Forum: Games
Topic: Simple Rockest
started by: Cakedaddy

Posted by Cakedaddy on Nov. 17 2013,23:10
This was the free app of the day on Amazon a few weeks back.  Almost passed on it, but took it anyway.

Amazingly fun game.  Well, in a nerd kind of way.

You build rockets and go up.  Has the solar system in it so you can try to land on the moon, orbit/land mars, etc.  Very simple game play.  Limited amount of tech to put on your vehicle, but enough there for fun.

So far, I've landed on the moon and got back to earth with parachute.  You can build a rover and try to get that someplace.

It made me try the demo for Kerbal Space Program.  Simple rockets is a very stripped down version of KSP.

I have a lot of fun with it because it reminds me of the old (very old) arcade game Lunar Lander.  Except, way cooler.

Worth the dollar or two you might find it for.

Posted by TPRJones on Nov. 18 2013,08:19
I love me some KSP.
Posted by TheCatt on Nov. 18 2013,09:52
Is this something that could be done with kids?  (6yo)
Posted by Cakedaddy on Nov. 18 2013,14:28
To some extent.  Even in simple rockets, you manage stages.  My current rocket is in six stages to get to the moon and back home.

1. Boosters
2. More boosters cause I'm not a rocket scientist
3. Large fuel tank, slow burn for distance (gets me to the moon)
4. Small tank, slower burn to get onto moon and acts as booster to get off
5. smallest tank, slowest burn for trip home (not much of the ship left so doesn't take much to move it in space)
6. parachutes

When you build the rocket, you assign boosters, etc to stages so things ignite/separate/etc when you want and in the correct order.

So building multi stage rockets, maybe.  How smart is 6?  That was a long time ago.  Launching rockets you build and/or building rockets that fail but loop through the air flying apart making cool explosions, definitely.  And yes, I have built many rockets that fly apart during launch and I will watch the scenario unfold because it is entertaining.

You can also steer the rocket (1 dimensionally [left and right], where KSP does 3D).  I honestly don't remember 6 years old, so couldn't say.  But I'm sure they can build stuff that gets off the ground.  Not sure how long that would be fun though.

You could always put some wheels in the rocket, have it tip over, then launch and see how fast/far you can go before catastrophe strikes.

I've only spent about 15 minutes in KSP and already see that it is WAY WAY more advanced than Simple Rockets.  Not in a bad way.  In a way more to do kind of way.



Posted by TPRJones on Nov. 18 2013,14:32
I keep firing up KSP intending to take it seriously and make a good quality rocket to the equivalent of Mars, but I always just end up slapping on more and more boosters in insane configurations while giggling madly.

Something about that game digs right into my mad scientist side.



Posted by Cakedaddy on Nov. 18 2013,14:45
There's no such thing as too many boosters.  There IS no budget!
Posted by TPRJones on Nov. 18 2013,15:02
Sadly there is such a thing as too many boosters.  Somewhere around 600 or so the game begins to be unwilling to render them properly and will crash.
Posted by Cakedaddy on Nov. 18 2013,15:26
Just invented a game within the game.  Boost out to space with a bunch of boosters.  While in space, cut boosters down to 50% throttle and detach them.  They are now spinning aimlessly through space.  Chase them and try to crash into them with your rocket.
Posted by GORDON on Nov. 18 2013,15:32
Does the game take into account that with chemical rockets, something like 90% of the fuel is needed to lift the weight of the fuel?
Posted by Cakedaddy on Nov. 18 2013,15:36
I know that when I add more boosters, I need to add more boosters.  If that's what you mean.
Posted by TPRJones on Nov. 18 2013,17:06

(GORDON @ Nov. 18 2013,17:32)
QUOTE
Does the game take into account that with chemical rockets, something like 90% of the fuel is needed to lift the weight of the fuel?

Yes.  It's built very well on all the appropriate principles you have in mind there.  Except for drag, drag is based entirely on mass instead of actual shape, but they're working on that for a future update.
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