Forum: Games
Topic: Duke Nukem Forever
started by: Leisher

Posted by Leisher on May 09 2007,09:34
PCGamer threw up a picture of Duke Nukem in their teaser for next month's issue...

The copy for the teaser said something along the lines of: A major announcement. Could it actually be done?

Duke Nukem Forever could be the best selling FPS ever released, but does it stand a chance in hell of being a critical success? Even if it truly is kick ass, will people's bar be set too high at this point? And can it sell to a generation of gamers who never played the original Duke Nukem? (I should specify, the FPS Duke Nukem, not the "original".)

Posted by Malcolm on May 09 2007,09:42
Fucker's been in limbo too long.  Even if it is fucking amazing, ain't nothing realistically compensating for the fact that it took a century to get it out the door.

Edit : I'm not ready to call "Daikatana" on this fucker, yet, though.



Posted by GORDON on May 09 2007,11:02
Considering Duke has hnever seen true 3D, and we're currently in about the 3rd generation of 3D games, Duke has to be pretty damned good.
Posted by TPRJones on May 09 2007,11:21
Wait, there's someone still working on that thing?  After all this time?
Posted by Leisher on May 09 2007,11:27
It has seriously been in development for a decade. I know they've switched engines a few times and I believe started over from scratch at least once.
Posted by GORDON on May 09 2007,11:29
Prey certainly came out of nowhere.

My bet is the new Duke will be on the same engine, and Prey was released as a proof of concept.

Posted by Leisher on May 09 2007,12:30
It better have a LOT more playing time.

S.T.A.L.K.E.R. is built on a many years old engine, looks gorgeous and has theoretically unlimited playing time.

Posted by Vince on May 14 2007,19:13
I don't think many people even care anymore.

Consider that the half the current generation of the targetted gamer demographic probably hasn't even played the original Duke Nukem 3D.  Will the new Duke Nukem wow them, or will they see it not as nastalgia (since they weren't around for the original), but as a "tired and over used" concept?

I expect it to not go over very big.

Let's be real... people threw big bitch fits about Microsoft taking 7 years for a brand new OS.  If people give 10 fucking years for a god damned GAME a pass then I hope it only runs on Vista.

Posted by GORDON on May 14 2007,19:48
Eh, big difference between having a new OS forced upon you and the release of another FPS in saturated FPS market.

And make no mistake, Vista will be forced upon us.

I don't see the same type of anger, there.

Posted by Leisher on May 14 2007,20:51
QUOTE
I don't think many people even care anymore.

Consider that the half the current generation of the targetted gamer demographic probably hasn't even played the original Duke Nukem 3D.  Will the new Duke Nukem wow them, or will they see it not as nastalgia (since they weren't around for the original), but as a "tired and over used" concept?


Many people have raised the same questions, but I think at this point the 10 year development cycle is a plus...seriously. The MS gaming media has kept Duke alive so while you might not find many of this generation's gamers who have played the original, they are aware of Duke Nukem. The story has gotten so big that with even some critical praise, it could sell well.

Posted by TPRJones on May 14 2007,22:10
So, was it always named Duke Nukem Forever from the very beginning, or was that irony added later?
Posted by GORDON on May 14 2007,22:15
That goes back at least as far as 1997.

I had DNF wallpaper on my work PC that year.



Posted by Leisher on May 15 2007,05:02
Remember the first screen shots outside of Vegas? I remember a shack and an old miner.
Posted by GORDON on May 15 2007,06:02
Yep, and a Hummer.  At the time it was, "OMG, IT IS GONNA HAVE VEHICLES!!!!!!!!"
Posted by Leisher on May 15 2007,06:18
UPDATE

Duke is going back into limbo.

This morning I figured I'd go surfing to see if I could dig up more dirt or maybe a scanned image of the story if anyone has their hands on the issue already.

I started at 3DRealms' site and their forum said George Broussard shot down the story about Duke being in next month's PCGamer. In fact, George posted in the forums:
QUOTE
Sorry gang. I don't know what they are talking about. Maybe some rumors or something, or maybe just a teaser to sell magazines.

and
QUOTE
I bet I know what it is...

I bet you it's that Gamasutra ad pic I posted a couple months ago. Magazines are always behind on things like that, so this makes sense.


PCGamer's EIC also posted the following on their site:
QUOTE
No Duke in July - April 20, 2007 07:22 PM


Also allegedly from PCGamer:
QUOTE
Hey folks, a confusingly worded quip in the June-issue next-month box made it sound to some that we had a Duke story planned for July, but we don't, nor did we intended for people to think we did. We meant for the lines "Is Duke Nuken Forever finally being released? Hey it could happen" to be received in the same way that a sentence like, "Yeah, and maybe Jimmy Hoffa will have a column in next month's issue" might be. Though we do have a sexy-as-hell exclusive cover story planned for next month's issue of PC Gamer, Duke ain't it. Sorry for the confusion.


Apparently, if you dig through the 3DRealms forums and the ones at Shacknews, you'll find all sorts of info from George about Duke Nukem Forever. A collection:
QUOTE
You'll find more interesting things to do with strippers.

QUOTE
We're very likely to show some stuff this year, maybe a lot, and resist the urge for screenshots bi-weekly. But, at this point, you all deserve to see more than screenshots, so we're waiting till the time is right so you see more than "Hey, look....pretty".

He does make a claim that they want to release Duke videos on the web before leaking info to magazines.
QUOTE
Duke 3D interactivity x 1000. At least in terms of scope and number of things you can mess with.

QUOTE
Multi-core support is in and quite nice. We all run Core Duo 6600's and 7950/8800, ati 1900 level cards.

Multi-core is the future and the game is pretty much going to require it. You really have to, to make a game competitive with modern consoles, or beyond. One cpu isn't enough anymore.

64 bit will come, but is lower priorty. Vista/64 bit isn't a priority for us at the moment.


Why is it the more he talks, the more I think he's full of shit?

I actually think he and the people who frequent the 3DRealms forums don't actually want the game to be released. They've been living in this dreamworld for a decade now and if Duke comes out. It might end.

The reality of this situation is that they need Duke to be released. Prey didn't blow anyone's doors off. They're a business that's been paying expenses for a decade rather than collecting revenue. At some point, they have to run out of money whether the game is done or not.

Want to see something sad? < 3DRealms' game list. >

Posted by Malcolm on May 15 2007,07:29
QUOTE
Want to see something sad? 3DRealms' game list.


That really isn't their current list, is it?

Posted by Leisher on May 15 2007,08:28
QUOTE
That really isn't their current list, is it?


I think Prey might be missing, but yes that is directly from their website.

If you search the fan sites, you'll fine that someone actually made XP/Vista icons for those games. I'm not sure if they're aware that new games have come out since 1998...

Posted by Malcolm on May 15 2007,08:47
Blake Stone, Commander Keen, Paganitzu, Cosmo, Crystal Caves, Death Rally, Monster Bash, Shadow Warrior, Wolfenstein 3D.

It reads like a museum of shareware I remember from the late '90s.

Posted by TheCatt on May 15 2007,09:11
Death Rally was independently created, they just bought it.  Right?
Posted by Malcolm on May 15 2007,10:01

(TheCatt @ May 15 2007,11:11)
QUOTE
Death Rally was independently created, they just bought it.  Right?

Created by Remedy Entertainment, Finnish fuckers, I believe.  They also made Max Payne.  I don't think they're the same company, but they seem to be closely intertwined.
Posted by Leisher on May 15 2007,11:02
I just find it funny that not only does their games list look like it's from the 90s, but check out that web design. I swear that was cutting edge stuff in 1996.
Posted by WSGrundy on Dec. 18 2007,20:44
< 12-19-07 at 1PM a new teaser trailer will be released! >

If they have a teaser trailer done then the game should only be 6-7 years away.




Posted by Leisher on Dec. 19 2007,05:58
After a decade, players would need to literally get a blow job while playing for this thing not to be considered a disappointment.
Posted by TheCatt on Dec. 19 2007,06:25

(Leisher @ Dec. 19 2007,08:58)
QUOTE
After a decade, players would need to literally get a blow job while playing for this thing not to be considered a disappointment.

Best game evar.
Posted by GORDON on Dec. 19 2007,07:23
Hell, I remember the teaser trailer from 1998.   Heavy metal Duke theme, riding a flatbed-mounted 50-Cal machine gun as bad guys came at you, etc.
Posted by Leisher on Dec. 19 2007,08:45
That's right about when Half-Life hit and shortly after that Duke went back to the drawing board.
Posted by GORDON on Dec. 19 2007,08:56
Yep.  Diakatana took one for the team and showed that Half Life had raised the bar.
Posted by Malcolm on Dec. 19 2007,09:04

(GORDON @ Dec. 19 2007,10:56)
QUOTE
Yep.  Diakatana took one for the team...

Mention not that cursed name.
Posted by GORDON on Dec. 19 2007,09:06
What was that guy's name... John Romero?  That doesn't sound right.
Posted by Malcolm on Dec. 19 2007,09:12

(GORDON @ Dec. 19 2007,11:06)
QUOTE
What was that guy's name... John Romero?  That doesn't sound right.

John Romero & Daikatana.  John Romero of DOOM and id fame.
Posted by Leisher on Dec. 19 2007,10:07
Remember the marketing?

"John Romero is going to make you his bitch."

Instead Half-Life made the industry its bitch and John Romero became a "has been" overnight.

Posted by WSGrundy on Dec. 19 2007,12:37
< Ehh. A couple of aliens look kind of cool. >

Still no real footage so I am changing my guess from 6-7 years away to 9-10.



Posted by GORDON on Dec. 19 2007,12:42
I guess the smoking alone ensures this game gets rated AO-Adult Only?
Posted by GORDON on May 07 2009,05:37
Duke Nukem for Never

< http://www.tomshardware.com/news/3D-Realms-Closes-Duke-Nukem,7736.html >

Posted by Malcolm on May 07 2009,06:21
Maybe not?
QUOTE
Apogee Software and Deep Silver have just issued statement to Shacknews, confirming that there is a "situation at 3D Realms" but stressing they are not affected.

"Deep Silver and Apogee Software are not affected by the situation at 3D Realms. Development on the Duke Nukem Trilogy is continuing as planned."

Posted by Malcolm on May 16 2009,11:18
< Fuck you, you whimpering emasculated pussy >.

QUOTE
It’s no wonder: In games and movies, we’ve moved beyond the cigar-chomping, catchphrase-spouting one-man army embodied by characters like Duke. These days we like our heroes, and our antiheroes, a little more human than that. We demand a solid story and a little thoughtful introspection alongside our explosions.
...
In this cultural climate, is it any surprise that no one seems to mind that we may never play Duke Nukem Forever? The Duke character has always been, at best, a caricature of the now-extinct big-action genre. At worst, he’s a misogynistic relic of a bygone era, kept alive only by the hubris of his creators.

Turn in your balls at the door & get the fuck out, you goddamned eunuch.  Your "man" status has been revoked.

Posted by GORDON on May 16 2009,13:00
I agree with everything Malcolm just said.
Posted by Leisher on May 16 2009,17:12
The writer's name is "Earnest". 'Nuff said.
Posted by Leisher on Nov. 11 2009,22:01
Duke Begins.
Posted by Malcolm on Nov. 12 2009,11:04
Huh?


Posted by Leisher on Nov. 12 2009,12:56
According to rumor, that's the name of the next Duke Nukem game: Duke Begins.

Gearbox is developing it.

Posted by Malcolm on Nov. 12 2009,13:11

(Leisher @ Nov. 12 2009,14:56)
QUOTE
Gearbox is developing it.

That gun-building engine could be put to such magnificent use there ...

Gearbox did Borderlands, by the by.

Posted by GORDON on Nov. 12 2009,13:22
I heard Gearbox also did your mom.
Posted by GORDON on Aug. 12 2010,09:26

(GORDON @ Nov. 12 2009,16:22)
QUOTE
I heard Gearbox also did your mom.

Sometimes I see an old post of mine and I would have bet a million dollars I never said anything like that...

Cocaine is a helluva drug.

Anyway, Gearbox may be releasing what they got from the 3D Realms garage sale, soon.

< http://pc.gamespy.com/pc/duke-nukem-forever/1111669p1.html >

Posted by Leisher on Aug. 12 2010,11:43
Think they'll go the Serious Sam route (lots of baddies, thin on plot) or the Half-Life route (heavy plot, thinking man's shooter)?
Posted by Malcolm on Aug. 12 2010,13:10
Duke Nukem & thinking?  C'mon.
Posted by GORDON on Aug. 12 2010,13:57
My understanding is they got the game 90% done from 3D Realms, the old manager could just never pull the trigger on setting a release date.  So the game will probably be whatever 3DR had at the end, with a little polish.  My wild-ass guess is, just like Duke 3d, just new.
Posted by Malcolm on Aug. 12 2010,15:02

(GORDON @ Aug. 12 2010,15:57)
QUOTE
My understanding is they got the game 90% done from 3D Realms, the old manager could just never pull the trigger on setting a release date.

I thought they kept reinventing their engine with the latest & greatest technology.
Posted by GORDON on Aug. 12 2010,15:06
Yep, that's what I heard.
Posted by GORDON on Sep. 03 2010,11:32
Announced: "We're going to finish and release it."

< http://blogs.wsj.com/speakea....eleased >

And since when was Duke a "Space Marine?"

Posted by Malcolm on Sep. 04 2010,12:28
QUOTE
As Scott Miller, then owner and CEO of 3D Realms, puts it: “We were probably too much of a perfectionist about the game..."

Understatement of the fucking millennium right there.

Posted by GORDON on Sep. 04 2010,13:04
I can understand where they were coming from.  Duke3D pushed the envelope for environmental interactivity in a FPS.  But after they pushed it, lots of smart people stood on their shoulders, like Valve with Half Life.  3DRealms didn't want to be a "me too," but they didn't have the creativity to top what was coming out every 6 months, and they didn't have the management to know when to just say FUCK IT and push it out the door.  They were on top, wanted to stay on top, but didn't know how.

Mostly I blame the management.

Posted by Leisher on Sep. 09 2010,09:54
< Hands on demo review. >

It actually sounds good.

Posted by GORDON on Oct. 05 2010,05:32
February, 2011.

Here is a high-def cam of the demo.

There's a good laugh at the end when Duke drops the monster.



I am VERY excited about this.

I wonder how shitty the folks who worked on it forever at 3DRealms feel.



Posted by Leisher on Oct. 06 2010,07:07
QUOTE
I wonder how shitty the folks who worked on it forever at 3DRealms feel.


Imagine how bad they'll feel if it gets high ratings and does a lot in sales.

Posted by GORDON on Feb. 11 2011,10:59
Some news.  Being released May 3, 2011.

< http://www.gamepron.com/news....stralia >



Posted by GORDON on Feb. 11 2011,11:03
A trailer.

I saw a lot of weapons and critters from Duke 3D/Plutonium Pack.


Posted by Leisher on Feb. 11 2011,13:41
I rarely pick up a game at full price anymore. I might for Duke.

12 years of waiting, and it honestly looks like it could be good.

Posted by Troy on Feb. 11 2011,16:02
Unexpectedly looks good. Or maybe they just found a good video game trailer guy.
Posted by Malcolm on Mar. 23 2011,09:02
< PA comments on "Capture the Babe" mode >.
Posted by GORDON on Mar. 23 2011,09:20
Yeah.

I think I'll just do a little-ol' Amazon preorder.

Posted by Malcolm on Mar. 23 2011,09:31
The PA post actually put me in the mind of thinking about the various cool features of the mid '90s game.

QUOTE
Jetpacks. Tricksy holograms. Shrink-rays. I mean, there are entire games based on individual Duke features. Timed detonators! It's like they had access to a different alphabet, and somewhere they are still hoarding those secret letters. Why are all of those ideas in the same game? It's from 1996, and it still comes up in conversation. The Subway. The Bank. Virtually unlimited levels to play on, 20k or less in most cases.


I still have fond memories of jetpacking around, shooting pig-looking things with a nail gun while the holo-Duke kept their attention.

Posted by Leisher on Mar. 23 2011,09:59
Duke Nukem was truly a revolutionary game. Gordon, Cakedaddy, and I used to have a lot of fun in Duke's multiplayer. The shrink ray was a particularly hilarious method of killing.

As for this "controversy" about the butt slapping mode, I doubt there really is one. The fringe elements of the media will try to say there's one, but the MSM should keep their mouths shut about it. Why? Because the last time I checked everyone appearing in front of a camera in the MSM was good looking and thin. Are we really expected to believe that the only people who can read a teleprompter happen to be good looking?

Posted by Cakedaddy on Mar. 23 2011,12:10
My favorite way was with the trip mines.  We'd learn all the places to hide them, and knew to look for them, so getting trip mine kills became a challenge because we had to get really creative with them.
Posted by GORDON on Mar. 23 2011,12:17

(Cakedaddy @ Mar. 23 2011,15:10)
QUOTE
My favorite way was with the trip mines.  We'd learn all the places to hide them, and knew to look for them, so getting trip mine kills became a challenge because we had to get really creative with them.

Crouching and placing them on a ramp made them invisible.  We all started jumping every ramp.
Posted by Leisher on Mar. 23 2011,12:20
I'm 99% sure I'm buying this on day 1.

Any pre-order freebies out there?

Posted by GORDON on Mar. 23 2011,13:12
Just pre-ordered the Balls of Steel edition on amazon, because there were just too many cool looking extras for me to be able to resist.

Amazon sent me some access code for the duke website for even more extras.... don't have time to explore it right now.

Posted by GORDON on Mar. 24 2011,06:04
Delayed.

< http://www.thinq.co.uk/2011....t-delay >

This could end up being the practical joke of the generation.

Posted by TPRJones on Mar. 24 2011,06:22
I like the video, well done.
Posted by Malcolm on Mar. 24 2011,09:38
QUOTE
Duke Nukem Forever gets one last delay

That's like saying, "China produces one last ping-pong champion."

Posted by Leisher on May 11 2011,07:04
< You can now pre-order Duke Nukem Forever on Steam (10% off). >

This is one of the very few games that I'm considering buying at full retail (well...with the 10% off).

12 years in development plus so many great memories from the first game...

< Like multiplayer death matches... >

Posted by Malcolm on May 11 2011,09:28
There'd better be a collector's edition that comes with hookers and blow, or at least a hardback copy of "Duke Nukem Whenever: the 10th Circle of Development Hell" that chronicles why the fuck it took so long.


Posted by GORDON on May 11 2011,13:57
Yeah, I have it on preorder and it costs like ninety bucks.
Posted by Malcolm on May 11 2011,14:11
It's damn near worth buying for historical value alone.
Posted by GORDON on May 11 2011,14:34
Why I did.
Posted by Leisher on May 20 2011,11:34

Posted by Leisher on May 24 2011,20:30
< Duke Nukem Forever just went gold. >
Posted by Malcolm on May 25 2011,01:21
How many patches until it's actually stable?
Posted by WSGrundy on Jun. 03 2011,16:53
Have been messing around with the demo. So far it was fun and like the Duke I remember but I will end up waiting to buy it. Not a reflection of the game just too many games already so I will play those and wait for price drops.
Posted by Cakedaddy on Jun. 04 2011,10:37
I am not impressed.  You can only hold two weapons, not the whole library like you use to be able to.  You are able to carry pipe bombs and mines at least.  The driving sucks.

I dunno.  The whole feel of the game was lacking.  I play a handful of FPS games, and they all work fine.  This one, the controls just felt off.  I kept trying to adjust my mouse tracking speed so things would feel right.  I didn't try real hard to get it perfect, I just kept playing once they were good enough.  I didn't go into expecting to be blown away, but I DID expect it to be more playable than it was.

Not getting a warm fuzzy.

Oh, and I'm sure everyone's seen it, but I didn't get a good vibe from Duke holding a console controller in the opening movie.



Posted by GORDON on Jun. 04 2011,10:46
In Duke 3D the controls were only 2D. You'd aim toward the target and the altitude of the shot was controlled be the computer.  

That is something I have been thinking about as I prepare to play the first ever 3D Duke.

Posted by GORDON on Jun. 13 2011,17:04
The following items have been shipped to you by Amazon.com:
--------------------------------------------------------------------
Qty                           Item    Price         Shipped Subtotal

--------------------------------------------------------------------

Amazon.com items (Sold by Amazon.com, LLC) :

  1  Duke Nukem Forever: Balls ...   $89.99               1   $89.99

Shipped via USPS

Posted by Cakedaddy on Jun. 14 2011,10:22
I think it's possible you paid too much for the game.
Posted by GORDON on Jun. 14 2011,10:24
It's the collector's edition with statues and shit.

I wanted the statues and shit.

Posted by Cakedaddy on Jun. 16 2011,12:37
No, I mean, for the game.  Unless you got $90 worth of statues and shit.
Posted by TPRJones on Jun. 16 2011,13:05
From what I understand, all editions of the game come with shit-grabbing action.  You don't have to spend extra for that part.
Posted by GORDON on Jun. 18 2011,22:06
I got out of the little car to do some things and then I got back in and for some reason I can't remember what the turbo button is.
Posted by Malcolm on Jun. 24 2011,16:03
My buddy bought the 360 version.  Oh my fucking crippled Christ on a cracked crutch, it was such a letdown for a 15 years of development.  Some of the shitty, shitty highlights...

- Intro vid sucked.  Again, you had FIFTEEN years to work on a goddamn PR demo video.  You can't even do that right?  
- Gameplay was Gears of War minus co-op (sucks) and minus over-the-shoulder view (fucking thank god).
- Enemies comes in waves and you know you're done when the particular sound effect plays.  
- Your enemies also conveniently seem to have been picked from random kung fu B-flicks in that they don't really gang up on you all at once.  
- The wave looks to consist of a few critters teleporting in, dying, then having another few critters teleport in, ad nauseum, until the wave is over.  
- First half of the level was driving in a fucking car working out puzzles on how to get around environment obstacles.
- There was a fucking jumping puzzle.  Duke Nukem had a fucking jumping puzzle.  
- Prior to that, you to blast something out of the sky playing a turret mini-game.  Why can't the Duke just pull a gun and blast away as normal?  I don't want to play first-person tower defense, I want to splatter things.
- In fact, there's lots of annoying mini-games like that.  "Tap A repeatedly to force open the door."  Fuck you, just open the goddamn door with ONE press.  I don't want to press buttons, I want to blow shit up.
- The Duke now only gets to carry 2 guns, too.  What the fuck happened to the fucking arsenal he used to pack?  
- Dialog was written entirely by a team of stoned, slacker frat boys.  I sort of expected lots of that, but occasionally punctuated with something genuinely funny or darkly clever.  There's absolutely nothing beyond obvious one-liners.

Almost every FPS used to let you carry fifty guns and ten thousand bullets without blinking twice.  The designers back then understood what drove people to those games -- wanton mayhem and carnage.  It's Duke Nukem, for Christ's sake.  This ought to be the anti-Portal, thinking about puzzles should be limited to, "How can I destroy this in a particularly interesting way?"  The cavalcade of designers that slimed their way through the history of this thing probably didn't help, but good goddamn, you took this long to produce a shooter that I'd charitably classify as "below average."  Go take another fifteen and try again.



Posted by GORDON on Jun. 24 2011,23:39
QUOTE
- Enemies comes in waves and you know you're done when the particular sound effect plays.  


Most other things you said are more or less accurate, but at least I can point at that and say, "Not on the PC."

The 2 weapon limit is frikkin retarded.... like you said, this is a Duke Nukem game.  Why that stupid nod to realism, and nowhere else?

The company that acquired this game from 3dRealms... blanking on the name... pretty much took the game they acquired, and finished it.  No wonder 3dRealms didn't release it, because so far it is generally.... uninspired.  But now that this game is out the door, the company is free to take the license and make a real Duke game.  That's what I'm looking forward to, the next one.

It vaguely feels like a Duke game, but definitely has its problems.

And I can forgive the adolescent humor because when I was shrunk I spent a minute or so looking up the twins' skirts.

Posted by Leisher on Oct. 11 2011,15:25
$9.99 via Steam until Oct. 13th, 2011.
Posted by Cakedaddy on Oct. 11 2011,20:48
That was fast.

Oh wow.  Only $20 regular price.



Posted by Cakedaddy on Jan. 31 2012,21:59
Bought it for $2.49 today.  Was down to $4.99 and used a half off coupon Leisher gave me for Christmas!  Thanks Leisher!
Posted by GORDON on Feb. 01 2012,04:36
There must have been a patch or something, because now there is a setting for "extended inventory" where you can choose to have 4 weapons instead of just 2.
Posted by Leisher on Feb. 07 2012,07:25
I'm up to the dam area, and the game isn't bad. Is it linear? Yes, but it's still fun.

The graphics are good, as is the sound, and the levels are constantly changing so nothing gets boring.

The extended inventory seems like a MASSIVE change to game play, and one that was needed. Carrying two guns might be realistic, but this is a game about Duke Nukem. He's won Oscars, won a bracelet at the WSOP, gets blown by twins while playing video games, is worshiped by the entire planet, and repelled an alien invasion that featured, among other things, walking pigs carrying shotguns. I'm thinking reality shouldn't have been a concern when carrying weapons...

I think I'm only halfway through the game, and I can safely say that if you like FPSs, this is a must buy, especially around $5 during the next Steam sale.

Just be aware that it's very heavy on the sophomoric humor. Expect cursing, toilet jokes, naked women, manly one liners ("Stop bleeding you pussy."), etc.

Posted by GORDON on Feb. 07 2012,18:06
1.  Game is shorter than I xepected... 20 hours, at most.

2.  I have a strong feeling there were a few parts where large chunks of the game/maps were cut out.  I expect this was to just get what 3D Realms made out-the-door.

3.  Once you finish the game it unlocks a bunch of "making of" content, including all of the videos for DNF that have been released since 1998.  The one from 2005 actually looked like it had a lot of cool stuff that just isn't in the released game.


Like I said before, I am looking forward to the NEXT Duke game that is put out by a company who knows how to manage their programmers (not 3D Realms).  That'll be the polished one.

Posted by Leisher on Mar. 21 2013,06:12
< The original Duke Nukem and expansion packs heading to Steam. >
Posted by Malcolm on Mar. 21 2013,07:23
Technically not the < original >, but I have many fond memories of jetpacks, holograms, night vision goggles, shrink rays, et al.
Posted by Leisher on Mar. 21 2013,10:50
Right. I should have added the 3D at the end. 1 and 2 were both side scrollers.
Posted by Leisher on Apr. 30 2013,08:37
< Duke Nukem Forever 2013 >

It's a mod.

Posted by Leisher on Jul. 16 2015,06:42
< A new Duke Nukem is being designed and planned. >
Posted by Malcolm on Jul. 16 2015,07:22

(Leisher @ Jul. 16 2015,08:42)
QUOTE
< A new Duke Nukem is being designed and planned. >

See you in a decade.
Posted by GORDON on Jul. 16 2015,08:36
I said a long time ago that you could tell Duke Nukem Forever was pushed out the door as soon as they could clean up the mess 3D Realms made, and now that the license was clear they were free to make their own, good Duke game.
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