Forum: Games
Topic: Black Desert Online
started by: Stranger

Posted by Stranger on Mar. 21 2016,11:50
I've been really enjoying this game a lot lately.  I got the MMO itch and decided to buy it.  I don't really feel like going in depth with this as I don't really have time right now.  I'll say this though, its a one time pay ($30)and no monthly payments to play, something I much rather have in an MMO.

I have a free 7 day pass for anyone that might be interested in playing it, let me know if you are.

I know this group is really picky about their MMO's so ill let you guys do the research and decide if you're interested in it or not.  Here's a few links and reviews to help ya'll research:

< RockPaperShotgun.com >

< PCgamer.com >

< vg247.com >

< MMORPG.com >

< BDO reddit >

< BDO official webpage >

Posted by Malcolm on Mar. 21 2016,11:58
QUOTE
Some people will hate the idea of an MMORPG that strips away all that convenience, but I adore Black Desert’s stricter rules as they force me to play with more intention.
...
While much of what’s possible in Black Desert Online can feel like simple busywork, like having to repair your wagon after a night of trade runs, it also feels more cohesive and, in some cases, more rewarding. With so many things to do, I found it easy to lose myself for hours at a time—even if it was doing something as mundane as brewing beer and transporting it to market.

Brewing virtual beer?  This review was written by the dude that spent all of Ultima 7 baking fucking bread, wasn't it?

Posted by Troy on Mar. 21 2016,12:36
Can I kill people and take their stuff?
Posted by Malcolm on Mar. 21 2016,12:42

(Troy @ Mar. 21 2016,14:36)
QUOTE
Can I kill people and take their stuff?

Probably not without focusing on all the awesome logistics of single combat.  Maybe they make you press a key combo for each individual nerve signal.
Posted by Stranger on Mar. 21 2016,12:44

(Troy @ Mar. 21 2016,15:36)
QUOTE
Can I kill people and take their stuff?

Unfortunately no.. But your gear has a chance to be destroyed upon death, so dying does have its consequences.

I don't know if another MMO will ever again have the ability to kill and loot their corpse. Too many grievers out there anymore.  Damn millennials!! real bummer..

Posted by Malcolm on Mar. 21 2016,12:48
QUOTE
I don't know if another MMO will ever again have the ability to kill and loot their corpse.

Wtf?  Has it been so long that's not a thing anymore?

Posted by Stranger on Mar. 22 2016,09:04
Guilds can declare war on each other in this game.  I have noticed both of these guilds advertising on the server I play on, guess it was only a matter of time before this happened.





Posted by Leisher on Mar. 22 2016,09:30
QUOTE
I don't know if another MMO will ever again have the ability to kill and loot their corpse.


*cough*Rust*cough*

Posted by Troy on Mar. 22 2016,09:39

(Leisher @ Mar. 22 2016,12:30)
QUOTE
QUOTE
I don't know if another MMO will ever again have the ability to kill and loot their corpse.


*cough*Rust*cough*

Albion Online has it too ( though I've not tried it)

It's not a dead concept, but it's definitely nothing you would ever see in a Korean MMO. Nobody wants to grind for 100 hours for a slightly better sword and have it lost to PKs.

e: though people in EVE would grind for like a year for a Titan, only to get ganked by Pirates in low-sec while moving it around, so....



Posted by TPRJones on Mar. 22 2016,09:40
I'm not sure a max server population of a couple-hundred really counts as massive enough to be called an MMO.
Posted by Leisher on Mar. 22 2016,09:58

(TPRJones @ Mar. 22 2016,12:40)
QUOTE
I'm not sure a max server population of a couple-hundred really counts as massive enough to be called an MMO.

As of March 8th when it launched Black Desert said 500k (approx) people created characters (No word if that counted folks with multiple accounts.) and they had 100K concurrent players across 54 servers.

Rust, according to Steam, his a peak of 55K players today (a Tuesday) over a few thousand servers.

Why is one a MMO and the other isn't? Servers don't interact in either case.

Posted by TPRJones on Mar. 22 2016,10:09
If server population doesn't matter, only the number of players does, then that would make Starcraft the biggest MMO of all time, wouldn't it?  Or maybe Candy Crush...


Posted by Troy on Mar. 22 2016,10:16
A persistent world where up to 200(at the same time) people can build houses, kill and loot each other is a MMO. The two you compared it to aren't even worth mentioning.


Posted by Stranger on Mar. 22 2016,10:20
While I wouldn't consider Rust a "Massive MO"game its definitely a "Multiplayer MO" and when you get killed you will get all your shit looted.  I don't think it matters if there are 20 people or 1500 people on that particular server, the fact that you can be killed and lose stuff is still the same.

I just wouldn't count Rust as an RPG, (but I never stated that in my original statement, I just said MMO).  So in my opinion that's where the difference lies in the games, one is an RPG and the other isn't.

Posted by TPRJones on Mar. 22 2016,10:29
If you couldn't - at least in theory - collect at least 1,000 players into the same in-game location where they could all interact at once, then it's not "massive multi-player", it's just plain "multi-player".  IMO.

And yes the games I mention above were absurd.  Persistence is a must for anything I would consider an MMO, and neither of those have persistence.  But then neither does Rust for very long.  I'm not sure a game with frequent resets like that can be classified as an MMO, either.

If I had to classify Rust I'd call it a Semi-Persistent Survival FPS.



Posted by Leisher on Mar. 22 2016,10:34
QUOTE
I just wouldn't count Rust as an RPG,


Considering they are adding an XP system and dumping blueprints, you might want to rethink that stance.

QUOTE
Persistence is a must for anything I would consider an MMO, and neither of those have persistence.  But then neither does Rust for very long.  I'm not sure a game with frequent resets like that can be classified as an MMO, either.


In theory, I would agree on this point. However, there are servers that have never reset or reset far less frequently than the every month standard.

And keep in mind, Rust is in alpha. The developers openly admit that they aren't entirely sure what the final game will look like or entail.

Posted by Stranger on Mar. 22 2016,10:42
QUOTE
Considering they are adding an XP system and dumping blueprints, you might want to rethink that stance.


Well that's a move in the right direction if you ask me, because up to this point Rust had very little RPG elements to it.

Posted by Stranger on Mar. 22 2016,10:45
How'd this turn into a Rust thread???  :laugh:
Posted by Leisher on Mar. 22 2016,10:48

(Stranger @ Mar. 22 2016,13:42)
QUOTE
QUOTE
Considering they are adding an XP system and dumping blueprints, you might want to rethink that stance.


Well that's a move in the right direction if you ask me, because up to this point Rust had very little RPG elements to it.

Rust is wildly successful, and because of that people seem to forget it was released as a concept. It was literally an experiment.

Look at all the copies it has spawned...

The RPG system IS a move in the right direction, BUT they can't make the mistakes ARK did because that game sucked really fast. It had no balance.

Posted by Troy on Mar. 22 2016,11:02

(Stranger @ Mar. 22 2016,13:45)
QUOTE
How'd this turn into a Rust thread???  :laugh:

Haha - for once it's not my fault! I didn't say its name once.



Posted by Leisher on Mar. 22 2016,11:06

(Stranger @ Mar. 22 2016,13:45)
QUOTE
How'd this turn into a Rust thread???  :laugh:

Rust is awesome.

This is second time I've been completely under its spell. (One of the reasons I've avoid going back to LoL.)

I can't wait to get bored with it again so I can head back to solo games until I hear about the latest Rust patches.

BTW, I'm waiting for another week or so to see if you're bored with Black Desert by then. If not, I will be more willing to check it out.

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