Forum: Games
Topic: Diablo 3
started by: Cakedaddy

Posted by Cakedaddy on Feb. 11 2012,00:29
I don't care if there's another thread for it somewhere.  Don't feel like looking.

I noticed the lead designer is Jay Wilson.  Would this be the same Jay Wilson (jwilson) of UO slime fame?

Posted by Leisher on Feb. 17 2012,05:54
No.

Here are his credits:
QUOTE
A list of all Jay Wilson's game credits, prior to joining Blizzard Entertainment.

   1998 - King's Quest: Mask of Eternity - Quality Assurance
   1998 - Blood II: The Chosen - Game Concept and Lead Designer
   2003 - Impossible Creatures - Lead Designer and Story
   2003 - Homeworld 2 - Additional Design Support
   2004 - Warhammer 40k Dawn of War - Design and Story
   2007 - Company of Heroes - Senior Designer


"jwilson" was:
QUOTE
Johnny Wilson, Chief Editor of Computer Gaming World (CGW), who gave UO the award for "Coaster of the Year".


I'd have to say, the UO folks win that debate hands down.

Posted by Troy on Feb. 17 2012,06:46
There are some really good games on his Resume. Go him. Diablo 3 will be a good one too :)
Posted by Leisher on Feb. 17 2012,07:23
I think Company of Heroes kinda sucked. Everything else on his list have no interest for me aside from Homeworld 2.
Posted by GORDON on Feb. 17 2012,08:49

(Leisher @ Feb. 17 2012,10:23)
QUOTE
Everything else on his list have no interest for me aside from Homeworld 2.

Bingo.  Homeworld 2 is one of my faves, but even then the sequel team lost some of the things that made the original great.
Posted by Leisher on Mar. 15 2012,12:12
< May 15, 2012 >
Posted by Troy on Mar. 15 2012,15:22
Welp, there goes May. (and June)

No online open beta?



Posted by Leisher on Apr. 20 2012,10:48
< Open beta starts this weekend. >

That's me yawning.

Posted by GORDON on Apr. 20 2012,10:56
I wonder if gamers have become more sophisticated since the second game.  I never finished any of them because there was no depth and I was just wearing out my mouse buttons.
Posted by Troy on Apr. 20 2012,11:20
Whelp, there goes this weekend.

I built my i5 D3 rig just in time. (yesterday)



Posted by Leisher on Apr. 20 2012,11:41
I WILL play Diablo III, just not anytime soon.

There is something about the constant exploring, but as Gordo said, it was sooooooo dull.

However, along came a little game called Torchlight. It was exactly like Diablo, only fun and full of character. The game was immensely more interesting because they fixed all the boring stuff in Diablo.

Thus, I assume that Blizzard saw Torchlight, and not only took a lot of those ideas, but improved upon them.

It's Blizzard, and it will be a good game, but great? Neither Diablo nor Diablo II were great, but they were good...

Posted by Troy on Apr. 29 2012,14:54
The Beta was awesome. This game is crazy polished. A little too easy, but then there are 4 difficulty levels now.

I will be playing the shit out of this game. Every character will be awesome, so if anyone (Cake?) wants to start co-op multi after some time messing around with the various classes, I will be down.

5/15 never forget. (unless I'm still stuck here in Connecticut for this trial, in which case... all I can do is continue to rag on the capital of boarded up buildings, Bridgeport)



Posted by Cakedaddy on Apr. 29 2012,19:47
I'm down for playing.  My only rule is that whoever I'm playing with, they can't have gone through the story line ahead of me.  I HATE playing when the other person knows what's coming, going to happen, etc.  Spoilers are bad.
Posted by Leisher on May 02 2012,07:07
< FAQ released. >
Posted by Troy on May 15 2012,14:08
Wasn't sure what class to try, so found a random number generator and landed on the Witch Doctor. Poison frogs, Zombie dogs, throwing jars of spiders at monsters(!). Sold.

Will hopefully get a crack at it tonight.



Posted by GORDON on May 15 2012,18:06
So who got Error 37'd today?

Can't play the solo game unless you can log in... LOVING IT.  We need more of that kind of bullshit.

< http://venturebeat.com/2012....9-30-42 >

Posted by Leisher on May 22 2012,11:33
< PC Gamer's review. >
Posted by GORDON on May 22 2012,11:45
I respect the writers of PC Gamer for TRYING to care, but they do cave all the time.

Remember when they would warn you about DRM in a game, as part of the summary of the review?  Yeah, advertisers didn't like that, did they.  In that review, I liked how he spent the first few paragraphs telling us how the game is unacceptably unplayable unless you had a secure internet connection, which eliminated a lot of people, and then at the end he gave it a 90.

Posted by GORDON on May 30 2012,13:07
Get familiar with Blizzard's automated account recovery system, so when you get hacked there wont be a learning curve.

Yes, it happens so much they had to automate a recovery process.

< http://www.forbes.com/sites....ahootix >

QUOTE
While the specifics of how I was hacked elude me, one thing remains clear. This is made entirely possible by the fact that I’m forced to always, always be online while playing Diablo 3. This form of DRM is supposed to make the game safe from pirates, but all it seems to have done is to expose all its players to possible plunder. Despite the fact that I’ve only played either by myself or with a friend (which could have been done via LAN), I must be online at all times, and as such, hackers have what appears to be an open door directly into my characters and loot.

Posted by Cakedaddy on May 30 2012,22:45
Reading just that blurb, the first thought I had was that the same could be said about any other MMO out there.  And ANY person that's ever been 'hacked' has no idea how it happened.

That was a dumb paragraph, in the context above.

I'm not voting for DRM, I'm just saying that guy sounds stupid.

Posted by Leisher on Jul. 05 2012,08:53
< Apparently the end game sucks. >

How does it "force you to spend real world money"?

Posted by Troy on Jul. 05 2012,12:36
Not gonna lie. I haven't even finished this game. I tried playing it on the road, and wasn't sure if it wasn't fun because I was traveling, or what. Either way, its been a month+ back home, and I haven't touched it since.

I played Starcraft 2 more than Diablo 3.



Posted by Malcolm on Aug. 09 2012,13:09

(Leisher @ Feb. 17 2012,07:54)
QUOTE
"jwilson" was:
QUOTE
Johnny Wilson, Chief Editor of Computer Gaming World (CGW), who gave UO the award for "Coaster of the Year".


I'd have to say, the UO folks win that debate hands down.

Good goddamn, it's been a bit since I head that name bandied about.  And that game still lumbers on, like some relic zombie dinosaur.
Posted by Malcolm on Aug. 09 2012,13:11

(GORDON @ May 15 2012,20:06)
QUOTE
So who got Error 37'd today?

Can't play the solo game unless you can log in... LOVING IT.  We need more of that kind of bullshit.

The biggest reason why I will never, ever fucking spend a single penny on this game.  Fuck Blizzard for making people log in to a server online to play a single player game.
Posted by Malcolm on Aug. 09 2012,13:13

(Cakedaddy @ May 31 2012,00:45)
QUOTE
Reading just that blurb, the first thought I had was that the same could be said about any other MMO out there.  And ANY person that's ever been 'hacked' has no idea how it happened.

That was a dumb paragraph, in the context above.

I'm not voting for DRM, I'm just saying that guy sounds stupid.

Diablo III isn't a MMO.  And he's got a point.  If Blizzard didn't force him to have an account, it wouldn't get hacked.
Posted by Leisher on Dec. 19 2012,07:39
< Several thousand players banned for using bots. >
Posted by GORDON on Dec. 19 2012,09:28
I remember spending SO many hours gating bots to Wyvern Island, in UO.  So goddam funny.
Posted by Leisher on Dec. 19 2012,09:38
You guys used bots in UO?

I always thought it was just macros. I remember setting macros before going to bed/work/whatever.

I'm not down with the bots. Where's the fun?

Posted by Malcolm on Dec. 19 2012,09:45
No, you can gauge their walking path and then trick their automated asses into walking through a gate to a hostile environment.
Posted by Malcolm on Dec. 19 2012,09:47

(GORDON @ Dec. 19 2012,11:28)
QUOTE
I remember spending SO many hours gating bots to Wyvern Island, in UO.  So goddam funny.

Wait ... was that the jungle-ish island with an abandoned temple where drakes would occasionally spawn?
Posted by Leisher on Dec. 19 2012,09:57

(Malcolm @ Dec. 19 2012,12:45)
QUOTE
No, you can gauge their walking path and then trick their automated asses into walking through a gate to a hostile environment.

Ah yes, I read that wrong.

Hilarious.

UO was awesome back when gates could transport monsters. I remember folks dropping gates in dungeons and using them to disrupt events.

UO was truly the wild, wild west of MMOs.

Posted by Malcolm on Dec. 19 2012,10:03
Server backup wars.  Every MMO needs them.
Posted by GORDON on Dec. 19 2012,10:09

(Malcolm @ Dec. 19 2012,12:45)
QUOTE
No, you can gauge their walking path and then trick their automated asses into walking through a gate to a hostile environment.

Yeah, "bots" were typically automated scripts that would do tedious tasks for you, like mining.  I myself used to run a script for mining in Cove, which would completely automate Mining, walk a few feet to another part of the mountain, mine, if a Gate is detected, pause script for 5 minutes, smelt the ore in my pack before it gets too heavy, put smelted ore in the bank, grab more shovels out of the bank if needed, and even recall out if my character started taking damage from a suicide bomber in town.


Wait 15 minutes.

Recall back in and commence mining.

I don't think I ever lost a character to getting gated out.

But I used to gate other peeps out all the time... I want to say the island was in T2A, it was all of 2 screens wide, and there were typically 10 Wyverns spawned there, at once.  I used to take screen shots of the many piles of bones I caused... these guys' scripts would keep trying to run even after they were gated.

Of course, due to that really fun mini-game within the game, they eventually added script to the server, "Do you really want to take this gate? Y/N."

Posted by Leisher on Dec. 19 2012,10:30
QUOTE
Of course, due to that really fun mini-game within the game, they eventually added script to the server, "Do you really want to take this gate? Y/N."


When they began nerfing the game, it went right downhill.

Posted by Malcolm on Dec. 19 2012,10:37
You can pinpoint when they started nerfing?  Shit, the first patch probably?  The Felucca/Trammel split will always stick out in my mind as the MMO equivalent of "the day the music died."
Posted by Leisher on Dec. 19 2012,11:19
I just remember how pissed people were getting at all the nerfing, and how it seemed like the devs were catering to the RPers.

That's when the scandal hit about devs having sex with peeps from the RP community.

Posted by GORDON on Dec. 19 2012,12:16

(Malcolm @ Dec. 19 2012,13:37)
QUOTE
You can pinpoint when they started nerfing?  Shit, the first patch probably?  The Felucca/Trammel split will always stick out in my mind as the MMO equivalent of "the day the music died."

Community: How can you say you are doubling the landmass without a massive patch, if the new landmass is not a mirror of the old land mass?

Devs:  IT IS NOT A MIRROR!

BAM Trammel.



Posted by Leisher on Dec. 19 2012,13:35
When did EA buy Origin Systems?

Isn't that the moment when it all went downhill?

Posted by Malcolm on Dec. 19 2012,13:40
1992.  I don't think they became fully fledged evil until the mid '90s, either.  They murdered Origin around '99 after they decided Ultima IX was going to be the last release from there that didn't involve MMOGs.


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