Forum: Games
Topic: Doom 4
started by: GORDON

Posted by GORDON on May 07 2008,13:31
< http://www.shacknews.com/onearticle.x/52560 >

Let's hope extremely restrictive DRM wont keep me from purchasing it.

Posted by Malcolm on May 07 2008,17:02
I have got to break out Doom 1 & 2 this summer.  Just for purely nostalgic purposes.
Posted by GORDON on May 07 2008,17:11
It'll seem weird not being able to jump.  Or aim.
Posted by Leisher on May 08 2008,05:03
I wonder if this one will have a story.
Posted by Malcolm on May 08 2008,06:59

(Leisher @ May 08 2008,07:03)
QUOTE
I wonder if this one will have a story.

Same story as most other FPS -- kill shit.
Posted by GORDON on May 08 2008,07:21
What Doom 3 did wrong was that Doom/Doom 2 would throw a hundred monsters at you all at once.  Doom 3 just put you in the dark with no duct tape to attach your flashlight to your gun, and then dropped monsters out of spring loaded walls you'd already walked past.

Now Serious Sam throws hundreds of monsters at you all at once, but their last product was so unfinished I may never buy another game from that developer again.

Posted by Leisher on May 08 2008,07:25
Yeah, "most" others and they're boring as hell.

I thought Doom 3 was sort of an embarrassment for id. Sure, it looked and played nicely, but it was so outclassed by other FPSs that came out around the same time.

HL2 come out right after Doom 3 and the Ravenholm area was a far superior "horror FPS" than the entire Doom 3 game.

To make matters worse, they were "out Doomed" by the original Serious Sam, which had a TON more personality than all the Doom games combined and more monsters on screen.

Either id needs to step up and make a truly interactive game that tells a hell of a story or they need to go back to a nameless hero killing monsters, only they'll need to do it better than Serious Sam did.

Posted by GORDON on May 08 2008,08:44
"We don't go into Ravenholm anymore..."

Doom 3 was almost just a tech demo of their new engine.  Enemy Territories: Quake Wars was make with the Doom 3 engine (John Carmack wanted to prove that the engine could handle massive outdoor environments).... Quake 4 may have been, as well.

Posted by Leisher on Oct. 21 2011,13:36
< Indefinitely postponed > because Rage was such a disaster at launch.

I have a hunch that the reviews they mention, about the game being beautiful, but with very dated gameplay had something to do with it as well. Although Doom 3 got similar reviews...

Maybe id does need to try telling a story instead of just giving us pretty graphics?

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