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Malcolm 
I disagree.

Group: Privateers
Posts: 27168
Joined: May 2004
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Posted on: Aug. 16 2013,10:46 |
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Kind of interesting.
-------------- Diogenes of Sinope:
"It is not that I am mad, it is only that my head is different from yours."
"Other dogs bite only their enemies, whereas I bite also my friends in order to save them."
Arnold Judas Rimmer, BSC, SSC:
"Better dead than smeg."
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Malcolm 
I disagree.

Group: Privateers
Posts: 27168
Joined: May 2004
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Posted on: Aug. 16 2013,10:49 |
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Goddamnit. Someone move this to "Games != UO" forum.
-------------- Diogenes of Sinope:
"It is not that I am mad, it is only that my head is different from yours."
"Other dogs bite only their enemies, whereas I bite also my friends in order to save them."
Arnold Judas Rimmer, BSC, SSC:
"Better dead than smeg."
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Leisher 
Top 3%, yo.

Group: Super Administrators
Posts: 26651
Joined: May 2004
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Posted on: Aug. 16 2013,11:09 |
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Moved.
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TheCatt 
Top 2%

Group: Super Administrators
Posts: 22951
Joined: May 2004
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Posted on: Aug. 16 2013,13:14 |
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Ive always wondered about approaching it this way.
-------------- It's not me, it's someone else.
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GORDON 
90%

Group: Super Administrators
Posts: 36125
Joined: Jun. 2004
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Posted on: Aug. 16 2013,18:56 |
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Yeah, most coders think like that, I bet. Â
In UO we used to think that way, more or less, adopting tactics that were much ridiculed but very successful.
The problem with LOL is that there are too many variables. Â Champ selection is just the first stage. Â How you build them during the game makes too much difference. Â I'd love to be able to code a program that scrapes data from a particular match and tells your team the most likely successful way to thwart their team, but again, too many variables as the game goes on. Â And, the good players adapt their tactics to account for your build and tactics. Â Too much data.
Edited by GORDON on Aug. 16 2013,18:56
-------------- I don't give a fuck!
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| Post Number: 8
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Malcolm 
I disagree.

Group: Privateers
Posts: 27168
Joined: May 2004
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Posted on: Aug. 19 2013,16:27 |
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QUOTE The problem with LOL is that there are too many variables. Pshaw.
QUOTE Too much data. Bull to the shit. Â No one knows everything. Â No one is James Bond. Â Everyone has a weak point. Â It's merely a matter of finding and hitting it repeatedly. Â Questions are ...
1. What does this data look like?
2. Data for who? Â You, your opponents, your team?
3. Do you have a way to pipe in data from the current game into a program somewhere machine?
4. How much data do you have access to from a historical perspective? Â With enough time and targeted history, the real time analysis doesn't have to be god-like.
-------------- Diogenes of Sinope:
"It is not that I am mad, it is only that my head is different from yours."
"Other dogs bite only their enemies, whereas I bite also my friends in order to save them."
Arnold Judas Rimmer, BSC, SSC:
"Better dead than smeg."
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