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Topic: EverQuest Next< Next Oldest | Next Newest >
 Post Number: 1
Malcolm Search for posts by this member.
I disagree.
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Group: Privateers
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Joined: May 2004
PostIcon Posted on: Mar. 12 2016,10:54   Ignore posts   QUOTE

Axed.
QUOTE
For those familiar with the internals of game development, you know that cancellations are a reality we must face from time to time. Inherent to the creative process are dreaming big, pushing hard and being brutally honest with where you land. In the case of EverQuest Next, we accomplished incredible feats that astonished industry insiders. Unfortunately, as we put together the pieces, we found that it wasn’t fun. We know you have high standards when it comes to Norrath and we do too. In final review, we had to face the fact that EverQuest Nextwould not meet the expectations we – and all of you – have for the worlds of Norrath.

So ... you started with some vague, abstract game engine and rules without checking the entertainment value?  Was this someone's fucking graduate project created strictly for academic reasons?


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