Forum: Games
Topic: PC vs. Console Gaming
started by: GORDON

Posted by GORDON on Dec. 21 2009,08:30
Until yesterday, I haven't gamed on a console since the original Playstation was the best system on the block... we're talking over 10 years ago.

Last night 2 of my nephews asked me to deathmatch some Call of Duty, Modern Warfare 2 on their XBox 360.  I said OK and down I sat.  Nephews are approx. 10 years old.

1.  Standard definition TV.  Not sure if that was a factor, but unless the enemy was right next to me, I was shooting at a pixilated blob.  So, sucky graphics.  Reminded me of Doom 2 on a PC in 1992.  I mentioned this and the nephews asked, "What's Doom?  Is that a game?"

2.  The controller.  It felt completely alien to me.  I played for 20 minutes, and before I quit I was still making mistakes in my movements.   Also, moving the aiming-cursor is ridiculously slow and clunky and imprecise, compared to the mouse.  I don't understand how that is fun, at all.

After about 20 minutes, in which I had about 30 deaths and finally made a kill, I quit, and was "that guy" when I told them if they ever wanted to sit down with a keyboard and mouse, I would own them.  Heh.

I just couldn't get the movements down, with a game pad.  Completely alien to me.

Posted by TheCatt on Dec. 21 2009,08:44
1. Yeah, HDTV is the only way to go.

2. It takes a while.  Like Leisher said in the Batman review, the controls for that are very natural.  And they are, for a controller.  But if you're not used to a controller, it's still alien.  Just takes time.  I'm sure even aiming would be easier if you'd spent as much time with the controller as you have with a mouse in shooting games.

Posted by Malcolm on Dec. 21 2009,08:48
Gamepads are missing hotkeys.  There's just so many fewer buttons/switches that it's maddening sometimes.
Posted by Cakedaddy on Dec. 21 2009,09:58
It took a good game to make me play FPS on a console.  That game was Halo.  Something about it made me learn how to do FPS on a console.  I played one other.  Time Splitters or something like that.  Haven't touched FPS on a console since.  I HATE playing FPS on a console.  Wait, I take that back.  I did play that zombie game you get after you beat COD:World at War.  That was playable on the console.  ALL FPS would be better on the PC.  Some are playable on the console.

Consoles are good for playing console games.  FPS are not console games.

Posted by WSGrundy on Dec. 21 2009,10:00

(GORDON @ Dec. 21 2009,08:30)
QUOTE
1.  Standard definition TV.  Not sure if that was a factor, but unless the enemy was right next to me, I was shooting at a pixilated blob.  So, sucky graphics.  Reminded me of Doom 2 on a PC in 1992.  I mentioned this and the nephews asked, "What's Doom?  Is that a game?"

Like catt said you need HD if you are going to play ps3 or 360. Rare a 360 developer never even ran their games on SD tvs when developing. When Banjo Kazooie was released people on SD tvs couldn't read the on screen text in the game because it was so blurry. They had to release a patch. I believe Capcom had the same issue with dead rising.


I game on both but console only gamers will try to tell you all day long how the FPS is equal to the PC in controls now and they are full of shit.

If you want to play FPS, RTS, Western RPGs then you want them on a PC. If you are playing 3rd person action games(run & jump), JRPGs, sports, then you want them on a console. I think they both do things that they other really can't.

Posted by WSGrundy on Dec. 21 2009,10:04
There is the Resistance series on PS3 that is very well thought of and the first one is a greatest hits. That might want to make you play a FPS on a console but even when I do that I always turn the difficulty to easy so I can experience the game and not die every 5 secs because of controller issues.
Posted by Leisher on Dec. 21 2009,12:54
QUOTE
Yeah, HDTV is the only way to go.


True story. In my AC2 review, I talk about how I had to go on the web to find solutions to certain puzzles simply because the standard TV I was playing on was unable to display the clues I needed.

I would honestly say that this is the biggest "let's not mention this issue" for console developers and media right now.

When I started multiing Borderlands, we played on a HD monitor and it was great. We recently tired playing on a widescreen that wasn't HD...huge mistake. Both of us had trouble seeing anything.

QUOTE
The controller.  It felt completely alien to me.  I played for 20 minutes, and before I quit I was still making mistakes in my movements.   Also, moving the aiming-cursor is ridiculously slow and clunky and imprecise, compared to the mouse.  I don't understand how that is fun, at all.


I have been able to tolerate the controller for two FPSs, Halo and Borderlands. The ONLY reason I purchased Borderlands is because I'm having fun multiing it with folks who are X-Box players. If I thought enough of us would run through the game, I'd get it through Steam and play every night.

QUOTE
I game on both but console only gamers will try to tell you all day long how the FPS is equal to the PC in controls now and they are full of shit.


No, they're right.

That's why console game developers have to put auto-aiming into all their FPSs.

That's why the developers of that stupid launch title for X-Box Live for PCs...the one where console and PC players could play against one another...admitted that not only were the best console gamers getting owned by lower tier PC gamers, but they had to actually code in a huge auto-aim advantage for the console players just to even the playing field.

Using your thumb to aim a joystick is not even in the same universe as using a mouse. This has been confirmed by developers, thus it is not opinion, but fact.

Not to mention that PC graphics, just by the nature of how their hardware and a console's hardware are distributed means the PC will ALWAYS have better graphics.

And let's not forget that PC gamers don't pay for online matchmaking services to multi...

Posted by Leisher on Dec. 21 2009,13:00
On the same topic, I played a multi deathmatch of Call of Duty: Modern Warfare 2 during Thanksgiving at a family event. The experience reminded me of where the PC FPSs were during the mid-90s, except on the console, the controls were worse.

Microsoft, Sony, and Nintendo should all get together and agree to distribute their own keyboard/mice combos for their respective systems, then pay off developers to stop inserting the auto-aim feature into console FPSs.

Seriously though, console players are just being biased towards their own brands, and honestly, are a bit afraid of the scary WASD controls. That's just human nature.

Posted by GORDON on Jul. 22 2010,15:37
Why there isn't any XBox-PC crossover multi games.

< http://www.rahulsood.com/2010....pc.html >

QUOTE
There was a project that got killed at Microsoft. This project was designed to allow console gamers and PC gamers to interact and battle over a connected environment. Personally I wish it would have stayed the course. I've heard from reliable sources that during the development they brought together the best console gamers to play mediocre PC gamers at the same game... and guess what happened? They pitted console gamers with their "console" controller, against PC gamers with their keyboard and mouse.

The console players got destroyed every time. So much so that it would be embarrassing to the XBOX team in general had Microsoft launched this initiative.

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