Forum: Games Topic: Rust started by: Troy Posted by Troy on Jan. 20 2014,12:25
Courtesy Penny Arcade and Malcolm:QUOTE You must understand; after spawning and being pulped or shot through at range or shaken down for medkits and then killed, that nine millimeter pistol was like finding Excalibur. If somebody runs at you from the woods, and they value their time differently from a normal person and will chase you indefinitely, that’s it for you. They’ve essentially taken all the time you spent getting to that point, which we may rightly call Incremental Murder. There should be a legal framework that metes out punishment for this. But if you have a gun - however you came to acquire it - you might as well be fucking Saruman. You don’t even need bullets. All you have to do is have the gun out, and wherever you point it, things are altered. Somebody ran at us from the woods with a rock out, and we enunciated our position with supreme clarity vis a vis our pistola. They took off their pants, set them on the ground, and ran away. ![]() Posted by Troy on Jan. 20 2014,16:54
Came back after work dead and with my house emptied and missing a wall. Fucking jerks. I thought I was playing on a non-sleeping server (when you log off you log off, but apparently not)![]() I thought I had taken precautions, but I guess not, this game is brutal. Do not recommend to everyone. Posted by Cakedaddy on Jan. 20 2014,17:30
So someone busted through your metal door?
Posted by Troy on Jan. 20 2014,18:23
Ignored the door, and put at least 3 explosive charges on my wall.Seems a little messed up, as I usually take all my good stuff and then log out as a way to prevent the worst from happening. But I woke up dead, which is confusing, as I didn't log off dead. When I logged on they were talking about hackers in chat, could have been that. Posted by Cakedaddy on Jan. 21 2014,00:14
I was going to mention that there's a very high probability of exploits being exploited.
Posted by Leisher on Jan. 21 2014,05:54
QUOTE Came back after work dead and with my house emptied and missing a wall. Fucking jerks. I thought I was playing on a non-sleeping server (when you log off you log off, but apparently not) This could be a deal killer for me. I've got no issue with losing stuff while I'm on, but losing stuff offline is stupid. Losing them to exploits is even worse. Took the UO team a while to get houses locked down to where folks weren't using exploits to rob them. Posted by Troy on Jan. 21 2014,07:38
The game is still truly in Alpha, so I'm giving it a lot of leniency in that respect.It's not going to stop me from playing, but I know other people won't feel the same. Definitely making sure i play on a "non-sleeping" server next. Maybe a second stash house, too. I had the wood for it. Posted by Leisher on Jan. 21 2014,08:31
QUOTE I had the wood for it. Phrasing. QUOTE The game is still truly in Alpha, so I'm giving it a lot of leniency in that respect. The alpha part is what's killing me for this game, Day Z, and the other one with the "7" in the title. As has been stated, there are HUGE drawbacks in joining a game at alpha. How many people are on the server? < Rust is doing well in sales... > That might actually give it an edge over others in the genre. Posted by Troy on Jan. 21 2014,12:45
That's awesome, but it makes sense. DayZ was not for me at all. You couldn't craft anything or really make a mark on the world. Rust is just fun. I think the alpha base game here is fun enough to be something special down the road. Might as well get in it early. I think the other 7 one is non PVP? Not 100% though. There are a lot of servers. There could be a DTman server. They are max 200 people. I have avoided servers that were bigger than 50 before this point. I found a brief respite from dying on a brand new Brazilian server where I couldn't communicate with the locals but they left me alone... maybe? Posted by Troy on Jan. 21 2014,12:55
Also my huge mistake was that I had three bases worth of resources in a small cabin. I could have built a sufficiently defended base but didn't. I caught people looking in my house a bunch of times.
Posted by TPRJones on Jan. 21 2014,13:05
I find the idea of Rust interesting. I'm not much for PvP, but I do love me some crafting. I wouldn't want to solo Rust due to the PvP factor, but I'd be likely to join in with a gang of players I knew and do some building projects from time to time.But maybe not until it at least hits beta rather than alpha. Posted by TPRJones on Jan. 21 2014,13:31
Oh, which reminds me that perhaps I should mention Wurm Online, the game Notch was working on before Minecraft. It's like Rust but super crafting heavy and you can totally remake the landscape if you are so inclined. There is PvP, more so on some servers than others, but I played on a server that was very light on PvP. But it can be very very time intensive. I played hard-core for a solid three months, and I still hadn't gotten done even a tenth of the potential crafting I wanted to do. Probably not a good choice of game for most people here, but hard-core crafting wonks should check it out. Posted by Cakedaddy on Jan. 21 2014,14:25
Even when this game goes Gold, it will have exploits that people cheat with. That's unavoidable. Add the fact that you've got people who just want to grief and exploit until they are banned. To them, winning is ruining it for someone else. Not playing the game.My prediction though is that Troy is tired of the game and done playing it WAY before it goes gold. When it does go gold, he'll jump in and play because it's gold. He'll see most of the same stuff he always had and grow tired of it quickly again. Troy has short game life cycles. Posted by Troy on Jan. 21 2014,14:28
I burn hot like a flame, baby.I do always come around again though. Posted by Troy on Jan. 21 2014,21:19
Found a brand-new quieter texas based, non L33t PVP server and am making a much bigger base at the same mountain spot. It will take a lot lot lot of explosives to get to me when i'm done.![]() Posted by TPRJones on Jan. 22 2014,10:37
Here's an interesting bit about the flavor of this game:QUOTE I don't recognize the person I become < when playing Rust alone >.
By necessity, to survive, you have to become the most untrusting, paranoid fuck possible. It consumes you. Suspicion is paramount. You adopt a shoot-first, ask questions later mentality, and any attempts to do otherwise are met with disaster more often than not. As an example, over the weekend I was playing, and I found an abandoned two-story player structure tucked inbetween some rocks in a valley. The location was decent, and it only had one entrance, so I decided to set up base there for a bit. I crafted and installed a door (doors can only be opened by those who place them), making the base mine. I then built two additional doorways, one at the base of the stairs and one at the top, to provide additional security against anyone trying to raid me. Finally, I started my house in the remaining space on the top floor. Campfire, furnace, sleeping bag, storage crates. Everything I would need to start accumulating gear. One evening after nightfall, I opened my front door and found another player running around naked in the field ahead of me. When he saw my door open, he began heading my way, and I immediately fired an arrow in his direction. It passed inches from his face, and he stopped, yelling that he had just started on the server and didn't have anything. He meant no harm. He asked if I had any food. I told him to back up, then I stepped out of my house and tossed some grilled chicken down for him, and then ducked back inside my house. He thanked me, I wished him luck, and he was on his way. A short while later he came back, and asked if he could trade me some raw chicken for some grilled chicken. I was happy to help, we exhanged pleasantries, and he left again. The next time I saw this guy, he was with three other friends, and they were attaching C4 to the door of my house. I managed to duck upstairs and close my additional doors before they came in guns blazing. I sat there listening to them hack away at each successive door with their hatchets, getting closer to my inner sanctum. I was trapped, there was no way to get out, so in a final act of desperation, I took what lumber I had and crafted wood planks, which I then turned into a wood wall. I placed the wall between me and them, creating one final little compartment of isolated space in my house, a panic room, if you will. Doors can be chopped down with some 200 hits of a hatchet, but walls require C4. They were going to kill me and take my stuff, but I was going to force them to waste another explosive charge to do so. Since Rust allows you to claim "ownership" of land in a way, and create a somewhat defendable home, and also encourages you to stick to the server you chose, it creates a sense of community unlike anything DayZ does. Where you choose to live, and who you live near, creates an entirely unique gameplay experience and entirely new set of choices each time. Unfortunately, I now open my door for no one. Instinct tells me to be helpful to my fellow players, experience tells me put a bullet in their head and keep walking. If I see other players out gathering or huting, I give them a wide berth. At night, I'm holed up in my little fort, shotgun trained on the door, listening for raiders. I try not to kill naked players... there's no gain, and getting started can be hard enough. So I'll let them pass. I'll chat briefly with some of them... some of them seem really nice. They ask if I'd like to team up and play together. Sure. Sure I do. But I will not, because I cannot trust you. Maybe we could be friends... right up until the moment I turn around, and you bash me in the head with a rock so you can steal my stuff. Posted by GORDON on Jan. 22 2014,10:44
Sounds like a nice little "end of civilization" simulator. Except horrible.
Posted by TPRJones on Jan. 22 2014,10:46
Sounds like how I play Minecraft online when I'm on a public server. I go off into the wilderness and everyone I see is greeting with suspicion. And I set traps all around my house. Deadly evil traps.
Posted by Troy on Jan. 22 2014,10:59
Everyone is friendly on the new server so far, and I haven't gotten shot at yet.Did have to cock the shotgun(it's loud) and verbally challenge a few times to get people to shoo away from my building site before I had my big perimeter fence up, but that's to be expected with its current location. I found what passes for a rifle tonight. The new base even without my planned sniper tower would require a massive amount of explosives to get through to my safe room. I guess it's 6-7 metal doors in the way? Standing offer to outfit and protect anyone that wants to give it a go ![]() Posted by Troy on Jan. 22 2014,11:04
(GORDON @ Jan. 22 2014,10:44) QUOTE Sounds like a nice little "end of civilization" simulator. Except horrible. People who this game is clearly not for: Gordon, Cakedaddy That story sounds awesome. When is the last time you legit got adrenaline from a game? Posted by Troy on Jan. 22 2014,11:05
And the comic from TPR's linked article is hilarious and was me before I realized a 1x1 house is the dumbest thing you can build. I totally talked shit to a zombie for a solid minute before it groaned. ![]() Posted by GORDON on Jan. 22 2014,11:09
I read a book once called "The Road." It was about the extinction of humans on the Earth, and the main character was a guy trying to protect his young son from the other survivors. The other survivors were just regular people at the end of the world, nothing left, starving, and killing/robbing/eating other people so they could live a few days longer. The best image from that story was how they spotted 2 men traveling with a pregnant woman one day, and 3 days later found the remains of a campfire in the direction they traveled with the gnawed bones of an infant in the ashes. I wish I could unread that book. It doesn't sound like a fun thing to simulate in my leisure time.
Posted by Troy on Jan. 22 2014,11:14
I couldn't play Star Wars Galaxies because of the atrocities in Ender's Game.
Posted by TPRJones on Jan. 22 2014,11:24
(Troy @ Jan. 22 2014,12:59) QUOTE Standing offer to outfit and protect anyone that wants to give it a go ![]() Oh, no, you just want to kill me and take my rock. No way. You stay back! Posted by TheCatt on Jan. 22 2014,13:27
I'm intrigued
Posted by TPRJones on Jan. 23 2014,08:15
Okay, I bought it.I see some of the official servers have 200 player caps now, but are labeled "Stress Test". They must be working on expanding the server pops. I didn't know this was made by the Gary's Mod guy. He does good work. What server should I look for, Troy? Posted by Troy on Jan. 23 2014,08:17
I finished Phase One of my construction late last night. Three days of work. I think I'm 5 stories up for my living spaces. Plenty of room to grow but I want to do it organically and reactively.The whole entire first level is fake with tons of empty storage boxes. Will throw some pics up when I get off work. The server I'm playing on is a "no dick" server. Whatever that means. So far it just seems like people scarred from the ruthless other servers. Everyone is friendly but cautious. E: The friendly server I found was like : US-TX, Rad City Gaming, Wiped 1/20. Should be a good ping for you and people mostly aren't dicks. Posted by TPRJones on Jan. 23 2014,08:23
First game: logged in, attacked by zombie in the first 20 seconds. Dead.
Posted by Troy on Jan. 23 2014,08:24
Dogs and fast zombies can be a bitch until you make a pipe shotgun. You have to sprint away to boulders and do some loop to loop shift over them. Posted by TPRJones on Jan. 23 2014,08:38
Second game: logged in, whacked a tree, chased down and bludgeoned a pig to death, cooked the pig-chicken (?) and ate it, shot at by some guy and in panic ran off a cliff into the sea and drowned.
Posted by Troy on Jan. 23 2014,08:43
Hahaha, excellent.Don't chop trees for wood. Look for wood piles. And all animals give "raw chicken breast" as meat. It is a mystery. Posted by TPRJones on Jan. 23 2014,08:46
(Troy @ Jan. 23 2014,10:17) QUOTE E: The friendly server I found was like : US-TX, Rad City Gaming, Wiped 1/20. Should be a good ping for you and people mostly aren't dicks. Found it. Maybe I'll see you around sometime. ![]() Posted by GORDON on Jan. 23 2014,08:47
(Troy @ Jan. 23 2014,11:17) QUOTE The server I'm playing on is a "no dick" server. Whatever that means. So far it just seems like people scarred from the ruthless other servers. Everyone is friendly but cautious. Maybe there is a dress code and one must always wear trousers. So you can't see your dick. No dicks. Or a female only server. Posted by TPRJones on Jan. 23 2014,08:47
Third game (on Troy server): logged in, before world loaded heard zombie and when game fully loaded I was dead by zombie.I'm enjoying it so far, but it seems a little rougher than I expected. Posted by Troy on Jan. 23 2014,08:50
(TPRJones @ Jan. 23 2014,08:46) QUOTE (Troy @ Jan. 23 2014,10:17) QUOTE E: The friendly server I found was like : US-TX, Rad City Gaming, Wiped 1/20. Should be a good ping for you and people mostly aren't dicks. Found it. Maybe I'll see you around sometime. ![]() Absolutely. Explore, die a ton, get to know the game and have fun. I can provide some weapons and food later and I can start stockpiling some crafting recipes for you (and anyone) too. Recipes are the hardest thing to get and learning from them is the big "character progression" in this game. If you follow the road you'll never be lost. < Here is a map that will not help you at all until you play for a little bit. > The map is substantially bigger than that, but that's the "interesting stuff" map. Posted by TPRJones on Jan. 23 2014,09:12
Fourth game: made a hatchet, gathered lots of wood and stone, finally found a pig when my hunger was at 220, the moment I killed it I heard a roar and found three bears running me down, sprinted away from them before I could harvest the pig and starved to death while running away
Posted by Troy on Jan. 23 2014,09:14
Try doing a city run on your next life. Run into an irradiated town and look for salvage boxes. If your rad levels gets above 400 run out. But you won't take damage until you are that nuked(maybe higher). It's a good way to skip a few steps in progression if you get lucky and nab a weapon or something.
Posted by TPRJones on Jan. 23 2014,09:33
Finally I have survived a night. This game was like the last one, except instead of three bears it was one wolf, and I killed it with 10hp left. Bandages, food, shed, night, dawn is coming and maybe this time I'll last a bit longer.I feel like I ran halfway across the map but never saw the road so I have no idea where I am yet. Not sure if I should keep exploring or just start building where I'm at. Posted by TPRJones on Jan. 23 2014,09:35
Also, I now have pants, so I won't be kicked from the "no dicks" server for being naked.
Posted by Troy on Jan. 23 2014,09:37
I would try to build close to a resource spawning spot or at least so you know where the road is. Your first house isn't a big deal though, it's more a convenient loot dump until you find a new site.Pretty much the worst thing is getting lost and not knowing where your house is ![]() Posted by TPRJones on Jan. 23 2014,10:07
Met another player, chatted a little, no one killed anyone. He offered me food, but I had plenty.Started running east along the coast. This was probably a bad idea. Nothing but trees and landscape for a very long time now. I think I'm way off the reservation. I should turn around, but I've come so far and now I'm curious to see what the edge of the map looks like. Or is it infinite like Minecraft? Posted by Troy on Jan. 23 2014,10:26
No clue, you've probably explored further than me at this point.
Posted by TPRJones on Jan. 23 2014,10:43
There is indeed an east coast to the continent. This is sunrise. Posted by Troy on Jan. 23 2014,11:11
Nice dude. I can't believe you ran that far. I'll be on after work tonight.
Posted by Leisher on Jan. 23 2014,12:04
QUOTE Started running east along the coast. This was probably a bad idea. Nothing but trees and landscape for a very long time now. I think I'm way off the reservation. This is interesting to me. It'd be nice to be able to live and "work" out of harm's way, yet maintain a close enough distance so you can still be within striking distance of other players or events. Posted by TPRJones on Jan. 23 2014,12:17
You can certainly get a long way away if you want to. The "map" that the main area takes place on is plenty big, but it's less than 1/20th of the entire continent. The problem is nothing spawns outside that area. No boulders for metal, no animals for food, no log piles for wood. There are plenty of trees, but harvesting those is very meager compared to log piles.My guess is they kept it smaller to encourage the smaller server populations to stay near each other. I'm sure they'll be expanding that area as they increase the server pop caps. I don't want to walk back. I did a little building and I've made a storage box and dumped my stuff into it so someone can have it if they come out this far and want it. Now to go for a "swim" and get back to the real game. Posted by Cakedaddy on Jan. 23 2014,12:25
(Troy @ Jan. 22 2014,14:04) QUOTE People who this game is clearly not for: Cakedaddy What makes you say that? Posted by Troy on Jan. 23 2014,12:35
(Cakedaddy @ Jan. 23 2014,12:25) QUOTE (Troy @ Jan. 22 2014,14:04) QUOTE People who this game is clearly not for: Cakedaddy What makes you say that? That was what you said! I'd love to play this with everyone. Posted by Cakedaddy on Jan. 23 2014,12:40
I don't remember saying anything bad about Rust. I didn't like DayZ for all the stuff it was missing, but Rust seems to have it. The ONLY thing keeping me out is the number of possible exploits. I don't mind losing my stuff to a more powerful, smarter enemy. But to some douche with a hacked client that can remove my walls? No thanks.Not saying that's what happened. But when you couldn't explain it. . . that's where I went. Because that stuff happens in EVERY online game. The other thing that's keeping me from joining is that your game half life is pretty short. So, by the time I get into it and really invested is about the time you stop playing! Posted by Troy on Jan. 23 2014,12:46
It wasn't an exploit, I was the noobie that put all his life possessions in a 1x1 house and it only took 3 things of C4 to ruin my day. The shitty wooden walls I had weren't exactly hiding that I had a pile of loot inside, either. If I found a newbie house like I made I would be tempted not to do the same now ![]() After three days on the new server I've found exactly 1 C4. As far as life span, I feel like this will be more like Counter Strike than Ultima Online. Play a server for a little while, take a break and let them add some features, try some other games, and then do it again on a new server. It's clearly very popular and only getting more so, so I think it will have some staying power and be there will be plenty of opportunities to start/stop. It's bitten me for the moment. I'm sure i'd be fine with starting again on a new server down the line if people joined up later. The one I'm on is pretty fresh and interesting, though. Lotta nakeds. Posted by TPRJones on Jan. 23 2014,12:50
After a long (and mostly pointless) fifth game, my sixth was once again short: made an axe, couldn't find food, tried to explore a building to see if there was food in there and died of radiation sickness.
Posted by Leisher on Jan. 23 2014,12:56
(TPRJones @ Jan. 23 2014,15:50) QUOTE After a long (and mostly pointless) fifth game, my sixth was once again short: made an axe, couldn't find food, tried to explore a building to see if there was food in there and died of radiation sickness. And I'm getting less interested in trying it... Posted by Troy on Jan. 23 2014,13:03
Dying is important. How else are you going to learn.
Posted by Cakedaddy on Jan. 23 2014,13:06
After 5 hours in the game, I'm really surprised he hasn't figured everything out about it and built a large structure for safety and commerce.
Posted by GORDON on Jan. 23 2014,13:07
< http://www.pcgamer.com/2014/01/23/rust-guide-survival/ >
Posted by TPRJones on Jan. 23 2014,13:23
Seventh game is going well. Spawned by a building that contained radiation sickness pills. Looted my way through some town. Finally found food before I starved. Killed two zombies. I have lots of ammo, a nice pickaxe, radiation gear, and am ready to start building a safe place.Currently huddled in my shed overnight until the dawn. QUOTE And I'm getting less interested in trying it... The first 30 minutes is tough. But if you can find some food and avoid zombies and bears for that long, then it seems after that it's mostly smooth sailing. Although I am playing on a server where the other players are unlikely to kill you on sight. It is probably different on other servers. Posted by Troy on Jan. 23 2014,14:29
Are you near big rad town? I can meet you there and re-outfit you. Sometimes it's best just to leave your stuff if you died.
Posted by TPRJones on Jan. 23 2014,14:29
Some zombies are tougher than others. Learned the hard way. Respawned in the dark, spent most of the night running from things, stopped to talk to Troy. Died again by zombie whacking. Posted by TPRJones on Jan. 23 2014,14:30
Most of my stuff was stashed in my shack up in the Zombie Hills. I'll miss the pickaxe and rad boots, but I can make more eventually. Just need to respawn and make my way back home and I'll be okay.
Posted by Troy on Jan. 23 2014,14:35
Ok - I have a pistol blueprint if you want one.
Posted by TPRJones on Jan. 23 2014,15:23
I found a P250 and learned the blueprint for it. ![]() Posted by TPRJones on Jan. 23 2014,15:27
I now have more good stuff than I can carry. Time to build a house, the shack won't cut it anymore.
Posted by Troy on Jan. 23 2014,15:32
Nice! I'm in a big mountain house on the western side of Coast Mountain.
Posted by TPRJones on Jan. 23 2014,16:26
I'm building on the west edge of Zombie Hill. So far so good. Need a lot more wood, though.
Posted by TPRJones on Jan. 23 2014,16:31
I put a pillar in a stupid place. Can they be destroyed?
Posted by Troy on Jan. 23 2014,16:32
Not by people. I had to build around a bad one, myself.
Posted by TPRJones on Jan. 23 2014,17:30
Got a plane drop that was full of pillars, walls, planks, and even two metal doors. House is almost done. ![]() Posted by Troy on Jan. 23 2014,17:39
Nice!, I have yet to even see one of those land near me.That's awesome. Were there any explosives? Posted by TPRJones on Jan. 23 2014,18:25
Oh, yes, I got some explosives as well. ![]() Posted by Troy on Jan. 23 2014,19:00
TPR progressing further at this game then me on day 1.And now Cake shaming me about how ugly my base is. Posted by TPRJones on Jan. 23 2014,19:07
I got lucky. It was a good day. ![]() Posted by TPRJones on Jan. 23 2014,20:28
Note to self: don't forget to /share Tas and Cake next time you are both on.Nifty server mod, that. Posted by Troy on Jan. 23 2014,20:58
Cake is shared on mine. I'll add you after I show you how to get here. Did you get attacked tonight after I left your house? I saw you talking to people on the open channel. Story Time. The base was attacked with Cake and I in it! I had (eventually) found Cake in the dark part of night in a big radiated town and after a zombie accidentally ate him we made it back home as the sun was coming up. Cake said my house was ugly and went exploring into a forest for meat. He pinged me on Steam a half hour later that dudes were in my base and had shot at him and that I needed to log in and fight. So I did and we ran to the safe room (the shit is getting real room) and got two assault weapons and forced them off, killing one and driving the other away. Here is Cake posing in a picture of the wall they knocked down. I guess we need to reinforce the perimeter. ![]() Posted by Cakedaddy on Jan. 23 2014,23:54
First impressions:Very much like the early days of UO. Trust no one. Death around every corner. Collect resources. Build weapons. Go fight. Kill monsters. Collect loot. Logged on just before dark. Ran and hooked up with Tas. He got me killed by a zombie. First death. Spawned who knows where. Ran in a direction for while and then it got REAL dark. I'm just running completely blind. I hear zombies but keep on running. Then it seemed like I was in the middle of a field, so I just crouched and waited for some light. It started getting lighter and was able to hook up with Troy again. He took me to his house. Quite the structure! A maze of doors, stairs and walls. He gave me some basic stuff. Kept offering me good stuff, but, I was sure I would just die and lose it, so I kept it basic. He made me a hatchet and I went out to gather resources. Found some spots and got wood and stone. Made some arrows!! He had given me a bow as well. Ventured over to 'Rad City' and killed some zombies. Got some AWESOME loot! Dump loot and went back out. While out, I hear some shots and ricochets. Someone is shooting at me!! I look around, and I see a guy standing on the mountain by Troy's house. I run over there, thinking it was him messing with me. But he keeps shooting and I figure he wouldn't waste ammo like that. I get to the house and sure enough, they are invading!! They blew a hole in the side of the house and there's Troy, sleeping in the hall with the bad guy right there!! I message him and Steam and he's on and armed very quickly. By the time I find the weapons chest and grab a gun, he's already killed one of the invaders. That invader was unarmed though. The guy with the gun got away. Then we hear some shots in the distance. Both armed with M-4s, we venture out on top of the house and look around. Shots continue. We are about to go scouting for them and kill them when the shots stop and we get distracted. It might have been getting dark. We move on to repairs and adding another layer of security to the house. When I first got to the house, my first thought was "What a mess! Crazy layout!". But having spent a few hours there, it's pretty impressive. I'm learning my way around it, and what he has makes sense. It may not be the best execution. But the function is there. He let me build and place the furnace which is allowing us to smelt ore for better equipment. After he logged, I went out for anther resource run as the sun was coming up. I ran into a shirtless guy with a torch. We exchanged pleasantries and he ran off. I continued to gather. Then I thought I heard some foot steps, so I stopped and listened. Nothing. I turn to scout the area. Nothing. So I start to look for more resources. There it was again! I stop and listen. Look. Nothing. Then, off a little ways, I spot movement. I crouch down and arm my bow. I have a decent amount of resources on me and don't want to lose them. I watch the movement. It's getting closer. But it didn't look like a person. Closer still. That's when I realize, it's a shadow. The sun was coming up and shining through a crevice through the mountain casting a shadow. I was totally spooking myself. Cleaned up the rest of the resources and logged. Posted by Cakedaddy on Jan. 24 2014,00:01
Thing I learned. Resources are fairly easy to get. Food is plentiful. A quick run by a couple of people can get a decent stock. Bows are good for hunting and pretty accurate.This has the same feel to it that early days in UO did. Like, first days in UO. Everything is unknown. Everything is dangerous. You are very vulnerable. Getting used to the game is going to get me killed because I let my guard down. The guy with the torch, in the dark, was right next to me before I saw him. In fact, it was him talking that alerted me to his presence. That's why I was so spooked after that encounter. High alert. I like the crafting. I like the house. I like that you have to work for good stuff, but it's not impossible to get. Teamwork will be key to long term success. This would be a very difficult game to lone wolf in. So far. 4 hours in. I give it a good solid thumbs up. Would enjoy seeing more people from the group in it. It has something for everyone. I like the whole game. Crafting, resources, etc. Hell, eventually there will be an economy trading resources, etc. But the trade will go down like a drug deal with high tension, etc! Those that like PVP will get that. People that like to craft and build will get that. The builders make the weapons and houses. The PvPers provide protection and raid others for resources. Again. Thumbs up. 4 hours in. I have only died once. Posted by TPRJones on Jan. 24 2014,04:09
QUOTE Resources are fairly easy to get. Food is plentiful. That depends entirely on where you are. There are parts of the map that are full of resource nodes and parts that have very few. There are parts of the map that have lots of pigs, and parts with none at all. Where I am is mostly zombies, but I'm right in the middle of Rad Town and Civ Mountain so I get good loot grabs often. It's worth the extra walk for food and other resources, although it was a bit harder to get started there at first. QUOTE Did you get attacked tonight after I left your house? I saw you talking to people on the open channel. As you left, I found someone in my house. He had just dropped a workbench in the corner. I thought he'd snuck in the front when we were both outside, so I opened the front door and he took off. Turns out he had jumped in the open side off the cliff where I hadn't finished building walls yet. He robbed my furnace, but that's it. I don't let very much stuff stay in my furnace for very long. If I hadn't seen him he was probably going to build a gun right there and fight me, so next time I see someone in my house unexplained I think I'll just open fire. But if you see Mechwarrior, don't trust him. He'll likely do you in if he gets the chance. Posted by Troy on Jan. 24 2014,08:58
What your are saying is that someone jumped off a cliff into your house, and was about to use your stolen metal to craft a pistol to murder you in the night?That is awesome. Posted by TPRJones on Jan. 24 2014,09:43
Yep.I thought of a new way to secure your house this morning. Build it four floors up on posts, but don't have stairs. Instead have more posts 1/2 square apart leading to the door just as high, a line of them on the other end of which is a cliff you can walk up on top of. Surround the bases of all these posts with a dense array of spike walls. Getting in and out of your front door becomes a platforming challenge, with death for any failure. I've got a three-post jumping puzzle in my house now and was practicing it last night. It's actually a bit of a challenge, you can't go post to post without a little sprint, but full sprint is too much. Master it, and you can build a very secure house. Posted by TheCatt on Jan. 24 2014,09:56
(TPRJones @ Jan. 24 2014,12:43) QUOTE I've got a three-post jumping puzzle in my house now and was practicing it last night. It's actually a bit of a challenge, you can't go post to post without a little sprint, but full sprint is too much. Master it, and you can build a very secure house. Or... die in your own house. Posted by TPRJones on Jan. 24 2014,09:58
Well, the one I have now is only one post tall and has no spikes, so if you fall off there's no damage. Good for practice. ![]() Posted by Troy on Jan. 24 2014,10:18
Early on I fell in a wooden hole while building my house in the dark and had to kill myself with (my only) grenade because I was stuck at the bottom.Oh hey there was an update today: < http://playrust.com/ > Beds are necessary for groups it looks like. If you play together you have to pay for it. Also shared doors that are in-game. If this means going into the weekend on a brand new server with the update I am totally cool with that. The best part of this game is starting from nothing. Maybe the patch will carry over though. Posted by Cakedaddy on Jan. 24 2014,13:57
I would not agree that the best part is starting from nothing. I think the best part is making your mark on the world and owning something.It's alpha, so I expect wipes. But not just for the sake of starting over. Posted by Cakedaddy on Jan. 24 2014,14:33
So, I log in to go exploring and kill me some zombies. First thing I notice is that Troy is not in the safe room sleeping. That silly boy. Oh well. Lets get started."That door is locked" Hmmmm. Posted by Troy on Jan. 24 2014,14:52
The patch broke all the mods. Like the door share one.
Posted by TPRJones on Jan. 24 2014,15:58
I think I saw them saying in chat that the doors should all be fixed now?
Posted by Troy on Jan. 24 2014,16:21
(TPRJones @ Jan. 24 2014,15:58) QUOTE I think I saw them saying in chat that the doors should all be fixed now? The old server was down today so we restarted on a new server for the new patch. I tried to shake someone down for 100 wood but failed. This one is more populated so far but is brand new. Did your base get raided? The old house hasn't been touched in a while. The new friend tab has been helpful when we were switching servers. Posted by TPRJones on Jan. 24 2014,16:29
QUOTE Did your base get raided? Nope, still completely secure so far. But it would take a minimum of one blown wall and two doors to get in, and that's a lot of explosives to use on an unknown target, so I expect to be fine for now. I'm not sure I want to start over just yet, but I may join you. Depends on which whim strikes me. ![]() Posted by Cakedaddy on Jan. 24 2014,16:36
The shake down dude was getting friends to come help him. Shortly after we left, he was inviting us back and saying he had a ton of stuff had we killed him. I think he had backup. We need more backup.
Posted by Cakedaddy on Jan. 24 2014,19:58
So I die, and respawn. Completely lost. I get lost in my own back yard, let alone dropped in some random spot. And I always manage to die late in the day so it ends up getting too dark to find home and have to sit in the dark for a while. Running and running trying to get my bearings. Running out of food. Keep running. Keep running in big circles. I'm horrible. End up back near big rad and I'm out of food and starving to death. I see someone up ahead and figure, "I'm going to die no matter what. I'll see if this guy will give me food or he'll kill me. Whatever." So I run up and ask the guy, who's got a pistol on me if he's got some food. I don't know if he saw my name before saying "Sure, come on in" But it was TPR! I had bears and zombies in tow. He opens the door and I run in and he locks the bad things outside. Gives me some food and I run out the door for home again.I run and run and run. Just when I think I'm getting close, I have a ton of zombies on me. One just won't leave me alone. He's in a red shirt, so I try to fight him to make him stop chasing me. He kills me. I respawn. No idea where. Start down the road an really compare what I'm seeing to the map. The sun is low enough in the sky to help with directions. I start running west and eventually find fucking home. Only took me about 5 minutes of running. I hit the rad town to hit a couple of boxes and then run home to take a break. At one point, after leaving TPR's place, I run a big fucking circle and end up back at his place. I see a guy with no shirt on and run to see if that's him. It's not and he's bee lining for me. I turn and run. There's another guy. Check him out, it's not TPR and this guy smacks me with a hatchet. I circle around TPR's house once, asking if he's in there. No response and I don't see him in there either. I run through Rad Town. They are chasing me, taunting me "Come and meet your judgement". I keep running and they stop chasing. This was the pass I finally made the correct turn to make it home. So, now I know how to get home from TPR's place. Posted by TPRJones on Jan. 24 2014,20:20
I tried to do the /share door thing, but apparently that's not how it works now. I left that place after you led the bears away and went looking for more stuff and made a shelter elsewhere. That was just a temporary hidey-hole and I didn't want to log out there. Not that a shelter is much better, but at least it's not right on the road for anyone to find.I did see it was you before I said to come in, but you seemed friendly and safely unarmed so I would have helped anyway. Posted by TPRJones on Jan. 24 2014,20:22
Not very elegant or secure, but better than a simple wooden shelter for an initial bolt hole. Posted by Troy on Jan. 24 2014,21:46
Do you have any advanced weapons yet? We don't have any automatics yet.Also that's awesome that you took the most recognized base right on the road. Posted by Cakedaddy on Jan. 25 2014,01:08
Man. What a night! Started out slow, but got a good solid base started. Made some loot runs and got some decent equipment. Got into a couple solid gun fights coming out way ahead. Got into a couple more and got our asses kicked!I've been running laggy though. It's hard for me to hit moving targets because of the rubber banding. I turned the graphics way down (I thought I had already done that) and in the 'house' test I did with Troy, it seemed better. Will find out for sure tomorrow. However, at this point, we can craft our own automatic weapons, and that's huge. At least we can keep up with the competition now. We are very close to a large war. Too close and it spills into our yard. They out nubmer us, and out gun us. Time to move?! Posted by Troy on Jan. 25 2014,01:17
We could set our sites on a future metal house where Tim was talking about? Use our spot for resources and then build it up. Metal Walls are a bitch to blast on. We don't have the loot yet though.I scrounged some armor and pistols in the night. No heavier stuff. Perimeter up and windows on the second level. Posted by Leisher on Jan. 25 2014,09:46
This is what early UO felt like.
Posted by Malcolm on Jan. 25 2014,10:23
(Leisher @ Jan. 25 2014,11:46) QUOTE This is what early UO felt like. Now all you've got to do is keep finding decent enough games in early stages to continue switching to after the previous one inevitably gets Trammeled. Posted by Leisher on Jan. 25 2014,11:59
They already have non-PvP servers.
Posted by Troy on Jan. 25 2014,12:06
Speaking of which I almost forgot. First of all, we definitely beat in a guys door and murderered him for his resources last night. Also so Leisher could kill someone. But that didn't work out, I think the dude had a bow. Instead, Leisher decided to get his first kill a much darker way.... ![]() Posted by Leisher on Jan. 25 2014,12:53
What happened to you last night Stranger? I had to mercy kill you so we could save your equipment. (You were starving to death.)By the way, I found a "Small Stash" at Big Civ. It's a bag with a question mark on it. I can't seem to do anything with it...? Also, the new campfire keeps going out every time it cooks 2 chicken breasts. What's that about? Posted by TPRJones on Jan. 25 2014,12:57
You can place it on the ground and put stuff in it. Three slots. And it's very hard to see unless you are right on top of it, so it's good for hiding caches around. Just be sure to have very good landmarks or you'll never find it again.
Posted by TheCatt on Jan. 25 2014,13:05
Well, I've not died (yet).But I'm also not entirely sure what to do. Gotta log off soonish, inlaws coming over, but can be back on tonight. Do I need a sleeping bag to sleep? Posted by Troy on Jan. 25 2014,13:06
Make a small shack with a wooden door and hide out in a inconspicuous spot.E: Lol autocorrect : inconspicuous Posted by TheCatt on Jan. 25 2014,13:07
I've made ashakc... i have no idea about in auspicious.
Posted by TheCatt on Jan. 25 2014,13:32
DAMMIT! I survived for like an hour in that game, which felt like forever. Then, I was running towards and airdrop (nothing to lose), and got distracted by a pig. Turned out the pig was a bear. I died. I then respawned next to zombies 3 times in a row. Posted by Troy on Jan. 25 2014,13:38
I'm online and will get on TS, otherwise could meet you when you get your bearings.
Posted by TheCatt on Jan. 25 2014,14:35
I'll be back online around 7pm or 730pm... have to babysit a customer upgrade.
Posted by TPRJones on Jan. 25 2014,14:52
So the post-jumping thing is not a great idea. I can't get to my own house.
Posted by TheCatt on Jan. 25 2014,14:54
TOLD YA SO.I like the persistence. But it's hard for me to get used to the user interface so far. And I couldn't bow and arrow to save my life, although that may have been due to the bear. Posted by TPRJones on Jan. 25 2014,15:12
Putting storage boxes on the post tops makes it easier, but probably now too easy.Oh, well. Posted by TPRJones on Jan. 25 2014,15:18
Okay, maybe not too easy after all.
Posted by TheCatt on Jan. 25 2014,16:46
What teamspeak are you people on?
Posted by Troy on Jan. 25 2014,16:50
In the private forums
Posted by Cakedaddy on Jan. 26 2014,02:01
A youtuber recorded a ton of footage of another player, who is also a youtuber with almost 130k subscribers using hacks. The cheater youtubes about video games and has a ton of videos, subscribers, etc. Since he's been exposed, he's shut down all comments on his youtube channel. But, people are ripping him on Facebook now.< https://www.facebook.com/pages/Shosho10199/164747710329556?filter=1 > Kind of funny. Posted by Cakedaddy on Jan. 26 2014,03:43
Note to self:Don't play Rust, while watching Youtube videos of people playing Rust. Was watching videos to confirm that things should be running more smooth. And they should be. I have a shitty running game. I can do everything but PvP for now. Posted by TheCatt on Jan. 26 2014,06:58
Yes, ultimately I wish there were some kind of safe place to store stuff. Also, a lot of "rich get richer" on those airdrops with the automatic guns some people have.
Posted by Troy on Jan. 26 2014,07:56
It's the only way to reliability find explosives. One unit is enough to start though.
Posted by TheCatt on Jan. 26 2014,09:45
The server was very quiet this morning. About 6-7 people on when I was on. I rummaged through the city, shot some zombies. Got a couple of blueprints, nothing fancy. Bullets, medkits. No special stuff.
Posted by TheCatt on Jan. 26 2014,13:55
This afternoon I went mountain biking. Place I went is kinda near the airport, I was biking along, and heard a whiny prop plane above me, then started looking around for parachute drops.
Posted by TheCatt on Jan. 26 2014,18:00
Fuck... kept getting griefed at new server. Spawned once (in the middle of the night), into a group of 3 who shot me instantly.
Posted by Troy on Jan. 26 2014,18:06
Playing on a 100 person server is... an experience.
Posted by TheCatt on Jan. 26 2014,19:09
There are a shitload of cheats available for this game. I was trying to find a minimap or some other location thing. I didn't install anything, but it did get me thinking.
Posted by Leisher on Jan. 26 2014,19:22
The map is currently WAY too small for that many players. On the other hand, TPR and I are on a server all alone. That's an experience too. Posted by Troy on Jan. 26 2014,19:32
(Leisher @ Jan. 26 2014,19:22) QUOTE The map is currently WAY too small for that many players. On the other hand, TPR and I are on a server all alone. That's an experience too. I heard you guys are naked on that server. Together. Posted by TPRJones on Jan. 26 2014,20:28
< Don't click this link. >
Posted by GORDON on Jan. 26 2014,20:32
Are you fucking kidding me? There's floppy wieners in that game?
Posted by Leisher on Jan. 26 2014,20:40
I was telling them earlier I had read something about dicks on servers. They thought I was talking about people being dicks. Nope. Some servers apparently start you without pants. I like the fact that we're finding different servers with different rules with different populations. You can find a server to match your play style. Posted by TPRJones on Jan. 26 2014,20:52
(GORDON @ Jan. 26 2014,22:32) QUOTE There's floppy wieners in that game? Maybe it's just me, but you seem more distraught about the floppiness of the wiener than the display of it. Seriously, though, that's the first I've seen of all the servers I've been on. On most of them "naked" comes with a default pants texture on to avoid unwanted wienerness. Posted by Paul on Jan. 26 2014,21:30
Leisher is uncut, and unashamed.I'm getting a kick out of your Rust experiences. I love peeping on the threads. Posted by GORDON on Jan. 26 2014,21:46
(TPRJones @ Jan. 26 2014,23:52) QUOTE (GORDON @ Jan. 26 2014,22:32) QUOTE There's floppy wieners in that game? Maybe it's just me, but you seem more distraught about the floppiness of the wiener than the display of it. Recently South Park did the Game of Thrones theme song repeating the words "floppy wieners" over and over. Was quite catchy. Posted by Paul on Jan. 26 2014,22:08
Short floppy weiner: < http://www.youtube.com/watch?v=uyMHAmKiYgU >Long floppy weiner: < http://www.youtube.com/watch?v=ZMBPPRycD4U > Posted by Leisher on Jan. 26 2014,22:11
If any of you that aren't playing are getting interested in playing, but don't want to deal with constant assholes, I might have a solution. TPR and I found an interesting server. Yeah, it's PvP, but the population last night was very low. At times, we were the only ones on. There were up to 10 folks on points though. There's also very established groups or players, which is obvious from the structures they've built. That being said, I've got a nice base established and enough resources to make it interesting and help out others. I'm also WAY off the beaten path, which means the odds of someone visiting my neck of the woods is far less than where our house is located on other servers. For example, the one that got raided and blown up. So if you're more about the crafting, exploring, and base building, but still want some PvP action, this server will be perfect for you. Posted by Cakedaddy on Jan. 26 2014,23:27
Our house on the TX server is getting BIG. A massive structure pouring out the top of the mountains.
Posted by Troy on Jan. 26 2014,23:30
After getting our bases raided and then just killed repeatedly on the 100 man server from every direction possible (maybe we should have gone way, way out) We hit some luck on the Texas server with our remaining fortress... finally, an air drop right in front of the base!For those un-aware, the air drop is a random event, in the midst of the lush caveman setting, a random cargo plane drops loot out of the sky on parachutes, and the 2-3 packages can be seen for miles around as they come down. But we lucked out, and it can in right on the road in front of us. Cake and I grabbed the loot, which wasn't spectacular outside of another airdrop grenade. Which means we got another free airdrop! So naturally we tried to pop the free airdrop smoke right into our base. Only it's on a mountain peak. And the parachutes are variable. We got two. One that kind of hung-up on our walls, and Cake fell to death at least once snagging it. I set out in the dark for the other as it veered into the mountain range... ![]() Fuck. It and the juicy cargo landed just out of reach on the peak nearby. I jump would have involved a 100 foot fall to death. Truly a jumping puzzle TPR would have been proud of. I had to give it up. Also I got shot twice and the guys didn't take my loot. Weird. We need more shooters. Posted by Stranger on Jan. 27 2014,05:07
So Friday night... Went to a buddies house, drank beer (10 or so), smoke some weed (haven't done this in about 2 months), come home, drink some more beer, start gaming, downloaded Rust.. This is where it starts getting fuzzy. I remember running around half naked with Cake for the better part of an hour (good times!!) We finally found this box looking structure they all call the base. Looks nice enough.. for a half naked dude i'm good. Then i remember Troy giving me a few garmets and even armed my drunk ass and sending me into some building to open up a chest or something and gather its contents and return. He tells me if i see a zombie to just blast him right in the face.. Fair enough, i think i can handle that. I'm running to this building, its only about a hundred yards away. i see a zombie on my right but i know i can avoid him, or at least thats what i thought. I got into the building and open up this chest, i don't know what the hell i'm looking. Is there even anything in this piece of shit? hmm... RRRROOOOOAR!!! zombie one hits me, DEAD. I spawn in the middle of nowhere and i've gotta find this base again.. Don't know how i did but i remember making it back. I'm just rummaging thru stuff now, cause i'm afraid to leave this place i now call home. Then i get the munchies (in real life). I leave the computer and proceed to stuff myself with god knows what. Passout.. I wake up at 7am fully clothed, my shoes were even still on. i then realized that i left the game and never came back. My computer is still on and TS is open and Rust is still on saying i've been logged due to inactivity. Fun game, from what i remember of it anyways. Posted by TheCatt on Jan. 27 2014,06:37
Does the title change mean we can delete all these other useless threads?I reached out to the map developer guy. It's .Net 4.5, so also asked about "helping" with the code, etc. Lots of people complaining about getting banned, and then using other accounts to play. QUOTE Damn, that sucks. I hate playing legit now due to the fact that I have gotten a "taste" of what it's like to play with hacks. Any conventional method isn't as fun to me, I like having a distinct advantage over people.
Posted by TheCatt on Jan. 27 2014,06:42
Cake, I run on a nearly 2 year old laptop, and it runs fine (AMD FirePro M6000 2GB RAM)Check the following file and see if it is recognizing your card correctly: SteamApps\common\rust\rust_Data\output_log.txt Posted by TheCatt on Jan. 27 2014,06:55
HahQUOTE Okay, well I had a steam account and I used an injector i got from this site and I never saw the thread update that said it is detectable. So I got VAC from Rust on the Steam account. I went out and bought a new copy of rust and put it on my new account and i was only you .dll mods and i just now got banned from my second account... So i'd watch out guys. The waves are coming.
Posted by TheCatt on Jan. 27 2014,06:59
This game is fun, but I'm not sure what mix of options would make it most fun:* Sleepers / Non-sleepers - I like the security of non-sleepers, but it also feels kind lame. On the other hand, I probably wont be playing more than a few hours a week * PvP / Non-PvP - I don't get the point of having no PvE. But man it sucks restarting so many times. * Oxidize - I think these are the mods like /location, etc. Until I can make a compass in this game, I want this. * People - Enough to make it fun, not so much that you can't move without dying. 20-40? * Fall Damage - I like the realism of true. * Crafiting Time - Instant and shorter times have their benefits, but time makes it more realistic. Undecided. Posted by Troy on Jan. 27 2014,07:25
(TheCatt @ Jan. 27 2014,06:55) QUOTE Hah QUOTE Okay, well I had a steam account and I used an injector i got from this site and I never saw the thread update that said it is detectable. So I got VAC from Rust on the Steam account. I went out and bought a new copy of rust and put it on my new account and i was only you .dll mods and i just now got banned from my second account... So i'd watch out guys. The waves are coming. VAC(or whoever runs that for Steam) took some of the hacking personally I heard. I hope they keep banning promptly. I still haven't seen a hacker. But I know others aren't so lucky... Posted by TheCatt on Jan. 27 2014,07:56
I got shot by a dude who was flying.
Posted by Leisher on Jan. 27 2014,07:56
(TheCatt @ Jan. 27 2014,09:59) QUOTE This game is fun, but I'm not sure what mix of options would make it most fun: * Sleepers / Non-sleepers - I like the security of non-sleepers, but it also feels kind lame. On the other hand, I probably wont be playing more than a few hours a week * PvP / Non-PvP - I don't get the point of having no PvE. But man it sucks restarting so many times. * Oxidize - I think these are the mods like /location, etc. Until I can make a compass in this game, I want this. * People - Enough to make it fun, not so much that you can't move without dying. 20-40? * Fall Damage - I like the realism of true. * Crafiting Time - Instant and shorter times have their benefits, but time makes it more realistic. Undecided. Personally, I think the perfect server would be: *Non-Sleepers -With the caveat of a 5 minute clock until your body disappears. That would stop folks from DCing before you kill them. *PvP -The hardest one to balance. The Darkfall server got a bad rap from us because we were raided, and as we escaped got hit by a hacker, which exposed the fact that no admin was on duty. The "reddit" server was stupid because 80-100 people are WAAAAAAAYYYYYYY too many people for that map. Meanwhile, non-PvP servers are pointless because there's no threat. The zombies spawn in the same areas, and the wildlife isn't a real threat once you've played for 5 minutes. PvP is the way to go, but you need to ensure some other things aren't ridiculous like server population, instant crafting, etc. *Oxidize -/location is CRITICAL, /starter is nice, /players (or /who) is also important. /share seems to eliminate the door code thing. *People -Last night (Sunday) around 11, Troy thought a server with 30 people online would seem right. I disagree. Late on a Sunday night, I think I'd rather see around 15-20 online. I mean, if you're seeing 30 online during off peak hours, how many will be on during peak hours? I'd say this depends on your play style, and I'd compare it to the Darkfall server: We lived in the west, and 50% of the time we went out collecting resources, we'd be murdered and robbed. To me, it was a bit too often. Meanwhile, TPR lived in the east and rarely saw other people despite building a house that was "must see". Still, he'd get PKed and was eventually robbed. I'd compare the west of Darkfall to be like a server with 40-50 people on during peak hours. It's just too many. It eliminates the crafting, exploration, PvE, and resource collecting elements completely. Seriously, if the whole point is to just PvP and nothing else, I'd rather play Mechwarrior? I'd compare the east of Darkfall to be like a server with 20-30 people on during peak hours. You can collect resources without fear of being ganked EVERY time, but you will see PvP action. *Fall Damage -Meh. I can see arguments for both, but I'd lean towards keeping it. Although, I would increase the area between "fine" and "dead" because the broken leg thing is pretty cool. *Crafting Time -Instant sucks. Think about this: You are fighting an enemy and he runs out of ammo. You win! Nope, not here where he instantly crafts 30 more bullets and whatever gun he wants and kills you. I honestly don't even understand why crafting time needs to be reduced at all. *Non-craftable or limited C4 -C4 seemed to be REALLY plentiful to our enemies on Darkfall (the ones that controlled the west). It also is a game changing item. Get enough and you can immediately destroy your opponents' homes, and steal all their shit. I think if the end goal for Rust is a persistent world, the C4 will eventually need to go. It simply isn't a fair item. The people with numbers or the means to fight people off air drops will have far more access to it. Thus, they win as soon as they discover your home. Posted by TheCatt on Jan. 27 2014,08:03
The ability to defend needs to be increased. Right now, it's hard. I understand what the game designers were looking for (True pvp, trust-based security, etc). But C4 is too hard... and the whole "admins can spawn air drops" thing makes the friends with admin thing a bitch.Never seen /starter before, that would be nice. Agree on non-sleeper with 5 minute clock. Posted by Leisher on Jan. 27 2014,08:26
The name of the server I use for research:[US East]BeerGardenRust++/Sleep/Instcraft/PVP/Admins/1-21WIPE It'd be a good one for folks looking for less hectic PvP play or new to the game. I'm using it simply to figure out home locations, the layout of spawn areas, and to practice everything I can in game (building, shooting, crafting, etc.) Plus, if it picks up, I'll have established a foothold for us. Posted by Troy on Jan. 27 2014,08:32
Once we get good (at crafting and pvp) (also directions) I think we can realistically pick a freshly wiped server, we just have to do some shenanigans so we all are in the same valley quickly. Throw some sleeping bags down in a small house and then just zerg the resources until we are set.
Posted by GORDON on Jan. 27 2014,08:45
Some asshole actually gifted me the game. Now it is going to be hard to suffer nobly now that I don't have an excuse to not play it.
Posted by TheCatt on Jan. 27 2014,10:02
Some ideas for servers I've been seeing:* Rarer / non-craftable C4 * Part-Time PvP (like weekends only) I like the Eve Online solution to PvP, personally. Having the protected areas, but having the unprotected areas have all the cool stuff. Posted by TPRJones on Jan. 27 2014,10:06
But how would you do safe zones in Rust? Maybe an NPC town with guards?
Posted by GORDON on Jan. 27 2014,10:07
Like UO.
Posted by TheCatt on Jan. 27 2014,10:11
(TPRJones @ Jan. 27 2014,13:06) QUOTE But how would you do safe zones in Rust? Maybe an NPC town with guards? Don't care how it works ![]() You could gate it, but that leads to gate-ganking. Posted by GORDON on Jan. 27 2014,10:14
In UO there was a police force within town borders. If you attacked someone enough to do one point of damage, or got caught picking someones pocket, the guards were all over you attacking with mega damage. You had maybe 1% chance of surviving it.
Posted by TheCatt on Jan. 27 2014,10:34
I thought about making a searchable database of servers, but I'm guessing it already exists. < Best I could find was this. >That way you can specify parameters (max person, pvp/pve, craft speed, etc.) and find servers that meet those needs. I guess getting it up and running and getting data would be the most annoying/hardest part. Posted by Troy on Jan. 27 2014,10:44
This game has a public dev board. < https://trello.com/b/lG8jtz6v/rust-main > I see the server list feature is coming soon.Also here is a < cool PvP video > of a dude being a badass against groups of other players. The closest thing Cake and I came to this was laying down covering fire as we retreated after recovering loot. (our own) E: looks like they are eventually going to replace the zombies with... something? Posted by TPRJones on Jan. 27 2014,11:04
QUOTE I thought about making a searchable database of servers, but I'm guessing it already exists. If you did make something that polled servers and logged them into a database, one cool feature would be a population-over-time deally. Not just maximum population and current population, but max population on in the past day/week. As to the zombies, I believe they've said all along that they were just placeholders for something else. That it's not really mean to be a zombie horror game, even though that's how it's sort of getting pegged. Given the current climate around zombies in the culture, they'd probably have been better off using a different placeholder if they wanted to avoid that classification. Posted by TheCatt on Jan. 27 2014,11:14
(Troy @ Jan. 27 2014,13:44) QUOTE This game has a public dev board. < https://trello.com/b/lG8jtz6v/rust-main > I see the server list feature is coming soon. Also here is a < cool PvP video > of a dude being a badass against groups of other players. The closest thing Cake and I came to this was laying down covering fire as we retreated after recovering loot. (our own) E: looks like they are eventually going to replace the zombies with... something? The server list is actually mostly done. QUOTE favourite servers ✓ server history ✓ modified servers/vanilla servers ✓ order by ping/players ✓ Whitelist servers (using steam groups) Only whitelist isn't done, so it's not quite what I was thinking. Posted by Cakedaddy on Jan. 27 2014,11:20
I like C4 and I like sleepers. If you saw our house on the TX server, you'd know why. House security comes with height. Every floor you build is 4 more (if place absolutely correctly) C4 charges to get to you. Our current house would take a minimum of 8, I think. When I add another outer wall system, it will be a minimum of 12. At that's just to get to the main 'secure' floor. I'm building 2 more above that. Add to this, don't store a ton of shit. We had a TON of resources on the other server because we were saving up to move. I don't see a reason to have that on the TX server. So even if someone did break in, that would have spent FAR FAR FAR more breaking in than they got from us. So, they'd probably only hit us once. Sleepers: You can so easily replace what you've lost that I don't see the point of having perfect security like that. Use the resources you collect immediately. Don't have more than you need. This keeps losses to a minimum. Server population: The TX server is pretty well balanced. I collected a TON of resources last night, with 20 people on. We also went looking for fights and had them within 5 minutes. Plus, our house is so massive it's starting to draw attention. I disagree with "20 people on a Sunday evening means too many people the rest of the time". We've had no problem building what we have with the current population that I think was 35ish at it's max. And Troy did all the work of establishing the base by himself. Darkfall, I'd get killed 75% of the time collecting resources. TX, about 25%. I'm not missing /location now that I have a sleeping bag and a home. As I play the game more, I'm learning my way around. Yes, VERY FUCKING SLOWLY!. But I'm learning. F1 + suicide helps too. "I have no idea where I am" suicide. "Oh, this place is much closer to home" But again, with a sleeping bag/bed, this is not so much an issue. Fall damage = on PvP = on (and I can't even shoot people yet) This game doesn't need any type of absolute security. Posted by TPRJones on Jan. 27 2014,11:33
I wouldn't want to see homes being built somewhere that is absolutely secure. But I wouldn't mind an isolated NPC town with a "bank" of some sort. Although they charge you a percentage of your deposit to use it, so it's not cheap. And guards so you have somewhere you can hang out a little and relax. But be out of town by nightfall and curfew and the guards turning kos. Something like that.If nothing else it'd be a nice safe place to broker deals and have peace talks with people you can't trust. EDIT: For extra bonus, design the town guards so that a large (40+) group of well-armed players working together might actually be able to take out the town. And when all the guards are dead the town is turned into empty ruins with goodie spawns until the next server reset. Gives a little incentive to maybe have some large-scale cooperative play, although mostly that will of course just end in betrayal. Posted by Cakedaddy on Jan. 27 2014,13:40
I'm reading that houses DO decay.Wood shacks after 12 hours. Metal walls after 4 days. Wood walls after 24 hours. Multiple story houses decay from the top down. I see too many small houses with no doors to believe this is true. You open the door to refresh the decay counter. Posted by TPRJones on Jan. 27 2014,13:45
When the decay timer goes, does it take out a whole floor or just, like, one wall. Then one post. Etc.Maybe we should build a test house. Posted by TheCatt on Jan. 27 2014,13:51
< Rust server searchable list. >So I was going to basically do that. And, so I'm not going to. Posted by Troy on Jan. 27 2014,13:55
Bare metal foundation was about 4 days.
Posted by Cakedaddy on Jan. 27 2014,13:59
Reading more and more. . .Most popular complaints: C4 is OP. People blow off your door and replace it with one of their own so you can't open it. People build onto your house blocking your door. I'm guessing the second two would be addressed by an admin on a 'no griefing' server. But what about stairs on the outside? Dunno. But ya. Lots of flaws in home security. Just when you think you've got it figured out, the griefers find a new way to fuck you over. So, it's only a matter of time before we lose all our entry doors to griefers and then have to scrounge our own C4 to get our house back. I don't agree that C4 is OP. It's that housing mechanics are flawed. I guess removing C4 does 'fix' some the housing flaws though. Even if you build an unbuildable foundation around your house, it will have to be deep enough that they can't build high enough to jump from a higher stairs, down to your house and survive. Would two foundation rows be enough? I'm reading something about 'gates' for home security. Anyone know what those are? People are complaining that they are too expensive at 520 wood. Posted by Cakedaddy on Jan. 27 2014,14:00
I read that it was a floor at a time.
Posted by Troy on Jan. 27 2014,14:10
Definitely feel we should stick to non-griefing servers. I'm a pvp nerd but that's some DayZ shit and they can keep it in that game. I like non-combat logging too. The first thing on the dev board under "gameplay" is that they were working on house "ownership" coding. Then you could delete your items, or someone elses if they are blocking you out. Posted by Leisher on Jan. 27 2014,17:33
Cake, on my research server there's a house near mine using gates. The rest of their house is exposed, but you can't get to the front door.
Posted by TheCatt on Jan. 27 2014,19:07
Can't build stairs over gates?
Posted by Cakedaddy on Jan. 27 2014,20:24
Ya, I don't know what gates do.
Posted by Cakedaddy on Jan. 27 2014,20:32
Gates were put in back in early December. They don't do anything. They can be blown up with small amounts of C4.
Posted by Leisher on Jan. 28 2014,06:31
There is a player made structure at the top of a mountain on my research server that is...well, "tall" doesn't do it justice. If it were in the real world, it'd need lights to warn aircraft. I think TPR has seen it too. I'll try to get a screenshot of it if I can find it again. Posted by TheCatt on Jan. 28 2014,06:57
So in a world without C4... buildings are basically impregnable?
Posted by Troy on Jan. 28 2014,07:28
I think you could try using an excessive amount of grenades.
Posted by Leisher on Jan. 28 2014,09:23
(TheCatt @ Jan. 28 2014,09:57) QUOTE So in a world without C4... buildings are basically impregnable? Not if they have a wood door. Posted by TPRJones on Jan. 28 2014,09:26
QUOTE There is a player made structure at the top of a mountain on my research server that is...well, "tall" doesn't do it justice. And that one is about half the size of the ones I saw on the PVE servers. Posted by TheCatt on Jan. 28 2014,12:31
I blame Cake next setting the door codes for my death and losing all my stuff.
Posted by GORDON on Jan. 28 2014,19:08
Welp, not seeing the point.Spent a couple hours last night running around, getting my bearings. Made a stone hatchet all by myself... yay! Found your little shack. Set up my sleeping bag in a spot. Logged out in the safety of the little shack. Logged in tonight and I am somewhere brand new and everything is gone and all progress lost and YAY FUN. I guess someone must have killed me while I was afk and stole my sleeping bag. It seems the best you can hope for in this game is that all of your progress is not wiped out every 24 hours. Posted by TheCatt on Jan. 28 2014,19:17
Don't sleep in a little shack.They destroyed your sleeping bag, they cannot steal it. sleeping bags only belong behind metal doors or hidden in very good locations. Personally, I like to sleep in tiny crags I find hidden in mountains. Posted by TheCatt on Jan. 28 2014,19:20
Wow, no one's ever found me before... and yet, I'm dead.
Posted by Leisher on Jan. 28 2014,20:12
(GORDON @ Jan. 28 2014,22:08) QUOTE Welp, not seeing the point. Spent a couple hours last night running around, getting my bearings. Made a stone hatchet all by myself... yay! Found your little shack. Set up my sleeping bag in a spot. Logged out in the safety of the little shack. Logged in tonight and I am somewhere brand new and everything is gone and all progress lost and YAY FUN. I guess someone must have killed me while I was afk and stole my sleeping bag. It seems the best you can hope for in this game is that all of your progress is not wiped out every 24 hours. Are you going to complain about every single game that gets suggested or finds a spot in our rotation? Is this because Cake shit all over AoE2? I mean, you do realize that I could take your entire post and apply it to UO, right? Give these games a chance. I know, I know, you are. Bullshit. You know how I know? Because I'm a stubborn SOB like you, and I know how I'd approach something new if I had a reason to resist. Stop it. Come jump on my research server as I suggested. I'll show you the ropes, and show you more about where the game lies and is headed. And again, this is an alpha build. So please understand I'm not disagreeing with most of your experience, just your attitude. They've got a LOT of work to go. Is it stupid that all of your progress can be wiped out with one C4 raid? Of course, but the rest of the game concept is there. This is the closest thing I've seen to early UO since early UO. The C4/Housing system is very, very flawed as is, and needs to be fixed. In all honesty, this game NEVER should have been sold in it's current state. When I say that, I'm referring specifically to the housing situation. You can't have a persistent world where there's a craftable item that can almost instantly eliminate the persistent world's man made structures. Especially when your combat system is borrowed shit. Everyone is fighting over limited resources to build overly complex houses in hidden spots. People with more friends or time online win. End of story. And the first wooden structure created by a new character should be invulnerable for 30 days. The housing is just so fucked. By the way, if the shack had a wooden door, it takes 200 hits from a hatchet to knock it down. Safety in Rust is an illusion unless you're on a non-PvP server or a server with no C4. Posted by GORDON on Jan. 28 2014,20:49
Someone answer me a few things:1. What is our goal in the game? 2. Is it possible to make any progress toward that goal while this game is a) In alpha b) Full of people using exploits c) Wiped frequently ++++++++++ In UO at least when you logged out, you were logged out. Anything in your backpack or bank logged off with you. Today I wake up and all progress is lost, I am in a place I have never seen before, backpack is empty of all the shit I collected the day before, and there is no explanation for any of it. Seriously.... this is fun? Posted by Troy on Jan. 28 2014,20:55
It's more about building personal skill right now. How to fight, how to build bases. We have a few pistols on the new server now, why don't we go hunt some dudes and get some pvp in? Posted by Leisher on Jan. 28 2014,21:06
QUOTE 1. What is our goal in the game? That's fuzzy, and not just from the design. I mean, what was our goal in UO? There was no "end game". I'm simply enjoying the concept that's in place. QUOTE 2. Is it possible to make any progress toward that goal while this game is a) In alpha Considering everything will most likely be wiped before gold, yes and no. Yes is that we'll know the game. No in that when gold hits we'll be starting at scratch with everyone else. QUOTE b) Full of people using exploits UO was gold and we were playing it, yet people were using exploits. People used exploits in LoL. People suck. QUOTE c) Wiped frequently Answered. QUOTE In UO at least when you logged out, you were logged out. Anything in your backpack or bank logged off with you. "No Sleeper" servers have that feature. QUOTE Today I wake up and all progress is lost, It is pretty easy to get back on track. Doesn't stop the frustration, but it's true. QUOTE I am in a place I have never seen before, /location and are you using the maps? QUOTE and there is no explanation for any of it. That part sucks. QUOTE Seriously.... this is fun? Was UO fun when our house got looted? When you were PKed while holding a ton of stuff? Was LoL fun when we'd lose an entire night of games and have in fighting? And I could go on with this. The server with 100 people on was NOT even remotely fun. The server with the group who had all the C4 was fun. Then they raided us, and it was a lot of fun escaping, and planning our rebuild and revenge, then the hacker hit. I've found my research server that's had between 1-12 people on at a time fun. I honestly have more tension farming resources or raiding spawns with fewer people on than more. I think with a ton of people on a server I just expect to be PKed and it kills the thrill. Anyway, point being, we need to find a server that has the features we want. My biggest thing would be little to no C4. The C4 is just too much of a game changer. (Although my research server has C4.) Again, come join me on the research server for a bit one night. Let me give you a head start, then go check out the world and see what people are doing without dying every 5 minutes. It might help you see more of the potential of the game rather than focusing on the negatives. Posted by TPRJones on Jan. 28 2014,21:08
(GORDON @ Jan. 28 2014,22:49) QUOTE Someone answer me a few things: 1. What is our goal in the game? 2. Is it possible to make any progress toward that goal while this game is a) In alpha b) Full of people using exploits c) Wiped frequently Given the current status of the game and the inability to build a perfectly safe house, 1) to gather and learn all blueprints 2) a. yes, b. yes, c. no If you lose all your stuff and die, as long as you've increased your number of learned blueprints you are making progress. Server wipes erase that, of course, so joining a server shortly after a wipe where they don't plan on wiping again for a long time is ideal. But as long as you keep learning blueprints, each time you have to start over you increase what you can do and how well and quickly you can do it. Posted by Cakedaddy on Jan. 29 2014,01:40
It's an alpha game. There's HUGE imbalance. Exploits, etc. But, we are all playing by the same rules. Same handicaps. Same risk/rewards. Well, except for the hackers. That's why we play on heavily moderated server. Or at least try to.I've started over a few times now. Troy even more. And it doesn't bother me. I look at each server I've been on as a new game of Rust. I don't see Rust as a long term persistent world right now. Not any more than I would a big game of Civilization. I've spent more time in Civ games than I have on some of these Rust servers. I wasn't pissed when I lost a 30 hour Civ game. I started a new one because it was fun to play. I can't answer any of your questions because I don't know what you were looking for or expecting in the game. My personal goal is to build a kick ass house. Get some sweet gear. Kill some people. Raid someone's house some day. Basically fight as a guild/crew/whatever every once in a while. I pretty much have the same goals as I did in UO. And I'm the complete newb at the game I was in the beginning of UO. No ability to be really competitive at PvP and just learning what gets me killed and where I shouldn't be. Like Leisher said. When we got raided, it was 'fun'. Ya, it sucked getting our house broken into. But, the heart was racing. We were trying to come up with a plan to salvage what we could, etc. We have people walking around outside. They have already blown up one wall. They are working on another. It's only a matter of time before they get to our room. But we have multiple ways to exit the house. It's getting dark and harder to see. I could sense Leisher wanted to fight. We all have automatic weapons. But I had yet to win a PvP encounter like this and you KNOW these guys are hardened PvPers. And no offense, but TPR was our third! I knew we had no chance. The fighter in me wanted to fight. But the smarter person knew our best chance was to run. So, we loaded up with as much of the expensive stuff we could carry. A TON of resources which would be dumped into new houses. We started researching stuff to burn through research kits, etc. Then, in the pitch black with C4 timers ticking, we make our dash. I'm blind. I would change directions when I stopped moving (because I'm hitting something). I keep running down the mountain side. I dash out into the valley and head east to the forest. It's pitch black. Somehow, Leisher was in the same area I was. TPR, who was less familiar with the area never made it off the mountain. Leisher and I group up and head up into a nearby mountain to take cover till some light came up. We started making plans on what to do with what we were carrying and where we should go when BAM!! Hackers got us. They were speek hacking, flying and aim botting. I reported it immediately and admins were getting paged. Within 15 minutes, an admin was on trying to get the hackers banned. It's hard from what I hear because they know loop holes to be able to hide in the player database. They are ravaging the server. The raiders were attacked and lost everything they took from us. Just a matter of horrible horrible timing. That's when we called it a loss. To start from scratch vs other people with everything was too much. It would be like trying to beat a hard AI with only your commander after you got chased out of your base. Sure, you are still in the game, but you are going to have a VERY tough road. We said good game, and started a new game. Over all, ya, that was fun. We gathered resources, spent them on the base and weapons. Got into some skirmishes. Had some decent shoot outs (would have been good shoot outs if my PC had been performing better). It's like UO on expert hard mode. Except, you don't have to train skills. You gather resources, gather equipment, learn how to craft better stuff, get stronger, go up against other people. Etc. Posted by Stranger on Jan. 29 2014,03:54
< http://www.twitch.tv/directory/game/Rust >Don't know how many of you like to watch streams like I do, but here is the Twitch.tv link to people who are streaming Rust and down lower on the page some of the more popular videos from the week. I was just watching one streamer who was teleporting himself and others around and changing game features on the fly, must have been an admin I'm guessing? Posted by TheCatt on Jan. 29 2014,06:17
< Navigation tool >It works! It's client-side, and as I understand it, it just sniffs incoming packets, so it should not be VAC detectable. I was going to look into doing this too, but someone else has. Posted by TPRJones on Jan. 29 2014,07:21
(Cakedaddy @ Jan. 29 2014,03:40) QUOTE And no offense, but TPR was our third! None taken. I'm no PvPer. I'm a crafter and builder, and a collector and explorer, but fighting in a FPS style is one thing I'm no good at. Can't aim worth a damn. Give me a reasonable chance at melee and I might do well, but still probably not. If you'd said fight I would have fought, but I'd have been bad at it. QUOTE TPR, who was less familiar with the area never made it off the mountain. Actually, now I take offense. ![]() Posted by Leisher on Jan. 29 2014,09:25
(TheCatt @ Jan. 29 2014,09:17) QUOTE < Navigation tool > It works! It's client-side, and as I understand it, it just sniffs incoming packets, so it should not be VAC detectable. I was going to look into doing this too, but someone else has. I would avoid using that if I were you. You don't need it as it's a small map, and you'll learn it quickly. Plus, the VAC people aren't fucking around. They claim over 1,000 permabans already. Posted by TPRJones on Jan. 29 2014,10:54
Can it sniff packets on the network from another computer? I'd be willing to run it from a laptop or something, but not on the same computer running the game.Like he says, VAC don't play games. Posted by TheCatt on Jan. 29 2014,11:12
I just played without it. Man it's easy to get used to using the map. Was completely disoriented.The lag-died to a zombie. Argh. Lots of people were complaining about lag today. Posted by Troy on Jan. 29 2014,11:45
Yeah server needs a restart.
Posted by TheCatt on Jan. 29 2014,12:32
I can't seem to get much progress in this game.
Posted by GORDON on Jan. 29 2014,12:36
They're telling me that's part of the charm.
Posted by TheCatt on Jan. 29 2014,12:53
It kinda is. But damn it's hard. At least in Eve Online I could buy my way forward a bit ![]() Posted by Malcolm on Jan. 29 2014,13:31
(GORDON @ Jan. 29 2014,14:36) QUOTE They're telling me that's part of the charm. Better than a no-challenge Monty Hall game. Posted by Cakedaddy on Jan. 29 2014,13:35
We could always play on a secondary non-PvP, carebear, Trammel server for those that want that. There are some servers that hand you a bunch of free stuff when starting too, so you don't have to work for anything.
Posted by TheCatt on Jan. 29 2014,13:35
Right now, I'm all about the non-C4 server. Other than that, I can live with pretty much anything.
Posted by TheCatt on Jan. 29 2014,15:23
(TPRJones @ Jan. 29 2014,13:54) QUOTE Can it sniff packets on the network from another computer? I'd be willing to run it from a laptop or something, but not on the same computer running the game. Like he says, VAC don't play games. Hmmm, I don't think so. But DAMN that tool was nice to use. It's a map and a bearing indicator. I'm really good at keeping tracking of what direction I'm going IRL, but the sun isn't moving across the sky in < 60 minutes. I've abandoned it for now. But I do want it back. Maybe I can my own. Apparently most of the VAC detection comes from submissions of tools found on forums, etc. Posted by TheCatt on Jan. 29 2014,15:28
Day in the life for me:Wake up early, find a bunch of resources, stockpile them at our home, cook some metal. Go back later, resource for an hour, raid rad town a couple of times. Have to log off before getting back to base. Come back later, go back to rad town, lag death on a zombie. Go back down to find the suitcase, nothing. Get back on later, go to rad town, get some decent stuff. Get killed before I can make it back. Revive and go back to the suitcase, get everything, start heading back to home. Get attacked by fast zombies and wolves (no weapons), and bleed to death before I get home. Revive again, find the suitcase, but the zombie is there. Get the suitcase, die at the foot of our mountain. Revive again, Grab a gun with laser sight and bullets. Go back down, get stuff out of suitcase, a bear is there, and the zombie. 12 bullets to kill both of them. (Bullets really that weak?) At least I remember to ®eload this time. Finally make it back home. Posted by GORDON on Jan. 29 2014,16:44
Just spent a "day" in the world.Gathered. Built a bow. Built a camp fire. Cooked some food. Found some boxes with stuff in it. Heard someone walking up to the shack I was in and hauled ass the other direction. Found a glitch with building walls not rendering when I walked up to them... I could see them from far away, but as I got closer the walls disappeared segment by segment. Found a cliff overhanging the ocean, went down out of sight, and logged off, figuring I will have lost all progress when I log back in. Posted by GORDON on Jan. 29 2014,16:52
Trying to log back in after 20 minutes to see if I am dead yet, and I can't get on the server at all.
Posted by TPRJones on Jan. 29 2014,17:01
I guess the bottom line is what makes this game fun is the danger and tension from every action being high-stakes. It is hard, because it's supposed to be hard.But it's not supposed to be impossible. It still needs some work along those lines. As the amount of content increases and the game gets deeper that'll help by giving established players something to do besides prey on each other. They'll still do that, too, of course, but right now it's the only game in town so it happens a lot. Posted by GORDON on Jan. 29 2014,17:05
Just got attacked by a zombie, then I killed it.
Posted by TheCatt on Jan. 29 2014,17:19
Nice!
Posted by GORDON on Jan. 29 2014,18:17
So, zombies wear red shirts? I always thought those were other players off in the distance.
Posted by TheCatt on Jan. 29 2014,18:20
(GORDON @ Jan. 29 2014,21:17) QUOTE So, zombies wear red shirts? I always thought those were other players off in the distance. Zombies come in red, black, and something else. For bow + Arrow: red - 1 shot black - 4 shots other (brown?) - 2 shots. Other players can wear red too. Just watch the way it moves. Zombies tend to patrol their area, moving a short bit at a time. Posted by GORDON on Jan. 29 2014,18:49
Got attacked by a zombie and an asshole at the same time. Took down the zombie. Never saw the asshole who killed me with an M4.landidas. Posted by TheCatt on Jan. 30 2014,13:26
Last night I logged in and heard a plane. I was out in the open, naked, having been killed in my sleep.I looked up, and sure enough, there's a plane flying overhead. Then I see two parachutes dropping, right next to me. Maybe 100 feet away. Man they drop slowly. Eventually one of them dropped close, but landed on a rock. A rock that couldn't be climbed. I managed to jump up and open the chest and took stuff out. Nothing radical, but a few hundred wood boards, some gun powder, metal fragments, and something else I've forgotten. As soon as I grabbed the last item, shots rang out. I started running as fast as I could, bobbing/weaving and jumping... I got hit twice, and was bleeding, I used a bandage, and kept running, I managed to get behind some rocks, climbed on some others, jumped down, and broke my leg. I used my other bandage (not sure if those help broken legs?), and saw someone coming from the exact direction I was going. I crawled into the rocks and hid. He kept running. Then lots more gun shots rang out from behind me. At this point, I'm sitting in my hole, waiting for my leg to recover, and hoping that the people chasing me stopped. My leg heals, and I start running west into the setting sun. I run as far as I can, hoping to get away. It's getting dark and I can't see well. Yall are chatting up a storm, and I miss someone in local voice telling me to announce who I am. I hear him the second time, but before I can respond, I'm dead. I realize I'd run straight into some large base that I couldn't see in the darkness. Oh well, maybe next time. Posted by TheCatt on Jan. 30 2014,14:43
Found a gun for the first time in rad city. Usually just bullets and occasional medkit.
Posted by Cakedaddy on Jan. 30 2014,16:29
I had my first real successful raid last night. One pistol and 2 metal foundations.
Posted by TheCatt on Jan. 30 2014,16:44
I would like a "what time is it on the server" thing. I like day time.
Posted by TheCatt on Jan. 30 2014,16:48
Main server we play on is restarting right now to help fix rubberbanding.HoHo is a server admin. Posted by TheCatt on Jan. 30 2014,16:57
HoHo was very close to use on restart... we were both running out of the mountains to the rad city. HE did not kill me. We said hey to each other.
Posted by TheCatt on Jan. 30 2014,18:22
I can make F1 Grenades now.Also, just spent an entire game "day" plus first part of night... raided rad city, got a full bunch of stuff, then died... took me 5 revives to get that shit back. Now it's so dark I'm parked in some rocks waiting for morning. Posted by Leisher on Jan. 30 2014,18:33
QUOTE I can make F1 Grenades now. Ditto. Also learned that 11 grenades can take down a metal door. Seriously, houses are WAY too vulnerable. Before anyone says, "But 11 grenades is a lot..." I can build 11 grenades right this second without a problem. It's also how Landidas and xe5 are raiding people's homes. They were talking tonight about using the home owner's own GP and metal to build grenades to knock down more walls. Posted by TheCatt on Jan. 30 2014,18:34
And I can make Kevlar Pants.
Posted by Paul on Jan. 30 2014,20:27
What about Kevlar Panties?
Posted by Troy on Jan. 30 2014,22:16
(GORDON @ Jan. 29 2014,18:49) QUOTE Got attacked by a zombie and an asshole at the same time. Took down the zombie. Never saw the asshole who killed me with an M4. landidas. We iced landidas tonight. Took his full kevlar and like 3 nice fully modded weapons. Including an m4(our first!). He threatened me with being KOS to his "crew" (who already killed Gordon, so fuck it) I seriously responded "Damn The Man" and didn't say shit else. Edit: Also, having someone on a rock perch nearby on "overwatch" is fucking rad and makes me feel way better about going in with an mp5 Posted by Cakedaddy on Jan. 31 2014,01:01
2 snipers and 4 raiders. . . unstoppable!!
Posted by GORDON on Jan. 31 2014,04:58
(Troy @ Jan. 31 2014,01:16) QUOTE (GORDON @ Jan. 29 2014,18:49) QUOTE Got attacked by a zombie and an asshole at the same time. Took down the zombie. Never saw the asshole who killed me with an M4. landidas. We iced landidas tonight. Took his full kevlar and like 3 nice fully modded weapons. Including an m4(our first!). He threatened me with being KOS to his "crew" (who already killed Gordon, so fuck it) I seriously responded "Damn The Man" and didn't say shit else. Edit: Also, having someone on a rock perch nearby on "overwatch" is fucking rad and makes me feel way better about going in with an mp5 Good. 1. I didn't know he was running with the honeybadger crew when I talked to them the other day and they were playing all nice. It pretty much makes them full of shit talking about, "We need to build a civilization here!" when they have a guy killing everyone on sight. 2. WHich makes it extra funny if he whined like a bitch when someone finally got him. Tell me details. 1v1? Posted by Troy on Jan. 31 2014,08:06
(GORDON @ Jan. 31 2014,04:58) QUOTE Tell me details. 1v1? Cake made the long post, but the short of it was that he came running towards Cake's sniper position after we waxed a few resource collectors near Rad-Town. I looked up and suddenly there was a dude in black running towards me, so I emptied half a MP5 into his face. Then the bitching started ![]() Posted by GORDON on Jan. 31 2014,08:14
Yeah, saw the longer post after.The sweetest tears are from those who had it coming. Posted by Troy on Feb. 11 2014,13:44
< http://facepunch.com/showthread.php?t=1362475 >Awwww yeah. Edit: people on that thread on saying it's a "Trojan" - but that's what the cheating groups have dubbed it, no idea. It is apparently very very effective. Edit 1: Looks it can take in-game screenshots of your view of the game client? and is using that to identify if you are using a cheating program or not - ~4500 banned so far (none of this is confirmed) Edit 2: Garry is actively talking to people complaining about getting banned for hacking in that thread, it is gold, great read so far. Posted by TheCatt on Feb. 11 2014,14:56
I connected to an official server, just to make sure I'm not banned ![]() Posted by TheCatt on Feb. 11 2014,14:56
Nice to see those aimbots and ESP hacks banned, especially.
Posted by Troy on Feb. 11 2014,14:57
QUOTE I was a legit player, a hacker made me hack. I don't play games for fun, I play to win. If people are hacking, I need a way to deal with them. I come from COD, and Smite, two very competitive games. I play to be the best. 350+ hours on Rust in 3 1/2 weeks. "I come from COD" Posted by TheCatt on Feb. 11 2014,14:59
QUOTE A hacker made me hack Um.... wtf? Posted by TPRJones on Feb. 11 2014,14:59
Play to win? There is no win condition to Rust. That guy is stupid.
Posted by TPRJones on Feb. 11 2014,15:40
I never noticed before the shadow in the background of the main menu screen. My current connection error gives me a clear non-blurred view of it, and I think I know what the final "zombie" models will be. Pretty sure that's a werewolf. Posted by TheCatt on Feb. 11 2014,15:46
I can't really tell. How did you get the non-blurry image of it?< Thread > < Thread 2 > Just hit ESC to get non-blurry image. The neck looks awfully long for a werewolf to me. Posted by Leisher on Feb. 11 2014,21:14
Reading that thread about the cheating, I'm now pretty sure that the group that did the home invasion on us had cheaters in it. They were using super speed and ESP. Posted by TheCatt on Feb. 12 2014,02:59
Yeah, at least the pk'ers on our server were not cheating, else they 1) would have killed me more and 2) would have broken into my house better.
Posted by Troy on Feb. 12 2014,04:50
(TheCatt @ Feb. 12 2014,02:59) QUOTE Yeah, at least the pk'ers on our server were not cheating, else they 1) would have killed me more and 2) would have broken into my house better. It's you, you're the pk on our server. Posted by TheCatt on Feb. 12 2014,05:00
No... I'm kitten and rainbows.
Posted by Leisher on Feb. 12 2014,06:44
(Troy @ Feb. 12 2014,07:50) QUOTE (TheCatt @ Feb. 12 2014,02:59) QUOTE Yeah, at least the pk'ers on our server were not cheating, else they 1) would have killed me more and 2) would have broken into my house better. It's you, you're the pk on our server. I wish I could favorite this comment. Posted by TheCatt on Feb. 12 2014,06:58
I'm offended. For that, I break into your houses and kill you in your sleep.I recounted what happened with s2 and buzz to my wife. "You talk about killing those people in their sleep way too casually." Posted by Leisher on Feb. 12 2014,10:26
Don't be offended. Your response to two killers is legendary. It's my favorite Rust moment, and I wasn't even there.I look forward to being interviewed by the news after your inevitable "incident" and saying "Oh yeah, we all saw this coming." Posted by TPRJones on Feb. 12 2014,10:31
QUOTE It's you, you're the pk on our server. I don't think that's quite fair. TheCatt isn't approaching them like a ... well, like a cat playing with an injured mouse. He doesn't have that same air of snobbish superiority that the pk's tend to have. Here's it's more like the mouse that has learned how to gun down the cat. Posted by Troy on Feb. 12 2014,20:52
Fucked around on a 35ish pop newly wiped server tonight while watching the snow fall.First run into a civ building found a pistol with no mods and 8 bullets. Further lucked onto an idiot breaking into a shack with a wooden door. He turned around just as I emptied four bullets into him. Great loot. An excellent start! Posted by TheCatt on Feb. 17 2014,07:46
Minor UpdatesQUOTE fixed unicode not working in name tooltips fixed people using colours in name tooltips removed ‘hatchet to gather’ tooltips added whitelist servers fixed broken explosives fixed being killed by harvesting resources Posted by TPRJones on Feb. 17 2014,08:08
Applied the Steam update, and I think it broke oxide again. At least I don't see any oxide log entries after the reboot like I should. Can't log in to check from work, though.
Posted by Troy on Feb. 17 2014,08:25
Explosives were supposed to be "balanced" in this patch. Will have to see what that actually means.Edit: It means that c4 now does exactly 600 damage. Wood walls, windows and doorways all have 1k hp. So two needed per wall or door. Posted by Leisher on Feb. 18 2014,12:51
Anyone have any idea what the devs meant by "bigger things later on this week" in yesterday's update?
Posted by Troy on Feb. 18 2014,13:14
Someone tried to assault my throwaway base on the 30ish person server. They got unlucky because I had logged in during an hour lunch break and had a good law firm internet connection. On the server I've seen plenty of people while out resource collecting, but nobody near my base, so it was surprising and exciting at the same time. I was defending, they were circling for weak spots and I was getting a few bursts with an un-silenced MP5 when I managed to see an exposed target. Nobody had killed anyone - I think it was two guys raiding me. Then night fell, and I could hear them outside still. Suddenly there was a ton of shooting, some running, and then... nothing... the night was super quiet, and felt like it lasted forever. In the morning I jumped over my walls and looked around. Outside of a partially built invader staircase there were a bunch of backpacks, in various stages of looting. I can only guess my shooting drew another group, and the two raiding groups went at it. Losses to both sides? I still have no idea. I didn't loot anything spectacular, but a solid amount of wood, resources, leather armor and food from the backpacks. When my lunch break was over and I got back to work I noticed that I was sweating through my work shirt. I didn't realize how tense I had been, listening to every move in the dark and worrying my ass off. Love it. Posted by Leisher on Feb. 20 2014,12:55
If you want to make suggestions for the game, < go here >.
Posted by Leisher on Feb. 25 2014,07:16
An update hit today. Apparently, it adds TONS of content. Just kidding. New sky and new water. However, it also adds item durability. Meaning, your hatchets will wear out. Your armor will take damage. Etc. This game is going to be awesome in 2018. Posted by TheCatt on Feb. 25 2014,07:19
lol. I'm honestly not a fan of durability. Pain in the butt.
Posted by Troy on Feb. 25 2014,07:20
It definitely needs more NPC content. Durability was inevitable, I guess.
Posted by Leisher on Feb. 25 2014,07:28
I'm actually in favor of durability depending on how it's done. It'll add to the attrition war that I hope one day Rust will have. If my pickax breaks after a dozen resource piles it's simply going to suck. I'd also like to have a visual indication of an item's health. I also really hope this wasn't the "big update" they had been planning. This was pretty lackluster. Posted by TPRJones on Feb. 25 2014,07:30
Do guns wear out now, too?Although now knowing how to research the research kit makes that much less of a problem, I guess. Posted by Leisher on Feb. 25 2014,07:33
QUOTE Although now knowing how to research the research kit makes that much less of a problem, I guess. That needs to be removed from the game. I wish I knew what their end goal was here. Do they want death match with crafting or a more persistent world? I'm hoping it's the persistent world, and if so, they need to make items MUCH harder to come bye. Maybe they will. After all, this is just an Alpha, and they might want folks to have access to all this stuff. Checking out another server to see the changes. Moon is much better looking. Still dark out though... Funny server. No home invasions, but there is PVP. There are metal towers climbing to the sky... Posted by Leisher on Feb. 25 2014,08:48
One unadvertised change is that wood shelters can't just be placed anywhere. Know that great spot I found near Civ Coast? Can't put a shelter there anymore. There is now a repair bench. The wood shelter just got tight... They moved East and West... Posted by Leisher on Feb. 25 2014,20:33
I like how items get damaged AND permanently lose total hit points.Makes the resources more important. It also adds another layer to attrition. Is it me or are the resources spawning slower? Oh, and wolves can all go fuck themselves. Their persistence is ridiculous. Posted by Leisher on Feb. 26 2014,09:49
< A collection of the best videos from Rust. >The reporter is hilarious. Posted by Leisher on Feb. 26 2014,21:23
PC Gamer moved the article. To stop being annoyed by them again, here are the best ones...TPR's dream server 1 vs 5 An investigative reporter in Rust Posted by Cakedaddy on Feb. 26 2014,23:33
The 1v5 guy has a 'no recoil' hack running, fyi. Full auto with the MP5 and there was ZERO detectable recoil.
Posted by Leisher on Feb. 27 2014,06:47
I noticed a suspicious lack of recoil for some of the shooters in the reporter video too.
Posted by Leisher on Mar. 18 2014,10:00
Two weeks and no update at all. Rumor has it that one of the main programmers is dealing with personal issues. Meanwhile, Gary has been focused on that anti-cheating thing. On a different note, I was thinking about the farming thing today and realized that when they roll this out, it could potentially make the rest of the island worth playing. Even though the island is complete bullshit, and nothing more than a test area. Came across some info on the forums where the final version should have a full road system, vehicles, cities, etc. I'm beginning to think Alpha is too generous. That tag in the corner when you're playing should say "Rust Concept". Posted by Troy on Mar. 18 2014,10:06
Rust - "shoot yourselves in the face for a while until we get the infrastructure in"e: i'm not playing anymore until they activate the darn anticheat that has already been loaded Posted by Leisher on Mar. 18 2014,21:33
As it turns out, an update did hit. Just a QoL update though, nothing special.
Posted by Troy on Mar. 19 2014,09:31
Solid fan made video on youtube:< https://www.youtube.com/watch?v=ymQnmO4XBMg > Pretty realistic airdrop, in my experience! Posted by TheCatt on Mar. 19 2014,11:45
That video was awesome.
Posted by TheCatt on Mar. 19 2014,11:46
That's an amazingly high view to like ratio:246 views Like 236 Dislike 1 Posted by Cakedaddy on Mar. 19 2014,11:56
Seems like the QoL update REALLY improved the graphics.
Posted by Leisher on Mar. 19 2014,13:40
It's too bad the cheating is just ridiculously out of control. I've been playing on a server where the admins are banning folks once an hour. Players killing with rocks while running full speed, speed hackers, players shooting and walking though doors, etc. Posted by Cakedaddy on Mar. 19 2014,14:52
I was kidding about the update. Implying that the video was in game footage. Have not played with the new update yet.
Posted by Leisher on Mar. 20 2014,10:30
PC Gamer has a guy doing a Rust diary.< Rust Diary 1 > < Rust Diary 2 > Apparently, there is more coming. Posted by Troy on Mar. 21 2014,09:14
Has anyone bought 7 Days to Die yet? I understand that it's more about crafting/killing zombies/minecraft. Less pvp and survival. It's not as pretty as Rust but has a deeper crafting system right now. But guess what? Hackers are somehow MORE of a problem, because the game doesn't have any form of anti-cheat. At least VAC waves still go out on Rust. Speaking of which, apparently a VAC ban wave went out this week in Rust - that and Rustify wiping will make for a good last gaming day before my vacation! Posted by GORDON on Mar. 21 2014,17:29
Does VAC ban everything they do multi, if they are caught cheating in any game? Because it seems insane that hoards of people keep getting banned every day and there's no end to it.
Posted by Troy on Mar. 21 2014,18:23
(GORDON @ Mar. 21 2014,17:29) QUOTE Does VAC ban everything they do multi, if they are caught cheating in any game? Because it seems insane that hoards of people keep getting banned every day and there's no end to it. No, just that game. And it does it every 2-3 weeks in batches. Cheating is insane though, and it seems pretty bad in most of the competitive games nowadays. Posted by GORDON on Mar. 23 2014,15:46
They need to ban them across all games, make it a real punishment. A cheater is a cheater.
Posted by Leisher on Mar. 23 2014,18:51
I agree somewhat.Banning them from that game is a good start. Publicly shaming them with a "VAC ban" stat that they can't hide is cool too. However, it seems too easy to get around the bans. Posted by Cakedaddy on Mar. 23 2014,19:41
I don't think it so much that it's easy to get around the bans. It's that kids don't care and they'll just spend another $20 to play the game. Or, they don't and are done playing but 15 others take their place.
Posted by GORDON on Mar. 23 2014,19:42
(Cakedaddy @ Mar. 23 2014,22:41) QUOTE I don't think it so much that it's easy to get around the bans. It's that kids don't care and they'll just spend another $20 to play the game. Or, they don't and are done playing but 15 others take their place. A blanket ban, though, keeps them out of the next 15. Posted by Leisher on Mar. 26 2014,14:01
There was a minor, and I believe unannounced change made that spawns you close to where you died.
Posted by Leisher on Mar. 28 2014,07:21
Rust devs < posted a really good statement > today. the best part of it is that they admit that Rust was nothing more than a prototype when it was being sold on Rust. It's a pretty interesting read. Posted by Malcolm on Mar. 28 2014,08:08
QUOTE I think the important thing for people to realise is that when we launched Rust it was still pretty much a prototype. Most (if not all) of the code is terrible. I’m sure people have decompiled rust and thought that their decompiler was broken. It isn’t – that’s the code. Replacing this code isn’t a matter of programmer pride. It’s something that we need to do to push forward. The code is very limiting right now. It’s hard to understand and there’s too much of it. Once it’s all cleaned out we’ll be able to push on and iterate faster. If we try to do that now we’ll end up spinning ourselves into a web. Sounds like every project at every programming job for every company I've ever worked for. But I'm sure these dudes have the magic formula. Posted by TheCatt on Mar. 28 2014,08:21
Well, I understand what they are saying. There have been many times I've gotten stuff out fast, and left it ugly, because I didn't know where I or the product was going. That's excusable. And now that they know better, they should clean up. I get it.Good for them. I think in my experience, I've fixed up about 33% of those projects, 33% died, and 33% remained ugly. Posted by Leisher on Apr. 08 2014,09:20
Gary updated again. The important bits are:-They've rewritten the code for items. Gary is hinting that you can put items inside items. His examples are putting a key in an apple and then feeding it to a pig, and putting poison in some chicken. -They're making some items "deployable". That means you'll be able to pick them back up. -He has an idea about nerfing weapons that involves more realistic reloading. That includes the "fun" part of loading ammo into clips... -The building system seems to be the one that will get the biggest revamp in the next update. -It'll be a few more weeks until the next update. Posted by Leisher on May 08 2014,08:45
Started elsewhere...QUOTE As far as Rust. You just don't know. You were never on a hard server. So, you are talking about something you don't know about. :-) You were never on a server where you couldn't rebuild easily. For you to say you could rebuild easily, on a full server, is incorrect. If you are really good at the game, or cheating, yes, it's easier. But we were neither of those, so it was hard and a challenge. Alpha game mechanics aside, Rust on a full server when you know how to play is WAY different from an empty one. And being on a full server when you don't know what you are doing doesn't count because you are just lost. Like we were when we were all on one. Once you learn how to play, it's completely different. I'm not arguing that the game is done and perfect. I'm saying that you didn't experience the same Rust me and Troy did. And Troy even more than me. There were a ton of times we were out hunting with home made revolvers instead of shot guns because that's all we could do at the time. I'm not comparing the alpha version of Rust to the complete (debatable) version of UO. I'm saying combat, encounters, etc are comparable. I see someone, and my heart start beating in anticipation to how the encounter is going to play out. Friend or foe? Can I take him? Does he have something I need? Does he want my stuff? Does he have backup? etc. Every encounter mattered because someone was going home with someone else's stuff. Sure, the mechanics of that playing out were alpha. But, I still wanted to win the encounter, or at least leave with my own stuff. There are few things more satisfying that taking someone's virtual goods. This is pure ignorance of the facts. You're making assumptions and they're wrong. I have over 100 more hours in Rust than you do. I've played on more servers. I've played on a server with a population of me, a server with 100+ people, and everything in between. I've lived on servers where everyone got an M4, kevlar, and grenades as their starter kit. I've done everything there is to do: built everything, fought everyone, raided everything, lived as a bandit, lived as a farmer, made enemies, made allies, etc. So yeah, YOU just don't know. When we first started playing, I didn't want to do the PK thing, and let's face it, that's all you and Troy were doing. You were everything that we can't stand in games. If you argue this point, and say some stupid shit like "That's Rust", then you're admitting that it's death match with crafting (it is). Anyway, during that time I got good at crafting and resource hunting. You know how you figured out the build pattern in TA and SC? That's what I was perfecting in Rust. I can log onto a server, adn quickly figure out where the "hot zones" are, and then start farming and building based on that. I learned a lot of different tactics to protect what was mine with a massive, elaborate base. Although, I built many of those as well. I played on multiple servers to get a feel for what worked, and what didn't. 15 or so players online at any time was too few. 40+ online at any time was too many. I found the perfect zone to be 25-35 online. It's enough that all resources are challenge, but not so many that it eliminates crafting from the game. That last part is an important distinction. Once you get too many players, it effectively removes crafting as it's more efficient to just get your items from killing. At that point Rust moves from "death match with crafting" (and closer to UO) to just "death match". I did all the running around killing random people with that shitty ass combat engine just like you did, and I gotta tell you. I felt dirty. Just not my thing. I don't think it's fun to ruin someone else's experience. Sure, a lot of people sign up for the killing in Rust, because honestly, they're fucking retards who haven't figured out that there are FAR better combat games elsewhere. However, they are also people who either just want to craft or want the combat, but not the KOS it is in Rust (what else is KOS? oh yeah, death matches...). I also did the raiding thing, and while it was interesting getting into people's bases, I again felt dirty. Oddly enough, I found it less "evil" to raid someone who left a hole in their defenses that could be exploited without explosives. That's my quirk though. To me, the most fun I had was on Mike the Vike's server that had a constant population between 35-45 players with multiple large groups trying to dominate. Yeah, there was a lot of action, and constant raiding, but the most fun, for me, was manipulating the groups. I made friends with folks in two of the bigger groups to give myself breathing room, and then went out and got away with things without suspicion. And seriously, losing shit didn't matter. Once you can actually craft everything, losing stuff was pointless unless you simply didn't know how to play. Posted by Leisher on May 19 2014,07:16
Jumped on a new server for giggles at 2:30 a.m. Saturday. This server has small towns, a bank, stores, police, etc. There were 66 people online when I got on, and yet I was able to farm the north valley without issue. As it turns out, most folks were in the towns. I was climbing the mountains towards resource valley, and heard footsteps following me. I didn't see anything though, and kept moving. The footsteps followed. Eventually, the person got close enough that their name appeared, which was great because they were invisible. They started making good noises over chat, and I said "cute" and kept moving. Eventually, they got around in front of me and materialized with an MP5. He sprinted towards me firing full auto all around me. I never moved. He said, "Nice dude. Not a trace of fear in your eyes." and left. He then left and apparently went and shot up a slum town. As I was putting the finishing touches on my house, the denizens of the server were meeting at court (a safe zone) and putting him on trial. Very interesting server. Posted by Troy on May 19 2014,07:50
Seems like they are completely re-writing the code on the dev blog. Hopefully it puts a dent in the cheaters.I like the idea of RnG maps, too. Posted by Leisher on May 19 2014,08:19
They update that dev blog every Friday, and yes, Gary admitted in the first or second one that the entire game of Rust was built using other people's code, and it was essentially just a theory for a game. Now they're actually working on building the game we've been playing. Posted by Leisher on May 26 2014,14:51
< Dev Blog 9's revelation? >Thet decided that they will no longer update the version of Rust everyone plays because it's easier to start from scratch. That's not saying they're starting over right now, but all the work over the last few months is being putting into the new game. Once enough people switch to the new game, they'll make it the default over the current version. Currently, AI and building aren't in, so they expect people won't come over until those are in. Posted by TPRJones on May 27 2014,07:28
Good choice, IMO.
Posted by Leisher on May 27 2014,10:21
I've played a ton of hours, and only this weekend did I experience house decay live. I was checking out a house and there was a loud crumbling noise, and a visible explosion of dirt and wood. It was the metal doors on the house I was next to decaying. Pretty cool.On a different note, < this server > that I discovered recently is the most interesting server I've ever seen. To bullet point it: -They are very strict about hacking and exploiting. They aren't afraid of using the ban hammer. It's gotten them a lot of DDOS attacks. -There is a justice system with cops, a court, a judge, jail, and executions. -KOSing is not allowed. Instead, bandits roam the land and will rob you at gunpoint. Comply and live. Run or disobey and die. It's a small touch to remove the deathmatch aspect of the game. -If you are murdered, and there are no witnesses, your killer will get away with it. -Guns, ammo, research kits, C4, etc. are not found in crates. They must be purchased at a store (or bought/traded from other players). C4 can still be found in airdrops. -Paper is the currency, and is far more common than on other servers. -There are towns. Usually a town represents a faction, although there is a slum town, and there is a main town where the store and court are located. A command will teleport you to that town, so the majority of the server population builds in that area. (Near small rad) Posted by Leisher on Jun. 02 2014,09:52
The latest DevBlog has a quick video in it, and I've got to say, the new game looks gorgeous. Oddly, the blog also ends with a plug for The Forest, which I would think is a Rust competitor. I was just scanning the modded servers looking for new themes and variants, and there is a server with 541 players connected to it right now. Holy shit. Posted by Troy on Jun. 28 2014,11:23
In keeping with the Ultima Online feel, Rust added stealing yesterday. From the dev blog:"You can actually loot alive, awake players if you stand close enough to them. This seems like something that should be possible, but it’s a bit overpowered right now. You can literally take the rock out of the other player’s hand before they kill you if you’re fast enough. I’m leaving it in to see if it causes any significant issues, or whether it offers more emergent gameplay.. my gut feeling is that we’ll have to nerf it a bit, say, add a progress bar to looting stuff – so the other player has a chance to realise what’s going on." Posted by Troy on Jul. 03 2014,08:32
![]() Fucking finally. This was the most obvious thing ever in a "survival" game. Posted by Leisher on Jul. 07 2014,10:42
Cannibalism has been added.
Posted by Troy on Jul. 07 2014,11:34
Random map generation has been looking really good, too. They even have Biomes now.
Posted by TPRJones on Jul. 07 2014,11:39
Oooo, the maps are all different now? All over, or just like the area past the road?That might make it worth checking out again. Posted by Troy on Jul. 07 2014,11:40
(TPRJones @ Jul. 07 2014,11:39) QUOTE Oooo, the maps are all different now? All over, or just like the area past the road? That might make it worth checking out again. I think the plan is that each server will have their own generated map now. +weather now, too. rain + snow Posted by Leisher on Jul. 07 2014,12:06
Everything new is just on the experimental side. (right?)There's really nothing to do there as they're building the game from scratch, and it's more a tech demo of that build. They are getting closer to allowing folks to start hosting experimental servers though. Posted by Troy on Jul. 07 2014,12:50
(Leisher @ Jul. 07 2014,12:06) QUOTE Everything new is just on the experimental side. (right?) There's really nothing to do there as they're building the game from scratch, and it's more a tech demo of that build. They are getting closer to allowing folks to start hosting experimental servers though. Yup, still one big wait fest. They have also added Easy Anti Cheat on the experimental version, if that hasn't been mentioned yet. Good things to come, but still waiting it out. I imagine the best quality games will be had as soon as it hits a "playable" rev. A few weeks before the hackers can figure out the new code and anticheat. Posted by Leisher on Jul. 21 2014,10:15
Posted by Leisher on Jul. 29 2014,09:59
Rust still not done, but < studio is working on a new game anyway. >< Outrage and response. > Long story short: The Rust design team is still working on Rust, but other folks in the company are working on this new game. However, there's one thing in his comments that bug me: QUOTE You bought early access to it. When you buy a pizza you aren’t funding Dominos, you’re just buying a pizza What? First of all, that's a terrible analogy because Dominos isn't giving me that pizza until it's done. (For fun, let me point out that I'm also buying it "early access". It hasn't been made yet.) Second, my purchase of that pizza sure as hell does fund Dominos. Is Gary insane? Does he not understand business 101? Does he think funding comes from magical fairies and sales mean nothing? Also, is he implying we aren't actually buying anything but early access when we buy a Steam EA game? I'd be willing to bet that if that particular message was distributed to the masses as gospel, Steam's EA program would die a quick death. In other news, he's thisclose to pulling the plug on the legacy game, but is scared of pissing off hosts and players. Posted by TheCatt on Jul. 29 2014,10:54
(Leisher @ Jul. 29 2014,12:59) QUOTE In other news, he's thisclose to pulling the plug on the legacy game, but is scared of pissing off hosts and players. I don't think that's how to interpret it. I really have no outrage here. His business, his decisions. I got enough fun for my whatever $ it was I spent on Rust. If there's most fun in the future, yay, if there's a different better game to play, yay for that too. Posted by Leisher on Jul. 29 2014,11:06
(TheCatt @ Jul. 29 2014,13:54) QUOTE (Leisher @ Jul. 29 2014,12:59) QUOTE In other news, he's thisclose to pulling the plug on the legacy game, but is scared of pissing off hosts and players. I don't think that's how to interpret it. I really have no outrage here. His business, his decisions. I got enough fun for my whatever $ it was I spent on Rust. If there's most fun in the future, yay, if there's a different better game to play, yay for that too. You interpreted what I said wrong. ![]() I wasn't saying he was pulling the plug on Rust. He's considering pulling the plug on legacy Rust, and making the new version the default. So the game we've all played for so long would be gone as the default (but probably live on via private servers), and it'd be replaced by the new Rust they've developed from the ground up. Based on the Developer's Logs, I'd say they're very close to where the original Rust was when it went Early Access. Posted by TPRJones on Jul. 29 2014,11:20
I don't get the outrage. If he were talking about abandoning Rust uncompleted then I could understand. But that's not the case at all.Still, I doubt I'll go early access on another game from them until after they get the first one released. One early access per developer at a time seems like a good personal policy. Posted by Troy on Jul. 29 2014,11:26
The other game is an arcade shoot em up? Seems a bit different in genre and scope.NO problem with getting rid of the hacker filled old version. Posted by TheCatt on Jul. 29 2014,11:43
Ah, gotcha, yes, that wasn't clear.
Posted by Leisher on Jul. 29 2014,12:05
QUOTE NO problem with getting rid of the hacker filled old version. I am a little concerned about a new tool they put in: Spectator Mode. First thing that popped into my head was "Admin Abuse". Posted by Troy on Jul. 29 2014,12:21
Yeah, that one will be a double edged sword, for sure. It seems like the legit admins will love it as much as the cheating admins.
Posted by Leisher on Aug. 04 2014,09:23
They're working on buildings and trying to make them a priority as that steps to be the last step before they can legit say the new version is at the same place as the legacy version. (Give or take things here and there.)The most interesting note last week was that they're adding a moss system so it's easier to navigate. That's pretty cool. Posted by Troy on Aug. 04 2014,10:51
Moss system seems a better way to go with the new RNG maps. Cool beans.
Posted by TheCatt on Aug. 10 2014,17:38
![]() Posted by Leisher on Aug. 12 2014,09:40
The new building system looks awesome. Check out the Rust page if you haven't been there lately. Posted by GORDON on Aug. 12 2014,10:24
Ha, payback is awesome.
Posted by Leisher on Aug. 19 2014,10:09
< Rust's buildings have changed a lot. >They've added keys to the doors. Keys that can be looted... However, upgrades to password and what not are coming, but as he points out, "at a cost". Not sure I like that. If everyone starts equal, no problem, but join a server late and you're far more prone to get killed by better equipped people and have your house looted. Posted by Troy on Aug. 19 2014,10:35
Yeah, that means there is even less buffer if you got killed by a hacker, too.If you just lost all your best gear, it's ok, because you have a stocked house to resupply at. They'll need to rethink that. Also stealing is in the game now. So someone could just steal your key and you'd be SOL. Posted by Leisher on Aug. 19 2014,10:40
Rust resembles old school UO more than anything else. If they put in a safe zone with banks and guards...
Posted by Leisher on Aug. 28 2014,10:21
QUOTE We’re working on moving over to Unity 5. We’re hoping to have done this by this time next week.
Before everyone gets excited, an engine upgrade doesn’t automatically make everything look and perform ten times better. So please don’t expect things to change, at all. That said Unity 5 comes with things we desperately need. A 64bit edition means we don’t have to close and re-open the editor to avoid crashing with out of memory errors. The PhysX update in Unity5 means that we’re no longer limited to 65,000 collider objects – which means that servers won’t need to be wiped anywhere near as often. The PhysX update brings faster physics too – I’m hearing more than twice as fast from a lot of people. There are other nice things. The physically-based shader means we don’t have to write our own custom shaders for a lot of things. SpeedTree support should mean that we have the best looking and performing trees in the game industry. These things aren’t something you just switch on and Unity5 only entered beta 2 days ago, so don’t expect this stuff to happen over-night. But things should get a lot more interesting. Posted by Troy on Aug. 28 2014,10:26
Sometimes when I get the urge to call this game "vaporware" i remember that I've clocked 200 hours in it. Still the best game I've played in 2014. Posted by Leisher on Aug. 28 2014,10:30
I don't think vaporware can be applied at all. I was going to say the legacy version could be called vaporware, but that's still being played and I think it's been over a year. Meanwhile, they're coding the new version and updating their site weekly like clockwork, and even allow folks to follow their minute by minute updates on Twitter. I think Rust has taken early access to a whole new level. Posted by Malcolm on Aug. 28 2014,10:51
Most software I know doesn't have an alpha version that's robust enough to support anything interesting.
Posted by Leisher on Aug. 28 2014,11:55
Considering the Rust we all played was nothing more than a concept demo, I'd say they're the exception to the rule.
Posted by Leisher on Sep. 04 2014,09:44
From the latest Dev Blog:QUOTE There’s not that much left until we hit baseline.
Posted by Troy on Sep. 06 2014,21:24
They better hurry. < The Rust clones are coming... >
Posted by Leisher on Sep. 15 2014,09:39
The experimental server has made it so players now start only with a rock. The point being that you should be able to craft everything else from that item (after collecting resources).Getting really close to replacing legacy... They also went 64bit and are adding triangular foundations so buildings aren't all square. Posted by Leisher on Oct. 07 2014,09:11
They went live with the new version.QUOTE If you’ve run Rust in the last few days you’ll have noticed that experimental is now the default option. Which means it isn’t experimental anymore. This is what Rust is. The old version, which is now known as Legacy is still available for you to enjoy if you’re not ready for the change yet.
I want to explain why we decided to make the switch. We know there’s still bugs, we know it’s not feature complete, we know we still have work to do.. but it had to happen. It gives us a kick up the arse. Now the bugs and the missing features are a million times more obvious and a million times more urgent to us. This is how we wanted to make the game from the start.. with lots of people playing it and giving constant feedback. We’re not saying it’s finished – we’re just saying we think it’s good enough to be our foundation. Posted by Troy on Oct. 16 2014,08:04
Sounds like Rust is back to being Rust again, only with the new engine and all kinds of new pretty things. Much more house building freedom too.My naked rock man will defiantly give it a go tonight. Posted by Leisher on Oct. 16 2014,13:16
I played a bit this afternoon while waiting for a video to render. They've still got some work to do. It doesn't have the same feel yet at all.
Posted by Troy on Oct. 20 2014,09:14
Got a few hours in last night. Still very raw. New building system is deeper - but requires a lot of hammering to build. Doors kind of suck now. You need 10 metal fragments to make a key. Which isn't bound to you in anyway. The maps are totally random. Biomes are very cool. I built a 3x3 base on an island next to a lake and two different biomes(snow and forest). Giant forests means there is now practically unlimited wood. Seemed almost imbalanced - because trees are the new wood piles. Anyway, I made my 3x3 base house, and then someone came to visit, so we stabbed each other with our spears and both bled to death. He came back with a buddy after and killed me before I could get my door lock build. So that was lame. Gameplay wise, things are very un-polished. They seem to have figured out the draw-distance and rendering objects from far away, very cool inclusions. I had to turn my graphics WAY down for it to be playable though. Posted by Leisher on Oct. 20 2014,09:36
I can't play it on either of my work PCs. It's like watching a slideshow. Honestly, after playing it Friday afternoon, I don't know why they went live with the new version. It's nowhere near close to being playable. And light years away from having the same draw as the legacy version. Also, I think the random maps suck. With the static map, you had areas to fight over. You had a decision to make over your house location (high traffic/close to resources vs. low traffic/far from resources). There was a "lore" built into the buildings left behind, like "What the hell was this place"? Now you're just staking out a claim on a random section of a random map. Folks might find you and they might not. There's nothing to fight over. No central map location to go get better gear. The game is currently, imho, a short featured Minecraft. Posted by Troy on Oct. 24 2014,08:56
I really like the random maps - though I think they will need to be smaller to foster more interactions. This game is going to be excellent when it's cooked a little longer. If you jump in the water near the snow terrain, you will slowly freeze to death and lose health. Suuucks. Also saw this on key security: QUOTE What I like to do is make lanterns and hide them in hard to reach crevices a good hike from my place. The lanterns have a single inventory slot, so I just stuff a backup key into it. If someone happens to find one, it isn't close enough to the house to be obvious. I also like to hide several lanterns within the same vicinity and fill them with fake keys.
Posted by TheCatt on Oct. 24 2014,09:30
Random maps will make more sense as the game becomes more persistent. With monthly wipes, random maps are too, uh, random.
Posted by Leisher on Dec. 19 2014,10:26
< Gary's "mind map". >
Posted by Leisher on Mar. 03 2015,11:52
Posting that stuff about Early Access today got me to thinking about Rust. I am amazed at how much work the Rust developers have put into it and how far they've come, yet still have a game that's FAR less popular and fun than the prototype they released back in the beginning. Posted by TPRJones on Mar. 03 2015,12:04
I loaded it up the other day. Looks like it's mostly right back to where it was before but in the new engine. Except I sprinted around randomly for 30 minutes and never once saw anything dangerous besides other players. And in all that time I also only saw one deer and one pig.
Posted by Troy on Mar. 17 2015,08:48
Animals are really fast now. You have to actually hunt them. Loot cans are in. Also, it's really easy to meet up with your friends now, more than ever. Even on a completely unknown map. Everyone starts, tries to get cloth. First person to 50 Cloth builds a sleeping bag, and then you assign it to your buddy, they suicide, and repeat until the whole party is together. Posted by Leisher on Mar. 17 2015,08:49
Troy, you said it's getting close. How close?I was on a few weeks ago, and they still had a LONG way to go. The game world was really small and server populations are in the cellar. Looks like I need to check out playrust.com to catch up and fire the game up this week for a quick run around. Posted by Troy on Mar. 17 2015,08:54
It seemed to have jumped in quality in a month, though perhaps I hadn't played it for longer than that since last weekend. It was much smoother than I remember, sound FX was better, there were roads, loot, animals, etc.I got a small house built near a rock. Got a sleeping bag made. Then went on an epic gathering run that ended abruptly when I turned around and there was a giant motherfucking bear behind me. Who chased me down and killed me. e: also on the initial run to get resources for my sleeping bag some ass-hat skipped past door and stone wall and pick axed my basic wood wall instead. The basic wood walls only have 25 durability. If you really want to stop someone you have to upgrade to stone or better. He just got some wood and a hammer though. Posted by Leisher on Mar. 17 2015,09:00
I know they have some plans to make houses harder to raid. At least, harder to raid the entirety of it. So peeps could get into a room, but not all rooms.
Posted by Troy on Mar. 17 2015,11:18
So you guys got in a fight so bad Cake doesn't even look at the forums anymore? Or is he playing LoL or something with a new group of friends?
Posted by Malcolm on Mar. 17 2015,11:23
(Troy @ Mar. 17 2015,13:18) QUOTE So you guys got in a fight so bad Cake doesn't even look at the forums anymore? Or is he playing LoL or something with a new group of friends? He still logs into Steam. Can try to catch him there. Posted by Leisher on Mar. 17 2015,12:46
(Troy @ Mar. 17 2015,14:18) QUOTE So you guys got in a fight so bad Cake doesn't even look at the forums anymore? Or is he playing LoL or something with a new group of friends? Truthfully, we don't know. Nothing has ever been said. His kid was still posting here well after Cake disappeared and never mentioned anything, and I've talked to Cake recently (not about gaming or this site) and things were fine. I hope that at some point he does return because I really want to finish Payday and move into Payday 2. Posted by Troy on Apr. 09 2015,19:03
Garry did a diservice to himself on this dev blog.He should have just called it : "< Banjos and Grenades >" Posted by TheCatt on Apr. 09 2015,19:07
Those people make me feel like a productivity god.
Posted by Leisher on Apr. 10 2015,08:42
I think Rust will be awesome when it's done in 2020.
Posted by Malcolm on Apr. 10 2015,08:45
(Leisher @ Apr. 10 2015,10:42) QUOTE I think Rust will be awesome when it's done in 2020. Rust Nukem forever. Posted by Troy on Apr. 10 2015,09:12
Still the same old rust. Last night I wandered for forever before finding some rocks on a newly wiped server. The new ambient noise is cool, good sound effects and atmospheric add-ins. I gathered some wood and threw a house down. Got the basic wooden beams up and the roof on when 4 guys smashed into my front door. I heard them coming and was on them in flash with a looted ice pick. Nobody had any guns and I managed to take 2 to hell with me. Posted by Troy on Apr. 23 2015,14:54
< Rocket Launchers to blow up buildings with >
Posted by Leisher on Apr. 23 2015,17:05
That's part of what needs to go for Rust to be successful. Working for hours to build a building that can be leveled in seconds does not inspire folks to stick around for the long haul. Posted by TPRJones on Apr. 23 2015,17:09
Agreed. In what is at it's core a crafting game it should take longer to destroy than to create or it's out of balance.
Posted by Troy on Apr. 23 2015,19:12
Yeah but things are really easy to build now. And the worlds are huge.Here's a few hours work on the 150/200 pop server I started tonight with this patch/wipe. ![]() 3 separate foundations to get to the top of the boulder, so three layers. My cupboard grants like 150 feet of build protection from the top of the bolder. Neighbors all over. I wonder how long until people start getting launchers and grenades? < Here's the server map > Posted by Troy on Apr. 23 2015,21:23
New signs are cool. I bet you can be really creative with the Large size. Seen plenty o Swatiskas.![]() e: Oh you can revive people now when they die. Half my kills I revived. Not the sneaky fucker who snuck up on me 5m into the game with are rock though. he died slow Posted by Troy on Apr. 23 2015,23:20
Found bigger signs. Here's the medium one. Watching my door tonight. ![]() Posted by GORDON on Apr. 24 2015,07:38
In that last pic it looks like you can check your privilege.
Posted by Leisher on Apr. 24 2015,08:14
i love this game, but until my entire night of work can't be destroyed in less than 5 minutes it will never succeed.
Posted by Troy on Apr. 24 2015,08:20
(Leisher @ Apr. 24 2015,08:14) QUOTE i love this game, but until my entire night of work can't be destroyed in less than 5 minutes it will never succeed. Yeah, it's a problem. On the other hand, I've got yesterday and today to play and then i'm going away until Tuesday. So i'll make lots of enemies, set lots of bear traps, and hope to take some invading motherfuckers with me. Posted by TPRJones on Apr. 24 2015,08:22
And it needs to take longer than 5 minutes to destroy your house at your house; it doesn't matter if it took them a week of working to make those rockets, if your experience of it is that they just turned up and blew all your work away in no time at all it will feel unbalanced as all hell and make you not want to play anymore.Perception matters. Posted by Troy on Apr. 24 2015,08:23
I guess to be fair Rocket launchers and ammo are crazy expensive and all I have right now is a pistol with 4 bullets and I feel like Rambo. I don't even know how much the Launcher costs, but the rockets are roughly half a c4.But yeah, a hit team of 5-6 people with rocket launchers, ludicrous resources aside, could easily wreck your base in 10m. For me, this is why the fresh wipes are so fun, I tend to get bored with the map and situation after 3-4 days if I don't get raided anyway. Posted by TPRJones on Apr. 24 2015,08:32
Off the top of my head I can think of one way to balance it. These are makeshift post-apocalypse materials, so let's simulate that slap-dash feel. Make it so that for every 10 minutes the rocket exists it has a cumulative 5% chance to misfire and blow up the launcher. This will encourage attackers to bring the raws and make rockets on site to attack with. And make the crafting time at least a minute. This will slow down most attacks and give the defenders time to counter.Well-coordinated attackers with a crafting team and fire team and a small arms cover-fire team with some planning could compensate for these limitations, but it's not the people who are using excellent strategy and tactics that are part of the perceptual problem of the unfairness of rockets. Posted by Troy on Apr. 24 2015,08:35
Damn that is good idea. You are making rockets out of string and used gum, so it totally should have a chance of exploding on you as you sprint naked through the woods.
Posted by GORDON on Apr. 25 2015,07:24
I still say the game will only truly be awesome when you can slapdash together a tactical nuke and space program.
Posted by Malcolm on Apr. 25 2015,09:25
(GORDON @ Apr. 25 2015,09:24) QUOTE I still say the game will only truly be awesome when you can slapdash together a tactical nuke and space program. You want the Mexican Space Program from South Park? Posted by Troy on Apr. 30 2015,08:33
The new "Rust Legacy Inspired" map comes out today, per rumors. I'll give it a go on a newly wiped server tonight with the new updates. SMGs and new Grenades too, I believe. Not planning on traveling for once this weekend if I can tempt anyone who wants to create a DTMAN weekend battle-fortress. With the new "assign to a friend" ability of sleeping bags, it's never been easier to play together! Posted by Troy on May 08 2015,07:38
New Update. New Week. Went back to the pre-genned servers, they are much more fun, full of landmarks, and good rocks to build on. Built one of the new paper maps. It's pretty rad, when it is in your inventory it auto maps the area you are exploring. You get hold the G button down to view it, and then right click to draw on it like the signs. If you die with it, though, you basically give the enemies a map to your house... Speaking of which, you can make bases inaccessible to anyone but yourself but destroying the stairs after you use them to get up on rocks. Only you can build in your "cone," so it doesn't matter how many walls the bad dudes tear down on the ground level, they can't get up. And finally, I tried the new "beancan grenades" last night. Very weak and small radius, but decent damage to players. Only problem is they only explode 60% of the time or so. Other times they just fizzle out and lay there. Then someone could pick it up and throw it back at you (it seems to have a 50~% chance of exploding in their faces when they try this). Last night a naked with a buncha wood was trying to get a tower placed to jump on my base, he couldn't get his foundation down and was just standing there trying to figure it out. I snuck up behind him and rolled a grenade at his feet. BOOOOM!! (it actually exploded, a miracle) fun stuff. Posted by Troy on May 09 2015,07:09
I fucking love beartraps. Both against my enemies and when I step on my own.
Posted by Troy on May 14 2015,08:10
today's update to bring:New Traps, Supply Beacon, More Barricades, New Items (a candle helmet ?) Me, i'm going to kill someone tonight using these new beauties. ![]() Posted by GORDON on May 15 2015,14:06
Smear your own poop on them. Makes them better.
Posted by TheCatt on May 15 2015,14:17
Can I cook other people? Cuz otherwise, fuck this game.
Posted by GORDON on May 15 2015,14:19
Ha, chop up people to gain meat and leather.
Posted by Troy on May 20 2015,08:20
(TheCatt @ May 15 2015,17:17) QUOTE Can I cook other people? Cuz otherwise, fuck this game. Late on these replies, but yes, that is now a thing that you can do. Harvesting other players yields a low quality meat, fat, and bones of various types. I have not cooked and eaten a human, but now that you lie injured for a while after being "killed" i berate cannibals and certainly don't pick them back up if I find human parts on them... or really anything worth taking actually ![]() Also, I finally figured out a base setup that still has me alive on a high pop server 5 days since the last wipe, a new record. First, find a rock with a decently sized top, that cannot be climbed up to in any way. You really only need 4-5 stacks of wood to get started. I put one temporary foundation at the bottom, and build half blocks on at time on the temp foundation to "elevator" myself to the top. Then I throw down a 3x3 foundation/floor combo at the top of the rock and put my tool cupboard in the middle of the 3x3. Eventually wall the 1x1 square with the cupboard with stone/metal. Now, as long as you picked a good rock, the only way someone can take your base is to launch an obscene amount of rockets and get to your cupboard. It's so expensive to build that many rockets that it's not worth doing. 2-3 hours of straight rocket production, easy. And that's them knowing exactly where your cupboard is, which they don't because it's sealed off and hidden. Guns are harder to find now, and researching stuff is a PITA. 30% chance max. I finally got my first gun yesterday, an assault rifle, only to fail researching it 3 times and waste a boatload of materials in the process. Eventually I gave up and used it to blow the head off a guy who was chopping wood to close to my rock! Posted by Troy on May 20 2015,09:06
Oh son of a bitch. Ladders are coming out this Thursday. Changing the meta big time, they aren't affected by cupboard.
Posted by Troy on May 30 2015,07:17
Cake and I got tired of getting wrecked on a high pop server and joined a big group of other guys. Was a lot more fun that I thought it would be. Just checked before I headed off to play pick-up and I'm somehow still alive under the stairs. (i bet it 50/50 last night)6+ dudes running around with AK's is a force, man. Posted by TheCatt on Jun. 22 2015,18:15
< Variable physical attributes (randomly) attached to your steam ID. Includes penis size >
Posted by Troy on Jul. 31 2015,08:09
Back to gaming this weekend after a bit of a drought.Been traveling for work and then was surfing in Costa Rica. And then fishing off the southern coast. Anyway, internet games to be had. Will probably boot up Rust and check it out, maybe ARK. Would love to play Sup Comm too if we could get a group together. Posted by Leisher on Jul. 31 2015,08:26
I'll be around this weekend.
Posted by Troy on Aug. 07 2015,08:58
Played the new update last night after at least a month on the shelf.New resources? New random weather/and sunlight?? Stayed wet from the snow for long periods of time. Keep picking up "high quality metal - dunno what for", bone armor, leather stuff, new weapons, still working on processing it all. Tons of new content. Posted by Troy on Aug. 07 2015,08:59
*my randomly generated dong makes me happy. Overall my randomly seeded dude is big, swarthy guy with white piercing eyes. Posted by GORDON on Aug. 07 2015,10:06
I'm guessing your randomly generated dong makes lots of dudes happy.
Posted by Troy on Aug. 07 2015,11:36
I got lost in the snow during a lunch resource run and had to log off on some random rock when it got dark. Welp.
Posted by Leisher on Jan. 05 2016,08:00
Jumped on this for an hour last night just to see how far they've come. The thing that really caught my attention was how gorgeous the game has become. So much better looking than it was when it first was released. Other changes: -They've added all new buildings that look good. I even saw some sort of rock excavator. -I saw a helicopter -I saw horses and wild boars -When I was wounded from a fall my guy laid there in pain and I couldn't do anything. He was "waiting" for a heal. Clearly a countdown timer until you die. -I saw a bear stuck on the terrain, and that happened to me a few times so I would turn around and work my way around those spots. -Blueprints are pretty cool now. You find blueprints or fragments. You can combine the fragments to make a blueprint or a blueprint page or a blueprint book. I believe (I didn't see this in action) that the farther up the chain you go, the more likely you'll get a rare blueprint. -I found an air drop and it contained a stone hatchet thing. (Seriously?) Anyway, this led to me discovering a problem I have with the game. Items are now hidden in barrels that have to busted open. I broke my starting rock opening 5-10 of them. Opening two wore my stone hatchet down 25-30%. Several of these barrels were empty. The biggest problem was when I looked around for wood. There were no trees and none of those wood piles from the old days. I have no idea how to harvest wood unless the server I was on simply didn't have any. Overall, the game "felt" more fun than it had to me previously since the huge change to the new engine. Posted by Troy on Jan. 05 2016,08:45
Trees are the new wood source. they regrow every few in game days, too. You get a lot more wood from trees than you used to.I've been on a hiatus from Rust for months now, maybe i'll try it out later this year. I quit about the time of the helicopter introduction. I didn't get to see one, but read that if you can down in, you can use the crash site electronics to build auto-turrets. Which is rad as hell. Posted by Leisher on Jan. 05 2016,12:01
I know trees are the new wood source. There was literally none anywhere on the server I was on. Bushes everywhere, but no trees.
Posted by Leisher on Jan. 06 2016,06:39
Played it a bit more last night. Same server. Spawned in an area with trees. I think I found an area I had been in the night before and there were now trees there too, so either the server had changes made or something. Anyway, I'm enjoying some of the changes made, but there's a stepper learning curve. MUCH harder to get going, imho. Animals seems really scarce, but again, could just be the server I'm on. I think as it currently stands, killing newbs would pretty much guarantee they're never returning. The learning curve is too steep, resources too spread out, etc. making it too difficult to get going as opposed to the previous game where you'd have somewhat of a secure shelter and weapons within the first 10 minutes. I'm not a fan of the random map creation though. I think it's a mistake to go that route for this type of game. Posted by Troy on Jan. 06 2016,10:33
The rando maps are all still really similar after you play a few.I usually pulled the map on < Rust IO > , and you can pick up where you are pretty fast. Posted by Leisher on Jan. 11 2016,07:44
I was killed this weekend on a new server by a helicopter. It could somehow see me in my freshly built house (wood walls) and was shooting its chain gun at me. It hit me a few times (WTF?) and I hid. My house was surrounded by high rocks, so it was hovering for a bit. Eventually I moved close to a wall to try and peek out and apparently it shot some missiles at me because I was on my back dying and the walls of my home on that side were destroyed. So was that a player or AI? Can't say I'm a fan of that. Posted by Troy on Jan. 11 2016,07:55
Ha that is fucking awesome. All AI as far as I know.I had an urge to play this last night, but instead packed up my main PC and entertainment unit last night, so it'll be a while... Posted by Leisher on Jan. 11 2016,08:44
Packed it up for what?
Posted by Troy on Jan. 11 2016,08:49
(Leisher @ Jan. 11 2016,11:44) QUOTE Packed it up for what? Moving all our stuff into a POD. Driving west from ATL->SF starting this Sunday. Posted by Malcolm on Jan. 11 2016,08:56
Stop into MN. I'll buy you a few rounds.
Posted by Troy on Jan. 11 2016,09:07
We have booked the most southern route possible, because we are doing this whole thing in a 2 door Accord Coupe.Actually, we may have to play New Mexico by ear, < it snowed > in our stop after Austin, trying to avoid getting too close to the border while also avoiding the snow. Posted by Leisher on Jan. 21 2016,06:46
I'm very into Rust again at the moment. I really like some of the changes they've made. The blueprints and housing are much better. The worst part of the game, imho, is the animals. Easily killed ones are too scarce, which is a problem because animal fat and cloth are critical items. So I think the early game is a bit tougher. Posted by Troy on Jan. 21 2016,09:02
Have you played with the turrets yet? Any cool new weapons?
Posted by Leisher on Jan. 21 2016,10:27
I'm anxious to get a turret, but don't have one yet. I can build explosives, but not C4. I've gotten pretty far on just drops from locations. I have grabbed two air drops as well, but aside from weapons, nothing super cool. I love how you can be completely on your own and max your building out. No more searching for blueprints for metal. You can get there by resource gathering. Posted by Leisher on Jan. 21 2016,13:14
I've had it open on my secondary PC all day while I'm building servers. Mainly just throwing things in the furnace. Actually found a dupe item bug during lunch and tweeted Gary Newman about it. Posted by Leisher on Jan. 25 2016,20:43
The helicopters are an interesting touch. They patrol the map randomly and will kill your ass. They can be killed, but it takes effort. They've done a TON to slow down folks from getting everything right out of the gate. I'm a big fan of that. They also spread out treasure spawns, which is nice. One welcome addition is new and tells the entire server whenever an admin spawns something. So if server admins are cheating for friends, you'll know. Posted by Leisher on Feb. 04 2016,10:55
So the server I've been focusing on is !Chaos Island!. If you want to join me, that's where I am. They're wiping the server today, as Rust servers tend to do. However, their wipes do NOT wipe blueprints, which is kind of cool. I've been told the wipe will take place after the update...so apparently an update is coming to Rust today? Anyway, wiping while keeping your blueprints means that while you lose your house, it gives you a chance to start fresh without losing the knowledge of how to build things. If you look for the server and the name of it still says "Wiped 1/7", then assume the wipe hasn't happened yet. However, wipe or not I'll be on tonight as I've been inspired. Tuesday night I made a trade with a guy named Beefy. Beefy is unemployed and was always on giving people shit. Not being a complete dick (except to one person), but having fun with the concept of the game. Anyway, I have 50K in wood and he was looking for 40K, so we made a trade. The wood for two blueprints. One was walls, and the other was C4. Hooray! He also told me he could make me a rocket launcher BP as I can make rockets. I should point out even though it's obvious, he didn't kill or cheat me. There's something to be said for that. Anyway, he also showed me his base, and holy fuck. HOLY FUCK! Troy, Cake, TPR, and I probably have the most experience in Rust, and I'm here to tell you that the biggest base any of us have ever seen in game was dwarfed by this thing he built. It was insanity. He had commandeered a massive section of the map and built refinery fields, blocked off access to huge areas for resources, etc. How big was his base? Well, he needed the wood for the final day gun fight and raids because people would be coming to his base and he needed to complete 100 more armored doors and code locks! By the way, he's a solo player and this was three days work. Did I mention he's unemployed? Back to the server, it's been pretty popular in the past, so hopefully it'll get attention again. It seemed to really pick up steam during the last week and there are currently over 30 sleepers on the map, so we'll see. I did do something funny to another player. I noticed his base had a window with wooden bars on the ground floor. Mistake! So I went back one weekday evening with a bunch of hatchets and resources to build more. I chopped my way through, then through all the doors in his house and looted the shit out of everything good. I left behind all the stuff I really didn't need. I also looted him, but didn't kill him. Then while I was leaving I put new wooden bars on his window. That way, he'd have no idea how the raiders got in. A note on Rust overall, one awesome tool that's out there now is a live map site where you can tell it what server you're on and it shows you where you are live once you link it with your Steam account. You can link up with friends and see their locations too. For the record, if you punch in that !Chaos Island! server and take a look at that map I've had bases in two locations: 1. On the mountain just west of the nuke facility and just southwest of the satellite dish base. The problem with that base is it was too small. It was the biggest base I had seen until Beefy's, but it was still too small and vulnerable. (Keep physics in mind when base building and destroying...) 2. My second base was southwest of that location on a peninsula with a warehouse. Beefy's base lay northwest of the water treatment plant, which is the northernmost star on the map. If the server isn't wiped when I get home tonight, I plan to try and seal off the peninsula to see if it's possible to completely take it over (I believe so). If it is wiped, I'm debating building down by the military tunnel. Maybe even taking one of the islands down there and walling the whole thing off...I'll keep you posted... Another awesome note and one that it going to be worth trying is someone is starting a Rust server where you get one death. Once you die, you're banned. I'll be on tonight on that !Chaos Island! server (unless it's down being wiped) either starting over with my new base or experimenting with some building techniques before it gets wiped. Posted by Troy on Feb. 04 2016,11:14
Sounds cool. I don't have internet yet at the new apartment, or a ton of time in general, but I can log in and check it out this weekend sometime if I can fix the former problem. My "crushing of men's skulls with hatchets" skills won't deteriorate if I only play a little bit. Posted by Leisher on Feb. 04 2016,11:37
< The update is out. >Expect the server I play on to be wiped shortly. (It's still up at the moment.) This works out well as tomorrow morning I'm getting a crown put in, and the rest of the day I'll be off and playing Rust. I'm dedicating the next month to experimenting with building. Anyone who jumps on and plays, I'll equip you with weapons and whatnot, just bring me resources. Posted by Stranger on Feb. 04 2016,11:57
I'd be willing to jump on and check it out. I didn't play much of it the first time you all started playing, so I don't really know or remember anything at all about the game.
Posted by Troy on Feb. 04 2016,12:02
(Stranger @ Feb. 04 2016,14:57) QUOTE I'd be willing to jump on and check it out. I didn't play much of it the first time you all started playing, so I don't really know or remember anything at all about the game. I remember you getting drunk and passing out while accessing the only chest that had a gun in it. We had to kill you so we could get that pistol out. Then we all died horribly for various reasons because we sucked. Good times. Posted by Stranger on Feb. 04 2016,12:08
QUOTE I remember you getting drunk and passing out while accessing the only chest that had a gun in it. We had to kill you so we could get that pistol out. Oh yeah! I vaguely remember that too! I just remember you sending me into some zombie filled house to open a chest and getting slaughtered. That zombie just about made me shit my pants. Posted by Leisher on Feb. 04 2016,15:03
Hilarious story.Oh shit, new map! Not sure where I should build... -Up north near the military tunnel? -Southeast of the trainyard? -Near the middle of the map for access to drops? -Southwest near the airfield? I'm leaning towards the island in the southwest between the airfield and that warehouse/lighthouse. That puts us close to the trainyard and radtown too. Oh, and if you play, collect BP fragments. They are the most important resource. Posted by Troy on Feb. 05 2016,14:33
Leisher your Rust posts need more pictures. The coaxial in the newly refurbished apartment isn't spitting out Comcast internet. They have some crazy ass thing where they can hijack a nearby Comcast user's Xfinity box and shoot us a spare signal, but it's really, really slow and is unusable for doing anything. Until the tech comes out Monday i'm basically in the dark ages - except for all the phones and the ipads and the working computers. But no internet. We do have a digital antenna though so I can still watch the Suberb Owl Posted by Leisher on Feb. 05 2016,15:46
Just FYI, if you get on the !Chaos Island! Server, just die and you'll have the option of spawning in our base. I built sleeping bags for Troy, Stranger, and Gordo. Cake and I are already there.Although if that server doesn't repopulate after the wipe, we might seek out a different server. It would be a shame as I can now build basically everything. Posted by Leisher on Feb. 06 2016,11:14
Stranger and I moved from the !Chaos Island! server last night as there was no activity and ended up on Nub Island. I'll tell those tales later, but right now it's brought up a different issue.What type of server do we want? Here's where I think we stand: -A fair server not dominated by the admin and friends. -A busy server, but how many people does that mean? 10? 20? More? The higher we go, the more we're fighting for resources and the less security we have, which has pros and cons. -Wipes? Do we want a server that wipes often? -BP Wipes? A server that let's you keep your BPs or not? -A server with mods like the one that helps us use the map for location? Place your votes here so I know. I'll be doing some hunting tonight for a more appropriate server. Or we could try to invade Nub Island... The problem there is that I know they're cheating, so why bother? They were over 30 people last night and haven't been at 20 since the admin and his friends decided to start raiding everyone. Several people quit the server while Stranger and I were on. I was ready to leave it last night, but the one thing that really got my attention happened since I logged out in the new house I built in the most remote location ever. Someone came in and put up a huge sign that said "Friendlies must be destroied" (sic). "Friendlies" being the admin and his friends. My vote, as much as I'd love to fight back on Nub Island is to find a server that was just wiped and start on equal footing with other people. 20-30 other folks would be a good range even if more come later. Thoughts? Update: I jumped on a server called The Rusty Rumble. 24 folks active when I jumped on, not counting me. I've seen a dozen or more kill messages, so that's good. I have a 2x1 house build near a large house I'm going to raid. I also build a foundation underwater nearby, stuck a box on top of it, and some items. If there's no decay on this server, theoretically, it should be a very well hidden spot for items... Posted by Leisher on Feb. 06 2016,23:16
We moved to [US EAST] | Beast of the East | 24 people on at 2 a.m. on a Saturday, and there was fighting going on while we were on. Plus, they just did a full wipe 3 days ago. We're on the coastline in the SW part of the map below the Trainyard. Noob Island has been abandonned. Too much cheating and all our houses were raided multiple times. Yes Stranger, even yours. Two different groups even left you a note on your wall and killed you. The only bad part of the new server is I might have seen someone using a speed hack. He was zipping around WAY too fast and has a massive tower despite the wipe three days ago. Still, seems like a place we can get a foothold and still get action when we decide we want it. Posted by Stranger on Feb. 08 2016,05:51
QUOTE We moved to [US EAST] | Beast of the East | Cool, i'll check that out tonight. When you say we, do you mean you and Cake? cause he never got back on Friday night. QUOTE Yes Stranger, even yours. Two different groups even left you a note on your wall and killed you. I figured it would happen. Hell it was the first house I ever built, I didn't even have a door on it. It prolly wasn't the best spot for a house right by the trainyard, but it sure did have one helluva view!! i'll miss that little home.. QUOTE Leisher your Rust posts need more pictures. I took one good screen shot of my dead body after I got gunned down by a "friendly" whilst chasing after a drop. My naked body was bent awkwardly over a pile of rocks ass up in the air with flies buzzing around my butt. Kinda wish I took a screen shot of the view of the little house I built. It sat high on the hill with a pond down below and the trainyard as a backdrop. All the resources I could ever ask for all around, trees, rocks deer and pigs roaming about and oh yeah hemp, LOTS of hemp. You would have had to build a fortress to keep a plot of land safe there but it was fun while it lasted. While I didn't like the thought of the "Friendlies" cheating, I sorta liked the idea of them being the bad guys and trying to fight against them. What are the chances that we find a server that doesn't have cheaters on it? You all would know that better than me with your experiences in the game but you did mention that it made a few others quit because it seems like it runs rampant on just about every server. Posted by GORDON on Feb. 08 2016,09:47
Cheaters are why I quit in the first place. Looks like nothing has changed.
Posted by Leisher on Feb. 08 2016,09:49
QUOTE We moved to [US EAST] | Beast of the East | We got raided Sunday during the Super Bowl...fucking non-sports watching nerds...so we lost our foothold that we had established. However, I do have the majority of BPs in the game, including C4 and had an incident occur that has sparked my interest in sticking around. After the game I got on to find we have been raided and killed. Some guy named crazian-something was the one that killed me. No idea if he was with friends or not, but I assume so. Anyway, I'm naked and have nothing so I chop some wood and get a spear. I'm near the Water Treatment Plant, so I swing in and am hitting a barrel when I see a guy on the other side of one of those depressions. I watch him and he pulls out a gun and heads over to me. So I duck into the depression and when he comes over the top, I swing and hear a ting as my spear hits his armor. He shoots and kills me. No big deal, shit like that happens all the time and I had nothing on me, so I have no ill will. That's the game. That's when he gets on chat and says, "I was going to give you a hatchet, dick". And starts chastising me. He goes on and on about how nice he is to "noobs" yet carries a gun in case of "noobs". All I did was defend myself! I felt like Eddie Murphy in Beverly Hills Cop when he got arrested for being thrown through a window. So I've made it my mission to destroy his base. I know where it is too as one of his buddies ratted him out to me this morning. "He's in the big base by the tower near the sphere." There is a large base between the Water Treatment Plant and the Sphere, so I'm guessing that's him, and would make sense considering where I ran into him. It's funny, his friend tried to defend him by saying he really does give stuff to nakeds, then went on saying 99% of people with guns don't shoot nakeds. I asked him what game he was playing because that didn't describe Rust. Anyway, since I can make C4 I'm going to try and setup a base in the North or NE part of the server. I'll attempt to get a foothold again, but if it doesn't go well, I may take off. Anyone is welcome to join me, but I think I'll also pop into our original server again as there were people on it this weekend. Although, I'll probably just hop on there to refresh everything. Stranger, you might want to fool around on that server since the low pop means you can experiment and learn the game. Plus, Cake is busy this week, so won't be playing much. Troy might have internet today? And I doubt Gordo or TPR or anyone else that owns the game will be joining us. Point being, my plan to get revenge will probably not work. But if you want to do things just to be complete assholes, hehe. Come join me. Although, not sure if I'll be on tonight. Tomorrow for certain. Posted by Leisher on Feb. 08 2016,10:00
Let me add...Cake told me he prefers servers with no C4. So if we wanted to move to another server... The problem is rockets and grenades can also be used. QUOTE When you say we, do you mean you and Cake? cause he never got back on Friday night. Cake and I were on Saturday night. QUOTE While I didn't like the thought of the "Friendlies" cheating, I sorta liked the idea of them being the bad guys and trying to fight against them. What are the chances that we find a server that doesn't have cheaters on it? You all would know that better than me with your experiences in the game but you did mention that it made a few others quit because it seems like it runs rampant on just about every server. If we went to an official server, there would be no cheating. End of story. The problem is the official servers have 100 people running around. You can find non-cheater servers, and in fact, they've added stuff to reduce cheating like server messages to the whole player base whenever an admin spawns something, but there's still some suspicious things. However, some of the "cheating" might not be cheating, but rather a combination of server features and asshole play. For example: On Noob Island, it's entirely possible those folks weren't cheating. Instead, they had every blueprint and whenever they wiped, they simply kept them, as other servers do. So while we could jump on fresh, they'd have no resources or base after a wipe, but they'd have the knowledge to build anything they wanted. Combine that with non-stop raids on everyone else and their lead seems insurmountable. They pick certain players who will fluff their egos and they don't raid them to keep their population numbers high drawing in other players. We've seen setups like that before. How they found their critics so quickly, I don't know. However, I do know that a really high server population isn't a good thing in this version of Rust. It's too easy to find bases and due to C4/grenades/rockets, too easy to raid them. The game is still fun as shit, but you have to go in knowing that you're going to lose everything more than once. QUOTE Cheaters are why I quit in the first place. Looks like nothing has changed. Nah, it's not like it used to be. This is more abuse of power. If you want to see how the game has changed, join the server where we're the biggest group. It's low pop, meaning you'll be pretty safe to play and learn, and there aren't any cheaters there. Posted by GORDON on Feb. 08 2016,11:34
And no one is worried about the phenomenon where as soon as I join, everyone else quits?
Posted by Leisher on Feb. 08 2016,12:15
(GORDON @ Feb. 08 2016,14:34) QUOTE And no one is worried about the phenomenon where as soon as I join, everyone else quits? I think that's more in your head and because you're often late to the party. Ark had a pretty short life span for everyone that hit out of nowhere. AA we tried to recruit you for a looooooooooooong time and I think by the time you joined I was leaving. Dungeon Defenders sucked pretty quickly and I think I joined after you guys were rolling on it. You wouldn't even give Payday a shot. (And I offered you a free copy.) LoL we played for 3 years straight. MW:O I'm still playing. Not sure about Stranger and Cake. Rust is years old, yet we're all still playing it, so... I know what you mean though, some games seem to come and go quickly. All I can say is: If it's free or its one you already own, jump on while the iron is hot. I'm currently not bored with Rust and I'll only speak for myself. Cake is playing, but has already messaged me to say he'll be mostly unavailable this week. Stranger is interested, but isn't on as often as everyone else(?). Troy doesn't have internet yet. If nothing else, log onto Rust, head to !Chaos Island!, immediately kill yourself, and then spawn at the sleeping bag I provided for you. The server is currently dead in terms of server population, so at the very least, you'll get yourself familiar with the basics of the new Rust. Build a house because it's COMPLETELY different from the last time you played. Figure out the different locations. Figure out what tools do what. Etc. There's a steep learning curve that you won't want to be climbing on a more hostile server. I'd even be happy to meet you there and give you a rundown of what's new since you last played. If you want to take a break from LoL one night and update yourself with Rust stuff, let me know. Not saying you have to stick around, but you'll be better prepped for whenever the itch comes. I mean, they're still considered a beta... Posted by GORDON on Feb. 08 2016,12:18
I played Payday. I found it interesting that it was basically a cop slaughtering game. But it is also exactly Left 4 Dead, and I got bored with that game long ago, so I only played one night.
Posted by Troy on Feb. 08 2016,12:32
The learning curve is still there, but it's never been easier to group up with your friends, figure out where you are, etc. Those were always the main complaints I had back in the day. I've decided that Rust is designed in such a way that pure brute force or time spent can overcome any defenses you build. If you aren't willing to accept that everything you build won't last - either the server pop will die and your buildings will eventually drop from deterioration, or the server pop will go up, and you'll be providing content for wave after wave of people who want your stuff - it gets frustrating fast. But it's a really fun game to play for a week. I loved doing the high pop servers early on after BP/server wipes - you have to get lucky, strike it rich through luck or murder, and then ride the wave until someone bigger comes along. It really is a blast. Cheating is pretty damn frustrating though, but at least they are actively fighting it in a myriad of ways now. Posted by Stranger on Feb. 08 2016,12:33
I'll be the first to admit. I've got a problem staying interested in games anymore, even thought I really like them. I think part of it is there are so many games but so little time for me. So I just end up playing two or three games of League and am done. I wanna play other games, but I still wanna play League because its still the most frustrating yet fun game for me to play. I'm like a masochist that just can't get away from the misery of League, some games are like a fist up the ass, while others are just so satisfying. Posted by TPRJones on Feb. 08 2016,13:10
(GORDON @ Feb. 08 2016,14:18) QUOTE I played Payday. I found it interesting that it was basically a cop slaughtering game. But it is also exactly Left 4 Dead, and I got bored with that game long ago, so I only played one night. Are you sure? Payday 2 is one of my favorite stealth games, where it is essential that you sneak around while also not looking suspicious. Some of the best missions if you slip up it's immediately mission over, not a big gunfight. The goal is to slip and and slip out with security being none the wiser. Was Payday 1 really that different? Posted by GORDON on Feb. 08 2016,13:12
I played a level or two with the group of "Payday: The Heist"... it was robbing a bank vault, slaughtering SWAT guys as they storm the bank, then escaping on foot through the streets killing every cop you see.
Posted by Malcolm on Feb. 08 2016,13:20
QUOTE Payday 2 is one of my favorite stealth games I think the first was more shoot 'em up. Posted by GORDON on Feb. 08 2016,18:24
Actually now that you mention it I will be going to Michigan for a few days on Wednesday, so I will be afk gaming-wise, as well.
Posted by Leisher on Feb. 09 2016,08:38
Gordo, if you want to get on this weekend and do some training on our low pop server, let me know. I'd be happy to give you a rundown to catch you up on the game. Ditto for anyone else. TPR I know you enjoyed the building aspects and that server would be a great place for you to do new designs. The devs posted a < honeycomb building > on < playrust.com > that someone had come up with that would be a nightmare to raid. And for those who haven't tried Rust, which is on sale now, it's kind of got something for everyone. Exploration, character development (besides learning BPs, there's a skill system coming), base building, FPS combat, PvE, PvP, etc. It's a really fun game that we keep coming back to, but it does have downsides. There have been cheaters in game, although it's nowhere near the issue it once was. If you're on a PvP server, you will be raided while offline and lose your stuff. Once you reach the pinnacle and have all the BPs and a massive base, it can get dull without the combat. But the weird thing is moving to a new server and losing all that makes it completely fresh again. Anyway, I wound up getting on last night and found another server option. Folks are very well established here. In fact, there's a massive wall being built around the Water Treatment Plant that connects to a really big base. However, the map generated in an odd way putting almost everything down south. Thus, the north, where I spawned, is very low pop. I've been able to build a 3x1 base and it's already completely sheet metal. I'm going to explore the southern part of the map tonight and either move down there or expand my northern base. Having only 2 known neighbors means that I have little competition for airdrops... The folks on the server seem to be a mix of friendly and hostile. When I logged on there were around 26 people on and that number just grew and grew as the night went on. The server is "Rust Vanilla:NoobFriendly:ActiveAdmin" (No quotes and I'm not sure about spaces.). Posted by Stranger on Feb. 09 2016,13:13
So what server should I be looking to play on? I realize you are looking around and trying to find a good one to stay with but I'm a little confused.
Posted by Leisher on Feb. 09 2016,13:41
It all boils down to your style of play and what exactly you're looking for out of the game.Let me break it all down... There are three different types of server: Official (Run by Facepunch) - You're less likely to see cheating here and they have both PvP and non-PvP options, but the servers are FULL most nights. We're talking 100 players. Community - These are supposed to be the same as Official servers, only run by the community. Some will have themes like role playing and others will be exactly like Official and they're called "Vanilla" or "Plain". Modded - Servers run by the community where the game has been modded in some way. The first is explained enough above, but the second two require more. Basically, the servers Facepunch doesn't run will have some variations and also potential abuse/cheating. Starting with the abuse/cheating, basically if a person's buddy runs the server, they can spawn items at will and spy on people. A lot of community servers won't have this, but if you get on one that does...it won't be a lot of fun despite the abusers trying to hide it. Facepunch has recently added messages that go out to all players when admins spawn things, but if they spawn everything on day 1 or late when nobody is on... As for the mods, they can almost be anything. There are mods that stack items so you can put 1,000+ wood in one square rather than just 1,000 max. Mods like that make game play a bit easier and can be found on Community servers. Or there are mods like the one you saw that shows you your locations, the number of other people online, the number of players sleeping, if the plane or chopper is out, etc. Modded servers can also offer kits for new or recently dead players that gives them some starting items. They can increase your crafting speed or how many resources you get when mining. They can make airdrops happen 4 times a day or lower the power of the chopper. Etc. Etc. I even saw a server once with police, a town, and a crime system where you were awarded points based on your actions. Go through the server lists tonight and each one has a short description of what they're offering (btw, "TP" means teleport and while that's cool when you're running errands, it's not cool when your enemies use it.). As for what you should look for personally, it again depends on you. Troy wants a server with no real rules and LOTS of people because he wants the violence. Cake wants a server with LOTS of people, but could live without the constant raids that come with such servers. So while he wants a bunch of people, he also would like server rules so that C4 isn't a thing. I like building and exploring more than the combat in Rust (my feelings on combat in Rust are a whole separate post). But I also know that a server without many people will ultimately be boring once you've explored the research tree. So I want a server with just enough people to where there's danger, but I'm not getting raided every night. Oh! When a server was wiped last is also important. Picture Rust as a 30 day game. Every 30 days the old game is ended and a new one starts. That's what wipes are. They reset everything, even the layout of the map. However, some servers allow folks to keep the blueprints they've researched. That gives them an unfair advantage over anyone new coming on. The server I talk about in my last post fits most of us. Yes, there's C4 and yes it's been a while since they've wiped, so we're playing from behind, BUT the map is laid out in such a way that nobody seems to travel up North. Thus, we have our run of the place and can build without too much fear of raids. Meanwhile, there are raids and fights going on all the time in the southern part of the map where all the "star sites" are located. I guess that's a basic rundown of the different servers. Let me know if you have other questions. I'll be on tonight between 9-10 if you want to get into TS and discuss. Posted by Troy on Feb. 09 2016,14:21
We have internet, but nowhere to put my rig yet that's not also where we eat - so I'm game for whatever, but I won't really be able to play with any earnest until this weekend when my new desk arrives.I'll be game to ride out a big wipe day though. those are always the best. I haven't checked recently if any new patches will require such a thing, tho. e: Shipping says the desk won't get here until Monday - so no gaming this week I suppose. Posted by GORDON on Feb. 09 2016,15:26
I just got done taking a huge Leisher... and then I wiped.
Posted by Malcolm on Feb. 09 2016,15:31
(GORDON @ Feb. 09 2016,17:26) QUOTE I just got done taking a huge Leisher... and then I wiped. Is Leisher slang for "shit" or "dick?" Posted by Troy on Feb. 09 2016,16:39
(Malcolm @ Feb. 09 2016,18:31) QUOTE (GORDON @ Feb. 09 2016,17:26) QUOTE I just got done taking a huge Leisher... and then I wiped. Is Leisher slang for "shit" or "dick?" burn't Posted by Leisher on Feb. 09 2016,17:37
(GORDON @ Feb. 09 2016,18:26) QUOTE I just got done taking a huge Leisher... and then I wiped. Malcolm already bitch slapped you, so I won't bother. However, why are you hijacking the Rust thread? Posted by Leisher on Feb. 11 2016,12:18
I was raided yesterday between the time I left work (4) and the time I logged back on around 9. It was my own fault too. I built a floor frame, which is new, for a ladder hatch, which is also new and fucking awesome. Anyway, it never occurred to me to upgrade it to wood, stone, or metal to strengthen it. Some jackass got into my base and used a hatchet on it, which eliminated the locked hatch. They only got into my exterior room, so damage was minimized, but still... My base on this server is now 5 or 6 stories tall, has a large furnace, and is half sheet metal. Next will be exterior walls. In related news, one group has successfully walled off an entire "location" from everyone else. It's the Water Treatment Plant and this has generated a lot of fighting. This server has been about as close as I've found to what we'd all be looking for... Posted by Paul on Feb. 12 2016,18:11
< The Perfect Raid > video
Posted by Troy on Feb. 13 2016,08:29
Internet now, nowhere to set up my PC yet. Desk arriving on Monday. Don't burn out until I can have a go next week!
Posted by Leisher on Feb. 13 2016,14:46
Our friendly neighbors were raided last night. Faggus and his group quit the server. Nice guy, but holy shit did he go nuclear when he logged on today. Thumbless and the crew he hangs out with did it. It was from a beef earlier in the day that I had mentioned to you guys.Roq and Mike.Jason.Thompson were raided too and I built them a high stone wall gate. It's in one of the chests. The raider that killed Roq was Alycatsmith or something. So he's a target as he might have been the guy trying to get into our house. Tons of killing and raiding last night. More killing and arguments today, so yeah, really peaceful server... I went south this afternoon and got the BP for rifle ammo. Hooray! I also set up a house on the southwestern island. Just a small 2x2. Cake and Stranger have sleeping bags there. It's close to a lighthouse and warehouse and just south of the radar base and the nuke plant. The military tunnel is to the east. One other base on the island, but I think one C4 should get us into it if we wanted to evict them. Posted by Leisher on Feb. 13 2016,15:37
< Steam ID dictates everything. >I told you Ronnie looked like a small Asian guy. Posted by Troy on Feb. 13 2016,15:39
I remember feeling good about my dude's looks + assets. I hope it's locked in and doesn't change.
Posted by Leisher on Feb. 13 2016,18:04
By the way, that Perfect Raid video is hilarious.
Posted by TPRJones on Feb. 13 2016,18:37
Stupid bear.
Posted by GORDON on Feb. 13 2016,19:37
Actually just tried playing, the game crashes over and over while launching, no error messages. Just shuts down during some screen where it is counting up to 1124 items or whatever.
Posted by GORDON on Feb. 13 2016,19:58
Tweaked graphics settings and got in.This game hasn't changed much. Posted by TPRJones on Feb. 13 2016,20:22
It's visually quite different from the last time I loaded it. Didn't do any building so I can't judge how deep the differences go.
Posted by GORDON on Feb. 13 2016,20:38
I meant in a "spawn as a newbie with a rock and immediately get AK-47d" sort of way.
Posted by Leisher on Feb. 14 2016,12:33
(GORDON @ Feb. 13 2016,23:38) QUOTE I meant in a "spawn as a newbie with a rock and immediately get AK-47d" sort of way. It's still Rust. Not like anyone's logging into LoL thinking, "This will be fun because all of my teammates will be competent and friendly." It does depend on the server and players you encounter though. Some will give you stuff. Others have pathetic real lives so when they see someone they have power over, they abuse it. Jump on the servers I recommended previously and you won't have issues. !Chaos Island! has almost no population. Rust Vanilla : Noob Friendly : Active Admin is the other one. You could die there, but it's where we're actively playing and we can equip you. Posted by Leisher on Feb. 15 2016,13:50
We need BP fragments at the main base badly. And BPs for all the weapon attachments. I threw down sleeping bags for Troy, Gordon, and TPR. All of you have said you're joining us or have played recently, so I figured what the hell. If you jump onto our server, hit F1, type kill, and that'll suicide you. Then spawn at the sleeping bag I've provided. Although, wait until one of us (me, Cake, or Stranger) is on as you'll need the door code to get out of the house. Posted by Leisher on Feb. 17 2016,13:03
Stay off the rocks just outside the main base and the rocks with the opening you can run through. Both areas are mined. We got raided. They took out three walls with C4, and I assume they'll be back. The problem is I think it was the folks who control the server. They seem to do this to anyone that gets big enough to challenge them. Posted by Leisher on Feb. 18 2016,10:36
The raid was committed by onegun. He figured it out and apologized today. He thought he was raiding Frozensolid. He offered to replace everything, but I turned it down. He's been friendly previously and has a large group on the server that ISN'T the jackasses running it. I wanted to keep him feeling like he owes us one. So that was actually a relief. I thought we were being targeted, but as it turns out, we're still out of the spotlight. On the positive side of that raid, it forced me to quickly fortify the base and go get BPs so I could research the C4 and strike back. Long story short: I can now build C4, AKs, bolts, semi-auto pistols, all the best ammo, and auto turrets. I also have the parts to build 2 auto turrets. I want to continue fortifying and building skyward. On the climb up, I'm going to create one area with a kill zone for dual turrets. I think the top of the tower will only need to store the stuff we REALLY don't want stolen (C4), some spare weapons/ammo, and beds. Anyway, we no longer are desperate for BP frags, but we'll take them. Really, I just need resources, especially animal fat so I can start churning out C4. I'll stock the boxes (second floor) with bolts, AKs, and ammo by the end of the night tonight. Ditto for whatever armor I can cobble together. Plus, picks and hatchets. OH! We also need crude oil. Lots of it. Posted by Leisher on Feb. 19 2016,07:51
Belay that order on crude oil. We need to find a refinery first. Please keep bringing me stones so we can complete our wall. We also need high quality metal I can melt down to make guns for when we attack the power group on the server. Brief rundown: Roq, onegun, Schm1tty, mike.jason.thompson are allies and anyone they run with. The most powerful group on the server is Timeseah (or something), Thumbless, Stinkfist, and their cronies. They're the overall target. They're the people dominating the server and who walled off the Water Treatment Plant. They're the ones constantly shooting down the heli and raiding people with the intention of wiping them out if they try to shoot down the heli. They also own the server... ![]() That's on the "Rust Vanilla | Noob Friendly | Active Admin" server. In other news, I found a different server last night when ours was down for updating, and it blew me away in how different the landscape was. Not how the island was laid out, but the actual terrain was FAR more varied than ours. It was like Kansas (ours) vs. Colorado. The server is RDH (and some other words) and they're wiping TONIGHT. However, that wipe doesn't include BPs. Still, I'll probably work this weekend on establishing a foothold there. I think one of the best parts of the game is working to get established and get all the BPs to develop yourself into a fighting force. Anyway, pretty sure myself, Cake, and Stranger will be on at some point this weekend. Troy might show up one day. Everyone else is welcome to join us. Posted by Troy on Feb. 19 2016,09:43
Desk arrived yesterday, I stayed up last night to build it. Working from home today and finally turned my big rig on for the first time since the move: ![]() Wooo I'll be down to scrap it out on a new server. Will have to re-download Rust first, as I definitely rage-uninstalled that at some point. Posted by Stranger on Feb. 19 2016,09:46
Hey, I've got the same logitek sound system! also, I think you need some bigger monitors.. ![]() As for Rust, not sure if I'll be on gaming tonight, but Saturday is a go. Posted by Troy on Feb. 19 2016,11:20
Game still runs pretty smooth on my PC. Messed around on a west coast server that was freshly wiped, ran around until I found a new dungeon. Then I got shot by a guy with a crossbow and threw my sword at him. The end.
Posted by Leisher on Feb. 19 2016,13:28
I like your desk. Where did you get it?I'll be on tonight and tomorrow. Either on Rust Vanilla or RDH. If you get on Rust Vanilla and don't know what to do, we need resources. End of story. I can't make more weapons without High Quality Metal. Also, check previous posts for who the good and bad guys are... If you come to RDH, I'll throw down a bag for those of you who will be playing. Right now: me, Stranger, Cake, and Troy. If the map stays at what's currently on playrust.io, then I'm looking at either just NW of the Dome, SW of the Power Plant, or East of the Airfield. Anyone else wants to join, let me know and I'll throw you down a bag. (That means you can suicide and then spawn at our base.) Posted by Troy on Feb. 19 2016,14:28
My wife found it online while finding stuff for the apartment - from < Wayfair >
Posted by Leisher on Feb. 20 2016,12:35
We now have a forward base on the RDH server and you all have bags there. So we can pick whichever server has more action. For RDH, a guy named Vin is our neighbor and as it turns out, is the server admin. So be friendly. Posted by Leisher on Feb. 20 2016,21:30
On the RDH server ONLY:Roq and mike.jason.thompson have joined us. I changed the door codes only so they wouldn't have the codes for the Rust Vanilla server. IM me for the codes. Tappy is a KOS. Not that he's an ass, he just kills all on sight, so return the favor. Posted by Leisher on Feb. 24 2016,10:49
Update:So we've essentially left the RDH server. They wiped Friday at 5 p.m. EST and by the end of the weekend there were already massive fortresses. This wouldn't be suspicious if clans were online working together, but on Saturday afternoon with 28 people on the server admin, our in game neighbor, spawned himself a pump shotgun and nobody said shit. (Note: Rust now notifies the entire server when an admin spawns an item. This is to prevent cheating, or let folks know some cheating might be happening.) The core group of people on the server seem to all be friendly with one another and are fiercely loyal to the server. Plus, all the wipes aren't BP wipes, which means they all know EVERYTHING in game. It's just a matter of collecting resources for them. The whole time I was on the server there were zero raids. Just peeps shooting each other and joking about it. All that alone didn't get us to leave. Our fort is up and was getting kind of awesome, but things were getting hot again elsewhere, so... ----------------------------------------------- Meanwhile, business picked up back on Rust Vanilla, so we're sticking there. Let me start by saying Roq and mike.jason.thompson are allies. They've been building like crazy and their base has to get as much attention as our base does. They've actually got three towers now. They've very good allies too as they joined us while we were on the RDH server and worked their asses off there. On Rust Vanilla, they've given us guns, silencers, BPs, high external stone walls, etc. Not to mention full access to their base. So if these were the days of UO, they'd be TKV members running around with green robes. Also, the Dixon guy who lives on the hill overlooking our base is a noob and friendly. Basically, we're trying to keep our neighbors friendly and target folks on the mainland (except onegun's group). More on that... -------------------------------------------------------- There was a big raid yesterday during the day. They raided the biggest player on the server (timessah), and the shit talk was flying when I logged on that night. He declared war and started building an army. He was recruiting newer players, equipping them, and giving them tasks. Because time is an ally with all the biggest players on the server, this is going to get interesting. He and his group (Yuma, Thumbless, Stinkfist, etc.) are the ones I've said we should target. They're the group that surrounded the Water Treatment Plant with a wall and who have driven off anyone who speaks against them. However...kmdove and ChivalryUndead are the raiders they're after and kmdove openly talking about wanting to raid our base. He did so last night while listing other bases he wants to hit. So, we can't exactly help him because he's going to come after us. So we're in a limbo made worse by... ------------------------------------------------------------------- A game changing update is about to hit. If you've been considering jumping back in *cough*Gordon*cough*, that update hitting is going to be that time. In Rust Legacy, BPs were found randomly at monuments. In current Rust, items, BPs, or BP frags were found in or around monuments. You could research the item to learn how to make it, get lucky and find the BP, or collect enough BP frags to either get assigned a random BP at 4 different levels or use them on the research table to improve your chances of successfully researching an item you found. Now they're adding an XP and leveling system that is apparently going to replace the randomness of BPs. I have no idea how this will affect monuments. (the buildings and what not where you go break barrels and open crates for items) Without BPs or BP frags to search for, do they matter at all anymore? OR will they simply eliminate researching so while you can find things, they're one offs? No idea. ------------------------------------------------------------------- That makes the next bit of time both boring and fun. Boring because if true and the next update has the XP system, then the next wipe will be a BP wipe, so no point searching for BPs or researching. Plus, if the wipe is coming as soon as tomorrow or next Thursday, then no point collecting resources. However, that also means go nuts and fight since who cares if you lose everything since the server is wiping. ---------------------------------------------------------------------- So if you want to come kill people for fun, show up and I'll give you a weapon. If you want to try again after the wipe, we're going to have more active players with me, Cake, Roq, JMT, and the occasional Stranger and Troy. Posted by Leisher on Feb. 25 2016,08:32
Rust is updating today, but no XP system yet. Gary says "it's a bag of shit right now". However, here's what he has to say about it: QUOTE I’ve made the XP system live on the pre-release branch. It’s a bag of shit right now, so don’t bother trying it yet. It’s running on Unity 5.4 beta, so it’s particularly crashy. My guess is that they’re looking to release 5.4 in time for GDC next month, so it should hopefully stable up by then. Having Rust running on it and highlighting the crash problems should also make both products better. One thing I want to address this week is the fear that you won’t have to loot anymore. Players are concerned that they’ll no longer have to explore and loot because they can learn blueprints by gaining XP. This is true for the most part. Our intention is to make loot more relevant in other ways. Right now a lot of the stuff in Rust is crafted out of raw resources like wood, metal etc. We want to make that more logical. Say you want to craft the Tuna Can Wall Lamp: you’ll need to find a fork and a tuna can. You can’t just magic those up, you need to find them in loot. This would serve to make the sophisticated late game items more precious, because you’ll have to find rarer components. Meanwhile, they're also working on female avatars and Bigfoot. Posted by Leisher on Feb. 26 2016,12:35
Did some raiding last night with the crew. We're evicting everyone from the island. Raiding is a bitch if people know how to build a base... I also finished off the wall for our base. We, literally, have walled off 20% of the island. I wonder if it's possible for a naked to spawn within the walls of our base? Posted by Leisher on Feb. 29 2016,12:38
Got the 4x scope. Have done some more raiding. Saw something awesome last night that is new. Some guy was really talking shit to one of the server's bigger players. This was going on for at least a week. Last night they found his base. I happened to be nearby and went for a look. It was a 6-7 story metal tower. I listened to the typical blasts as they knocked down doors, but then saw something I've never seen in Rust. Because this was personal, they went to the bottom floor and started demoing the building. You could see it crumbling into a rain of resources bit by bit. I stopped in there later in the night and there was nothing left of the main building. Just the stone walls that had been erected to try and protect those inside. Wipe coming Thursday at 2 p.m. (No word on what time zone.) It'll be a forced wipe meaning the update from FacePunch actually causes the servers to be wiped. I think a BP wipe will come with it. Not sure though. Posted by Leisher on Mar. 02 2016,08:32
If you've got the Twitters a fun page to look at is "Rust Hack Report". This is run by Facepunch and lists all the folks that are being banned for cheating, but also links to their Steam account. Posted by Leisher on Mar. 03 2016,13:28
Gordon out mining...![]() < Update/wipe day. > All servers will be wiped with the new update, although BPs won't be force wiped unless the server admins do that themselves. All servers maps should change and to the new, smaller size unless the admins change it, of course. Not sure how I feel about the map shrinking. That means I'll probably be sticking around "< Rust Vanilla >" and "< !Chaos Island! >" (no quotes on either) since we'll already have most of the BPs. Although, that's subject to change. I'll have to talk to the others and see what they feel like doing. There is NOTHING funnier than the < Planet Rust videos >. You don't even need to play the game to get the humor. It's basically an amazing player tormenting the large clans and noob killers that occupy certain servers. Posted by Leisher on Apr. 07 2016,12:15
If you were thinking of coming back soon (Troy) or just showing up because your friends are there and not playing ARAM (Gordon), don't do it this month.They're doing a full map/BP wipe on every server. Typically, it's just a map wipe (first Thursday of every month), but this time the BPs as well means everyone starts from scratch. No player will start with the ability to build everything in game. Now normally, this would be awesome and I'd be bugging the shit out of you folks to join up, but the last word from Facepunch about the XP system is that it'd be going into the game in May's forced wipe. So that means this entire month is a throw away month because everything changes next month when BPs (blueprints) leave the game forever. Posted by Troy on Apr. 07 2016,12:35
Word. Though Rust is one of those games where a full month is longer than I usually play an instance anyway. Will wait until May before firing it up again. Been crushing Don't Starve: Shipwrecked and Battle Brothers. Both are pretty rad. Posted by Leisher on Apr. 07 2016,18:52
Just FYI, the new character models are in meaning females...So next time you log on, you might be a woman. It's decided by your Steam ID just like your skin color and dong size. Posted by Malcolm on Apr. 07 2016,20:30
So ... your steam ID determines titty size?
Posted by Leisher on Apr. 07 2016,21:35
Yep.And I'm now a white chick with B cups. Posted by TheCatt on Apr. 08 2016,05:35
(Leisher @ Apr. 08 2016,00:35) QUOTE And I'm now a white chick with B cups. Hot. Posted by Leisher on Apr. 08 2016,06:49
There are actually people on the Facepunch forums complaining that they're now women. I never saw a single complaint thread when races went in...Misogyny > Racism I wondered last night how many people tried to change their character name to Caitlyn Jenner. Posted by GORDON on Apr. 08 2016,07:04
Is it really misogyny, though? I know the femist answer, but I want the correct answer.
Posted by TheCatt on Apr. 08 2016,07:13
Can you play with your boobs?
Posted by Stranger on Apr. 08 2016,08:39
(Leisher @ Apr. 08 2016,00:35) QUOTE Yep. And I'm now a white chick with B cups. Hmm, so u had a little donger and now little boobies.. Cakedaddy on the other hand had a rather large, yet uncircumcised member. I wonder if his jugs would be as large?? From what you told me my character was a short, little penised, Mexican.. Curious to see what I'd be now. Since I'm a perv I had turned off the nudity filter and closely examined both Cake and Leisher's packages and have screen shots of both. I'm curious with the filter turned off what the ladies will look like. Like, will Leisher have a big hairy bush or is he sporting a landing strip? maybe he's shaved pink.. I might have to log in to answer these VERY important questions I have!! Posted by Leisher on Apr. 08 2016,10:30
You were Asian looking, not Mexican. Your wang was pretty small, but not the smallest I've seen and I know our wangs were similar in size. Now my chick has B cup boobs, and Roq became a woman and has similar boobs, but there's a small visual difference. Mine look nicer than his. I'm not sure, and no way to know now, but I swear my dick got bigger as the month went on. I swear they're lying and it's also linked to kills/C4 used, etc. (Gayest non-gay conversation ever.) Posted by TheCatt on Apr. 08 2016,14:21
So.... is there anyway to see yourself in this game? I got curious and logged in. But I cant see myself.
Posted by TheCatt on Apr. 08 2016,14:23
Ah... tab button for inventory. I'm a dude. With smaller than real life penis. Bah.
Posted by TPRJones on Apr. 08 2016,14:53
I am woman.
Posted by Malcolm on Apr. 08 2016,15:00
(TPRJones @ Apr. 08 2016,16:53) QUOTE I am woman. I can't hear you roar for shit. Posted by Troy on Apr. 08 2016,15:21
I can't touch the crack. I need to be productive this weekend.
Posted by Leisher on Apr. 08 2016,17:51
By the way, my vagina is tight and shaven. No meat curtains here.Best sentence I've ever written. Posted by TheCatt on Apr. 08 2016,17:53
(TPRJones @ Apr. 08 2016,17:53) QUOTE I am woman. Are you hot? ppostpixplzktx Posted by TPRJones on Apr. 08 2016,18:39
Eh. Not bad. Need hair.How do you get to 3rd person view in Rust? The inventory screen is too small to make out much detail. Posted by Troy on Apr. 09 2016,18:30
Hairless dude, with red skin.
Posted by Leisher on Apr. 11 2016,09:55
Because the entire world has to fucking revolve around YOU, someone is complaining on Twitter to Garry Newman about not being able to pick your gender. It's a transperson. I'll all for diversity and equality and all that, but go fuck yourself. That's the same message I'd give to any guy whining about being a woman in game or a woman complaining about being a guy in game. This month in Rust is going to be odd. They did a full wipe of maps and BPs (if you knew how to make something, it's gone) on the first Thursday. This is after a few months of just map wipes. This one was odd because if the dev team hits their schedule, then the first Thursday of next month will bring us the removal of BPs from the game. So if you get into game, know that all your work will be gone on 5/5. That being said, our server "Rust Vanilla : Noob Friendly : Active Admins" is getting pretty hostile. There's always people on and 20-30 at night. No massive clans, but lots of small groups battling it out all over the place. Lot's of KOS lately. So if you're into that sort of thing, I'll arm you and point you at the baddies. Posted by TheCatt on Apr. 11 2016,11:44
(Leisher @ Apr. 11 2016,12:55) QUOTE Because the entire world has to fucking revolve around YOU, someone is complaining on Twitter to Garry Newman about not being able to pick your gender. It's a transperson. I'll all for diversity and equality and all that, but go fuck yourself. That's the same message I'd give to any guy whining about being a woman in game or a woman complaining about being a guy in game. In Gary's defense, the game only forces your sex, not your gender. ![]() Posted by TPRJones on Apr. 11 2016,12:12
(TPRJones @ Apr. 08 2016,16:53) QUOTE I am Good point, Catt. Previous response fixed. |