Forum: Ultima Online
Topic: New Week Old UO Shard
started by: Troy

Posted by Troy on Oct. 29 2010,18:06
< http://www.runuo.com/shards/revelation/ >

Shard opened on the 22nd. 600ish and climbing users. Usual pre Trammel, hally whacking shenanigans shard.  They do appear to have totally recreated the world, though.

< New map here. >

Thought about picking it up and giving it a go.



Posted by Troy on Oct. 30 2010,07:50

(Troy @ Oct. 29 2010,18:06)
QUOTE
< http://www.runuo.com/shards/revelation/ >

Shard opened on the 22nd. 600ish and climbing users. Usual pre Trammel, hally whacking shenanigans shard.  They do appear to have totally recreated the world, though.

< New map here. >

Thought about picking it up and giving it a go.

Nice shard. Smaller area, more people, very expensive housing. Played all night and then macrod and skill gain still nice and slow. Houses are ridiculously expensive.

Looting and PVP all where they should be. Animals seem a little easier than I remember, but monsters are harder, especially casters.

Looks to be a good shard to get on the ground floor with 650 people on most of the time.

Posted by Cakedaddy on Oct. 30 2010,09:05
Define expensive housing.
Posted by Troy on Oct. 30 2010,09:17
120k?

Weapons and armor seem to degrade really quickly, too.



Posted by Troy on Oct. 30 2010,10:03
New and different monsters. The creator must be a serious coder.

Found a cave while exploring, found a dead miner with about 400 ingots, took those, killed the "cave dweller" that killed him, a black orc who poisoned.

Posted by Cakedaddy on Oct. 30 2010,10:11
After a quick look, I see it's run by the RunUO team.  A team I don't trust.  They have repeatedly fucked players over.  It's not uncommon to see a few players become uber rich, uber powerful (with an endless supply of killer gear) due to admin help.  They don't exactly hide that they do this either.  "It's our shard.  Leave if you don't like it." kind of attitude.  They always have high player numbers because they are the runuo people, but their servers often enjoy and super high population and activity when they first get started.  Then, there's some big controversial thing that happens that knocks the population way down.  They are also famous for spontaneously nerfing stuff that hurts a bunch of players.  No rhyme or reason for the changes other than it's what they wanted.  Like, one day, removing horses from the game.

I've played on Hybrid and one other and both times stopped due to the admin politics.  It's discouraging to see other people excel via unscrupulous methods while I work hard and sometimes lose out to the 'cheaters'.

On the other hand. . . wife and I have recently started playing UOSA again.  Your vendor FINALLY went away!

Posted by GORDON on Oct. 30 2010,11:06
Hate hate HATE slow skill gain.

At this point I don't play to grind skills.  Done that for hundreds, possibly thousands, of hours, and I don't want to do it any more.  If I can't be combat ready in a few days, I have no interest.

Posted by Cakedaddy on Oct. 30 2010,12:30
There has to be slow skill gain, else murdering statloss is meaningless.  I don't mind slow skill gain, as long as everyone else is slow too.  But really, with the level of macroing you are allowed to do, 80% of combat skill gain is done afk.  You just have to spend about 15 minutes setting up the macro and gathering supplies.

It's the crafting skill gain that I like to stay slow.  Not everyone has the patience to mine/chop their way to GM.  So, it keeps the number of GM crafters in check.



Posted by Malcolm on Nov. 01 2010,12:03
Much as some folk will slam Eve, that "automatically gain skill over time" thing was genius.
Posted by TheCatt on Nov. 01 2010,15:10

(Malcolm @ Nov. 01 2010,15:03)
QUOTE
Much as some folk will slam Eve, that "automatically gain skill over time" thing was genius.

I thought it should have been a mix of skill gain + expertise or something to compensate people who did want to grind.
Posted by GORDON on Nov. 01 2010,15:24

(Cakedaddy @ Oct. 30 2010,15:30)
QUOTE
There has to be slow skill gain, else murdering statloss is meaningless.  I don't mind slow skill gain, as long as everyone else is slow too.  But really, with the level of macroing you are allowed to do, 80% of combat skill gain is done afk.  You just have to spend about 15 minutes setting up the macro and gathering supplies.

Awesome. If you want me to help with a gank squad then, go ahead and start an account for me and train up a cxharacter. Since it is such minimal effort you will be repaid for the time many times over by having me onboard.
Posted by Malcolm on Nov. 01 2010,19:26

(TheCatt @ Nov. 01 2010,17:10)
QUOTE

(Malcolm @ Nov. 01 2010,15:03)
QUOTE
Much as some folk will slam Eve, that "automatically gain skill over time" thing was genius.

I thought it should have been a mix of skill gain + expertise or something to compensate people who did want to grind.

While I could see that in principle, in practice as soon as you get any benefit whatsoever from working skills manually, there'll be a way to macro it and in order to be a lethal as possible, you'll have to grind.  And if you can macro it, then you're not rewarding folk who are actually putting in the time to be the best miner, blacksmith, [insert random trade job] they can.
Posted by Troy on Nov. 16 2010,08:50
I got kind of fed up with some of the design choices of the new shard. Basically they had 3/7 dungeons open, and you couldn't recall in. So you could really only get skills/money in dungeons, but they were perma camped by red that didn't have to worry about statloss.

Actually, IPY 2.0 is coming in about a month and a half. If it is anything like the first one, it will be 1,000 or so active players and a must try for anyone who likes UO. His< design blog >actually has some pretty good ideas/changes that will be in affect on the new shard.

Posted by GORDON on Nov. 16 2010,08:53
Remind me what IPY was.  So many shards, don't remember which was which.
Posted by Troy on Nov. 16 2010,09:01
In Plor Ylem. 2004-2007 free shard. By far the most successful and populated freeshard, to my knowledge.
Posted by GORDON on Nov. 16 2010,09:02
Was the the wtfman.com shard?
Posted by Troy on Nov. 16 2010,09:10

(GORDON @ Nov. 16 2010,09:02)
QUOTE
Was the the wtfman.com shard?

Yep.
Posted by GORDON on Nov. 16 2010,09:29
Ahhhh yes.  I played that shard for a few days, and some admin put me in jail for.... something stupid.  Don't remember.

I went to the forums to tell them the admins were retards, and there was no way the server would last.  I was banned.

A week later the admin staff imploded and.... accounts were killed and passwords leaked?  I don't remember.  But it was glorious.

Posted by Cakedaddy on Nov. 16 2010,15:44
Ya.  I wouldn't trust an IPY server.  They were bigger idiots than the idiots at Metro.  However, at least the IPY people were idiots right from the start.  The Metro people hid behind principle and authenticity until they figured they were smarter than everyone else and didn't need players.

I was only on IPY for about 4 or 5 days before I quit knowing the admins would never be able to handle it.

I didn't like how they built the server to cater to the PK.  Not because I don't like the PK.  They just made it too easy for the PK.  When the PKs complained that people would run and get away from them, they deleted horses.  When they said that people would recall away from them, they delayed the recall spell.  Etc.  It was stupid.

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