Forum: Games
Topic: Planetary Annihilation
started by: Leisher

Posted by Leisher on Aug. 15 2012,12:22
< Article w/pictures >

From one of the guys who worked on TA and SC.

Looks similar, but cartoony, probably because they're mock ups.

Posted by GORDON on Aug. 15 2012,14:22
Just came here to post this.  Fucker.
Posted by Leisher on Sep. 07 2012,06:27
< Galactic War >
Posted by Leisher on Mar. 08 2013,07:09
< New screenshots. >
Posted by Leisher on Mar. 28 2013,08:14
< Stuff from the devs about the development. >
Posted by Troy on Mar. 28 2013,11:55
I will ruin everyone at this game.
Posted by Malcolm on Mar. 28 2013,12:01

(Troy @ Mar. 28 2013,13:55)
QUOTE
I will ruin everyone at this game.

Like marriage ruined your gaming life?
Posted by Troy on Mar. 28 2013,12:03

(Malcolm @ Mar. 28 2013,12:01)
QUOTE

(Troy @ Mar. 28 2013,13:55)
QUOTE
I will ruin everyone at this game.

Like marriage ruined your gaming life?

*Video gaming life.

I have like 3 soccer leagues, and a fully painted warhammer army.

Ya'll need to stop playing Warcraft 2.

I've said multiple times I would play another multi game.



Posted by GORDON on Mar. 28 2013,12:24
I am not sure what the "Warcraft 2" reference means, but we are playing the most popular game on the planet.
Posted by Malcolm on Mar. 28 2013,12:32
QUOTE
...and a fully painted warhammer army.

You're married to your figurines as well?

Posted by Leisher on Mar. 28 2013,12:39

(Malcolm @ Mar. 28 2013,15:01)
QUOTE

(Troy @ Mar. 28 2013,13:55)
QUOTE
I will ruin everyone at this game.

Like marriage ruined your gaming life?

ZING!

And yeah, if you're a hardcore gamer, and you're not playing LoL, it's because you're playing DOTA2.

No other excuses accepted.

Posted by Cakedaddy on Mar. 28 2013,15:34
What army do you play?  Post pics of some of your models.  I wanna see if it's worth missing out on PC games.
Posted by Leisher on May 07 2013,09:34
< Pre-Alpha footage. >


Posted by Leisher on Jun. 13 2013,11:02
< Available on Steam today. >

For $90 and it's only in Alpha.

Apparently, it'll be $60 when it hits Beta in September.

Normal prices will apply when the game is actually released.

Posted by TPRJones on Jun. 13 2013,11:34
For clarity, the prices mirror the prices for promised alpha and beta access on the Kickstarter.  The more you kicked in the better the reward.  And to keep from screwing those people over, they have to follow that same pricing on Steam.
Posted by Leisher on Sep. 27 2013,06:11
< New trailer and it has gone beta. >
Posted by TPRJones on Jan. 02 2014,08:38
I backed this game and have it on Steam already, but I also backed another project that tossed it in as a stretch goal.  So, I have a key if anyone wants it.  It's a bit convoluted, but here's the info and how to make it show up on Steam:

CODE
ACCESS ANNIHILATION
Here is your unique key to access the game:

mbu-fhy1-tqn

INSTRUCTIONS FOR USE
1. Download and run the launcher here: https://store.uberent.com/download/pa
2. Login with your UberNet account - Create one if you don't already have one.
3. Enter your access key listed above.
4. Commence Annihilation.

Are you a Steam user? If so, you can convert your key to a Steam key once you have registered the key in your UberNet account.  For other questions, see: http://www.uberent.com/pa/faq/

WANT TO GIFT IT?
Want to gift your exclusive copy of the game and make someone else’s holiday special? Great idea! Simply provide them with the code and the instructions above. Just don't lose your code or distribute it to unintended persons.

Posted by GORDON on Jan. 02 2014,08:41
Snagged it.  Thanks.

I didn't want to pay to beta.  Now i don't have to.

Posted by GORDON on Jan. 02 2014,08:48
The faq tells me I can convert my code to a steam account after i register with uberent, and it gives me the first step (linking the accounts), but it doesn't tell me how to activate the game through steam, after that.
Posted by Cakedaddy on Jan. 02 2014,10:34
I don't see it as beta testing.  I see it as pre-ordering it, but being aloud to play it now if I want to.
Posted by GORDON on Jan. 02 2014,10:44
The launcher still says beta.
Posted by Troy on Jan. 02 2014,11:04
All the menus and UI still looked pretty beta to me when I installed this and fired it up once. Will wait.
Posted by TPRJones on Jan. 02 2014,11:15

(GORDON @ Jan. 02 2014,10:48)
QUOTE
The faq tells me I can convert my code to a steam account after i register with uberent, and it gives me the first step (linking the accounts), but it doesn't tell me how to activate the game through steam, after that.

Does it give you a code?  There's a thing in Steam where you can enter codes, under the Games menu.  

You probably already know that and this reply is no help, but just in case you didn't...

Posted by Cakedaddy on Jan. 02 2014,11:27
Ya, it looks/says beta.  It's not done yet.  You've bought games in beta before.  They just called it pre-ordering.  This is pre-ordering as well, except you get to play it now.  And then, on its release date, it will be all packaged up and pretty looking.  Except again, this way, you get to play it now.  I like this version of pre-ordering better than your version.


Posted by Cakedaddy on Jan. 02 2014,23:49
Played my first game against Troy.

Gordon:  Don't play this game.

Everyone else:  First I "did the tutorial" which was a video of someone playing the game.  It gave you the info you needed, but not in a walk through kind of way.  They just breezed through an overview of the game.  The first thing I noticed was how identical it is to TA.  The ore spots on the ground are the same graphic!  Build a bot factory and a bot mech.  That bot mech can build level 2 buildings which builds level 2 units.  Energy and metal storage instead of an infinite amount being available as you build it.  The similarities went on.  Of course all of that makes sense.  Just sayin'.

Built a game for us to play.  Just went with whatever was there.  Turns out, there were two planets in our solar system, and a sun.  Our commanders DID end up on the same planet.  Not sure if that was luck or design.  But getting to the point where I found my commander was the first challenge.  Had no idea what I was looking for.  But, I did end up finding him.  Troy found his and we started building.  At first I (we?) thought the map was going to be HUGE, but it turned out is wasn't that big.  It was big, but as I built, it got smaller and more manageable.  We told each other where we were so we could get a fight going easier.  He lied about his position.  I built a base, rushed nukes and built some artillery for protection.  Had resource issues from the very beginning and didn't get them under control for quite a while.  Troy helped by taking out some of my factories lowering my resource demands.  I spent a good 15 minutes trying to figure out how to launch my nukes.  Had three launchers up.  I had queued up nukes and everything.  WOULD NOT FIRE.  Then, out of the blue, one goes.  It took out a bunch of his ground units.  I wanted to hit his base!  Then, back to not being able to fire them.  Was getting kind of pissed.  Turned out, I just didn't know what I was looking at.  The number I saw was the number of nukes queued, not built.  Anyway, Troy was pecking away at my base, but my artillery was holding him out.  Then he had to quit and I WON!!  So, I'm undefeated so far.  :-)

First impressions:  Not good.
VERY hard to figure things out.  VERY.  Unit selection is balls.  Just enough to play a game, but no variety.  Controlling a battle is. . . well, I haven't figured it out.  I think learning the unit icons will help.  But I had no idea what I was controlling, how many there were, etc.  I did know where they were going though.  Icons might be too big.  In other words, I saw all these huge looking icons heading into my base and I figured it was over.  Next thing I knew, mine were gone, his were gone, and not much happened.  In SupCom, I can drive my units around and make them do things.  In this game, the scale seems to be wonky.  Couldn't get a feel for it.
I could never find things.  I would build units and send them to stage up somewhere.  Then I'd forget where they went.  With a round planet instead of a flat 2D map, up becomes down, left becomes right.  VERY easy to lose your bearings.  I do think that will clear up with experience.  Eventually, I was learning my base layout and new in what direction Troy was coming from based on where my factories were.  Playing on a round planet is WAY different from a 2D map.
Couldn't find where I build things.  In my base, everything looked the same.  I knew I had a nuke launcher.  But fuck me if I could find it.  Nope, that's power.  Nope, that's an extractor.  Nope, that's a bot.  Nope, that's a different bot.  FUCK.  Where is my nuke.  Right now, everything looks the same.  Yes, I will eventually learn units by look.  But right now, it's difficult.
UI does a poor job of telling you what you have selected, are looking at, are on the planet, etc.  See above.  Can't find shit and/or know which direction shit is.
Round planet is HARD.
I found a bug with a blue circle.  No idea what caused it, but it was annoying as fuck.
Making my long range artillery shoot stuff.  Couldn't do it very well.  His forward base was inside the range circle, but my gun would not fire on it.  kept shooting things in front of it.  I don't think it was an aiming/spread issue as it was fairly accurate when targeting distant things there were a bit closer than his base.  Seems the range circle lies.
Rendering of the planet was slow.  When I would zoom way out, it would draw the planet in chunks.  Kind of like when you zoom out in google maps satellite.  It draws in squares.

Potential:  EPIC
Once we get used to the round planet, I think the realism of the battles will be much greater.  Multiple planets?  Awesome.  Ya.  Can't say much more than that.  You've seen the videos, and I can see it in the game.  But, it's going to be a bumpy road getting there.  I don't think I could beat the dumbest of AI right now.

Things missing:
Metal converters.  Only source of metal I have found are extractors.  There are two levels.  But that means your base is going to creep all over the place.  Will be impossible to protect your metal.
More units.  You get 2 or 3 per factory.  We are used to 5-7.  BUT, we can shoot planets at each other out of the box.


In summary:  It's going to be a good game some day, and then a great game.  It will be a good game when I learn how to play it as is.  It's very similar, but VERY different from other RTS games.  And the UI is beta and not extremely helpful.  It's going to be a great game when it's finished.  I've only played one game, but I think it's going to take me about 10 to feel comfortable with what I'm doing.  I'm not talking about figuring out the perfect build order, etc.  I just mean learning which was is up and what things are/do.  But, this is a HUGE leap in RTS scale.  But a good one.

Opinion:  They should have left the off planet element out for now.  I'd rather see a cleaner UI and more units than planet hopping/smashing.  Yes, that is going to be REALLY cool.  But the game is so clunky right now that when we smash our first planet, while epic, it will come after blah/clunky battles that may not be that much fun.  But it would be a much more fun/playable game right now if the planet stuff wasn't there.  As is, we will fight and play sandbox style to get a planet to smash, and then it will be shelved for a later date.

I could be wrong about that.  I played ONE game.  And this game is HARD.  So my opinion may change after 10 games.

Posted by Troy on Jan. 03 2014,06:41
I'm going to keep telling myself this game is just beta. Reserving judgement for now.

The units were awful boring, and it was buggy as shit. Also what Cake said.



Posted by Cakedaddy on Jan. 03 2014,12:42
Let me stress though, much of my problem was based on the round planet map.  Once I over come this, it becomes a much more playable game.  The second major hurdle is learning the units.  Third, working with them.  Once this is accomplished, I think the game is very playable in its current state.  It will just get old quickly with one faction and limited units.
Posted by Cakedaddy on Jan. 04 2014,23:29
Played 2 more games.  Set the AI at .25 economy.  Had a smaller planet that Troy and I did our game.  Said Scale 2.  First thing I did was spin the planet a few times to get a feel for it's layout.  See if I could keep my bearings better.  Started building.  Ran my resources out building again, of course, but not as bad as the other night.  In this game:
Paying attention to the planet terrain helped me keep my bearings.  Had a vehicle go scouting for the enemy.  Once I found them, I was able to figure out where they were in relation to my base pretty quickly.  Focused my units and stuff on that side of my base.  I learned that the advanced metal extractors that level two construction bots build pull WAY WAY WAY more metal than level one.  I think they boosted this number so high right now to account for the lack of metal converters in the game.  This will help keep the base smaller.  Played with the walls by building some.  They were walls.  Never got attacked this game.  At .25, I had a functioning level 2 base before he even got the basic metal extractors and energy plants built.  When I moved in to attack, he hadn't even built any factories yet.  PERFECT!!  Unit balance seems out of whack right now.  Had level ones hitting the commander in a decently sized wave.  He chewed them up REALLY fast taking only a few scratches.  Level two rolled in, same amount, and he got rolled.  HARD.  Popped pretty quickly.  Did not have any vehicle/bot to vehicle/bot combat as he didn't have any factories.  But level 2 bots/vehicles beat up commanders.

Second game tonight:  Set the AI to .5 economy.  I would equate this to a solid easy AI.  Playable in that he gets a functioning base up, but doesn't roll you.  Managed my resources better and kept my base smaller.  Did not build walls.  Found his base and I could see it from my base.  Meaning, when I was hovering over my base, I saw his buildings on the horizon to my left.  That was REALLY cool.  First time getting that perspective in an RTS.  Almost took a screen shot to show.  So, I setup some long range artillery to see what I could hit.  I still haven't figured out artillery.  When you select it, there's a large red highlighted area which I interpret as how far it can shoot.  So, I select targets and click on them.  I get a 'buzz' sound.  Don't know if that buzz is "target accepted, commence firing", or "invalid target".  I get the same buzz targeting things inside/outside that red area.  When it shoots, it looks like the rounds are hitting the ground right in front of him.  But, my buildings are taking no damage.  Graphic glitch?  Don't know.  I never knew what it was shooting at.  Couldn't track the rounds through the air.  Had some vehicle/bot combat, but couldn't tell you about balance.  It happened quick with even looking losses on both sides.  The enemy had some airplanes in my area, so I build anti air.  Then I got the message "Metal extractor destroyed".  I looked, and he had a small group scouting my exterior extractors.  I sent stuff down to kill them.  This kept happening.  So, I mounted an attack on his base.  His base was REALLY spread out.  All over the place.  Had to search all over the place for stuff.  I built a tech 2 radar and it covered the whole planet.  Was still hard to see the brown dots that represented radar blips.  I was able to take out his main base area pretty easily.  Then I just had to find his commander.  I looked for a moving brown dot and sent some planes to scout.  That was him.  I sent ground units to take him out.  He was rushing my base.  I moved my commander out and took him out on the edge of my base.

Lessons learned:
1.  You CAN learn to play on a round planet map.
2.  The icons are different enough that learning them isn't hard.  By the third game, I could local mechs, radar, artillery, etc by their icons.
3.  Playing on a planet is going to be HARD.  On a flat map, you normally only have to worry about two sides of your base and the other two are 'off the map'.  Not here.  Attacks can come from ANY direction.  In the second game, he had scout groups all around my base just fuckin' with me.  Was pissing me off.
4.  Encountered no bugs, and when you get a little more used to things, the game seems less clunky.  You get used to it.
5.  There are "High Health" walls in the game.  They die really really quickly.  Forgot to look for tech 2 walls.  They are not the walls of TA.  No kill zones with these.  Well, with first impressions any ways.  They might be cheap enough that you can build them many layers thick.  That will be way more effective.
6.  Multiple engineers can work on the same project.
7.  You never get a feel for the battle as a whole.  At most, you can zoom out and see half of what is going on.  The other half is on the other side of the planet.  I do think that more time in the game and battle awareness skills will increase.

Much more pleasant, less frustrating experience tonight.

Posted by Cakedaddy on Jan. 06 2014,02:26
Played another game.  Getting better.  Was building a bigger base and was finding it hard to keep track of all my engineers again.  Had most of them working, but I think I did lose track of a couple of them.  I forgot to adjust the AI economy and figured I'd be in trouble.  I was not.  They didn't harass me like they have in other games.  Not sure why.  Took me a while to locate them as well.  Still learning how to find a base on the planet after it's been scouted.  Once I found it, sent about 175 unit squad up to their base.  Was a mix of tech 1 and 2 units.  I saw a massive blob of units in front of their base and was concerned.  When I hit it, they looked like they were all level 1 units and were handled pretty easily by my mixed squad.  I rolled into his base a bit to cripple him, but didn't kill.  Wanted to play with some other stuff.

I built more nukes to learn how they worked:  You build them and queue up nukes.  They start getting built.  You can assign engineers to assist building the nukes.  Once the launcher has a nuke, it stops making nukes.  One nuke at a time.  So, I built 2 more launchers.  Launched a nuke and it went where I wanted it to.  Worked well.  Very well in fact.  I'm on his base picking a target.  I click to launch.  On the horizon, I see the flare of the rocket and the trail of smoke coming up from my base.  Tracked it heading to their base.  Zoomed out a bit to watch it arc down and dive onto the target.  BOOM.  Nuke damage.  It was a really cool perspective watching it take off and fly towards you, instead of the old 2D overhead view.  Quite fun.

Then I built an orbital launcher.  It says something about being used to launch units to other planets.  When it was built, I clicked to see it's build options.  Well, wasn't that a fun little list of things you can build!  After seeing this list. . . nukes shmooks!!  Orbital lasers baby!!  That guy was tough.  He flies really slow, but he's a one shot killer of any building on the ground.  He'd never hit a moving target.  I tried to use him on their commander when I was done playing, but he was under water.  So, orbital laser can't shoot under water.  I think there is a defense for him though.  There was something called an umbrella.  Didn't build it though.  It was an orbital defense building or something.

The other orbital laser defense. . . orbital fighters!!  Fast moving aircraft used for taking out orbital stuff!  Other orbital stuff:
Radar.  2 levels.  I built the advanced and it showed me the whole planet.  Meant to build the smaller one too to see the difference but forgot.  
Solar panel.  Generates a shit ton of energy.
Planetary transport.  Transports units to other planets.  I sent one engineer to the other planet to build a nuke launcher and see if I could nuke between planets.  You can not.  But it was cool to see how it would use the planets, then the sun, to slingshot between planets.  You could zoom way out to see it's trajectory.
I think that was all it could build.  But having a whole other battlefield in orbit around the planet sounds pretty cool.

I did see the option to build the 'small planet thrusters', but none of my solar systems have had asteroids or moons yet.  BUT, they did release an update where you could nuke between moons, so, they are out there.  Just haven't seen them yet.

CONS:  The battle between my squad and theirs was VERY fast.  My level two units insta popped his first level.  My level two units insta popped their walls (they would build them one at a time all spread out.  Not sure what they were supposed to do) and defensive turrets.  The fighting was rather clunky as well.  Not very polished with vehicle movement/path finding, rounds being lobbed and landing, etc.  It was more like a bunch of random explosion noises, some flashing lights and bullets flying.  Random units exploding.  Then it was over.  It was very hard to track the progress of the fight.
Level 2 is MUCH more powerful than level 1.  I would argue that there is no point in building level one combat units.  They can't take out level 2 defenses or units.  And that's what everyone will have.

PROS: When something significant happens, like a building being destroyed, a building being completed, you can click on the message and get taken to that spot on the planet.  I know, not ground breaking.  But I don't remember that being in any other TA/SC game, so, they figured that one out.  And given the round planet. . . it helps a TON.


Liking the game more with each game I play.  Definitely beta. . . but it is also playable.  Not a replacement for SC/SC2/Etc yet.  

And why didn't Stranger buy it?  Biggest cheerleader for buying it now and he doesn't even have it yet!!

Posted by Cakedaddy on Jan. 16 2014,22:45
Speaking of PA (in that other thread), they did release and update.  They added a handful of new units and structures.

Attack engineers that build land mines and teleporters.
Gun Ships (air)
A 'catapult' gun that is anti ground or something like that.
An orbital factory that builds units that are only buildable by that factory.
A level one bot and vehicle.

And some other stuff.  Basically, a little bit of everything.  They said that some of the units are still using their 'box' skins.  So, the destroyer looks like an 8 bit destroyer.

The AI is starting to play.  My first games, adjusting the AI resource thing (setting difficulty) didn't seem to do anything and the AI was easy to beat.  This time, they were harassing me from different directions and built a massive base.  Since I was just building stuff to see the new units, I didn't have a very big base and no production.  He nuked me for the win.

All the other games, he built level one units only.  This time, he had a mix, so, our battles were much more interesting.  They adjusted some balance stuff, but not sure to what affect.  I did notice walls hanging around for a bit longer.  In fact, I'm not sure I killed any.  But, I wasn't trying.  I was aiming for the gun in the middle of them.  Old AI would build one wall unit in front of a laser tower.  Now it surrounds the tower.  They were much harder to kill.  They did a lot more damage to my units too.  So, damaged was changed, but not sure exactly how much, etc.

So, ya.  Decent update with more stuff to play with.

Posted by Leisher on Jan. 17 2014,06:09
I'll install this on the 22nd when I get my next allotment of bandwidth. (I'm running around 80% right now because of the Steam sale.)
Posted by Cakedaddy on Feb. 27 2014,14:27
There have been two updates since we last talked about it.  They are calling it in Beta now with today's update.

It's also on sale for $30.

Posted by TheCatt on Feb. 27 2014,14:40

(Leisher @ Jan. 17 2014,09:09)
QUOTE
I'll install this on the 22nd when I get my next allotment of bandwidth. (I'm running around 80% right now because of the Steam sale.)

Allotment of bandwidth?
Posted by Troy on Jun. 23 2014,22:06
There are now 7-8 options to choose for your commander?

New units, and a single player?

And the dev guy in the video that launches when you play freaks me out.

Game looking much more polished, though, and playing smooth.

Posted by Leisher on Jun. 23 2014,22:39

(TheCatt @ Feb. 27 2014,17:40)
QUOTE

(Leisher @ Jan. 17 2014,09:09)
QUOTE
I'll install this on the 22nd when I get my next allotment of bandwidth. (I'm running around 80% right now because of the Steam sale.)

Allotment of bandwidth?

Consumption.

My current plan allows my household 500GB for our billing cycle. That includes all internet traffic: emails, streaming, downloading games, porn, surfing these forums, etc.

During the last Steam sale I went close to the ceiling. Although, the penalty for going over isn't much.

Posted by Cakedaddy on Jun. 28 2014,23:02
Played a game with Gordon.  First game was us vs two normal AIs.  We got steam rolled, but, we were busy exploring our build options to play well.

Second game, us vs 1 AI.  And he dumbed him down to .8 (from 1).  We did much better.  Had our bases up and protected and were keeping him under control.  We got so far as to get some stuff launched into space.  Then we started gong for the kill.  We rolled through his base and cleared it out.  But his commander wasn't in it.  I decided to build on another planet and sent an advanced bot into space.  Was tracking it for a while as it slingshotted around the sun towards the destination planet.  Went back to the main planet to continue cleaning up the AI resources and stuff.  Went back to check on the progress of my space bot.  I zoomed out to find the planet I sent him to.  That's when I noticed the planet's orbit had changed.  It was no longer the outer most planet and it was heading for the sun.  Hmmm.  We watched as it rolled around the sun and headed right for out planet.  Braced for impact and BOOOOOOMMMMMM!!  The little planet smashed into our bigger planet.  It killed both of us.  Turns out, smashing a small planet into a big planet kills both planets.  Game over.  So, ya.  We contained him early. . .

I scouted the game after death and turns out the enemy AI had colonized all 5 planets in our solar system and had an absolute shit ton of shit built on all planets.  It kicked our asses REALLY hard.

But:  The game is WAY more polished than before.  Unit selection has increased quite a bit.  Lots unit and building options.  I would say that they have one faction just about complete.  Lots of new units and animation.  Saw a lot of rockets taking stuff out.  Flame throwers.  etc.  I still feel that tech one is almost worthless and tech two is OP.  Watched tech one stuff get chewed up by basic defenses.  Then the defenses would get chewed up fast by tech two bots.  Barely touched the outer space stuff, so not sure how much changed.

They've come a long way in the last 6 months.  Well done.

No idea what the different commanders do.

Posted by Troy on Jun. 29 2014,07:03
Cool - good to hear.

I will try to be on and play tonight.

Not even a single screengrab from you two getting smashed to small bits by a planet? Some beta testers you are. Booo



Posted by Leisher on Jul. 03 2014,06:38
< The early access version is now being sold in stores. >
Posted by GORDON on Jul. 03 2014,08:08
I am not sure how I feel about this game, as a concept.

The regular RTSs like TA and Supcom.... you had a basic map and didn't even have any left/right wrap around, and that has always been fine.  The other night with Cake we were taking out what we thought was his main base, and looking for his commander, and generally feeling pretty good with ourselves for kicking his ass.... then... what?  You can jump to another fucking planet?  I had a deep feeling of exhaustion and "you gotta be fucking kidding me."

So I dunno.  Maybe it was the shock of... basically.... the enemy jumping to a completely different map in the middle of our game, and we didn't realize that could happen....

I know what it is.

3+ maps per game.  We can jump around between them, and exploit away.  A computer can handle playing 3+ maps at once, hit the metal extractors, manage resources efficiently, etc.  Humans can not.  I guess this game will be fine in a strictly multiplayer environment, but P vs. AI there is no way a human can play 3+ maps at once the way a computer can.

Posted by Leisher on Jul. 03 2014,09:32
Should I be practicing this game or Sins? Or something else?
Posted by Troy on Jul. 03 2014,10:36
QUOTE
Should I be practicing this game or Sins? Or something else?


Cake and I played both games last time we got to multi.



Posted by Cakedaddy on Jul. 03 2014,20:32

(Troy @ Jul. 03 2014,13:36)
QUOTE
QUOTE
Should I be practicing this game or Sins? Or something else?


Cake and I played both games last time we got to multi.

And we won both games.

Gordon, Troy and I killed him before he could leave the planet.  I knew he could.  Just didn't know he did.  I was surprised at the extent at which he colonized the other planets though.  But then, it was our first game and were taking forever doing things while we figured out the game.  I was concentrating more on seeing the units, what they did, etc, than winning the game.  Troy and I went right for the kill and got it pretty easily.

Leisher, that's why I had said that all of our multi would be against AI because of our greatly varying skill levels.  Gordon is mastering PA, Troy and I are playing PA and Sins.  You, Stranger and I add Payday into the mix (and now Gordon).  So, since we aren't married to one game, and practicing it, I think AI battles are the way to go.  They are still fun without some of us being dominated by the other people who master one over the other.  So, my answer to your question would be LEARN both of them, master whichever one you like better, if you want.  Or, just keep learning both and playing multi against the AI.

Posted by Troy on Jul. 05 2014,08:07
Still an issue with the A.I. and water/island maps.

The regular A.I. filled up his island with t1 tanks, and got pummeled by my battleships when he didn't build any naval/air forces.

But then sometimes it seems like they go all air instead. Maybe it's a variable A.I. thing?



Posted by Leisher on Apr. 24 2015,22:33
Somewhere over the last year they improved a LOT about this game.

Still has a TA feel to it, but far more epic as you fight on entire planets and in solar systems in a single battle.

If you own it, load it up and give it a run through. It's probably our RTS of choice for multi. We had three on playing tonight, and it was much fun.

Posted by Leisher on Aug. 18 2015,10:22
< Planetary Annihilation Titans >

Apparently, this really improves the game in a big way.

It seems to be a standalone, but...
QUOTE
Titans is absolutely free to everyone who backed the original Kickstarter, and people who already own Planetary Annihilation will be able to buy Titans at a substantial discount.


It shows up for me in Steam at 66% off, but says this sale is only good today? I'll probably grab it just because the original was so disappointing, and just in case we end up using it in multi.

Posted by TPRJones on Aug. 19 2015,18:04
I kickstarted this and have yet to actually play it.
Posted by Troy on Aug. 19 2015,20:51
I guess it's like they added an experimental unit expansion?

That actually sounds pretty good and I think I may have kick started this.

My biggest complaint last time I played was that the Naval AI was so bad that it made water maps impossible



Posted by Troy on Aug. 19 2015,21:25
No, only on Steam, but 13 dollars for Experimental units is worth it imo


Posted by Troy on Aug. 19 2015,22:02
lmao the Tutorial for Titans is just you beaming down a Titan near an enemy commander who has about 5 minutes worth of buildings up.

You just wreck his shit



Posted by Troy on Aug. 21 2015,15:36
Won against the AI tonight - it was an hour long game but my (space) battleship production was crucial and let me get footholds on all three planets. Teleporters are easy to build and super useful now - I had the same army kill two commanders in maybe 10 minutes on two diff planets.

There are so many units that it's a bit daunting at first as far as what units to go with - I mostly tried building a few of each and hoped for the best.

This game is super rad - we need to multi it again.



Posted by Troy on Aug. 21 2015,15:44


Here's the beachhead on the last AI's planet. At this point I had a fleet and laser and rail platforms. I brought an orbital fabber in and built a teleporter.



Then I beamed my army in from my other planets in waves and went after his Commander who was in the middle of the white explosion. There is a cool feature now that you can patrol in circles by right clicking and dragging - it makes macro much easier. I pointed the waves at his commander and the superior vision from the orbital cover did the rest.



Posted by Troy on Aug. 27 2015,11:54
First Titans patch was a welcome AI overhaul. My days of stomping the hard AI are gone. Until i figure out how to counter the new builds and unit makeups.


My fav game type is 4 player FFA with 3 planets.  You have to kill the commander on your planet and then go after the winner on the other. Or chase after a tech heavy orbital AI before he grabs the third planet all to himself.


The notification and auto zoom feature is pretty rad for multi tasking now that i am used to it.



Posted by Leisher on Sep. 15 2015,11:37
Currently $1 on bundlestars.com.

Worth picking up just in case we ever multi it.

Posted by Troy on Sep. 15 2015,18:24
Do it you turds. Will play anytime. I pinged Cake not that long ago be he never got back.
Posted by Troy on Sep. 18 2015,11:23
Had a blast in a single player game last night - 5 hard AIs + ME FFA on 4 planets.

Only for some reason half the AIs spawned on the same planet as me.

So it's a drawn out slug fest from the start. One CPU down by rushing laser towers near our resource spots, another by the navy, and another with a final push of some T2 stuff.

Then the fast teching 4th AI starts nuking me. First one brings me down to 1/5 health and a ruined main base. Second one got me while I was still building anti-nukes. Fucker.



Posted by Troy on Sep. 26 2015,07:00
Tried the "1v1 ranked" multiplayer matchmaker thing yesterday. It pairs you with another person and generates a a single planet to fight on. I am 1-1 in my first two games.

Really fun games - first guy overwhelmed me in bots and rolled in with T2 land, second one just kept hanging on until I made a mobile nuke and rolled it into his commander. The matchmaker paired me with my opponents fast and both games were around 20 minutes.


I've decided this game owns ya'll.



Posted by Leisher on Mar. 17 2016,12:13
< Currently free on bundle stars. >
Posted by Troy on Mar. 17 2016,13:04
Games owns. Will whoop all asses.
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