Search for posts by this member.
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PostIcon Posted on: Apr. 08 2013,16:41 Skip to the previous post in this topic.  Ignore posts   QUOTE

QUOTE
Tram/Fel or the intro to T2A?

Tram/Fel.  I remember because I had contacts that knew red/blue/green robes that tipped me off as to what was happening.  Was still a fun slugfest, though.  Felt like the end of "The Thing."

"Let's just wait here and see what happens."  You knew it was coming, but it was interesting to see how long you could stave it off and how much the powers that be had to cheat to undermine the humans coordinating their efforts.  All for some static digital real estate.


--------------
Diogenes of Sinope:

"It is not that I am mad, it is only that my head is different from yours."

"Other dogs bite only their enemies, whereas I bite also my friends in order to save them."

Arnold Judas Rimmer, BSC, SSC:

"Better dead than smeg."
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