Forum: Ultima Online
Topic: New server coming
started by: GORDON

Posted by GORDON on Dec. 22 2007,21:06
Anyone interested?

QUOTE
UO Gamers:  Divinity 2.0 is not a small shard and not treated as such.  It’s run on enterprise level hardware (8 cpus – 16 gigs of RAM – RAID – Multi-Gigabit, Multi-homed network) with a professional staff team running it.  Divinity 2.0 will bring you a plethora of features you as a veteran will love.  These include but are not limited to no mounts, insta-hit pvp, old style housing, massive order/chaos battles and much more.  Top this all of with easy skill gain for combat related skills and you’ve created an explosive environment that will allow you to train up quickly and get right into the action.

This however does not diminish the importance of being a crafter or “mule” on Divinity 2.0.  The crafting skills will be difficult to gain and take serious effort to get to the top.  We are aware that those of you who decide to go this route want your professions to mean something therefore we’ve ensured that it will take time, effort and patience to be that dependable Grandmaster Blacksmith or any other profession.

Divinity 2.0 is completely free to play and we assure you that if you just take a moment to give it a chance it will be one of your favorite Christmas Presents you’ll ever get from us here at The RunUO Team.  

Joining this launch could not be any easier.  All you need to do is take a moment to download Ultima Online from one of these locations:

< http://games.mirrors.tds.net/pub/ea-games/uo/ >
< http://www.uogaddict.com/uodownload/ >
< http://www.fileplanet.com/promotions/uomondainslegacy/ >

Install UO from one of those links (again for free) and patch your client by running uopatch.exe in the Ultima Online directory.  Once you’ve done that go ahead and close the client.

At this point all you need to do is install Razor (The RunUO Team’s version of UO Assist) from this location < http://www.runuo.com/razor/download.php > after which you simply select UO Gamers:  Divinity in the drop down and you’re off to the races.

A comprehensive join us guide is located on our awesome new website that we have redesigned:  http://www.uodivinity.com/join_us/ that will walk you through this step by step with pictures.  Our website is located at < http://www.uodivinity.com > if you would like to read up on the shard.

And last but not least those of you who join us on launch day will receive Christmas Gifts that will put a smile on your face.

Thanks for taking the time to read this… we definitely appreciate your time and hope you’ll join us!

Warm Regards,
The RunUO Team

Posted by Malcolm on Dec. 22 2007,21:28
Maybe I'll read up on the details later.  But maybe interested if it's free.
Posted by GORDON on Dec. 22 2007,21:31
I think if they started charging EA (or whoever runs that shithole now) would shut them down.  I've never seen a server that *required* one to pay.

If you donate you usually get perks, though.  But usually nothing that would make you uber l33t in the game.

Posted by Vince on Dec. 22 2007,21:42
Hmm... wonder if it runs on Vista ;)
Posted by Cakedaddy on Jan. 07 2008,21:35
No mounts.  Gay.
Posted by GORDON on Jan. 08 2008,05:56
Glad I never fired it up.  Actually almost did once or twice.
Posted by Cakedaddy on Jan. 08 2008,11:38
Just cause I prolly won't play doesn't mean you can't you know.
Posted by GORDON on Jan. 08 2008,11:56
If there's no mounts, then who knows what other changes they think they need to make.
Posted by Kabup on Jan. 08 2008,20:36
Faster skill gains.
Posted by Cakedaddy on Jan. 08 2008,21:03
I don't mind faster skill gains when it comes to combat skills.  I think the crafters should still work hard so that the economy is worth while.  If smithing came easy, everyone would have one and there'd be no market.  Sell stuff is fun.  The other fun part of UO is fighting.  And fighting is fun at 700 points.

I'd THINK about trying no mounts.  I just hate the reason for it.  "We don't like the people we want to kill being able to get away."  It's simply programing so that your style of play equals a kill.  If you can't kill people on horses, take the horses away?  Dumb.  No horses?  Now my pre-cast-hally-wack game style works for me!  I win!  Put stamina back in, make it random and trainable on the horses and the endless horse race goes away.  You know, like it use to be.  You had to feed your horse to keep it going.  I dunno.  There are lots of fixes.  Taking horses away is the easiest I guess.


Plus.  I REALLY liked killing the bad guys' horses.



Posted by Cakedaddy on Jan. 08 2008,21:07
Hoy shit.  Just went to the website.  WTFMAN?  As in IPY?  As in, server imploded after about a year cause WTFMAN is full of self destructive morons?
Posted by Kabup on Jan. 08 2008,21:30
Faster skill gains is bad. Doesn't matter if it is for fighting, a GM must be hard to gain, or it will screw up the game. A tamer will use magery just like a pvper, and resist too. The two harder skills to gain.

Lol. And I was thinking WFTMan was a kind of pseudonym of DTMan. A long time ago, you guys was talking about your personal shard. And now I see a thread called Eve of the UO Galaxies...

Posted by Cakedaddy on Jan. 08 2008,21:35
Was browsing the forum.  I'm somewhat interested.  LOTS of complaining about all the reds everywhere.  Too many reds.  As soon as you start making any money, a band of reds comes and kills you taking it all away.  Reds are camping my house and I can't go there without dying.  Can't collect resources.  Etc.  Lots of whining by the blues wanting to play Diablo style.  Numbers like 900 people on, being thrown around.  However, rune books are stealable?  I'd be somewhat ok with that.  Back to the days of carrying bank runes only.  Which actually sounds fun.  Wonder if houses are secure or key based?  At any rate, sounds like there are a TON of reds to kill.  Problem is, I'm too busy to make money for training and whatnot.  So, if someone else gets started there and gets established, I'll come and leach off them till I'm battle ready.  :-)  So, hint hint. . . someone get a house and some gold so we can play there.  It's someone elses turn.  :-)

Down side. . . I didn't see any names I recognized.  Wonder how many would recognize us?

Posted by Cakedaddy on Jan. 08 2008,21:38
Eve of UO Galexies is a private thread where TKV scemes and plots in whatever game they are currently playing.

Eve (space game)
Galaxies (Star Wars Galaxies)
UO (duh)

None of the above are active at the moment though.

And I would keep taming as one of the hardest skills to GM.  PK/PVPers never have the patience for that which keeps it limited to PVMers who are then fun to watch PKs try to take down.  But ya, keep taming out of the hands of the PKs by making it really slow and boring to train up.

Posted by Cakedaddy on Jan. 08 2008,21:46
Searching for recognizable names. . . I found Gordon and Alex the Artist.  heheh
Posted by Kabup on Jan. 08 2008,21:54
I think the key in a RPG game is diversity. If everyone is 7xGM, you are cancelling a vital aspect in the game. Putting all the players on the same base, and leaving the destiny of a fight on strategy or team work, can make the start more easy, but leave no room to the rest of the game.

Besides, it's not really boring, EUO can save your work...

Posted by Cakedaddy on Jan. 08 2008,21:59
For the people on that server though, UO stopped being all that a loooong time ago.  We've built too many characters to want to do it again.  We just want to play.  But keeping the crafters down is key to having any kind of an economy.  So, you have to do that.  Having everyone at 7x early just means they play and they are all doing what they came to do.

You can buy 7x skill balls for $20 on the donation page.  Looks like the land is full of houses.  "Looking to buy a tower"  "WTB small house" posts in the trading section.



Posted by Kabup on Jan. 08 2008,22:17
I can understand that, nobody will spend two months (playing 2 or 3 hours/day) to get skills and get money enough to support your main char. Perhaps just new players will do that, but hey, there's no more new players in UO...

Anyway, pvpers still need money. Just 7xGM don't leave you on the road. If crafters is hard to make, you still need time (and some effort) to start to fight. You said by yourself, don't you want some help to start in divinity?

Perhaps... faster to 90, and slower after that? This will make most chars active enough to get some fun, but only the persistent ones will get to the top.

Posted by Malcolm on Jan. 09 2008,09:16
On one hand, there's the vast majority of us that used to play UO, concluded (at some point) that it sucked, & then stopped.  Cake hit on something big.  If the dissatisfied vets ever go back to a UO shard, we'd like to pick up where we left off w\ as little hassle as possible.  For most folk, that's 7x GM combat skills.

On the other hand, making it so those skills are easy to train up does fuck w\ things.  You could hit 7x in a week of powergaming w\ the proper resources.  Getting the cash for some of those resources took longer than training.  I really don't wanna be farming critters again just so I can get to the plateau where things might start to be fun.

& therein lies the trouble.

Posted by GORDON on Jan. 09 2008,09:49
Know what, though?  I never liked the 7x GM template.  I was able to do better with, like, a 5x GM and then 4 50-point skills.
Posted by Malcolm on Jan. 09 2008,11:26

(GORDON @ Jan. 09 2008,11:49)
QUOTE
Know what, though?  I never liked the 7x GM template.  I was able to do better with, like, a 5x GM and then 4 50-point skills.

Whatever the ceiling is, I don't look forward to getting there again.
Posted by Cakedaddy on Jan. 09 2008,12:31
I think that shard (and most other pvp shards) do it right.  Quick easy combat skills.  Time consuming crafting skills.  Again, the crafters NEED it that way so there's a market for their goods.  Otherwise, everyone has a mule and there's no need for trade.

And I agree with Gordon.  I never had a 7x GM character.

Posted by Cakedaddy on Jan. 09 2008,12:38
By the way, the forum list I was browsing where I found my name. . . is me.  It's a UO Gamer supported server and they use the same username/pass DB for that site that they do for the UOGamer.com site or something.  So, it wasn't a hater posing as me. . . it was me.  But then, I sometimes hate me so, maybe it was.  Or something.
Posted by GORDON on Jan. 09 2008,13:51
Well if it makes you feel better, I hate you.
Posted by Cakedaddy on Jan. 09 2008,14:21
Ya.  But you don't count.  For anything.  So, I don't think it does.
Posted by Malcolm on Jan. 09 2008,14:38
If you feel your hate quota isn't quite what it should be, I'll tell you what.  I've got some extra I can sell to should you wish to increase your hated footprint upon reality.
Posted by Kabup on Jan. 09 2008,15:29
Anyway, I still think faster skill gains is bad. It don't give you a faster starting (you still need money) and it screw up the others templates.

If you just want to fight, a 3D shooter is the right choice, not a RPG game.



Posted by GORDON on Jan. 09 2008,15:35
role playing game game
Posted by TheCatt on Jan. 09 2008,15:37

(GORDON @ Jan. 09 2008,18:35)
QUOTE
role playing game game

ATM machine
Posted by GORDON on Jan. 09 2008,15:47
NIC card
Posted by TheCatt on Jan. 09 2008,15:51
HIV virus
Posted by Cakedaddy on Jan. 09 2008,15:52
So, is anyone going to get established so my start is easier this time?
Posted by GORDON on Jan. 09 2008,16:00
Last time I started a server figuring you would join, you purposely started a different server.
Posted by Cakedaddy on Jan. 09 2008,16:32
But you started on a dumb server.
Posted by Cakedaddy on Jan. 10 2008,13:58
Gordon, do you remember a 'Thor' from any server we were on?  I think it was from GL, but don't remember.  He's saying hi to me on the forum (was asking questions) and asked about you.  Can't remember if he was with us, or an enemy guild.
Posted by GORDON on Jan. 10 2008,13:59
I don't remember him.
Posted by Cakedaddy on Jan. 10 2008,14:01
Never mind.  He's from Metro based on other posts he's made.
Posted by Cakedaddy on Feb. 16 2008,17:27
Messing around on the server.

Fair number of people play on it.  Been attacked a few times, but not killed yet.

You can track multiple people at the same time.  I was just doing two.

Posted by Cakedaddy on Feb. 16 2008,18:42
Fightin' random reds with the random blues at the Brit GY.  Not too bad.  No horses though.  But, run fast enough.  I'd say that now you can run about as fast as you use to be able to on horses back in the day.  So, it's not too bad.  Was chasing a red for a reeeeaaaalllllly long time with another blue.  Funny how far reds run. . .  anyway, he was an archer.  I'm a 0xGM fencer with a kryss.  The other blue was an archer.  Red was a hally mage, of course.  When the red was going to fight, he'd open up with a paralyse.  I'd see him casting and let the archer go in.  He'd get paralysed.  I'd then run in and attempt to disrupt his follow up spells.  I did more often than not.  The archer can still shoot while para'd, so it was working out pretty well.  Even on this shitty as hotel wireless, I was able to keep up with the red for the most part.  I was anticipating him like crazy and getting in random hits through out the chase.  He tried to recall more than once, but I'd disrupt him.  He talked very little trash, cause he couldn't pause long enough to type anything.  We had him below half health a few times, but he was never in any real danger.  He then rapid fired some teleports and got some distance on us.  That gave him time to cast a recall.  He took the time to type "k bb" and then recalled.

For being a random blue, he fought well.  Didn't panic when I pulled away from the fight the first time and either didn't care, or trusted me to run back in and help.  It got to the point where I was tired of chasing, but didn't want to abandon the blue.  So I stayed with my wingman and continued the chase.

Anyway, was good for a bit of fun.  Saw two reds and about 5 random blues while camping the GY.  Didn't start fighting till I got a feel for what was happening.  Studied the red's moves and then put myself into position.  He came in the same way, and retreated the same every time.  So, I hid where I could watch him go in, and then was ready to try to intercept him retreat.

Houses are everywhere, and there are tents.  You can also talk while hidden.  Remember doing that way back when?

So far, decent UO fun being had.  I'm going to turn on the 'screen shot on death' just in case.

Posted by Cakedaddy on Feb. 16 2008,18:43
Oh ya.  Old school tracking. No red arrow.  Text directions.

"Player is to the north"
"Player is to the south west"

Posted by Cakedaddy on Feb. 16 2008,21:44
Tinker traps are on the server.  Just died to one.  Could not report.

Good way to foil the enemies.  Have one in your pack.  If they kill you, and if they have the razor 'auto open/inventory' thing on, they will die.  That's what got me.  I picked it up, and boom.  Will just have to tell Razor to ignore it for me.

Posted by Cakedaddy on Feb. 17 2008,00:34
In on three kills, and one death.  But, there were enough blues that they couldn't loot and I didn't lose anything.

Boy those reds run alot.  It's funny how not having horses has ZERO affect on how much running you do.  I think the best thing they could do is put horses back in with stamina.  Like it used to be.

One had me in a one on one and I was bugged and couldn't run to the NE.  But he broke off, probably to hook back up with his friends and I was able to relog.  It was 3 reds vs 4 blues once, and they wouldn't stop to fight.  I found that odd.  Two of them died when all was said and done.

My record is 3-1 so far.

Powered by Ikonboard 3.1.5 © 2006 Ikonboard