Forum: Games Topic: Anarchy Online started by: Cakedaddy Posted by Cakedaddy on Jan. 03 2005,09:11
You remember this game, right? It was the original 'UO Killer'. Well, it's free right now. Free client, and no monthly service charge. No monthly service charge till 1/1/06! Only catch is:If the servers get hammered, they can revoke the offer. If they upgrade with an expansion pack, they can charge. It's on their website. You have to register by 1/15/05 though. So hurry up!! I'm going to jump on to see what it's all about. Since it's free!! Posted by GORDON on Jan. 03 2005,09:31
I remember when it launch being buggier than the UO launch.And then not any fun. The only trait that makes a game any good is fully open pvp... is there? Posted by Cakedaddy on Jan. 03 2005,09:36
No clue. I just know it's free.
Posted by mbilderback on Jan. 03 2005,10:18
Gha, full open PvP is lame. Posted by Cakedaddy on Jan. 03 2005,10:48
CAREBEAR TRAMMEL HOMOSEXUAL!!!
Posted by GORDON on Jan. 03 2005,10:56
Until they make AI as unpredictable, intelligent, and assholish as real people are, it gets boring quick.
Posted by mbilderback on Jan. 03 2005,11:20
True, MMORPG's get repetitive. However, nothing turns me off of a game quicker than asshole 13 yr old kids who get picked on in school and take it out on other players online. I've played online games where my new character kept getting axed by random people running by. It's boring, you can't get started since there's always someone around who's been there a while to axe your poor ass. Posted by GORDON on Jan. 03 2005,11:39
The idea is to be smarter than the 13 year old fucktards. ;-) We played UO for 7 years based on that. You think you get mad when your newbie character gets wacked by an idiot? Imagine how they feel when they themselves get wacked. I based an entire website on their reactions to it. Posted by Cakedaddy on Jan. 03 2005,12:45
Zactly.And, I'm in AO right now. Combat is alot like SWG in that it's turn based real time hybrid thing. LOTS to learn yet. I'm on a newbie Island leveling up and learning stuff. You get a TON of points to spend on ability/stat upgrades. Wonder if that carries through all the levels, or if they are just throwing the newbs a bone. Good thing is, you can save them to spend later. So, I'm just spending points on stuff I'm using now. I'll have a bunch of points to spend later as I figure things out. No idea how high you can go with stuff though. When I first started, I hadn't spent any of my points. Didn't know I had them/was suppose to. I suuuuuuucked. Couldn't kill much of anything. I've learned how to spend points, so I'm shooting better. I've learned how to use the med kits too. So far, it's ALOT like SWG. No idea on the PvP stuff yet. Posted a question on ao.stratics.com, but have not gotten an answer yet. I'm Cakedaddy on the Atlantian server. Just look for the guy with the big fro. Posted by Zetleft on Jan. 03 2005,16:18
I remember it being a kinda fun game marred by one of the worst releases ever. And it was predicated as being that by just about every beta tester that knew the Gold client talk was a bunch of bullshit. I may jump on it for a bit and join ya. But Wow currently owns my soul. Posted by Cakedaddy on Jan. 03 2005,20:23
Fully open PvP? No. I keep trying to attack people, and it keeps saying that I can't do that in this area. There are however "0% compression areas" or something like that. Full on PvP is allowed there. As far as looting, you can only loot items someone has collected since their last "save". After a certain level (15 or so) saves cost credits. Once you save, if you die, you reappear at that save point. The instructions said something about not having to recover your items if you are below a certain level as well. Not sure if that means others can get them if you don't though. As far as wars. There is something called "Notum wars". It's similar to the Empire/Rebels setup in SWG. Two big factions that battle. In AO, you control land or areas or something. You can build towers there that do different things. Defend the area is one of them. I think there are others. These towers cost the organization (or guild) money to build and provide bonuses and stuff to the organization. Enemy orgs can destroy (maybe capture) those towers. Thus costing the enemy org credits and taking their land. Some land is better than others as it gives better bonuses. As far as org vs org battles, the person I was talking to wasn't sure. He's only done clan vs omni (similar to Order/Chaos or Empire/Rebels). I didn't get into player justice and the like. I had asked a ton of questions already. You can't loot other people's kills as looting rights go to whoever did the most damage. So, over all, so far, I'm guessing that for the most part, PvP is voluntary, but, there is some loss/reward involved. Minimum number of people needed for an organization (guild) is 6. Not sure how successful an org of 6 would be as far as controling land, towers, etc. But, there are system messages that say Omni - group A attacked and defeated Clan - group B. Not sure if you can attack a strong hold of an enemy if no one is online and stuff. I just don't know yet. However, playing/levelingup/etc is almost exactly like SWG. Difficulty of the monster/creature is displayed with a color coded health bar (red will kill you, grey you will easily stomp), damage numbers and experience gained floats above the target during battle, etc. Skill tree is very similar as well. Add points to rifle or pistol or melee or engeneering or running speed etc etc etc. Certain weapons/items require minimum level/points in a skill to use. And that's all I know for now. Is anyone reading this? Posted by mbilderback on Jan. 04 2005,06:31
I am, I've been into MMORPG's a lot. I'm playing CoH right now due to pressure from friends and it's pretty cool. Honestly, I'm only still playing because CoV is supposed to be released in 05.
Posted by Leisher on Jan. 04 2005,06:55
I wouldn't use that line to sell the game. Posted by mbilderback on Jan. 04 2005,07:06
Honestly, I'm very on the fence with AO. I'm not sure I want to start another MMORPG, I tried Neocron, which seems very similar. Makes me gunshy to jump on this. Question, how is the RPG side of this MMORPG? Is there an RP server? I want an immersive game, and I can't do that with 133t sp33k and unruly children interested in nothing more than advancing their character's skill pts.
Posted by Leisher on Jan. 04 2005,12:08
I'm becoming more interested in WoW. Its getting great reviews from the press and the word on the street. Posted by Cakedaddy on Jan. 04 2005,12:08
Not trying to sell it. . . just reporting it. I never saw anything wrong with the play style of SWG though. I just didn't like the fact that there were NO consequences for PvP. Other than a bit of durability on your equipment, and it was way to negligable to matter. But again, I'm not trying to recruit people to play. I'm just sharing what I'm finding so you can decide if you want to play or not without having to waste your time finding the same stuff I do. I ran into my first player owned 'area'. It had these 'things' built on it with light beams shooting between them. Sensors maybe? I walked through them, but they didn't do anything to me. But, the owners of the things were clan members, like me. I went clan as apposed to Omni cause Omni is a big corporation trying to take over. And, I'm all about damning the man, of course. Anyway, there were no signs of anyone else around. I forgot to try to attack the place. All the structures were showing up red, or too difficult for me to fight though. So, my guess is a large force could wander around and take out random areas and stuff. So, a group could build a base, put towers down, etc. Come back the next day to find it all gone cause you weren't there to defend it. Or something. Not for sure yet. AO has mission terminals very much like SWG did as well. Go meet this person, recover this item, etc. Was a little more involved in that you could pick the type of mission and reward with sliders. Stealth or Head on. Money or Experience as reward. Etc. There were like 8 catagories. I also saw a corpse reclimation booth thingy. I didn't have any corpses to reclaim though. My guess is that if you die, you pay to get your stuff back? Dunno. I'm still too new to have to deal with that stuff. Posted by GORDON on Jan. 04 2005,12:13
Any massively multiplayer games with jets/space ships out there (besides SWG)? I've had a hankering to hook up the ol' flight stick again.
Posted by Leisher on Jan. 04 2005,12:18
EA's went out of business.
Posted by GORDON on Jan. 04 2005,12:20
Anyone still have X-Wing vs. Tie Fighter? That would be fun with a bunch of us with fast pc's over broadband.Wonder if it runs on xp. Posted by mbilderback on Jan. 04 2005,12:51
It runs under XP. I've even hit a few sites that are about making X-wing and Tie Fighter (the originals) on XP.
Posted by Cakedaddy on Jan. 04 2005,13:43
Good. Posted by Vince on Jan. 04 2005,22:01
Which server? Posted by Malcolm on Jan. 05 2005,00:00
I still got that bitch sitting around somewheres. Posted by mbilderback on Jan. 05 2005,08:58
Virtue, I've been told that's the RP preferred server, although I can't tell. Posted by Zetleft on Jan. 05 2005,10:37
I think I still have Xwing vs. Tie fighter, and if not hey its what like 10 bucks now anyway at most.I had a few Coh characters on Virture server, that was a really fun game that I may revisit from time to time for a change of pace (and just to play with the character creator more), but I'm still catassing in Wow atm. Posted by Cakedaddy on Jan. 06 2005,15:13
Did some leveling up last night. You increase in levels fairly quickly. I'm already level 11. However, that's nothing. To put it in perspective:I have a healing skill of 59. I own a health kit that requires a healing skill of 228. You can only increase your healing skill 4 points per level. I hear people talking about being level 73. So, I'm not even CLOSE to being competative. Plus side, as you increase in levels, the monsters you encounter are spawn realative to your current level. So, when I was level 2 and needed 2k points to advance, I was killing monsters that earned me 133 XPs. Now that I'm level 11, I'm killing monsters that are worth 425XPs. I need 7700 XPs to hit level 12. So, I have to do about the same amount of work. About 20 monsters. With the better healing kits I'm finding (healing 60 points instead of 11), I'm taking on harder monsters which earn me even more experience faster. I still have TONS of skill points to spend on skills. But, not sure what I want to spend them on. I've been concentrating on assault rifle and healing. Almost did SMG, but didn't want to put too many points into one area like that. I'm reading about these 'things', I'll call them cartridges, that you can use that do many different things. One profession lets you use cartridges that let you temporarily be a different profession, allowing you to use their skills. This is good because some professions let you morph into different creatures which open up different fighting/healing/other skills. So, you can play in other professions without spending points there. Down side is it's all temp and it costs nano stuff to do it. Just using this as an example of the wacky things I'm hearing you can do. It's not as straight forward as UO or SWG. There are wacky things you can do. There's also implants. You can get implants that boost skills. Eye implants that increase your aiming or awareness, arm implants, chest implants, etc. Didn't read all the descriptions of each one. But, there are lots. You need to spend skill points in certain areas to use certain implants. Haven't spent any points there to play with that stuff. So, in summary. There stuff that lets you do different stuff and you can get things that do stuff too. It's pretty cool. End of report. Posted by Cakedaddy on Jan. 06 2005,18:22
Well. AO is dumb. You can only do the PvP that has risk/reward involved if you buy and expansion pack. And even then, that's limited. So, no more AO.Why don't they make games you can lose any more? Posted by GORDON on Jan. 06 2005,19:05
Because people think they're special and entitled to stuff.
Posted by Malcolm on Jan. 07 2005,00:54
What the fuck happened to that oh-so-long-awaited POS Shadowbane game that was in development for a few ice ages that made a gigantic splat as it hit the PvP-centred market? Thought they were gearing that towards PvP'ers.
Posted by GORDON on Jan. 07 2005,06:59
All I ever heard about it was that "it sucked." Never really heard in what way.
Posted by Troy on Jan. 07 2005,08:55
*With a topic name of AO i guess i should be more specific in that i am talking about Shadowbane*EditI played for a while, had a pretty good time... the problem the developers didnt see was that if you pour a few months or so of work into building up a city with a guild you like and then the big guild on the server decideds to go after you... you lose everything, not only that, you lose your guildmates because you lose a way to communicate, a meeting place and all other sorts of things that mmorpgs usually have built into them. Rather than rolling up your sleaves and starting all over again... your much more likely to move on... and this results and the big guild on the server having no one to war with... and then they start leaving because it is now too boring. Vicious cycle I suppose! HOWEVER, i have to admit that knowing that anywhere i was going in the world could mean death at any moment and loss of items and gold certainly made it pretty fun in that two or three months of play. Not to mention I built a character than not many people used or even used correctly and turned him into a monster damage dealer, Special Ops (stealth, flying, mind control, Kiting,) and generally badass mofo and getting my guild to all build the same class. Our group of 20 or so excellent trained Warlocks against the inevitable horde of 300(seriously, or more) Big Guild zerglings was some of the best memories of an multiplayer game. Our groups hitting their main force from multiple sides as they approached the city, then leading small forces away to annialate and finally all recalling to sell our lives on the walls ... too bad I didn't save the pictures of some of the battles, it was pretty impressive. Posted by GORDON on Jan. 07 2005,09:25
That actually sounds pretty cool.
Posted by Paul on Jan. 07 2005,10:07
I think I found my floppy disks for it about a month ago. Yeah... floppies. I'm not sure if they're still good. Posted by GORDON on Jan. 07 2005,11:37
I didn't know it existed on floppies. Each CD has over 100 MB of content. That alotta floppies.
Posted by Paul on Jan. 07 2005,13:05
You know... now that I think about it, those were Doom ][ floppies. There were in with a bajillion backup floppies I had. (I did a backup to something like 80 floppies. If I remember right, floppy #3 or #4 had an error when I tried to restore).It was the X-Wing Vs. Tie Fighter manual I found. I have no idea where the CD is. Posted by GORDON on Jan. 07 2005,13:08
I know where you can find it before you waste a bunch of time looking for it. Posted by mbilderback on Jan. 07 2005,13:33
OS/2 Warp 3 on HD floppy. Now there was a headache to install.
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